Tuesday, March 17th 2009
NVIDIA Provides Physics Technology for PLAYSTATION 3
NVIDIA Corporation today announced that it has signed a tools and middleware license agreement for PLAYSTATION 3 (PS3) with Sony Computer Entertainment Inc (SCEI). As a result, the binary version of the NVIDIA PhysX technology software development kit (SDK) is now available to registered PS3 developers for free download and use on the SCEI Developer Network.
The NVIDIA PhysX technology software development kit SDK consists of a full-featured API and robust physics engine, designed to give developers, animators, level designers, and artists unprecedented creative control over character and object physical interactions by allowing them to author and preview physics effects in real time. The continued adoption of NVIDIA PhysX technology by the world's leading content developers is resulting in games that not only look as realistic as possible, but also provides gaming experiences where the world's literally come to life: environments become highly interactive with effects such as persistent debris, including shattered glass and weapons ammunition, trees that bend in the wind, and water that flows with body and force.
"NVIDIA is proud to support PLAYSTATION 3 as an approved middleware provider," said Tony Tamasi, senior vice president of content and technology at NVIDIA. "Games developed for the PLAYSTATION 3 using PhysX technology offer a more realistic and lifelike interaction between the games characters and other objects within the game. We look forward to the new games that will redefine reality for a new generation of gamers."
The PhysX technology source code SDK for PS3 and all major gaming platforms are available for license directly from NVIDIA. For more information on licensing PhysX SDKs or NVIDIA PhysX technology, please visit: nvidia.com/physx.
Source:
NVIDIA
The NVIDIA PhysX technology software development kit SDK consists of a full-featured API and robust physics engine, designed to give developers, animators, level designers, and artists unprecedented creative control over character and object physical interactions by allowing them to author and preview physics effects in real time. The continued adoption of NVIDIA PhysX technology by the world's leading content developers is resulting in games that not only look as realistic as possible, but also provides gaming experiences where the world's literally come to life: environments become highly interactive with effects such as persistent debris, including shattered glass and weapons ammunition, trees that bend in the wind, and water that flows with body and force.
"NVIDIA is proud to support PLAYSTATION 3 as an approved middleware provider," said Tony Tamasi, senior vice president of content and technology at NVIDIA. "Games developed for the PLAYSTATION 3 using PhysX technology offer a more realistic and lifelike interaction between the games characters and other objects within the game. We look forward to the new games that will redefine reality for a new generation of gamers."
The PhysX technology source code SDK for PS3 and all major gaming platforms are available for license directly from NVIDIA. For more information on licensing PhysX SDKs or NVIDIA PhysX technology, please visit: nvidia.com/physx.
70 Comments on NVIDIA Provides Physics Technology for PLAYSTATION 3
It just gives developers more options, but I have to agree, Havok works great on games like GTA IV and Crackdown, etc.
As far as physics for us go, most people on these forums care more about benches, and physics cards don't really help with that... Plus you have to buy a seperate card, or dedicate one of your old cards to it.
All you have to have is a 8000 or better card, and drivers with physics and bam, no need for a 2nd card, and Dell has nothing to do with it, unless they have older or Dell only drivers with out it installed, wich you can change.
DICE makes Valve look like a kiddy developer when it comes to the PS3.
As to the topic, PhysX can run on Cell processor's SPEs (remember one PPE, 7 SPEs), which pose a good array of FPU power, similar to a small GPU. A little bit more efficient (it has much less RAW power than a GPU, but it can use it more efficiently) than GPUs for such a task, it shouldn't have any problem handling PhysX and for the first time in PS3's history Cell can become useful.
Anyway, as far as i know g7x isn't cuda ready.
Also help, help... it does help a lot in Vantage and games that use it. A different thing is that the results are not accepted because otherwise Ati fanboys would cry :cry: and get mad :mad:.