Saturday, October 26th 2024
Afraid of Spiders? Call of Duty: Black Ops 6's Accessibility Features Have You Covered
Making Call of Duty: Black Ops 6 more accessible makes it easier for more players to jump into the game, which is why innovating and introducing accessibility options across Call of Duty has always been a priority. The accessibility settings menu is accessed by nearly half of all players, and with the launch of Black Ops 6, we're excited to share even more accessibility updates and new features which will allow players to further customize their experience.
In Black Ops 6, we're launching asymmetrical hearing compensation, an improved high contrast mode, updating the accessibility settings menu, and more. All the familiar accessibility features that were available in Modern Warfare III will also be available in Black Ops 6, like graphical adjustment options to reduce motion blur and joystick setting options. Read on for more info on new accessibility updates and features coming to Black Ops 6.Introducing Asymmetrical Hearing Compensation Settings
Black Ops 6 is proud to be the first Call of Duty game to launch asymmetrical hearing compensation settings, which allows players with asymmetrical hearing loss to create a custom audio profile and adjust audio settings for each ear. Created with veterans and players with hearing loss in mind, asymmetrical hearing compensation audio settings will now be individually customizable for each ear. In addition to the new asymmetrical hearing compensation settings, Black Ops 6 will continue to support the option for players to "Reduce Tinnitus Sound," which replaces sounds made from Concussion and Flash Grenades with a duller sound.
Customizable High Contrast Settings
High Contrast Mode was first introduced in Modern Warfare III in Campaign only, giving players the option to highlight allies and enemies during gameplay. In Black Ops 6, High Contrast Mode has been expanded and advanced and is now available in both Campaign and Zombies. Players will now be able to customize the color outline of allies and enemies, allowing players with vision impairment and color blindness to tailor their player experience even more. Players will also be able to enable a "Dark Background" setting in High Contrast Mode, which further adds contrast from the background elements to assist with low vision.
Intelligent Movement
Newly introduced in Black Ops 6, Intelligent Movement allows players to customize four elements for how Operators move through the landscape. The suite of customizable movement includes Sprint Assist, Mantle Assist, Crouch Assist, and Corner Slice, which may help players with mobility issues reduce inputs by allowing options to minimize and customize button and stick processes. Read more about Movement in Black Ops 6 here.
HUD Presets
Another newly introduced feature in Black Ops 6 is the ability to adjust your gameplay HUD with a variety of Layout presets, as well as color adjustment options for your minimap. Layouts give players options to customize the HUD for optimal playing. For players who wish to reduce visual clutter or find that checking the minimap takes their eyes away from enemies, try the Target Tracker or Central Command presets. Play around and experiment with whichever preset works best for your play.Arachnophobia Settings
For the first time in Black Ops 6 Zombies, a new arachnophobia toggle feature will be available. This setting will allow players to change the appearance of spider-like enemies in Zombies without affecting their game play.Pause and Save in Zombies
Also newly arriving to Black Ops 6 Zombies is the ability in Solo matches to pause, save, and load into games (while in full health). With the return of Round-Based Zombies, gameplay is guaranteed to be fast-paced and intense, so providing the ability to pause or save a Solo game and return later can make all the difference in gameplay for some players.
Accessories
Both the Xbox Adaptive Controller and Sony Access Controller will work out of the box with Black Ops 6.
Jump into the game on October 25th and explore all the accessibility features and updates.
Source:
Blizzard
In Black Ops 6, we're launching asymmetrical hearing compensation, an improved high contrast mode, updating the accessibility settings menu, and more. All the familiar accessibility features that were available in Modern Warfare III will also be available in Black Ops 6, like graphical adjustment options to reduce motion blur and joystick setting options. Read on for more info on new accessibility updates and features coming to Black Ops 6.Introducing Asymmetrical Hearing Compensation Settings
Black Ops 6 is proud to be the first Call of Duty game to launch asymmetrical hearing compensation settings, which allows players with asymmetrical hearing loss to create a custom audio profile and adjust audio settings for each ear. Created with veterans and players with hearing loss in mind, asymmetrical hearing compensation audio settings will now be individually customizable for each ear. In addition to the new asymmetrical hearing compensation settings, Black Ops 6 will continue to support the option for players to "Reduce Tinnitus Sound," which replaces sounds made from Concussion and Flash Grenades with a duller sound.
Customizable High Contrast Settings
High Contrast Mode was first introduced in Modern Warfare III in Campaign only, giving players the option to highlight allies and enemies during gameplay. In Black Ops 6, High Contrast Mode has been expanded and advanced and is now available in both Campaign and Zombies. Players will now be able to customize the color outline of allies and enemies, allowing players with vision impairment and color blindness to tailor their player experience even more. Players will also be able to enable a "Dark Background" setting in High Contrast Mode, which further adds contrast from the background elements to assist with low vision.
Intelligent Movement
Newly introduced in Black Ops 6, Intelligent Movement allows players to customize four elements for how Operators move through the landscape. The suite of customizable movement includes Sprint Assist, Mantle Assist, Crouch Assist, and Corner Slice, which may help players with mobility issues reduce inputs by allowing options to minimize and customize button and stick processes. Read more about Movement in Black Ops 6 here.
HUD Presets
Another newly introduced feature in Black Ops 6 is the ability to adjust your gameplay HUD with a variety of Layout presets, as well as color adjustment options for your minimap. Layouts give players options to customize the HUD for optimal playing. For players who wish to reduce visual clutter or find that checking the minimap takes their eyes away from enemies, try the Target Tracker or Central Command presets. Play around and experiment with whichever preset works best for your play.Arachnophobia Settings
For the first time in Black Ops 6 Zombies, a new arachnophobia toggle feature will be available. This setting will allow players to change the appearance of spider-like enemies in Zombies without affecting their game play.Pause and Save in Zombies
Also newly arriving to Black Ops 6 Zombies is the ability in Solo matches to pause, save, and load into games (while in full health). With the return of Round-Based Zombies, gameplay is guaranteed to be fast-paced and intense, so providing the ability to pause or save a Solo game and return later can make all the difference in gameplay for some players.
Accessories
Both the Xbox Adaptive Controller and Sony Access Controller will work out of the box with Black Ops 6.
Jump into the game on October 25th and explore all the accessibility features and updates.
103 Comments on Afraid of Spiders? Call of Duty: Black Ops 6's Accessibility Features Have You Covered
The need for this has accelerated with improved graphical fidelity as well. Everything including arachnids in games gets more lifelike. This triggers reactions much more easily. Spiders and the like being usually in jump scares or just jumping to your face does not help either.
Btw, VR should be fun in this regard :D
Pretty sure I can find things about what you had/are having for lunch today to fight over. ;) Designing the game from the start with this as a requirement would have probably generated less "controversy."
Does this mean there should be a PSA for all phobics now everywhere if a Spider may be present?
Does the word SPIDER trigger them? :laugh:
Perhaps outdoor scenery should be removed for all Agoraphobics, and any view that might appear to be from a height etc
This is simply the woke being woke and over compensating, it isn't doing anyone a favor.
The other thing is that if Hogwarts Legacy, a game made for all ages had real giant spiders in it (not just spidery looking aliens) without a single soul crying about it, then I don't see why we need a toggle in CoD. It's unnecessary attention seeking from the developers, a bit of hype generation, nothing more. The fact that I'm here talking about it when I don't even play CoD means that it actually worked.
Arachnophobia mode ON should mean that the game actively makes you fear spiders.
x.com/HogwartsLegacy/status/1654241638074425347
I kind of take back what I said, didn't mean to be mean..
So freaking silly.
For the chad gamers, as an asian I of course got my ass whooped as a kid. I personally am not against beating kids but wouldn't beat my own because I've read the research papers and know it's not necessary. Reading the comments makes me think gamers would love it if schools brought back physical punishment. To "toughen up the snowflakes". Just thought it's an amusing observation. I don't have have arachnophobia but did mildly shit myself the first time I fought frostbit spiders in Skyrim VR.
I don't mean people with anxiety disorders. I mean quadriplegics, people with cerebral palsy, people with muscular dystrophy, and schizophrenics. They are tough. In most cases, life has never been easy for them.
They still try to find their enjoyment and eek out a bit of happiness. Compared to that, I never thought being afraid of imaginary things (or even real things) held much of a case for comparison.
Stay on the topic.
Discuss with civility.
Stop berating, belittling, insulting, and aggravating other members.
Follow the "Guidelines" when posting.
1.5 m high spiders can be dealt with
/source me I was in the military.