Saturday, October 26th 2024

Afraid of Spiders? Call of Duty: Black Ops 6's Accessibility Features Have You Covered

Making Call of Duty: Black Ops 6 more accessible makes it easier for more players to jump into the game, which is why innovating and introducing accessibility options across Call of Duty has always been a priority. The accessibility settings menu is accessed by nearly half of all players, and with the launch of Black Ops 6, we're excited to share even more accessibility updates and new features which will allow players to further customize their experience.

In Black Ops 6, we're launching asymmetrical hearing compensation, an improved high contrast mode, updating the accessibility settings menu, and more. All the familiar accessibility features that were available in Modern Warfare III will also be available in Black Ops 6, like graphical adjustment options to reduce motion blur and joystick setting options. Read on for more info on new accessibility updates and features coming to Black Ops 6.
Introducing Asymmetrical Hearing Compensation Settings
Black Ops 6 is proud to be the first Call of Duty game to launch asymmetrical hearing compensation settings, which allows players with asymmetrical hearing loss to create a custom audio profile and adjust audio settings for each ear. Created with veterans and players with hearing loss in mind, asymmetrical hearing compensation audio settings will now be individually customizable for each ear. In addition to the new asymmetrical hearing compensation settings, Black Ops 6 will continue to support the option for players to "Reduce Tinnitus Sound," which replaces sounds made from Concussion and Flash Grenades with a duller sound.

Customizable High Contrast Settings
High Contrast Mode was first introduced in Modern Warfare III in Campaign only, giving players the option to highlight allies and enemies during gameplay. In Black Ops 6, High Contrast Mode has been expanded and advanced and is now available in both Campaign and Zombies. Players will now be able to customize the color outline of allies and enemies, allowing players with vision impairment and color blindness to tailor their player experience even more. Players will also be able to enable a "Dark Background" setting in High Contrast Mode, which further adds contrast from the background elements to assist with low vision.

Intelligent Movement
Newly introduced in Black Ops 6, Intelligent Movement allows players to customize four elements for how Operators move through the landscape. The suite of customizable movement includes Sprint Assist, Mantle Assist, Crouch Assist, and Corner Slice, which may help players with mobility issues reduce inputs by allowing options to minimize and customize button and stick processes. Read more about Movement in Black Ops 6 here.

HUD Presets
Another newly introduced feature in Black Ops 6 is the ability to adjust your gameplay HUD with a variety of Layout presets, as well as color adjustment options for your minimap. Layouts give players options to customize the HUD for optimal playing. For players who wish to reduce visual clutter or find that checking the minimap takes their eyes away from enemies, try the Target Tracker or Central Command presets. Play around and experiment with whichever preset works best for your play.
Arachnophobia Settings
For the first time in Black Ops 6 Zombies, a new arachnophobia toggle feature will be available. This setting will allow players to change the appearance of spider-like enemies in Zombies without affecting their game play.
Pause and Save in Zombies
Also newly arriving to Black Ops 6 Zombies is the ability in Solo matches to pause, save, and load into games (while in full health). With the return of Round-Based Zombies, gameplay is guaranteed to be fast-paced and intense, so providing the ability to pause or save a Solo game and return later can make all the difference in gameplay for some players.

Accessories
Both the Xbox Adaptive Controller and Sony Access Controller will work out of the box with Black Ops 6.

Jump into the game on October 25th and explore all the accessibility features and updates.
Source: Blizzard
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103 Comments on Afraid of Spiders? Call of Duty: Black Ops 6's Accessibility Features Have You Covered

#76
londiste
What exactly makes this controversial? Arachnophobia is a thing, a common enough thing - around 5%, couple percent here or there - and obviously people suffering from it will not have a good time playing a game with (big) spiders in it - thus, much more likely to either not buy the game or be negative about it. Notably though arachnophobia is pretty specific, so replacing spiders with say crustaceans seems to be the go-to move. Similar size and somewhat close enough profile.

The need for this has accelerated with improved graphical fidelity as well. Everything including arachnids in games gets more lifelike. This triggers reactions much more easily. Spiders and the like being usually in jump scares or just jumping to your face does not help either.

Btw, VR should be fun in this regard :D
Posted on Reply
#77
Why_Me
londisteWhat exactly makes this controversial? Arachnophobia is a thing, a common enough thing - around 5%, couple percent here or there - and obviously people suffering from it will not have a good time playing a game with (big) spiders in it - thus, much more likely to either not buy the game or be negative about it. Notably though arachnophobia is pretty specific, so replacing spiders with say crustaceans seems to be the go-to move. Similar size and somewhat close enough profile.

The need for this has accelerated with improved graphical fidelity as well. Everything including arachnids in games gets more lifelike. This triggers reactions much more easily. Spiders and the like being usually in jump scares or just jumping to your face does not help either.

Btw, VR should be fun in this regard :D
Crabs ftw

Posted on Reply
#78
R-T-B
londisteWhat exactly makes this controversial?
It shouldn't be, but here we are.
Posted on Reply
#79
Shihab
londisteWhat exactly makes this controversial?
We don't notice it these days, but we are on the internet here, so...
Pretty sure I can find things about what you had/are having for lunch today to fight over. ;)
londisteNotably though arachnophobia is pretty specific, so replacing spiders with say crustaceans seems to be the go-to move. Similar size and somewhat close enough profile.
Designing the game from the start with this as a requirement would have probably generated less "controversy."
Posted on Reply
#80
AusWolf
londisteWhat exactly makes this controversial?
I don't think anybody ever wanted spiders in a CoD game, but the devs squeezed them in anyway because of reasons. So now, out of the kindness of the developers' hearts, comes the arachnophobia button to mitigate an issue that wouldn't even exist if someone wasn't retarded enough to put spiders into CoD. And we're supposed to be happy and grateful that there's a solution to a problem that has no reason to exist in the first place? :kookoo:
Posted on Reply
#81
Caring1
Does the game itself state they are Spiders or are they just spidery looking aliens?
Does this mean there should be a PSA for all phobics now everywhere if a Spider may be present?
Does the word SPIDER trigger them? :laugh:
Perhaps outdoor scenery should be removed for all Agoraphobics, and any view that might appear to be from a height etc
This is simply the woke being woke and over compensating, it isn't doing anyone a favor.
Posted on Reply
#82
AusWolf
Caring1Does the game itself state they are Spiders or are they just spidery looking aliens?
Does this mean there should be a PSA for all phobics now everywhere if a Spider may be present?
Does the word SPIDER trigger them? :laugh:
Perhaps outdoor scenery should be removed for all Agoraphobics, and any view that might appear to be from a height etc
This is simply the woke being woke and over compensating, it isn't doing anyone a favor.
Exactly.

The other thing is that if Hogwarts Legacy, a game made for all ages had real giant spiders in it (not just spidery looking aliens) without a single soul crying about it, then I don't see why we need a toggle in CoD. It's unnecessary attention seeking from the developers, a bit of hype generation, nothing more. The fact that I'm here talking about it when I don't even play CoD means that it actually worked.
Posted on Reply
#83
Solidstate89
freeagentWhat is humorous and pathetic is that you can remove spiders from a game because you are afraid of them.
I can definitely see how this affects you. It makes sense how passionate you are about this thing that does nothing to you. Totally sane and normal reaction. Keep up this totally hinged belief of yours
Posted on Reply
#84
ymdhis
They should've made it so when turned on, you have more spiders. You get spiders everywhere. You get giant fuck you poisonous killer spiders running around the wall everywhere in the game. You get spiders like the ones in Australia. Medikits have a 50/50 chance of containing dangerous spiders inside. The levels are littered with spider webs that slow down your movement and get stuck on your screen.

Arachnophobia mode ON should mean that the game actively makes you fear spiders.
Posted on Reply
#85
AusWolf
ymdhisThey should've made it so when turned on, you have more spiders. You get spiders everywhere. You get giant fuck you poisonous killer spiders running around the wall everywhere in the game. You get spiders like the ones in Australia. Medikits have a 50/50 chance of containing dangerous spiders inside. The levels are littered with spider webs that slow down your movement and get stuck on your screen.

Arachnophobia mode ON should mean that the game actively makes you fear spiders.
Are we still talking about CoD? :roll:
Posted on Reply
#86
londiste
AusWolfThe other thing is that if Hogwarts Legacy, a game made for all ages had real giant spiders in it (not just spidery looking aliens) without a single soul crying about it, then I don't see why we need a toggle in CoD. It's unnecessary attention seeking from the developers, a bit of hype generation, nothing more. The fact that I'm here talking about it when I don't even play CoD means that it actually worked.
That is an interesting example. Especially because Hogwarts Legacy literally did add an arachnophobia mode :)

x.com/HogwartsLegacy/status/1654241638074425347
Posted on Reply
#87
freeagent
Wow.. so this really is a thing.

I kind of take back what I said, didn't mean to be mean..

So freaking silly.
Posted on Reply
#88
razaron
R-T-BThat ruins the game for people who like spiders?

My biggest concern with this is that doing it so it really doesn't alter gameplay is tricky. So the cost to benefit question is... questionable. But what I hate even more honestly is the way this article is presented just to stoke ugly gamer rage. Like please, we have enough of that without stoking the flames.
I would of never expected this article to stoke gamer rage for this reason. I read comments for popcorn value. In this case fully expecting people to be shitting on CoD for still existing and busting their balls for suggesting they're "innovating" with settings that have existed for over a decade, officially or through mods.

For the chad gamers, as an asian I of course got my ass whooped as a kid. I personally am not against beating kids but wouldn't beat my own because I've read the research papers and know it's not necessary. Reading the comments makes me think gamers would love it if schools brought back physical punishment. To "toughen up the snowflakes". Just thought it's an amusing observation.
londisteThe need for this has accelerated with improved graphical fidelity as well. Everything including arachnids in games gets more lifelike. This triggers reactions much more easily. Spiders and the like being usually in jump scares or just jumping to your face does not help either.

Btw, VR should be fun in this regard :D
I don't have have arachnophobia but did mildly shit myself the first time I fought frostbit spiders in Skyrim VR.
Posted on Reply
#89
Easy Rhino
Linux Advocate
R-T-BThis is not a legit way to treat a phobia. Consult a doctor, not a forum.
Don't tell people what to do. By suggesting they "consult a doctor, not a forum" BY USING A FORUM you are being hypocritical. Do better!
Posted on Reply
#90
R-T-B
Easy RhinoDon't tell people what to do. By suggesting they "consult a doctor, not a forum" BY USING A FORUM you are being hypocritical. Do better!
My fault, I forgot how many here detest common sense.
Posted on Reply
#91
trsttte
JunReal gamers turn the option on, so it doesn't render the legs to gain 1 extra FPS for the competitive advantage.
You also get an harder difficulty because you have less monster to hit? Or are the invisible legs still valid targets? Or are the extremities not valid targets at all and we went back 10 years in FPS development?
Posted on Reply
#92
DirtyDingusMcgee
Are people really afraid of things in video games? News to me. Seems kinda silly. If make-believe scares you, then you really won't enjoy reality.
Posted on Reply
#93
R-T-B
DirtyDingusMcgeeAre people really afraid of things in video games?
Yes. That's why we have genres like horror/fear. That being said, comparing a mental dysfunction like a true diagnosed phobia to a run of the mill fear like "zombies are scary" isn't really fair at all.
Posted on Reply
#94
DirtyDingusMcgee
Still seems a bit weak. I know plenty of disabled people. They are tough.

I don't mean people with anxiety disorders. I mean quadriplegics, people with cerebral palsy, people with muscular dystrophy, and schizophrenics. They are tough. In most cases, life has never been easy for them.

They still try to find their enjoyment and eek out a bit of happiness. Compared to that, I never thought being afraid of imaginary things (or even real things) held much of a case for comparison.
Posted on Reply
#95
95Viper
Enough!
Stay on the topic.
Discuss with civility.
Stop berating, belittling, insulting, and aggravating other members.
Follow the "Guidelines" when posting.
Posted on Reply
#97
Klemc
Spiderman won't buy this game, my prediction !
Posted on Reply
#98
AusWolf
KlemcSpiderman won't buy this game, my prediction !
Why not? He could enable the feature and kill some floating headed aliens instead of his friends. :D
Posted on Reply
#99
SOAREVERSOR
Why_MeI couldn't find a pic with a M16 =/
We moved from those to the M4 carbines in most cases a good bit back and are moving to the XM7 now.
/source me I was in the military.
Posted on Reply
#100
Why_Me
SOAREVERSORWe moved from those to the M4 carbines in most cases a good bit back and are moving to the XM7 now.
/source me I was in the military.
My last year in the army was '86 when we were still doing c-rats. It's been awhile.
Posted on Reply
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