Monday, September 9th 2024

Stalker 2's Massive Handcrafted Map Stands Out

Stalker 2: Heart of Chornobyl is almost here, and from the looks of it, it's going to be a massive hit in the gaming industry if done to the finish without any hiccups. Not even true fans of the Stalker series would have been able to anticipate the massive map size of the Stalker 2 game. And the most interesting past is, it's all handcrafted and is not created using any procedural generation, as revealed by technical producer Evegeniy Kulik in an interview.

The game will feature a 64 square kilometers world, divided into 20 regions, each with different enemies, anomalies and people. As we all know, Stalker 2 is nearing release, and from what we can see, PlayStation players are going to miss out, as the game is slated for release on PC and Xbox. Despite the challenging development period due to the war, the team has cemented the game's title as a true gem in the making, causing us gamers to have nothing but respect towards GSC Game World for their dedication and effort. Just wait to see how hard these developers have worked in creating this game's open world - very uniquely.
STALKER 2's handcrafted open world features biomes ranging from desolate wastelands to dangerous, mutant-filled zones. Powered by UE5, the development team has revealed some information about the game's map, saying it would be a 64 square kilometers open world divided into 20 regions, each with a laser-focus on increasing the level of detail and immersion.

"We have 20 different regions, and in these regions, you may find big locations with big hubs where some different people and different factions are living, but still, you may notice smaller locations and mini locations. The main feature here is that we almost didn't use any procedural generations to create this world, and this huge map is made all by hand of our guys from [the] level design department, so each location you will experience in the game is quite unique," says Evegeniy Kulik, technical producer of Stalker 2.

Kulik claims that learning how to navigate the map, with all its hostile factions and anomalies, will feel pretty much different from before. This will allow even true Stalker fans to find themselves completely lost once more, rediscovering the game's magic along the way.

STALKER 2 may just be another top contender for 2024's Game of the Year Award. With its extra large world and immersive gameplay, Stalker 2 is all set as a strong contender.

GSC Game World has put in their all to develop this game, making Stalker 2 a product made out of passion. And that's the secret recipe to their outstanding game, passion for the industry. If this game is finished without any hiccups or drawbacks, then we've found ourselves a new out-of-league game and a very strong contender for the Game of the Year Award for 2024.

What are your thoughts on Stalker 2 so far? Can this game be the winner of Game of the Year 2024 Award? Feel free to drop your thoughts in the comments.
Source: Evegeniy Kulik
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36 Comments on Stalker 2's Massive Handcrafted Map Stands Out

#26
A&P211
64KThe size of the map and the eye-candy and the artwork are great but it's relative. It could be a huge map filled with too much repetitious boring crap or it could be a map filled with fun and interesting challenges or anything in between. Gamers buying STALKER games aren't looking for a pretty walking simulator. They want a challenging shooter with horror and survival as key ingredients.

This is one of the games that I want to turn out well but I will have to wait for feedback after release as usual.
Starfield comes to mind
Posted on Reply
#27
Event Horizon
Game like Starfield, Ubisoft games, and even Elden Ring all relied on procedural generation (to varying extents) to produce a large open world. They're claiming Stalker 2 is all handcrafted.
Posted on Reply
#28
Yraggul666
I just want it to be good and not rushed; i played all of the other games and those were ahead of their time.
So it's powered by UE5, now where's the guy who said i'll max it full details on my 6800XT!?
Posted on Reply
#29
neatfeatguy
Event HorizonGame like Starfield, Ubisoft games, and even Elden Ring all relied on procedural generation (to varying extents) to produce a large open world. They're claiming Stalker 2 is all handcrafted.
Here's the Kulik's quote about how they made the map - he says "we almost didn't use any procedural generations...".
"We have 20 different regions, and in these regions, you may find big locations with big hubs where some different people and different factions are living, but still, you may notice smaller locations and mini locations. The main feature here is that we almost didn't use any procedural generations to create this world, and this huge map is made all by hand of our guys from [the] level design department, so each location you will experience in the game is quite unique," says Evegeniy Kulik, technical producer of Stalker 2.
I honestly think the story and title needs some words adjusted/added to make it clear that it's "almost" all completely handcrafted.

Also, with the game being ran on UE5, does that mean that some Intel CPUs may have troubles running it or has Intel actually fixed the issue with their patch?
Posted on Reply
#30
Macro Device
ROFLing over that «Троещина» meme (Троещина [pronounced roughly "Troyeshchina"] is a location in Kyiv, Ukraine which is mostly considered non-Kyiv by those who live on the so-called right coast).

Map size is a good thing but you can have a gargantuan map with little to no content on it or a tiny bit of land covered with scrapers with every single floor being full of interesting stuff. Hope it won't be Cyberpunk 2077 level bad launch.
Posted on Reply
#31
las
Hope this game won't fail.

Quality over Size please.
Posted on Reply
#32
Easo
What are your thoughts on Stalker 2 so far? Can this game be the winner of Game of the Year 2024 Award? Feel free to drop your thoughts in the comments.
Please be realistic, it has little chance for GoTY. I expect bugs and bugs and bugs, as well as some strange design decisions.
64km2 sounds good but likely it will be twice less in the actual size due to what is actually accessible.
Posted on Reply
#33
Dwarden
the map is significantly smaller than Arma 2's Chernarus, Arma 3's Livonia and Altis ,
same goes for DayZ standalone's Chernarus/Livonia

the playable area will be more similar in size to Arma 3's Malden and Arma 2: OA size of Zargabad citymap

but generally 8x8 km size map shall offer enough playability for while

it's atm unclear if it can be expanded and if there will be support for community maps of same or larger size
Posted on Reply
#34
cant-game-right
OnasiI am not exactly sure how map size correlates to the game being a GotY contender or to any quality in any way.
That’s ignoring for a second that GotY awards are mostly meaningless fluff.
It's not the map size, it's that it's big and handcrafted! It's not procedurally generated, it's not broad and superficial like we've often seen from "big" maps. I'm expecting something similar to Kingdom Come Deliverance in terms of density.
Posted on Reply
#35
Praesi
Sounds nice and all.
And the Fact aside that i realy enjoyed the Stalker Games so far, I have not forgotten the amount of Lies and BS the Devs promised us before the Release of Shadow of Chernobyl.
Posted on Reply
#36
Yraggul666
Again! Where's the guy who said i won't need an upgrade to run it 165Hz maxed out!?!?!?
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