Tuesday, March 17th 2009
NVIDIA Provides Physics Technology for PLAYSTATION 3
NVIDIA Corporation today announced that it has signed a tools and middleware license agreement for PLAYSTATION 3 (PS3) with Sony Computer Entertainment Inc (SCEI). As a result, the binary version of the NVIDIA PhysX technology software development kit (SDK) is now available to registered PS3 developers for free download and use on the SCEI Developer Network.
The NVIDIA PhysX technology software development kit SDK consists of a full-featured API and robust physics engine, designed to give developers, animators, level designers, and artists unprecedented creative control over character and object physical interactions by allowing them to author and preview physics effects in real time. The continued adoption of NVIDIA PhysX technology by the world's leading content developers is resulting in games that not only look as realistic as possible, but also provides gaming experiences where the world's literally come to life: environments become highly interactive with effects such as persistent debris, including shattered glass and weapons ammunition, trees that bend in the wind, and water that flows with body and force.
"NVIDIA is proud to support PLAYSTATION 3 as an approved middleware provider," said Tony Tamasi, senior vice president of content and technology at NVIDIA. "Games developed for the PLAYSTATION 3 using PhysX technology offer a more realistic and lifelike interaction between the games characters and other objects within the game. We look forward to the new games that will redefine reality for a new generation of gamers."
The PhysX technology source code SDK for PS3 and all major gaming platforms are available for license directly from NVIDIA. For more information on licensing PhysX SDKs or NVIDIA PhysX technology, please visit: nvidia.com/physx.
Source:
NVIDIA
The NVIDIA PhysX technology software development kit SDK consists of a full-featured API and robust physics engine, designed to give developers, animators, level designers, and artists unprecedented creative control over character and object physical interactions by allowing them to author and preview physics effects in real time. The continued adoption of NVIDIA PhysX technology by the world's leading content developers is resulting in games that not only look as realistic as possible, but also provides gaming experiences where the world's literally come to life: environments become highly interactive with effects such as persistent debris, including shattered glass and weapons ammunition, trees that bend in the wind, and water that flows with body and force.
"NVIDIA is proud to support PLAYSTATION 3 as an approved middleware provider," said Tony Tamasi, senior vice president of content and technology at NVIDIA. "Games developed for the PLAYSTATION 3 using PhysX technology offer a more realistic and lifelike interaction between the games characters and other objects within the game. We look forward to the new games that will redefine reality for a new generation of gamers."
The PhysX technology source code SDK for PS3 and all major gaming platforms are available for license directly from NVIDIA. For more information on licensing PhysX SDKs or NVIDIA PhysX technology, please visit: nvidia.com/physx.
70 Comments on NVIDIA Provides Physics Technology for PLAYSTATION 3
I was looking trough some forums and i found this
img116.imageshack.us/img116/8032/flops1ue4.jpg
a quad QX9770 has 35 real Gflops and a cell processor i have to believe it has 150 gflops ?, i know it's specialized for games and can't do anything but it can do a game menu and AI and has some operating system to run so a game puts that CPU trough a lot of different things to do.
It's just hard to believe that the cell CPU is that good , if it was that good it could've beaten all the CPU's from that time and rule the microprocessor bussines , that stated computing power is pure bullshit for gullible people to believe , Intel and AMD can't exagerate because the next day a happy man makes a software and tests the cpu and shows it can do shit or it shows all that power is not present in some thing he does , IBM had the nerve to state such big numbers because they can't be checked that easily.
People still say even today that PS3 is such a powerfull hardware and can do so much more but no one acces the "power" like it should , or some other excuse , well years have passed and PS3 didn't impressed anyone with great graphics or compiling/encoding/physics :) or whatever , programers had enough time to learn the "power" of the PS3 and didn't find anything extraordinary in it , even worse for the PS3 the xbox360 wich has worse computing power has better game graphics and the same physics , so where is all that power no one could find IN YEARS ? i think it's in marketing bullshit.
$$$$+more$$$$=no money
no money=no more nice i7 :(
And the Cell cpu can't take over the cpu market because Windows doesn't work on it's architecture.
And the PS3 has impressed many with it's computational power, just not the gamer crowd. It's actually used by quite a few in computing farms to get super-computer performance with a fraction of the cost.
Cell has proven itself to be capable of crunching numbers far better than ANY x86 based cpu. The only reason it is not more popular is because A.) It doesn't run Windows, and B.) It's strength lies in Floating point calculations, and not so much on Integer calculations, which is what most programs are written for.
About programs using the full potential, you have F@H where the Cell is much faster than any conventional CPU, by almost an order of magnitude I think.
In games you won't see them using the full potential, because in games number crunching is not required, unless you run heavy physics or more complex than adecuate AI algorithms. PhysX can change that.
With Nvidia + PS3 installed base they don't have an excuse to not implement them IMO.
Simply put, there is little to no value of NVIDIA Physx on PS3 unless it shows significant performance gains over COLLADA. Programmers will stick to what they know and very few PS3 programmers know NVIDIA Physx. Bullet is the physics engine on PlayStation 3, Wii, and Xbox 360.
It's been long since PhysX can run on Cell, so it's not a problem anyway. And if you read your link it seems that PhysX can indeed run through COLLADA as well as through PAL anyway. As I stated before one thing is the physics support and another one is the engine.