Tuesday, February 25th 2025

NVIDIA GeForce RTX 50 Cards Spotted with Missing ROPs, NVIDIA Confirms the Issue, Multiple Vendors Affected

TechPowerUp has discovered that there are NVIDIA GeForce RTX 5090 graphics cards in retail circulation that come with too few render units, which lowers performance. Zotac's GeForce RTX 5090 Solid comes with fewer ROPs than it should—168 are enabled, instead of the 176 that are part of the RTX 5090 specifications. This loss of 8 ROPs has a small, but noticeable impact on performance. During recent testing, we noticed our Zotac RTX 5090 Solid sample underperformed slightly, falling behind even the NVIDIA RTX 5090 Founders Edition card. At the time we didn't pay attention to the ROP count that TechPowerUp GPU-Z was reporting, and instead spent time looking for other reasons, like clocks, power, cooling, etc.

Two days ago, one of our readers who goes by "Wuxi Gamer," posted this thread on the TechPowerUp Forums, reporting that his retail Zotac RTX 5090 Solid was showing fewer ROPs in GPU-Z than the RTX 5090 should have. The user tried everything from driver to software re-installs, to switching between the two video BIOSes the card comes with, all to no avail. What a coincidence that we had this card in our labs already, so we then dug out our sample. Lo and behold—our sample is missing ROPs, too! GPU-Z is able to read and report these units counts, in this case through NVIDIA's NVAPI driver interface. The 8 missing ROPs constitute a 4.54% loss in the GPU's raster hardware capability, and to illustrate what this means for performance, we've run a couple of tests.

In the first test, "Elden Ring" at 4K UHD with maxed out settings and native resolution (no DLSS), you can see how the Zotac RTX 5090 Solid falls behind every other RTX 5090 we tested, including the NVIDIA Founders Edition, a de facto reference-design that establishes a performance baseline for the RTX 5090. The Zotac card is 5.6% slower than the FE, and 8.4% slower than the ASUS ROG Astral RTX 5090 OC, the fastest custom design card for this test. Officially, the Solid is clocked at 2407 MHz rated boost frequency, which matches the Founders Edition clocks—it shouldn't be significantly slower in real-life. The interesting thing is that the loss of performance is not visible when monitoring the clock frequencies, because they are as high as expected—there's just fewer units available to take care of the rendering workload.

A ROP (Raster Operations Pipeline) unit in the GPU processes pixel data, handling tasks like blending, antialiasing, render-to-texture, and writing final pixel values to the frame buffer. In contrast, a shading unit, aka "GPU core" is responsible for computing the color, lighting, and material properties of pixels or vertices during the rendering process, without directly interacting with the frame buffer, so the performance hit of the eight missing ROPs depends on how ROP-intensive a game is.
For example, in Starfield, the performance loss is much smaller, and in DOOM Eternal with ray tracing, the card actually ends up close to its expected performance levels.

We've also put the card through a quick 3DMark Time Spy Extreme graphics score run.
  • NVIDIA Founders Edition: 25439
  • Zotac Solid: 22621
  • Gigabyte Gaming OC: 26220
This should be a number that you can test easily for yourself, if you're one of the lucky RTX 5090 owners. The quickest way is definitely to just fire up GPU-Z and look at the ROP count number, it should be "176."

So far, we know only of Zotac 5090 Solid cards that are affected, none of our review samples from ASUS, Gigabyte, MSI, Palit, and NVIDIA exhibit this issue, all 5090 owners should definitely check their cards and report back.

This is an issue with quality assurance at both NVIDIA and Zotac. NVIDIA's add-in card partners (AICs) do not have the ability to configure ROP counts, either physically on the silicon, or in the video BIOS, and yet the GPU, its video BIOS, and the final product, cleared QA testing at both NVIDIA and Zotac.

We are working with Zotac to return the affected card, so they can forward it to NVIDIA for investigation. At this time Zotac was unable to provide a statement, citing the fluidity of the situation. As for possible fixes. We hope the issue is localized to a bug with the driver or the video BIOS, so NVIDIA could release a user-friendly BIOS update tool that can run from within Windows and update the BIOS of the affected cards. If, however, the ROPs were disabled at the hardware-level, then there's little that end-users or even AIC partners can do, except initiating a limited product recall for replacements or refunds. If the ROPs really are disabled through fuses, it seems unlikely that NVIDIA has a way to re-enable those units in the field, because that would potentially provide details to how such units can be reactivated on other cards and SKUs from the company.

Update 14:22 UTC:
Apparently the issue isn't specific to Zotac, HXL posted a screenshot of an MSI RTX 5090D, the China-specific variant of the RTX 5090 with nerfed compute performance, but which is supposed to have 176 ROPs. Much like the Zotac RTX 5090 Solid, it has 8 missing ROPs.

Update 16:38 UTC:
Another card has been found, this time from Manli.

Update 17:30 UTC:
ComputerBase reports that their Zotac RTX 5090 Solid sample is not affected and shows the correct ROP count of 176. This confirms that the issue isn't affecting all cards of this SKU and probably not even all cards in a batch/production run.

Update 17:36 UTC:
Just to clarify, because it has been asked a couple of times. When no driver is installed, GPU-Z will use an internal database as fallback, to show a hardcoded ROP count of 176, instead of "Unknown." This is a reasonable approximation, because all previous cards had a fixed, immutable ROP count. As soon as the driver is installed, GPU-Z will report the "live" ROP counts active on the GPU—this data is read via the NVIDIA drivers.

Update 19:18 UTC:
A card from Gigabyte is affected, too.

Update Feb 22nd, 6:00 UTC:
Palit, Inno3D and MSI found to be affected as well

Update Feb 22nd, 6:30 UTC:
NVIDIA's global PR director Ben Berraondo confirmed this issue. He told The Verge:
NVIDIAWe have identified a rare issue affecting less than 0.5% (half a percent) of GeForce RTX 5090 / 5090D and 5070 Ti GPUs which have one fewer ROP than specified. The average graphical performance impact is 4%, with no impact on AI and Compute workloads. Affected consumers can contact the board manufacturer for a replacement. The production anomaly has been corrected.
Very interesting—NVIDIA confirms that RTX 5070 Ti is affected, too.

While NVIDIA talks about "one ROP unit," this really means "8 ROPs" in our context. Many years ago, marketing decided that higher numbers = better, so they started to report the number of pixels that can be processed per unit, instead of the actual unit counts. So in this case, one hardware unit is disabled, which mean eight pixels per clock less can be processed, resulting in a loss of "8 ROPs".

Update Feb 25th:
In the meantime, some RTX 5080 GPUs with missing ROPs were found, too, NVIDIA provided the following statement to TechPowerUp:
NVIDIAUpon further investigation, we've identified that an early production build of GeForce RTX 5080 GPUs were also affected by the same issue. Affected consumers can contact the board manufacturer for a replacement.
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487 Comments on NVIDIA GeForce RTX 50 Cards Spotted with Missing ROPs, NVIDIA Confirms the Issue, Multiple Vendors Affected

#26
Vya Domus
R0H1TWell it could be that the 8 ROP's are defective, though just "8" seems odd.
It doesn't work like that, if something is defective the GPU is defective, the firmware needs to be aware of what works and what doesn't. Sections of the GPU that are defective are fused off and you need different firmware.

Anyway, this is real amateur work, you'd think after decades of trying out all sorts of scams they'd know better, this could have easily been hidden and even though the performance loss was still measurable you could chalk it up to silicon lottery or some other BS.
Posted on Reply
#27
R0H1T
You can probably disable parts that are defective/not needed through drivers as well.
Vya DomusAnyway, this is real amateur work, you'd think after decades of trying out all sorts of scams they'd know better, this could have easily been hidden this and even though the performance loss was still measurable you could chalk it up to silicon lottery or some other BS.
Do you see where they're operating now? Money talks & the emperor without clothes just knows one language!
Posted on Reply
#29
Bwaze
gridracedriverWorst launch in Nvidia history
Posted on Reply
#30
ImTheHollowMan
I'm just checking on my 5080 and apparently I'm missing almost 13% ROPs...


What it should be (128) while Im at 112
Posted on Reply
#31
jesdals
Could it be a China 5090D model
Posted on Reply
#32
wNotyarD
jesdalsCould it be a China 5090D model
Nope, they have the same ROP count.
Posted on Reply
#34
AVATARAT
AssimilatorOMFG NVIDIA, what are you DOING?
Nvidia makes, Nvidia things - almost perfect :):)
Posted on Reply
#35
Ayhamb99
This generation looks to be more and more of a complete and utter disaster with how every single time I open Recent Headlines and see constant issues about Blackwell and how the reviews of the 5070 TI and 5080 turned out to be, and now on top of reports of power cables for the 5090 burning, now this, yikes. At this point a used RTX 3080 or RX 6800 XT will be the best bet for an upgrade for my 2060, if I can first upgrade my PSU lol, I have zero hope that a 5060 Ti or a 5060 will be a good option considering how everything is going with Blackwell so far.
Posted on Reply
#36
mxthunder
Someone posted on videocardz that a 5080 also has 16 missing ROPS.
Posted on Reply
#37
wNotyarD
mxthunderSomeone posted on videocardz that a 5080 also has 16 missing ROPS.
Let all hell break loose
Posted on Reply
#38
DeathtoGnomes
Vayra86These 5090 cards are rapidly becoming a complete meme at this point.

What the fck

Now let's imagine a fantasy world where AMD actually did release a high end offering with improved RT capability, 3x 8 pin pcie and you know, just something that's properly engineered. I know its a big ask, but... They would likely be able to make a killing.
i dont see what the problem is, it works great on paper. :p
Posted on Reply
#39
Vya Domus
Would be nice to check if the chip itself is inscribed with a different name.
Posted on Reply
#40
bubbleawsome
Such a weird thing to do from NVIDIA. Why even bother disabling the ROPs? The image hit and possible legal issues seem to outweigh any benefit they’d get from it, unless yields are simply abysmal beyond imagination.
Posted on Reply
#41
Vya Domus
bubbleawsomeWhy even bother disabling the ROPs
Yields, these chips are huge and even one defect means the chip is worthless as they currently don't use this specific die for a lesser product.
Posted on Reply
#42
lepudruk
mxthunderSomeone posted on videocardz that a 5080 also has 16 missing ROPS.
That was just his error: his card actualy has 112 ROPs (not 128 as he thought).
Posted on Reply
#43
N/A
mxthunderSomeone posted on videocardz that a 5080 also has 16 missing ROPS.
5080 has 112 to begin with. it's 1536 Cuda / 16 rops. @Db maintainer
5090 is 2048/ 16, so one GPC of 1729-2048 Cuda is stuck with only 8 Rops.
Posted on Reply
#44
mxthunder
lepudrukThat was just his error: his card actualy has 112 ROPs (not 128 as he thought).
So the 5080 only has 112 ROPS, not 128? TPU database is wrong?
Posted on Reply
#45
R0H1T
jesdalsCould it be a China 5090D model
D for d*** :shadedshu:
DeathtoGnomesi dont see what the problem is, it works great on paper. :p
You could buy a houseful worth of paper weight with that money :slap:
mxthunderSo the 5080 only has 112 ROPS, not 128? TPU database is wrong?
Yes it needs to be updated, TPU db info is manually entered.
Posted on Reply
#46
zcyandrew
I tried to submit my vbios to online database, but it says BIOS reading not supported on this device.
Posted on Reply
#47
bubbleawsome
Vya DomusYields, these chips are huge and even one defect means the chip is worthless as they currently don't use this specific die for a lesser product.
The 5090 already uses a slightly disabled version of GB202, so I’m having a hard time imagining defect rates are so high to kill another 8 ROPs. And even if they are, the 5080 uses a fully enabled GB203 so if they do want to launch a 5080TI Super or something eventually they’ll have to bin the 5090 anyway. They could start saving those dies now.
Posted on Reply
#48
Chomiq
I'm here to say the usual:

Fuck ZOTAC.
Posted on Reply
#49
remekra
Well, damn:





Seems like I'm missing a few as well. Are we sure it's not a bug? I mean my scores in 3dmark seem to be in line, now it's OCed so its even better. Maybe the spec in the database is wrong?
R0H1TD for d***

You could buy a houseful worth of paper weight with that money :slap:


Yes it needs to be updated, TPU db info is manually entered.
Oh well that would explain it.
Posted on Reply
#50
wNotyarD
remekraWell, damn:





Seems like I'm missing a few as well. Are we sure it's not a bug? I mean my scores in 3dmark seem to be in line, now it's OCed so its even better. Maybe the spec in the database is wrong?


Oh well that would explain it.
I went and checked the reviews on the 5080's, at the tables they're listed as having 112 ROPs. Seems the GPU DB is wrong after all.
Posted on Reply
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