Saturday, October 26th 2024
Afraid of Spiders? Call of Duty: Black Ops 6's Accessibility Features Have You Covered
Making Call of Duty: Black Ops 6 more accessible makes it easier for more players to jump into the game, which is why innovating and introducing accessibility options across Call of Duty has always been a priority. The accessibility settings menu is accessed by nearly half of all players, and with the launch of Black Ops 6, we're excited to share even more accessibility updates and new features which will allow players to further customize their experience.
In Black Ops 6, we're launching asymmetrical hearing compensation, an improved high contrast mode, updating the accessibility settings menu, and more. All the familiar accessibility features that were available in Modern Warfare III will also be available in Black Ops 6, like graphical adjustment options to reduce motion blur and joystick setting options. Read on for more info on new accessibility updates and features coming to Black Ops 6.Introducing Asymmetrical Hearing Compensation Settings
Black Ops 6 is proud to be the first Call of Duty game to launch asymmetrical hearing compensation settings, which allows players with asymmetrical hearing loss to create a custom audio profile and adjust audio settings for each ear. Created with veterans and players with hearing loss in mind, asymmetrical hearing compensation audio settings will now be individually customizable for each ear. In addition to the new asymmetrical hearing compensation settings, Black Ops 6 will continue to support the option for players to "Reduce Tinnitus Sound," which replaces sounds made from Concussion and Flash Grenades with a duller sound.
Customizable High Contrast Settings
High Contrast Mode was first introduced in Modern Warfare III in Campaign only, giving players the option to highlight allies and enemies during gameplay. In Black Ops 6, High Contrast Mode has been expanded and advanced and is now available in both Campaign and Zombies. Players will now be able to customize the color outline of allies and enemies, allowing players with vision impairment and color blindness to tailor their player experience even more. Players will also be able to enable a "Dark Background" setting in High Contrast Mode, which further adds contrast from the background elements to assist with low vision.
Intelligent Movement
Newly introduced in Black Ops 6, Intelligent Movement allows players to customize four elements for how Operators move through the landscape. The suite of customizable movement includes Sprint Assist, Mantle Assist, Crouch Assist, and Corner Slice, which may help players with mobility issues reduce inputs by allowing options to minimize and customize button and stick processes. Read more about Movement in Black Ops 6 here.
HUD Presets
Another newly introduced feature in Black Ops 6 is the ability to adjust your gameplay HUD with a variety of Layout presets, as well as color adjustment options for your minimap. Layouts give players options to customize the HUD for optimal playing. For players who wish to reduce visual clutter or find that checking the minimap takes their eyes away from enemies, try the Target Tracker or Central Command presets. Play around and experiment with whichever preset works best for your play.Arachnophobia Settings
For the first time in Black Ops 6 Zombies, a new arachnophobia toggle feature will be available. This setting will allow players to change the appearance of spider-like enemies in Zombies without affecting their game play.Pause and Save in Zombies
Also newly arriving to Black Ops 6 Zombies is the ability in Solo matches to pause, save, and load into games (while in full health). With the return of Round-Based Zombies, gameplay is guaranteed to be fast-paced and intense, so providing the ability to pause or save a Solo game and return later can make all the difference in gameplay for some players.
Accessories
Both the Xbox Adaptive Controller and Sony Access Controller will work out of the box with Black Ops 6.
Jump into the game on October 25th and explore all the accessibility features and updates.
Source:
Blizzard
In Black Ops 6, we're launching asymmetrical hearing compensation, an improved high contrast mode, updating the accessibility settings menu, and more. All the familiar accessibility features that were available in Modern Warfare III will also be available in Black Ops 6, like graphical adjustment options to reduce motion blur and joystick setting options. Read on for more info on new accessibility updates and features coming to Black Ops 6.Introducing Asymmetrical Hearing Compensation Settings
Black Ops 6 is proud to be the first Call of Duty game to launch asymmetrical hearing compensation settings, which allows players with asymmetrical hearing loss to create a custom audio profile and adjust audio settings for each ear. Created with veterans and players with hearing loss in mind, asymmetrical hearing compensation audio settings will now be individually customizable for each ear. In addition to the new asymmetrical hearing compensation settings, Black Ops 6 will continue to support the option for players to "Reduce Tinnitus Sound," which replaces sounds made from Concussion and Flash Grenades with a duller sound.
Customizable High Contrast Settings
High Contrast Mode was first introduced in Modern Warfare III in Campaign only, giving players the option to highlight allies and enemies during gameplay. In Black Ops 6, High Contrast Mode has been expanded and advanced and is now available in both Campaign and Zombies. Players will now be able to customize the color outline of allies and enemies, allowing players with vision impairment and color blindness to tailor their player experience even more. Players will also be able to enable a "Dark Background" setting in High Contrast Mode, which further adds contrast from the background elements to assist with low vision.
Intelligent Movement
Newly introduced in Black Ops 6, Intelligent Movement allows players to customize four elements for how Operators move through the landscape. The suite of customizable movement includes Sprint Assist, Mantle Assist, Crouch Assist, and Corner Slice, which may help players with mobility issues reduce inputs by allowing options to minimize and customize button and stick processes. Read more about Movement in Black Ops 6 here.
HUD Presets
Another newly introduced feature in Black Ops 6 is the ability to adjust your gameplay HUD with a variety of Layout presets, as well as color adjustment options for your minimap. Layouts give players options to customize the HUD for optimal playing. For players who wish to reduce visual clutter or find that checking the minimap takes their eyes away from enemies, try the Target Tracker or Central Command presets. Play around and experiment with whichever preset works best for your play.Arachnophobia Settings
For the first time in Black Ops 6 Zombies, a new arachnophobia toggle feature will be available. This setting will allow players to change the appearance of spider-like enemies in Zombies without affecting their game play.Pause and Save in Zombies
Also newly arriving to Black Ops 6 Zombies is the ability in Solo matches to pause, save, and load into games (while in full health). With the return of Round-Based Zombies, gameplay is guaranteed to be fast-paced and intense, so providing the ability to pause or save a Solo game and return later can make all the difference in gameplay for some players.
Accessories
Both the Xbox Adaptive Controller and Sony Access Controller will work out of the box with Black Ops 6.
Jump into the game on October 25th and explore all the accessibility features and updates.
103 Comments on Afraid of Spiders? Call of Duty: Black Ops 6's Accessibility Features Have You Covered
Also, for people who are legit afraid of spiders in real life, you may actually enjoy attempting to overcome your phobia in a video game. You may find that the thrill over overcoming something that scares you is incredibly empowering.
Guess what, I'm terrified of spiders, too. But if one enters the house, I clench my teeth together and take it out, or kill it if it's too big and looks dangerous. I might be shaking for a few moments afterwards, but I f-ing do it, and believe it or not, I feel better for it.
I do have sympathy for people with mental disorders or any form of weakness. But I do not have sympathy for those who use their weakness as a shield against responsibility, against life and as an excuse in general without taking action or reaching out for help. If "tough guy" is your impression of me, then you completely misunderstood my posts. That is exactly my point! I'm not here to play Mr Tough Guy who isn't afraid of anything. I am very much afraid of many things. But I admit it, face it and move on. This is how I grow as a person.
Edit: If one needs help, I highly recommend reaching out for it. No one should be wallowing in fear.
Now, someone tell me why I should feel any sympathy towards weak men who can't be asked to make a lick of an effort to get stronger, and need an option to disable scary things in a shooter instead (a game where you kill people mind you).
Edit: On the other hand, if you're a game developer and you want to make your game accessible to people who don't like spiders, then maybe don't put frekkin' spiders in it. :kookoo:
Just turn the option off if you don't like it. I wish. Theres a reason millenials forward are overwhelmingly not having kids. This is not a legit way to treat a phobia. Consult a doctor, not a forum.
My biggest concern with this is that doing it so it really doesn't alter gameplay is tricky. So the cost to benefit question is... questionable. But what I hate even more honestly is the way this article is presented just to stoke ugly gamer rage. Like please, we have enough of that without stoking the flames.
I could be making a zombie survival horror game set in a dungeon. But to accommodate to claustrophobic people, you'd have a toggle to disable walls. Then another toggle to disable blood for people with a weak stomach. And another one to disable zombies if you don't like them. Why not just disable the whole game entirely?
Besides, CoD has never been about spiders, as far as I know. I don't know why the sudden need for them, especially if it only leads to the introduction of the arachnophobia toggle. Exactly. Besides, what are those floating heads you have with the arachnophobia toggle on? They look utterly ridiculous. That I agree with.
This is the British version.
Little Miss Muffet
Sat on a tuffet,
Eating her curds and whey;
There came a big spider,
Who sat down beside her
And frightened Miss Muffet away.
And this is the American version after a bit of a brush up.
Little Miss Muffet
Sat on a tuffet,
Eating her curds and whey;
There came a big spider,
Who sat down beside her
Miss Muffet grabbed a AK47 and blew the spider away.
store.steampowered.com/app/2507950/Delta_Force/
Also known as Balance
Edit: typo