Tuesday, March 17th 2009
NVIDIA Provides Physics Technology for PLAYSTATION 3
NVIDIA Corporation today announced that it has signed a tools and middleware license agreement for PLAYSTATION 3 (PS3) with Sony Computer Entertainment Inc (SCEI). As a result, the binary version of the NVIDIA PhysX technology software development kit (SDK) is now available to registered PS3 developers for free download and use on the SCEI Developer Network.
The NVIDIA PhysX technology software development kit SDK consists of a full-featured API and robust physics engine, designed to give developers, animators, level designers, and artists unprecedented creative control over character and object physical interactions by allowing them to author and preview physics effects in real time. The continued adoption of NVIDIA PhysX technology by the world's leading content developers is resulting in games that not only look as realistic as possible, but also provides gaming experiences where the world's literally come to life: environments become highly interactive with effects such as persistent debris, including shattered glass and weapons ammunition, trees that bend in the wind, and water that flows with body and force.
"NVIDIA is proud to support PLAYSTATION 3 as an approved middleware provider," said Tony Tamasi, senior vice president of content and technology at NVIDIA. "Games developed for the PLAYSTATION 3 using PhysX technology offer a more realistic and lifelike interaction between the games characters and other objects within the game. We look forward to the new games that will redefine reality for a new generation of gamers."
The PhysX technology source code SDK for PS3 and all major gaming platforms are available for license directly from NVIDIA. For more information on licensing PhysX SDKs or NVIDIA PhysX technology, please visit: nvidia.com/physx.
Source:
NVIDIA
The NVIDIA PhysX technology software development kit SDK consists of a full-featured API and robust physics engine, designed to give developers, animators, level designers, and artists unprecedented creative control over character and object physical interactions by allowing them to author and preview physics effects in real time. The continued adoption of NVIDIA PhysX technology by the world's leading content developers is resulting in games that not only look as realistic as possible, but also provides gaming experiences where the world's literally come to life: environments become highly interactive with effects such as persistent debris, including shattered glass and weapons ammunition, trees that bend in the wind, and water that flows with body and force.
"NVIDIA is proud to support PLAYSTATION 3 as an approved middleware provider," said Tony Tamasi, senior vice president of content and technology at NVIDIA. "Games developed for the PLAYSTATION 3 using PhysX technology offer a more realistic and lifelike interaction between the games characters and other objects within the game. We look forward to the new games that will redefine reality for a new generation of gamers."
The PhysX technology source code SDK for PS3 and all major gaming platforms are available for license directly from NVIDIA. For more information on licensing PhysX SDKs or NVIDIA PhysX technology, please visit: nvidia.com/physx.
70 Comments on NVIDIA Provides Physics Technology for PLAYSTATION 3
I fail to see what's so awesome about PhysX.
Well , we know why they do it , to spread it a little more maybe it catches and becomes a standard , i wouldn't mind if it was available for everyone but making it exclusive for their products only ( pc games ) i mind a little because i have ATI , next absurd step would be to make physx available for mobile phones and iphone's , java games needs some physx god damn it , we need this Nvidia :) .
It's not about what it does today in games of today, it's about the potential and that is very big. And not only potential, because it can be used to a high extent already, only because AMD and Intel's pressures has not been used widely.
Mirror's Edge, Warmonger, UT3 not even start to scratch the surface of what a card like my 8800 GT can do with PhysX, let alone the much faster GT200 cards. The only application that trully uses the PhysX engine to a good extent (not it even the fullest) is the PhysX screensaver which shows thousands of particles interacting like they would in real life and Cryostasis with it's particle made water, but this last one with much less particles than the screensaver. Just for comparison, Crysis, probably the game with most extensive use of CPU physics only has like 200-300 particles on screen at any given time. We are talking about 20x the particle number running smoothly in a 8800GT. That power can be used for many things, like interactive water and smoke, different cloth implementations (wood can be simulated with it to the smallest of the chips, also leaves etc.) and deformable meshes (like imagine punching a fat bastard and seing his belly wave :laugh:.
Also Nvidia made PhysX available for AMD for FREE but amd didn't want it. In fact there was someone making it work in Ati cards and while Nvidia supported them, AMD didn't want it to happen and even worse, the project was cancelled probably because AMD asked for it. Just like what Creative did with the guy that did X-Fi Vista drivers.
Remember, people have been folding on the PS3 since the PS3 came out. That means the PS3 is fully capable of running GPGPU code so there's no reason why it couldn't do physics processing as well.
It's hard to say where exactly F@H does most of its processing on the PS3 but I wonder if Sony made limited GPGPU possible before NVIDIA did on their own products. :confused:
All I can say for certain is this:
-Sony and NVIDIA worked jointly on the GPU of the PlayStation 3.
-There is only 3 days difference between the release of the PlayStation 3 (November 11, 2006) and the 8800 GTX/GTS cards (November 8, 2006).
It is reasonable to believe the GPU in the PlayStation 3 is more based on the 8 series than the 7 series. That, or 7 series expanded to support several 8 series functions (like GPGPU).
electronics.howstuffworks.com/playstation-three2.htm
And Valve most likely doesnt develop on the PS3 because its a lot harder to code for vs the 360. And why waste dev time and money to code for something thats not going to make you to much money.
The only game I wish they brought to the PS3 was L4D.
My question to you is, why are you trolling this thread?
The GPU in the PS3 is no more no less than a crippled GeForce M 7900 GTX (only difference is that RSX has only 8 ROPs) with a memory controler and other logic integrated, or basically an IGP with the mobile version of the 7900 GTX.
UT3 is a great game.
PysiX is nice but they should do more with it, Red Faction Guerilla is a step in the right way (sadly, chunks of broken down houses dissapear after hitting the ground).
I got 2x 7800 GTX @ home, could prolly snap those in and run physx if a ps3 can.
I would buy a 9600 GT just to play cryostasis without lagg, the only game i really cannot play smooth.
Why bother buying physx cards, when games run fine without, we need gpu offloading, not more load on them!
Don't give me flops numbers that can't be verified and come only from the mouth of IBM.
Same goes for future games, if they are working on games that will be Physx enabled on PC, they can now enable Physx on PS3 without paying for coding another physics engine.