Saturday, October 26th 2024

Afraid of Spiders? Call of Duty: Black Ops 6's Accessibility Features Have You Covered

Making Call of Duty: Black Ops 6 more accessible makes it easier for more players to jump into the game, which is why innovating and introducing accessibility options across Call of Duty has always been a priority. The accessibility settings menu is accessed by nearly half of all players, and with the launch of Black Ops 6, we're excited to share even more accessibility updates and new features which will allow players to further customize their experience.

In Black Ops 6, we're launching asymmetrical hearing compensation, an improved high contrast mode, updating the accessibility settings menu, and more. All the familiar accessibility features that were available in Modern Warfare III will also be available in Black Ops 6, like graphical adjustment options to reduce motion blur and joystick setting options. Read on for more info on new accessibility updates and features coming to Black Ops 6.
Introducing Asymmetrical Hearing Compensation Settings
Black Ops 6 is proud to be the first Call of Duty game to launch asymmetrical hearing compensation settings, which allows players with asymmetrical hearing loss to create a custom audio profile and adjust audio settings for each ear. Created with veterans and players with hearing loss in mind, asymmetrical hearing compensation audio settings will now be individually customizable for each ear. In addition to the new asymmetrical hearing compensation settings, Black Ops 6 will continue to support the option for players to "Reduce Tinnitus Sound," which replaces sounds made from Concussion and Flash Grenades with a duller sound.

Customizable High Contrast Settings
High Contrast Mode was first introduced in Modern Warfare III in Campaign only, giving players the option to highlight allies and enemies during gameplay. In Black Ops 6, High Contrast Mode has been expanded and advanced and is now available in both Campaign and Zombies. Players will now be able to customize the color outline of allies and enemies, allowing players with vision impairment and color blindness to tailor their player experience even more. Players will also be able to enable a "Dark Background" setting in High Contrast Mode, which further adds contrast from the background elements to assist with low vision.

Intelligent Movement
Newly introduced in Black Ops 6, Intelligent Movement allows players to customize four elements for how Operators move through the landscape. The suite of customizable movement includes Sprint Assist, Mantle Assist, Crouch Assist, and Corner Slice, which may help players with mobility issues reduce inputs by allowing options to minimize and customize button and stick processes. Read more about Movement in Black Ops 6 here.

HUD Presets
Another newly introduced feature in Black Ops 6 is the ability to adjust your gameplay HUD with a variety of Layout presets, as well as color adjustment options for your minimap. Layouts give players options to customize the HUD for optimal playing. For players who wish to reduce visual clutter or find that checking the minimap takes their eyes away from enemies, try the Target Tracker or Central Command presets. Play around and experiment with whichever preset works best for your play.
Arachnophobia Settings
For the first time in Black Ops 6 Zombies, a new arachnophobia toggle feature will be available. This setting will allow players to change the appearance of spider-like enemies in Zombies without affecting their game play.
Pause and Save in Zombies
Also newly arriving to Black Ops 6 Zombies is the ability in Solo matches to pause, save, and load into games (while in full health). With the return of Round-Based Zombies, gameplay is guaranteed to be fast-paced and intense, so providing the ability to pause or save a Solo game and return later can make all the difference in gameplay for some players.

Accessories
Both the Xbox Adaptive Controller and Sony Access Controller will work out of the box with Black Ops 6.

Jump into the game on October 25th and explore all the accessibility features and updates.
Source: Blizzard
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103 Comments on Afraid of Spiders? Call of Duty: Black Ops 6's Accessibility Features Have You Covered

#51
Easy Rhino
Linux Advocate
R-T-BIts almost like they grew up in a terryifying world out to get them.
You are joking right?

Also, for people who are legit afraid of spiders in real life, you may actually enjoy attempting to overcome your phobia in a video game. You may find that the thrill over overcoming something that scares you is incredibly empowering.
Posted on Reply
#52
AusWolf
SithaerBeen there done both, foq all it helped 'took some pills too' with my actual issues I've had at the time ofc I did not go to a shrink cause of my phobia cause its not that severe yet.
In real life I simply avoid spiders whenever possible or get rid of them, in games its not to the point where I can't play a game cause of it but I also don't look for spider themed games either.:laugh:
Also if you think thats crying then again that only shows your side of 'humanity' not mine.

The fact that a topic like this could get to this point is the saddest part imo so I will leave it at that.
If therapy doesn't help, then it could be an issue with the therapist.

Guess what, I'm terrified of spiders, too. But if one enters the house, I clench my teeth together and take it out, or kill it if it's too big and looks dangerous. I might be shaking for a few moments afterwards, but I f-ing do it, and believe it or not, I feel better for it.

I do have sympathy for people with mental disorders or any form of weakness. But I do not have sympathy for those who use their weakness as a shield against responsibility, against life and as an excuse in general without taking action or reaching out for help.
Super Firm TofuThe person you're replying to isn't worth the key-stroke wear on your keyboard. Just put them on ignore and allow them to jerk-off all over themselves being the tough guy on the internet.
If "tough guy" is your impression of me, then you completely misunderstood my posts.
Easy RhinoYou are joking right?

Also, for people who are legit afraid of spiders in real life, you may actually enjoy attempting to overcome your phobia in a video game. You may find that the thrill over overcoming something that scares you is incredibly empowering.
That is exactly my point! I'm not here to play Mr Tough Guy who isn't afraid of anything. I am very much afraid of many things. But I admit it, face it and move on. This is how I grow as a person.

Edit: If one needs help, I highly recommend reaching out for it. No one should be wallowing in fear.
Posted on Reply
#53
Why_Me
SithaerBeen there done both, foq all it helped 'took some pills too' with my actual issues I've had at the time ofc I did not go to a shrink cause of my phobia cause its not that severe yet.
In real life I simply avoid spiders whenever possible or get rid of them, in games its not to the point where I can't play a game cause of it but I also don't look for spider themed games either.:laugh:
Also if you think thats crying then again that only shows your side of 'humanity' not mine.

The fact that a topic like this could get to this point is the saddest part imo so I will leave it at that.
Your ancestors when they migrated from the Steppes and terrorized half of Europe. They wouldn't need an option to turn off spiders.

Posted on Reply
#54
AusWolf
Why_MeYour ancestors when they migrated from the Steppes and terrorized half of Europe. They wouldn't need an option to turn off spiders.

"Hard times create strong men, strong men create good times, good times create weak men, and weak men create hard times" - G. Michael Hopf.

Now, someone tell me why I should feel any sympathy towards weak men who can't be asked to make a lick of an effort to get stronger, and need an option to disable scary things in a shooter instead (a game where you kill people mind you).

Edit: On the other hand, if you're a game developer and you want to make your game accessible to people who don't like spiders, then maybe don't put frekkin' spiders in it. :kookoo:
Posted on Reply
#55
R-T-B
Why_MeThose are old school gamer elves ... they have no time to be scared, they just kill. :cool:
I hate to break it to you but... they also aren't real.
AusWolf"Hard times create strong men, strong men create good times, good times create weak men, and weak men create hard times" - G. Michael Hopf.

Now, someone tell me why I should feel any sympathy towards weak men who can't be asked to make a lick of an effort to get stronger, and need an option to disable scary things in a shooter instead (a game where you kill people mind you).

Edit: On the other hand, if you're a game developer and you want to make your game accessible to people who don't like spiders, then maybe don't put frekkin' spiders in it. :kookoo:
Look, the option may be a bit debatable as far as effort vs reward, but I really don't get the hatred towards something that is literally a toggle option. As for phobias, they have always existed, but people who had them in "hard times" would previously have just friggin died.

Just turn the option off if you don't like it.
Easy RhinoYou are joking right?
I wish. Theres a reason millenials forward are overwhelmingly not having kids.
Easy RhinoAlso, for people who are legit afraid of spiders in real life, you may actually enjoy attempting to overcome your phobia in a video game. You may find that the thrill over overcoming something that scares you is incredibly empowering.
This is not a legit way to treat a phobia. Consult a doctor, not a forum.
Posted on Reply
#56
AusWolf
R-T-BLook, the option may be a bit debatable as far as effort vs reward, but I really don't get the hatred towards something that is literally a toggle option. As for phobias, they have always existed, but people who had them in "hard times" would previously have just friggin died.

Just turn the option off if you don't like it.
I don't hate the option. I just don't get it in a game where you kill people. Isn't that worse than being afraid of spiders?
Posted on Reply
#57
R-T-B
AusWolfThat is exactly my point! I'm not here to play Mr Tough Guy who isn't afraid of anything.
There is a misunderstanding here. Being afraid of something does not neccesarily reach the level of a full blown dysfunctional phobia.
AusWolfI don't hate the option. I just don't get it in a game where you kill people. Isn't that worse than being afraid of spiders?
Not to someone with a phobia, perhaps.
Posted on Reply
#58
AusWolf
R-T-BThere is a misunderstanding here. Being afraid of something does not neccesarily reach the level of a full blown dysfunctional phobia.
Still, having a phobia is not an excuse not to try to overcome it or seek help.
Posted on Reply
#59
R-T-B
AusWolfStill, having a phobia is not an excuse not to try to overcome it or seek help.
True but some cures are easier attained than others. Some just aren't attainable with modern science. Sadly those tend to be the most extreme variants.
Posted on Reply
#60
AusWolf
R-T-BTrue but some cures are easier attained than others. Some just aren't attainable with modern science. Sadly those tend to be the most extreme variants.
Perhaps... But then again:
AusWolfEdit: On the other hand, if you're a game developer and you want to make your game accessible to people who don't like spiders, then maybe don't put frekkin' spiders in it. :kookoo:
Posted on Reply
#61
R-T-B
That ruins the game for people who like spiders?

My biggest concern with this is that doing it so it really doesn't alter gameplay is tricky. So the cost to benefit question is... questionable. But what I hate even more honestly is the way this article is presented just to stoke ugly gamer rage. Like please, we have enough of that without stoking the flames.
Posted on Reply
#62
AusWolf
R-T-BThat ruins the game for people who like spiders?
With all due respect, I find that argument bonkers.

I could be making a zombie survival horror game set in a dungeon. But to accommodate to claustrophobic people, you'd have a toggle to disable walls. Then another toggle to disable blood for people with a weak stomach. And another one to disable zombies if you don't like them. Why not just disable the whole game entirely?

Besides, CoD has never been about spiders, as far as I know. I don't know why the sudden need for them, especially if it only leads to the introduction of the arachnophobia toggle.
R-T-BMy biggest concern with this is that doing it so it really doesn't alter gameplay is tricky. So the cost to benefit question is... questionable.
Exactly. Besides, what are those floating heads you have with the arachnophobia toggle on? They look utterly ridiculous.
R-T-BBut what I hate even more honestly is the way this article is presented just to stoke ugly gamer rage. Like please, we have enough of that without stoking the flames.
That I agree with.
Posted on Reply
#63
Why_Me
Little Miss Muffet <--- over 200 years ago the Brits gave us this poem.

This is the British version.

Little Miss Muffet
Sat on a tuffet,
Eating her curds and whey;
There came a big spider,
Who sat down beside her
And frightened Miss Muffet away.






And this is the American version after a bit of a brush up.

Little Miss Muffet
Sat on a tuffet,
Eating her curds and whey;
There came a big spider,
Who sat down beside her
Miss Muffet grabbed a AK47 and blew the spider away.

Posted on Reply
#64
GamerGuy
I used to be such a COD hoe, but after MW Remastered, and MW 2 Remastered, my interest in the franchise waned.....so no, not gonna buy any more COD game any more. Besides, I'm not a big fan of all Black Ops games anyway, and that includes this one as well.
Posted on Reply
#65
Why_Me
GamerGuyI used to be such a COD hoe, but after MW Remastered, and MW 2 Remastered, my interest in the franchise waned.....so no, not gonna buy any more COD game any more. Besides, I'm not a big fan of all Black Ops games anyway, and that includes this one as well.
Have you tried Delta Force yet? If not give it a go.
Posted on Reply
#66
R-T-B
Why_MeAK47
This is the wrong rife for American theming, but ok.
Posted on Reply
#67
Why_Me
R-T-BThis is the wrong rife for American theming, but ok.
I couldn't find a pic with a M16 =/
Posted on Reply
#68
R-T-B
Why_MeI couldn't find a pic with a M16 =/
I'll grant you that one lol.
Posted on Reply
#69
GamerGuy
Why_MeHave you tried Delta Force yet? If not give it a go.
It's not been released yet, right? I play SP only, so I've gotta wait for official release on 5th December, but will wait for reviews and such.....but I'm interested in it.....any war game but COD.
Posted on Reply
#70
Why_Me
GamerGuyIt's not been released yet, right? I play SP only, so I've gotta wait for official release on 5th December, but will wait for reviews and such.....but I'm interested in it.....any war game but COD.
It's similar to BattleField.

store.steampowered.com/app/2507950/Delta_Force/
Posted on Reply
#71
Jun
Real gamers turn the option on, so it doesn't render the legs to gain 1 extra FPS for the competitive advantage.
Posted on Reply
#72
AusWolf
JunReal gamers turn the option on, so it doesn't render the legs to gain 1 extra FPS for the competitive advantage.
What if it still renders it, just with transparent textures? :D
Posted on Reply
#73
Jun
AusWolfWhat if it still renders it, just with transparent textures? :D
It will umm.... reduced the visual clutter so you can see the enemy behind easier.
Posted on Reply
#74
claylomax
Introducing Asymmetrical Hearing Compensation

Also known as Balance
Posted on Reply
#75
AusWolf
claylomaxIntroducing Asymmetrical Hearing Compensation

Also known as Balance
What a novelty in a world where the new iPhone has a camera button (that my Sony Ericsson button phone coincidentally also had merely 20 years ago). Innovation is truly astonishing these days! :rolleyes:

Edit: typo
Posted on Reply
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