Monday, September 9th 2024
Stalker 2's Massive Handcrafted Map Stands Out
Stalker 2: Heart of Chornobyl is almost here, and from the looks of it, it's going to be a massive hit in the gaming industry if done to the finish without any hiccups. Not even true fans of the Stalker series would have been able to anticipate the massive map size of the Stalker 2 game. And the most interesting past is, it's all handcrafted and is not created using any procedural generation, as revealed by technical producer Evegeniy Kulik in an interview.
The game will feature a 64 square kilometers world, divided into 20 regions, each with different enemies, anomalies and people. As we all know, Stalker 2 is nearing release, and from what we can see, PlayStation players are going to miss out, as the game is slated for release on PC and Xbox. Despite the challenging development period due to the war, the team has cemented the game's title as a true gem in the making, causing us gamers to have nothing but respect towards GSC Game World for their dedication and effort. Just wait to see how hard these developers have worked in creating this game's open world - very uniquely.STALKER 2's handcrafted open world features biomes ranging from desolate wastelands to dangerous, mutant-filled zones. Powered by UE5, the development team has revealed some information about the game's map, saying it would be a 64 square kilometers open world divided into 20 regions, each with a laser-focus on increasing the level of detail and immersion.
"We have 20 different regions, and in these regions, you may find big locations with big hubs where some different people and different factions are living, but still, you may notice smaller locations and mini locations. The main feature here is that we almost didn't use any procedural generations to create this world, and this huge map is made all by hand of our guys from [the] level design department, so each location you will experience in the game is quite unique," says Evegeniy Kulik, technical producer of Stalker 2.
Kulik claims that learning how to navigate the map, with all its hostile factions and anomalies, will feel pretty much different from before. This will allow even true Stalker fans to find themselves completely lost once more, rediscovering the game's magic along the way.
STALKER 2 may just be another top contender for 2024's Game of the Year Award. With its extra large world and immersive gameplay, Stalker 2 is all set as a strong contender.
GSC Game World has put in their all to develop this game, making Stalker 2 a product made out of passion. And that's the secret recipe to their outstanding game, passion for the industry. If this game is finished without any hiccups or drawbacks, then we've found ourselves a new out-of-league game and a very strong contender for the Game of the Year Award for 2024.
What are your thoughts on Stalker 2 so far? Can this game be the winner of Game of the Year 2024 Award? Feel free to drop your thoughts in the comments.
Source:
Evegeniy Kulik
The game will feature a 64 square kilometers world, divided into 20 regions, each with different enemies, anomalies and people. As we all know, Stalker 2 is nearing release, and from what we can see, PlayStation players are going to miss out, as the game is slated for release on PC and Xbox. Despite the challenging development period due to the war, the team has cemented the game's title as a true gem in the making, causing us gamers to have nothing but respect towards GSC Game World for their dedication and effort. Just wait to see how hard these developers have worked in creating this game's open world - very uniquely.STALKER 2's handcrafted open world features biomes ranging from desolate wastelands to dangerous, mutant-filled zones. Powered by UE5, the development team has revealed some information about the game's map, saying it would be a 64 square kilometers open world divided into 20 regions, each with a laser-focus on increasing the level of detail and immersion.
"We have 20 different regions, and in these regions, you may find big locations with big hubs where some different people and different factions are living, but still, you may notice smaller locations and mini locations. The main feature here is that we almost didn't use any procedural generations to create this world, and this huge map is made all by hand of our guys from [the] level design department, so each location you will experience in the game is quite unique," says Evegeniy Kulik, technical producer of Stalker 2.
Kulik claims that learning how to navigate the map, with all its hostile factions and anomalies, will feel pretty much different from before. This will allow even true Stalker fans to find themselves completely lost once more, rediscovering the game's magic along the way.
STALKER 2 may just be another top contender for 2024's Game of the Year Award. With its extra large world and immersive gameplay, Stalker 2 is all set as a strong contender.
GSC Game World has put in their all to develop this game, making Stalker 2 a product made out of passion. And that's the secret recipe to their outstanding game, passion for the industry. If this game is finished without any hiccups or drawbacks, then we've found ourselves a new out-of-league game and a very strong contender for the Game of the Year Award for 2024.
What are your thoughts on Stalker 2 so far? Can this game be the winner of Game of the Year 2024 Award? Feel free to drop your thoughts in the comments.
36 Comments on Stalker 2's Massive Handcrafted Map Stands Out
So it's powered by UE5, now where's the guy who said i'll max it full details on my 6800XT!?
Also, with the game being ran on UE5, does that mean that some Intel CPUs may have troubles running it or has Intel actually fixed the issue with their patch?
Map size is a good thing but you can have a gargantuan map with little to no content on it or a tiny bit of land covered with scrapers with every single floor being full of interesting stuff. Hope it won't be Cyberpunk 2077 level bad launch.
Quality over Size please.
64km2 sounds good but likely it will be twice less in the actual size due to what is actually accessible.
same goes for DayZ standalone's Chernarus/Livonia
the playable area will be more similar in size to Arma 3's Malden and Arma 2: OA size of Zargabad citymap
but generally 8x8 km size map shall offer enough playability for while
it's atm unclear if it can be expanded and if there will be support for community maps of same or larger size
And the Fact aside that i realy enjoyed the Stalker Games so far, I have not forgotten the amount of Lies and BS the Devs promised us before the Release of Shadow of Chernobyl.