Friday, May 1st 2009
S.T.A.L.K.E.R.: Call of Pripyat for PC Announced
GSC Game World, publisher of the highly-acclaimed Survival FPS S.T.A.L.K.E.R. title, is glad to announce today that a new project in the S.T.A.L.K.E.R. series is on its way - S.T.A.L.K.E.R.: Call of Pripyat for PC. Call of Pripyat is the working title of the game, so it might change before the final game is released. S.T.A.L.K.E.R.: Call of Pripyat will become the third stand-alone game from the series. The events in the game unfold shortly after the end of S.T.A.L.K.E.R.: Shadow of Chernobyl. Having discovered about the open path to the Zone center, the government decides to hold a large-scale military "Fairway" operation aimed to take the CNPP under control. However, the operation becomes a major fail, and a team of Ukraine Security Service agents is sent to collect information on reasons behind the operation's bad ending. Players will take on the role of an agent, and write their own story from that point on. The title is slated for release in fall 2009. Below are some of the main features of this new exciting game.
Source:
S.T.A.L.K.E.R. Game
- Photorealistic exclusion Zone -- Pripyat town, Yanov railway station, Jupiter factory, Kopachi village and more, recreated by their true-to-life prototypes.
- New story, a number of unique characters.
- Extended system of side quests.
- New monsters: Chimera and Burer. New behaviour and abilities for all monsters.
- New A-Life system, created using the players' best-liked elements of the first two games in series.
- Emissions considerably influence the world of the Zone.
- Sleep function added into the game.
- New player interface.
- Possibility to continue the game after completion in a freeplay mode.
- The game is developed on X-Ray engine v.1.6
53 Comments on S.T.A.L.K.E.R.: Call of Pripyat for PC Announced
:rockout:
Shadowfold brought this to my attention, can't freaking wait!
I hope the sleep system isn't a PITA.
:D
Oh, no, I think I just didn't play it until it was well patched. ;)
Screenshot looks very nice, esp. long distance detail and sky. Grass still looks funky though. They never quite sorted that out.
I wonder how much we will have to upgrade our machines to play this one... let's hope the game engine uses multithreading to the max so that my non-overclocked 8 core can still burn through the code.
Love the first one, and the second too !!!
I have retired building systems based on just a single CPU. I build 2cpu systems, which, if you populate with JUST ONE CPU, costs approx $150/EUR150 more to build than a regular enthusiast single socket system. Then, at any point you find a "deal" on ebay, you fill the second socket to double (multi-threaded) performance.
Current rig is one of these:
End of year I'll do a Nehalem EP system. I dont like being at the bleeding edge... typically the second generation of the motherboards for a new CPU is much better than the first... and price premia have narrowed.
It means I'm always 6-12 months behind the leading edge... but with the dual CPU I'm still ahead of the single socket enthusiasts.
Horses for courses. A heavily OC water cooled single-socket enthusiast will out benchmark me on a superpi etc. But I will fully out-crunch them on video editing, encoding, photoshop, numerical solutions, folding, etc. :pimp:
I guess my experience with the game was a little better than most peoples. I was able to play through it once without any major bugs. As soon as I started my 2nd go with it TAGES kicked in and now my DVD isn't recognized anymore. :banghead:
... back when I was on my AGP 3850.
Hopefully Play.com will send me it a day early again.