Saturday, October 26th 2024
Afraid of Spiders? Call of Duty: Black Ops 6's Accessibility Features Have You Covered
Making Call of Duty: Black Ops 6 more accessible makes it easier for more players to jump into the game, which is why innovating and introducing accessibility options across Call of Duty has always been a priority. The accessibility settings menu is accessed by nearly half of all players, and with the launch of Black Ops 6, we're excited to share even more accessibility updates and new features which will allow players to further customize their experience.
In Black Ops 6, we're launching asymmetrical hearing compensation, an improved high contrast mode, updating the accessibility settings menu, and more. All the familiar accessibility features that were available in Modern Warfare III will also be available in Black Ops 6, like graphical adjustment options to reduce motion blur and joystick setting options. Read on for more info on new accessibility updates and features coming to Black Ops 6.Introducing Asymmetrical Hearing Compensation Settings
Black Ops 6 is proud to be the first Call of Duty game to launch asymmetrical hearing compensation settings, which allows players with asymmetrical hearing loss to create a custom audio profile and adjust audio settings for each ear. Created with veterans and players with hearing loss in mind, asymmetrical hearing compensation audio settings will now be individually customizable for each ear. In addition to the new asymmetrical hearing compensation settings, Black Ops 6 will continue to support the option for players to "Reduce Tinnitus Sound," which replaces sounds made from Concussion and Flash Grenades with a duller sound.
Customizable High Contrast Settings
High Contrast Mode was first introduced in Modern Warfare III in Campaign only, giving players the option to highlight allies and enemies during gameplay. In Black Ops 6, High Contrast Mode has been expanded and advanced and is now available in both Campaign and Zombies. Players will now be able to customize the color outline of allies and enemies, allowing players with vision impairment and color blindness to tailor their player experience even more. Players will also be able to enable a "Dark Background" setting in High Contrast Mode, which further adds contrast from the background elements to assist with low vision.
Intelligent Movement
Newly introduced in Black Ops 6, Intelligent Movement allows players to customize four elements for how Operators move through the landscape. The suite of customizable movement includes Sprint Assist, Mantle Assist, Crouch Assist, and Corner Slice, which may help players with mobility issues reduce inputs by allowing options to minimize and customize button and stick processes. Read more about Movement in Black Ops 6 here.
HUD Presets
Another newly introduced feature in Black Ops 6 is the ability to adjust your gameplay HUD with a variety of Layout presets, as well as color adjustment options for your minimap. Layouts give players options to customize the HUD for optimal playing. For players who wish to reduce visual clutter or find that checking the minimap takes their eyes away from enemies, try the Target Tracker or Central Command presets. Play around and experiment with whichever preset works best for your play.Arachnophobia Settings
For the first time in Black Ops 6 Zombies, a new arachnophobia toggle feature will be available. This setting will allow players to change the appearance of spider-like enemies in Zombies without affecting their game play.Pause and Save in Zombies
Also newly arriving to Black Ops 6 Zombies is the ability in Solo matches to pause, save, and load into games (while in full health). With the return of Round-Based Zombies, gameplay is guaranteed to be fast-paced and intense, so providing the ability to pause or save a Solo game and return later can make all the difference in gameplay for some players.
Accessories
Both the Xbox Adaptive Controller and Sony Access Controller will work out of the box with Black Ops 6.
Jump into the game on October 25th and explore all the accessibility features and updates.
Source:
Blizzard
In Black Ops 6, we're launching asymmetrical hearing compensation, an improved high contrast mode, updating the accessibility settings menu, and more. All the familiar accessibility features that were available in Modern Warfare III will also be available in Black Ops 6, like graphical adjustment options to reduce motion blur and joystick setting options. Read on for more info on new accessibility updates and features coming to Black Ops 6.Introducing Asymmetrical Hearing Compensation Settings
Black Ops 6 is proud to be the first Call of Duty game to launch asymmetrical hearing compensation settings, which allows players with asymmetrical hearing loss to create a custom audio profile and adjust audio settings for each ear. Created with veterans and players with hearing loss in mind, asymmetrical hearing compensation audio settings will now be individually customizable for each ear. In addition to the new asymmetrical hearing compensation settings, Black Ops 6 will continue to support the option for players to "Reduce Tinnitus Sound," which replaces sounds made from Concussion and Flash Grenades with a duller sound.
Customizable High Contrast Settings
High Contrast Mode was first introduced in Modern Warfare III in Campaign only, giving players the option to highlight allies and enemies during gameplay. In Black Ops 6, High Contrast Mode has been expanded and advanced and is now available in both Campaign and Zombies. Players will now be able to customize the color outline of allies and enemies, allowing players with vision impairment and color blindness to tailor their player experience even more. Players will also be able to enable a "Dark Background" setting in High Contrast Mode, which further adds contrast from the background elements to assist with low vision.
Intelligent Movement
Newly introduced in Black Ops 6, Intelligent Movement allows players to customize four elements for how Operators move through the landscape. The suite of customizable movement includes Sprint Assist, Mantle Assist, Crouch Assist, and Corner Slice, which may help players with mobility issues reduce inputs by allowing options to minimize and customize button and stick processes. Read more about Movement in Black Ops 6 here.
HUD Presets
Another newly introduced feature in Black Ops 6 is the ability to adjust your gameplay HUD with a variety of Layout presets, as well as color adjustment options for your minimap. Layouts give players options to customize the HUD for optimal playing. For players who wish to reduce visual clutter or find that checking the minimap takes their eyes away from enemies, try the Target Tracker or Central Command presets. Play around and experiment with whichever preset works best for your play.Arachnophobia Settings
For the first time in Black Ops 6 Zombies, a new arachnophobia toggle feature will be available. This setting will allow players to change the appearance of spider-like enemies in Zombies without affecting their game play.Pause and Save in Zombies
Also newly arriving to Black Ops 6 Zombies is the ability in Solo matches to pause, save, and load into games (while in full health). With the return of Round-Based Zombies, gameplay is guaranteed to be fast-paced and intense, so providing the ability to pause or save a Solo game and return later can make all the difference in gameplay for some players.
Accessories
Both the Xbox Adaptive Controller and Sony Access Controller will work out of the box with Black Ops 6.
Jump into the game on October 25th and explore all the accessibility features and updates.
103 Comments on Afraid of Spiders? Call of Duty: Black Ops 6's Accessibility Features Have You Covered
I just thought, simulating the shooting of other human beings is normal, but spiders should be a toggle in the menu for sensitive souls. What a senseless, reversed logic world we live in today. :kookoo:
Crazy days.
Flex your loadout.
Seriously?
What we've learned :
- new generation is soft
- old gamers are really tuff guys for sure
and paired with the topic of guy playing as womens,
- guys loves playing womens because they like watching female butt ...
when I see some articles saying how toxic is the gamer community, I wonder if there is not a bit of truth in there :/
The gamer community isn't toxic. It's just mainly composed of IT bro dudes who haven't seen a female body in their lives, let alone know how to talk to a woman.
Although, they're slowly being replaced by silly little teenage snots... who also haven't seen a female body in their lives, let alone know how to talk to a woman.
I'll see myself out. :roll:
I had a life, now I am middle aged family guy :D
Stripping spiders out of a game hurts nobody. Nor does trying to enable a game for people with a disability. If you're working in the office as an adult you don't put stuff on your desk/office/cube that upsets other people around you. That's being an asshole. The same type of asshole who throws fits over wheel chair ramps or gender neutral private bathrooms. People without issues really don't care about that stuff and try to avoid making shit worse for their coworkers.
Anyone who played online games or was a part of a gaming forum for long enough should know/experienced this. 'I might not play competitive games anymore but I've used to and also had my share of MMO experiences..'
Btw my arachnophobia is due to a childhood trauma that happened before I was a gamer, I'm a small-ish town kid so I've had a fairly active kid-teen life life outside of the house.:) 'I've slowly turned into a cave goblin in my early 20s tho I've been a lot more active again in the past 3-4 years'
O ye it was mentioned before that phobias should be treated and shouldn't last more than 12 months, yeah maybe in some of the better parts of the world thats possible.
Where I live I'm lucky if a dead serious health issue is treated in a few years let alone a phobia, I would be laughed at and thats about it.:laugh: 'I have my experience with trying to treat mental problems with a psychiatrist, NO thank you I would rather not do that again around here..'
Afraid of spiders? Great, fucking shoot them down!!!
I have a friend who's deathly afraid of heights. Despite the fact that over the course of time in the military I've lost count of how many planes we jumped out of. Confront the phobia did shit for him but we had to do it because military. There's no fixing it. To this day he still does not like walking over the bridge by us as the walk path has a clear view over the edge and it freaks him out to the point where he wants to jump off the bridge (which would be fatal) and get it over with rather than feel the way he feels. He's utterly fine flying though for some reason. It doesn't make sense. He's not a coward he spent 20 years in special operations all over the globe. The exact opposite of a snow flake.
We don't raze him over it. It's what it is! And when it came down to it he did the jumps with us even though we all knew he hated it. It causes us no issue if he wants to drive over the bridge if he can or walk another route with a lower bridge. Or if we are going to do it I shut up about the fact that he's walking dangerously close to traffic rather than right on the edge like I am.
Phobias aren't fear. That's a huge mistake. Phobias can induce panic attacks and cause people to react in bad ways. They also don't go away. I was scared the first time I jumped out of a plane because it's a scary thing to do. I got over it. I didn't have a phobia. He never did despite doing it dozens of times.
The last get together of the old gang we didn't go sky diving because that would be a jerkass thing to do. We did that separately with those of us who wanted to go and did something everyone would like for the event.
Phobias are a disability per the medical community and the law. I have minor PTSD after my service and contracting after which spanned over a decade. I joined the US military in 2000 and for well over a decade I spent a good portion of my life in places you don't want to be. To be brutally honest about it the physical injuries are much easier to deal with than the psychological ones. It's made me vastly more sympathetic to those with struggles than I was before I knew what trauma was. Especially when it's compounded by people who shrug it off as no big deal. For a while I crossed streets sub conciously when I saw trash piles because unconciously I was used to doing that because in the past that used to mean hidden IED.
Screaming "snowflake" whenever someone tries to put themselves in someone elses shoes and make their life a bit better is a demented way to go through life. It also says a lot more about your own insecurities than it does your targets. Which is why the people lobbing that sort of stuff usually turn out to be incels and have their own issues. Just as the loudest people screaming about LGTBTQ stuff keep getting caught with child porn, sex scandals, or homosexual scandals. You give the game away the moment you do it and everyone sees it.
Just like I wanted to buy a 5800X just to see if it was as hot as people said :D
Like a few years ago I've woke up in the morning and saw that a spider is crawling down the ceiling right down to my bed where I was and I kid you not I've instantly jumped out of the bed while still half asleep like a reflex and I've almost bumped my head into my gym machine thats close to my bed and my heart was racing like mad..
Tbh if someone threw spiders at me as a joke I could very well end up with a heart attack, partially how I've even ended up arachnophobic in the first place. 'basically I've got a lot of gross spiders crawling over me as a kid when I was helping cleaning out an old place and that wasn't funny to a kid that much I can say'
I've never asked or expected games to have spider off option in games but if they have it then its all the same to me why would I make fun of it or whatever else? 'luckily my mind can still somewhat tell the difference between a real and a game spider but if its realistic enough then it does make me feel uncomfortable'
The mind is an incredibly powerful thing. But it also won't think twice about becoming your worst nightmare - if you let it. (I know from painful personal experience)
Personally, I'm not against having the option for gimping a game's visual to cater for some people. "Reduced violence" settings and censored versions have been around for a long time now. Doesn't mean I don't think they are ridiculous and nonsensical. But hey! I've seen mods that do much, much worse...
(And lumping phobias with disabilities is an insult to those with actual disabilities, imo. Some agoraphobes may fit the criteria, but I cannot see why arachnophobia would prevent one from living their lives normally unless for some reason they absolutely have to be arachnologists)
I'm not saying that bullying is good, far from it. I'll always stand up against it just like I did as a child. But I would have never learned to be (mentally) strong, to defend myself despite a total lack of physical strength, had I grown up in a different environment.
If anything this "safe space" culture (that is, overprotection and helicopter parenting) does to kids is make them soft, weak and obedient. They grow up to be whiny little shits unable to take action against adversity, unable to confront their own fears, which I cannot agree with. People need to learn not to be scared, and not being told that "it's okay". No, it's not okay. The world is a cruel place, so stop crying about spiders and shit, and stand up and be a proud man/woman. I am against censored versions. If you're ok with shooting people in the face with a shotgun in a game, then you should also be ok to see their blood on the wall. All that censoring things like blood does is it normalises killing for people who wouldn't otherwise be fine with it. You shouldn't be playing such games until you're mature enough to understand that it's only a game anyway.
Deep rooted phobias cannot be simply shrugged off saying nah I will just ignore this and deal with it with the snap of my finger.
I have my arachnophobia since I was like 7-8 years old and make no mistake I've tried to fix it cause I know that its kinda stupid but nope every time I've tried to its just kept freaking me out even more. 'like I've tried to hold a harmless/non poisonous spider in my hand knowing very well that it cannot even hurt me and that for sure did not help my case:laugh:'
This is not even the worst btw, there are a lot of phobias like I've used to watch a TV documentary around phobias and it had a big ass grown truck driver dude and he was dead scared of HOUSE cats and they failed to cure him in the end. 'he literally ran out of a room when they put a cat in there in a box..'
If anything what you guys are showing off is your lack of empathy regardless of how stupid and dumb this 'issue' sounds to you, making fun/calling out other ppl's issues is just low imo but hey you do you.
In real life I simply avoid spiders whenever possible or get rid of them, in games its not to the point where I can't play a game cause of it but I also don't look for spider themed games either.:laugh:
Also if you think thats crying then again that only shows your side of 'humanity' not mine.
The fact that a topic like this could get to this point is the saddest part imo so I will leave it at that.