Thursday, June 25th 2009
Microsoft Announces Windows 7 Retail Prices Ahead of General Availability
Microsoft unveiled the retail pricing structure of its upcoming Windows 7 operating system, and its three important variants: Home Premium, Professional, and Ultimate, elaborating on the pricing on both the upgrade and full versions. Microsoft also announced that customers buying PCs pre-installed with existing versions of Windows from select sources (retailers or OEMs), will be able to upgrade to Windows 7 at "little or no cost". The company also announced that select retailers in certain markets will be able to offer for a limited period of time, a pre-order discount scheme that can reduce the price by as much as 50 percent.
Here are the prices (in USD):
Source:
The Windows Blog
Here are the prices (in USD):
- Windows 7 Home Premium - $199.99 (full version), $119.99 (upgrade)
- Windows 7 Professional - $299.99 (full version), $199.99 (upgrade)
- Windows 7 Ultimate - $319.99 (full version), $219.99 (upgrade)
244 Comments on Microsoft Announces Windows 7 Retail Prices Ahead of General Availability
www.apple.com/macosx/what-is-macosx/compatibility.html
No idea where you got the $50-$60. :confused:
How many times have we seen "More secure!" "Connect quickly and easily!"
Its the same hubbub from both ends of the party when it comes to advertising features.
Apple just gets scrutinized for every word said, whereas Microsoft is assumed guilty before they speak. Where would the Cellphone market be without the iPhone? :pimp:
Should look into it. :p
i.e. Unity/Coherence, and Bootcamp support.
On my MBP I run OS X, and a Bootcamp Windows 7 right now. I can boot windows 7 up in Vmware, within OS X, and run programs (Even games! i.e. TF2), or reboot into Windows 7 directly ( The exact same install!)
unity and Coherence are just a big time bonus for doing homework in Visual studio and such :rockout: This can't really be explained easily without a screenshot: www.pcmech.com/wp-content/uploads/2007/11/vmware_unity.png
Unity makes Windows windows behave like OS X windows. Dock support, etc. It's extremely handy.
Furthermore, when buying any branded computer, I will only buy a notebook. Why? Because I can't make a notebook myself. That's where Apple comes into play in my life.
I haven't actually had to "Spend money" on windows in forever. Between free college licenses, and my reliable XP retail CD, I'm all set for whatever I need. :)
There is no Steam for OS X :( That is actually the only software I run in Windows currently. However, I can play HL2 and TF2 from within my bootcamp VM (As soon as vmware fixes their ati bug :( ).
I don't plan on buying Windows 7 at all, Microsoft will hand me a free license eventually.. and if it takes a while, I always have Vista to fall back to for Steam :roll: (Whereas I can't resist buying Snow Leopard for $30 :O )
Developers have quite literally become exclusive Direct X developers only because the computer gaming market has reached an all time low in comparison to others platforms.
OpenGL is an equivalent or if not better platform for graphics in comparison to DirectX, and it's free + open source!
Yet since the computer gaming market is beginning to fade away as time passes developers aren't going to develop their games for both OpenGL and DirectX (with the exception of id and EA, and id will probably begin to stop since they are now owned by Betheseda). The only thing keeping the PC market alive for now is mod friendly games and MMOs. Which in the future consoles will take this market from the PC as well.
I think it's a bummer that developer's went DX instead of openGL, then people wouldn't have to have a specific OS to run a game at max visuals. i'm really interested to see what DX11 brings. Honestly if it's just barely better looking that what DX10 can do i'd be fine with it so long as DX11 is more streamlined for performance. Shit if it has the same capabilities visually as DX10 i wouldn't care either, i just want them to code games for DX11 so that most games can look like crysis without requiring the top of the line video card.
Thing is... This is also true for the Xbox. Microsoft in my opinion has created a unfair but smart, strategic advantage on its competition by doing this with the Xbox. Developers for the PC who are small and can't afford to code their game for another graphics interface such as OpenGL are obviously going to go and develop their game easily for the Xbox. Valve is a perfect example... Valve will not release Left 4 Dead or Orange Box on the PS3 simply because it will require resources that they simply don't have.
Legally, the OEM license is bound to the original motherboard it was first activated with.
Legally, and what a user can get away with are vastly different as always :p
i.e. Read the actual EULA.