Monday, September 9th 2024
Stalker 2's Massive Handcrafted Map Stands Out
Stalker 2: Heart of Chornobyl is almost here, and from the looks of it, it's going to be a massive hit in the gaming industry if done to the finish without any hiccups. Not even true fans of the Stalker series would have been able to anticipate the massive map size of the Stalker 2 game. And the most interesting past is, it's all handcrafted and is not created using any procedural generation, as revealed by technical producer Evegeniy Kulik in an interview.
The game will feature a 64 square kilometers world, divided into 20 regions, each with different enemies, anomalies and people. As we all know, Stalker 2 is nearing release, and from what we can see, PlayStation players are going to miss out, as the game is slated for release on PC and Xbox. Despite the challenging development period due to the war, the team has cemented the game's title as a true gem in the making, causing us gamers to have nothing but respect towards GSC Game World for their dedication and effort. Just wait to see how hard these developers have worked in creating this game's open world - very uniquely.STALKER 2's handcrafted open world features biomes ranging from desolate wastelands to dangerous, mutant-filled zones. Powered by UE5, the development team has revealed some information about the game's map, saying it would be a 64 square kilometers open world divided into 20 regions, each with a laser-focus on increasing the level of detail and immersion.
"We have 20 different regions, and in these regions, you may find big locations with big hubs where some different people and different factions are living, but still, you may notice smaller locations and mini locations. The main feature here is that we almost didn't use any procedural generations to create this world, and this huge map is made all by hand of our guys from [the] level design department, so each location you will experience in the game is quite unique," says Evegeniy Kulik, technical producer of Stalker 2.
Kulik claims that learning how to navigate the map, with all its hostile factions and anomalies, will feel pretty much different from before. This will allow even true Stalker fans to find themselves completely lost once more, rediscovering the game's magic along the way.
STALKER 2 may just be another top contender for 2024's Game of the Year Award. With its extra large world and immersive gameplay, Stalker 2 is all set as a strong contender.
GSC Game World has put in their all to develop this game, making Stalker 2 a product made out of passion. And that's the secret recipe to their outstanding game, passion for the industry. If this game is finished without any hiccups or drawbacks, then we've found ourselves a new out-of-league game and a very strong contender for the Game of the Year Award for 2024.
What are your thoughts on Stalker 2 so far? Can this game be the winner of Game of the Year 2024 Award? Feel free to drop your thoughts in the comments.
Source:
Evegeniy Kulik
The game will feature a 64 square kilometers world, divided into 20 regions, each with different enemies, anomalies and people. As we all know, Stalker 2 is nearing release, and from what we can see, PlayStation players are going to miss out, as the game is slated for release on PC and Xbox. Despite the challenging development period due to the war, the team has cemented the game's title as a true gem in the making, causing us gamers to have nothing but respect towards GSC Game World for their dedication and effort. Just wait to see how hard these developers have worked in creating this game's open world - very uniquely.STALKER 2's handcrafted open world features biomes ranging from desolate wastelands to dangerous, mutant-filled zones. Powered by UE5, the development team has revealed some information about the game's map, saying it would be a 64 square kilometers open world divided into 20 regions, each with a laser-focus on increasing the level of detail and immersion.
"We have 20 different regions, and in these regions, you may find big locations with big hubs where some different people and different factions are living, but still, you may notice smaller locations and mini locations. The main feature here is that we almost didn't use any procedural generations to create this world, and this huge map is made all by hand of our guys from [the] level design department, so each location you will experience in the game is quite unique," says Evegeniy Kulik, technical producer of Stalker 2.
Kulik claims that learning how to navigate the map, with all its hostile factions and anomalies, will feel pretty much different from before. This will allow even true Stalker fans to find themselves completely lost once more, rediscovering the game's magic along the way.
STALKER 2 may just be another top contender for 2024's Game of the Year Award. With its extra large world and immersive gameplay, Stalker 2 is all set as a strong contender.
GSC Game World has put in their all to develop this game, making Stalker 2 a product made out of passion. And that's the secret recipe to their outstanding game, passion for the industry. If this game is finished without any hiccups or drawbacks, then we've found ourselves a new out-of-league game and a very strong contender for the Game of the Year Award for 2024.
What are your thoughts on Stalker 2 so far? Can this game be the winner of Game of the Year 2024 Award? Feel free to drop your thoughts in the comments.
36 Comments on Stalker 2's Massive Handcrafted Map Stands Out
Truly a massive map right there.
That’s ignoring for a second that GotY awards are mostly meaningless fluff.
What does that even mean? The game will be on gamepass, so we don't even have to pay for it
This Map is at least from March 2023...
This is one of the games that I want to turn out well but I will have to wait for feedback after release as usual.
I mean sure, game looks promising, but nothing has been delivered yet, chill. Overhyping games isn't helping anyone, I remember a few that came up short in part because of their hype. Yeah puzzling indeed
Map size is certainly impressive, but is the whole map accessible? I thought it was kind of annoying in the other STALKER games that when you transitioned to a new location there were parts of the map that you didn't get to play through, they were just travel points from point A to point B so you never got to see what was between the locations.
I don't mind large maps, but if they feel empty then it's just a lost cause. There is nothing more annoying than having to traverse a large area and you're just walking, walking, walking.....if I wanted to do that I would play Death Stranding (boring as hell game). I guess we wait and see.
This article is just clickbait.
It's not about the topic, it's about wrong title, which should give the most important facts before reading.
I'm not confident an educated human composed it.
The hard part is to not use it as a crutch to pad playtime or fall to the trap of too heavily relying on procedural generated events and quests for your content. The player needs plausible ways to traverse the world and fun ways to detect or find areas of interest in this waste space (treasure maps, landmarks, a tool to detect stuff, stories, and quests pointing the player).
It's all about execution, if a large world works in a game.
64 square km (nearly 25sq miles) is massive for a first person game. Hopefully it's not some walk-a-thon with little to do between destinations.
If its bug free, good gameplay, immersive and fun, while demanding gameplay wise, yea, it could be a hit.
I really wish so many AAA games didn't focus on size but quality.
And now I'm wondering whether this editor is just ChatGPT. It smells strongly of it and I'm already in heavy cringe mode.
Care to explain the madness?Ah you made an x360 turn... errr 180 :D Good :)