Saturday, December 7th 2024
ViewSonic Readying a 27-inch 520 Hz OLED Gaming Monitor for CES 2025 Launch
According to the reputable German publication ComputerBase, ViewSonic is preparing to launch an absolute unit of a gaming monitor at CES 2025, which is scheduled to take place in January of next year. The monitor is expected to sport an OLED panel, along with a peak refresh rate of a whopping 520 Hz. The product is also rumored to boast a resolution of 2560 x 1440, which should allow for decent pixel density considering its 27-inch size.
Like many other monitors available currently on the market, yet another unnamed ViewSonic OLED monitor will also boast dual-mode capabilities. Simply put, the monitor will give its user the option to toggle between a high-refresh rate mode with lower resolution, and a high-resolution mode, likely 4K, but with a lower refresh rate. No other details are known at this point, so interested folks will have to wait till next month to know more.Apart from these offerings, ViewSonic is also expected to introduce a new ColorPro monitor aimed at creative professionals with a 5K panel and Thunderbolt 4 support. The panel is also expected to be extremely color accurate, which is a must-have for professional use. As with the other products, not much else is known about this one either, but more details and pricing information should be available next month. Either way, for those on the hunt for a new monitor, it seems waiting till CES will be a prudent choice.
Source:
CompterBase DE
Like many other monitors available currently on the market, yet another unnamed ViewSonic OLED monitor will also boast dual-mode capabilities. Simply put, the monitor will give its user the option to toggle between a high-refresh rate mode with lower resolution, and a high-resolution mode, likely 4K, but with a lower refresh rate. No other details are known at this point, so interested folks will have to wait till next month to know more.Apart from these offerings, ViewSonic is also expected to introduce a new ColorPro monitor aimed at creative professionals with a 5K panel and Thunderbolt 4 support. The panel is also expected to be extremely color accurate, which is a must-have for professional use. As with the other products, not much else is known about this one either, but more details and pricing information should be available next month. Either way, for those on the hunt for a new monitor, it seems waiting till CES will be a prudent choice.
69 Comments on ViewSonic Readying a 27-inch 520 Hz OLED Gaming Monitor for CES 2025 Launch
Also, I like that the video you linked to is made 'in partnership with nVidia' ... Right ... seems legit.
It's just asking the conman if this is a con ...
And vsync, screen tearing : this has been resolved by VRR and has nothing to do with high refresh rates. This a real feature, not just a high number to drive people to buy useless hardware.
5120x2160 @144 or 240 OLED is nice but that would have to be on a 40-42" Ultrawide for me and comes with a more taxing load for the gpu.
In the medium term I would love to see more 38" 3840 x 1600 @ 144 or 240Hz OLED options this will have smaller hit on the gpu to run.
Everyone is different. Everyone has very different subjective experiences of refresh rate. You can blind test me & I can tell 240Hz vs 144Hz just from moving the mouse in a circle in Windows for a second. My dad however, he literally can't tell 60Hz from 30Hz! I've blind tested him a few times & he definitely can't tell. I don't believe I'm a super human so if some people say they can see the difference between 520Hz & 240Hz then I'm inclined to believe that's possible, though would still like to see a blind test to confirm.
I've recently gone from a 42" 120Hz W-OLED, to a 32" 240Hz QD-OLED, & the refresh rate difference wasn't super obvious the first minute I used the 240Hz. However I've definitely become accustomed to it. I reused a DP cable I already had routed when I installed this 240Hz monitor & it occasionally drops back to 120Hz. What's interesting is that when it's happened on startup, or I missed the telltale flicker, I've still started to notice pretty quickly when it's dropped to 120Hz, it's just a tiny bit less responsive.
So with all that in mind, I'm kinda tempted to try this 27" 1440p 520Hz monitor to see if I grow accustomed to 520Hz, or whether there is a point at which I just simply cannot tell, & cannot train myself to be able to tell. For some reason I find this topic absolutely fascinating.
27" at 1440p is fine and pretty standard.
4k on 27" you have to start playing with scaling in windows etc.
Instead it will be 480Hz 1080p because 240*2=480 and 1080p because 4K/4=1080p.
It must evenly double or divide.
They should focus on other areas for improvement instead of useless refresh rate noone can make use of anyway.
Don't report problems and then go back and keep the BS going.
Stick to the topic.
Either way, watch some DF videos, they will explain in detail why higher refresh rates helps, Blurbusters, the experts on image retention etc said that for an OLED you will need about 1000 hz before you can have a totally clean image, otherwise blackscreen insertion could help but that is apparently really hard to get running perfectly
blurbusters.com/displayweek-2024-news-4k-1000hz-monitor-exhibited-and-new-blur-busters-display-tester/
Higher peak FPS and higher refresh = more frametime variance. Higher brightness = more tiring on eyes and likely less color accurate; higher resolution = more processing power and a reduced competitive edge in various games. Etc etc
Its exactly about what you grow used to. The longer you stay on something the more you adapt to it. So its entirely true that higher isnt better. Its just higher. Ive got and played on high refresh and the difference is there. But it doesnt make or break much.
There is actually only one certainty with 'bigger and higher' numbers: they are actively used to funnel higher amounts of money out of your wallet. The rest is just perception.
These so called competitive gamers are nothing but a bunch of clowns who parrot nonsenses they heard from other CounterStrike "patients". Or their sponsors.
The motion clarity difference is insane on 60-90-120hz oled screens (not just scrolling test [on same touch sample rate] but actual high fps video).
But dropping ad hominem after they point out clear flaws in your logic is just off-putting.
higher is not universally better, but there are already many metrics which can be more specific in addressing specific wants. Marketing is marketing and they will always try to throw out simple sentence featuring big numbers. But if there are reviewers whose livelihoods depends on accurate measurement, reporting and analysis on benefit of such metrics as %APL brightness, response times and such, then I believe there is a reason why people care.
Higher number does not equal better, until you define the what, how and result of better. A 10000 nits edge-lit display may be no more useful than 1000nits, but 10%APL of 2000 nits vs 1000 nits, or all else being the same, 1024 dimming zones vs OLED, man that lightning looks so good. Or, 360hz OLED vs 240hz LCD, man those shots I fired is straight liquid, did I really just do that?
High end studio monitors can pump high brightness with unmatched colour reproduction, high resolution allows you to see more details from the same source file, higher motion resolution allows you to see a moving object more clearly. There are constant demand of "higher" and "better", some are mistaken, some are lead astray, some are straight up lied to, about the benefits of bigger numbers. But those happen because of that demand.
on the other hand, higher frametime variance also doesn't equal bad. sure, frametime graph jumping between 1ms and 20ms is going to feel brutal for any game, but buy™ a 9800x3d and 4090 rig, and then the frametime may very well become 1-4, 1-3 or 1-2, (you could go below 1 but then you'd require state of art equipment for truly diminishing returns for the purpose of HCI with a monitor, keyboard and mouse), and throw in a 200+hz OLED, I'm somewhat confident that this setup produce a more enjoyable result than the few guys arguing that 1xxhz is enough, most can't feel it, it is diminishing returns etc.
with the rig attached to my profile which i must admit is not the GOAT setup to date, I hit ~130 0.1% in my competitive anger management software of choice, on my 170hz non-strobed (at least not a good implementation) M27Q (rev2 because i got scammed by gigabyte). But now its being a few years and those are rookie numbers, why not find out engine limits (for %lows) with a NASA pc? you could always buy a "90% of" product for less than "90% of" cost. and that's what I'm waiting for, a cheaper OLED. not this one ofc,
Except GPU market, fk the GPU market.
I really don't want to comment on the high-refresh is useless debacle other than: Just because you are not capable of something doesn't mean someone else can't do that. okay?
I know a bunch of people much better than me playing certain (stupidly difficult rhythm) games. I tried real hard to git gud. My brain/eye/finger just can't keep up. They can keep up.
I'm sure there are guys whose fingers are at least 2.5x faster than mine at tapping buttons...well I got too far. I hope I got the point out.
On the point of "why not enhance other things", I say "new cool tech needs more time to develop". And historically there are different type of panels better at different things. And like it or hate it, pushing for higher refresh is a way for easy money, I guess.
Also, probably hot take: 4K w/ 125% scaling is still better than 1440p.
Though I'm using 27" 4K w/ 150% scaling to roughly match the 24" 1080p on its side. Will have to try 100% once the 27" 4K OLEDs hit the market. I don't think I can get used to 100%, but I haven't try it for real.
And no, before you say "27" is too small" my desk can't take two 32" monitors, so double 4K 27" is one of the ways to stuff as many pixels as possible on my desk. Maybe my desk is too small, but there's no space for a bigger desk either.