Friday, May 1st 2009
S.T.A.L.K.E.R.: Call of Pripyat for PC Announced
GSC Game World, publisher of the highly-acclaimed Survival FPS S.T.A.L.K.E.R. title, is glad to announce today that a new project in the S.T.A.L.K.E.R. series is on its way - S.T.A.L.K.E.R.: Call of Pripyat for PC. Call of Pripyat is the working title of the game, so it might change before the final game is released. S.T.A.L.K.E.R.: Call of Pripyat will become the third stand-alone game from the series. The events in the game unfold shortly after the end of S.T.A.L.K.E.R.: Shadow of Chernobyl. Having discovered about the open path to the Zone center, the government decides to hold a large-scale military "Fairway" operation aimed to take the CNPP under control. However, the operation becomes a major fail, and a team of Ukraine Security Service agents is sent to collect information on reasons behind the operation's bad ending. Players will take on the role of an agent, and write their own story from that point on. The title is slated for release in fall 2009. Below are some of the main features of this new exciting game.
Source:
S.T.A.L.K.E.R. Game
- Photorealistic exclusion Zone -- Pripyat town, Yanov railway station, Jupiter factory, Kopachi village and more, recreated by their true-to-life prototypes.
- New story, a number of unique characters.
- Extended system of side quests.
- New monsters: Chimera and Burer. New behaviour and abilities for all monsters.
- New A-Life system, created using the players' best-liked elements of the first two games in series.
- Emissions considerably influence the world of the Zone.
- Sleep function added into the game.
- New player interface.
- Possibility to continue the game after completion in a freeplay mode.
- The game is developed on X-Ray engine v.1.6
53 Comments on S.T.A.L.K.E.R.: Call of Pripyat for PC Announced
y'know . . . truthfully, I wish everyone would QUIT BITCHIN about how buggy SoC and CS were.
All things considered, both were solid games - as many people that did have problems with either release, ther were an equal number that didn't have problems.
Besides - PC gaming has always seen bugged games upon initial release . . . I can't think of one title that hasn't had some kind of patch or update issued for it - even the biggest titles, from solid game developers had patches . . . sometimes the first patch was even issued on the very DAY that the title was released (i.e. FEAR).
It's near impossible for devs to be able to ensure compatibility when you look at how varied and different everyone's rig is.
Let us be thankful, though, that modern game buggines isn't as bad as it was during the mid-late 90s . . . back when it wasn't unusual for a game to corrupt your OS installtion, or potentially even damage your hardware.
Secondly - I'm going to say that I'm defi looking forward to the new release . . . although, it appears as if the majority of the new features have been inspired by the many mods for SoC . . .
sure, the features are new for a new game, but for many of us having played the many mods available, they probably won't be as impressive