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AMD Ryzen 3000 "Zen 2" BIOS Analysis Reveals New Options for Overclocking & Tweaking

AMD will launch its 3rd generation Ryzen 3000 Socket AM4 desktop processors in 2019, with a product unveiling expected mid-year, likely on the sidelines of Computex 2019. AMD is keeping its promise of making these chips backwards compatible with existing Socket AM4 motherboards. To that effect, motherboard vendors such as ASUS and MSI began rolling out BIOS updates with AGESA-Combo 0.0.7.x microcode, which adds initial support for the platform to run and validate engineering samples of the upcoming "Zen 2" chips.

At CES 2019, AMD unveiled more technical details and a prototype of a 3rd generation Ryzen socket AM4 processor. The company confirmed that it will implement a multi-chip module (MCM) design even for their mainstream-desktop processor, in which it will use one or two 7 nm "Zen 2" CPU core chiplets, which talk to a 14 nm I/O controller die over Infinity Fabric. The two biggest components of the IO die are the PCI-Express root complex, and the all-important dual-channel DDR4 memory controller. We bring you never before reported details of this memory controller.

ASUS Rolls Out TUF B450M-Pro Gaming Motherboard

ASUS expanded its TUF Gaming motherboard series for the AMD platform with the new TUF B450M-Pro Gaming, positioned above its existing TUF B450M-Plus Gaming. This board features a more upscale CPU VRM design, chunkier VRM heatsinks, a more premium onboard audio solution, an additional M.2 slot, and more fan headers than the B450M-Plus Gaming. To begin with, the board features a 10-phase CPU VRM compared to the simpler 6-phase design of the B450M-Plus Gaming. Both areas of the CPU VRM are cooled by visibly bigger heatsinks, while the B450M-Plus Gaming features no heatsink over the VSoC phases. The board draws power from a combination of 24-pin ATX and 8-pin EPS connectors.

ASUS rearranged the expansion slot layout to make room for a second M.2 slot. The upper slot features both PCI-Express 3.0 x4 and SATA 6 Gbps wiring, while the lower slot features PCI-Express 3.0 x2 and SATA 6 Gbps wiring. Both slots use SATA switching logic to divert SATA links from the board's six SATA 6 Gbps ports. The third major area of improvement is the onboard audio solution, which uses a top-grade Realtek ALC1220A CODEC compared to the entry-level ALC887 of the B450M-Plus Gaming. This chip is still wired out to 6-channel analog jacks. There are a couple of additional 4-pin fan headers. The onboard gigabit Ethernet solution is unchanged, driven by a Realtek RTL8111H PHY. The ASUS TUF B450M-Pro Gaming is expected to be priced at USD $99.

AMD Releases Radeon Software Adrenalin 2019 Edition 19.3.3 Drivers

AMD today released the latest version of their Radeon Adrenalin 2019 Drivers with beta version 19.3.3. This release adds support for Sekiro: Shadows Die Twice and Generation Zero. In regards to performance improvements AMD made no mention of any with this release; however, a few fixes were implemented. Up first is Rainbow Six Siege which should no longer have texture flickering or intermittent corruption issues. Meanwhile, in DOTA 2 VR AMD has managed to eliminate stutter problems on HMD devices when the game is utilizing the Vulkan API. They also made mention of two known issues as well. The first issue impacts AMD Ryzen mobile processors with Radeon Vega Graphics, on which the mouse cursor can disappear or go beyond the top boundary of a display. While the second problem pertains to WattMan gauges along with the performance metrics, overlay being inaccurate on systems with an AMD Radeon VII installed.
DOWNLOAD: AMD Radeon Adrenalin Edition 19.3.3 Beta

MSI Rolls Out AMD 400-series BIOS Updates with "Zen 2" Microcode

MSI mid-March began quietly rolling out BIOS updates for its socket AM4 motherboards based on AMD 400-series chipset, with a very ominous BIOS change-log entry: "Support new upcoming AMD CPU." At first, we dismissed this for being the company's follow-up to its 6th March announcement of support for some of the newer Athlon processor models, namely the 220GE and 240GE. After updating our MSI B450 Gaming Pro Carbon AC with one of these BIOSes, however, we discovered a very interesting microcode string - AGESA COMBO-AM4 0.0.7.2.

Such a major change in AGESA shouldn't be warranted to add support for two new chips based on existing "Raven Ridge" architecture that both AGESA "Summit Ridge" and AGESA PiR (Pinnacle Ridge) series microcodes should be able to comfortably run. We spoke with sources familiar with AMD microcode, who revealed that this AGESA COMBO-AM4 0.0.7.2 is designed for the upcoming "Zen 2" microarchitecture, and its first socket AM4 implementation, codenamed "Matisse." AMD internal versions of AGESA with Matisse support begin with the version sequence 0.0.7.x., and as we head closer to formal launch of these chips, AMD could release a 1.0.0.0 version of "AGESA COMBO-AM4." For our B450 Gaming Pro Carbon AC, the BIOS version packing this new AGESA is v1.60, and we wager this board should now be able to run Ryzen "Matisse" engineering samples. Now, if we can only get our hands on one.

Apple iMac Gets a 2x Performance Boost

Apple today updated its iMac line with up to 8-core Intel 9th-generation processors for the first time and powerful Vega graphics options, delivering dramatic increases in both compute and graphics performance. From consumers to pros alike, users will notice their iMac is faster for everyday tasks all the way up to the most demanding pro workloads. This boost in performance, combined with its gorgeous Retina display, sleek all-in-one design, quiet operation, fast storage and memory, modern connectivity and macOS Mojave, makes iMac the world's best desktop.

"Customers are going to love the huge boost in iMac performance. With up to 8-core processors and powerful Vega graphics, the iMac lineup is stronger than ever," said Tom Boger, Apple's senior director of Mac Product Marketing. "With its stunning Retina display, amazing design, twice the performance, and macOS Mojave that our customers love, iMac is by far the best desktop in the world."

Google Announces Stadia Cloud Gaming Service at GDC 2019

We knew this was coming, especially after Google's teaser from earlier this month. Project Stream was a proof-of-concept in collaboration with Ubisoft, to see whether AAA gaming was possible over the internet. Things were smooth most of the time in our own experience, but there remained questions over how the concept would translate over to a finished product, especially with infrastructure challenges on the client side of things. Google's keynote at GDC just wrapped up, and the main focus was Stadia- the now named cloud gaming service borne out of Project Stream.

Stadia is built with instant access in mind. An example demo came in the form of Ubisoft's Assassin's Creed Odyssey, which was used in the public test before. It is integrated with partner YouTube channels such that a trailer for a supported game would have an option to play said game, which would then launch immediately. Stadia is built with support from a wide partner network including AMD, Unity, id Software, and more, with details seen past the break.

AMD Says Not to Count on Exotic Materials for CPUs in the Next Ten Years, Silicon Is Still Computing's Best Friend

AMD's senior VP of AMD's datacentre group Forrest Norrod, at the Rice Oil and Gas HPC conference, said that while graphene does have incredible promise for the world of computing, it likely will take some ten years before such exotic material are actually taken advantage off. As Norrod puts it, silicon still has a pretty straightforward - if increasingly complex - path down to 3 nanometer densities. And according to him, at the rate manufacturers are being able to scale down their production nodes further, the average time between node transitions stands at some four or five years - which makes the jump to 5 nm and then 3 nm look exactly some 10 years from now, where Norrod expects to go through two additional shrinking nodes for the manufacturing process.

Of course, graphene is being hailed as the next best candidate for taking over silicon's place at the heart of our more complex, high-performance electronics, due, in part, to its high conductivity independent of temperature variation and its incredible switching resistance - it has been found to be able to operate at Terahertz switching speeds. It's a 2D material, which means that implementations of it will have to occur in deposited sheets of graphene across some other material.

AMD CPUs Immune to SPOILER Vulnerability: Company Statement

SPOILER, short for Speculative Load Hazards Boost Rowhammer and Cache Attacks (not sure how that abbreviates), is the latest in the long line of security vulnerabilities preying on imperfections in speculative-execution capabilities of modern processors, which surfaced early March, and affects all Intel processors. The vulnerability exploits the speculative nature of loading data from main memory to a CPU register. Intel has yet to assign a CVE to SPOILER, and hasn't yet released its own documentation on possible mitigation.

Meanwhile, rival AMD put out a statement that its processors are inherently immune to SPOILER due to a fundamentally different memory management design. "We are aware of the report of a new security exploit called SPOILER which can gain access to partial address information during load operations. We believe that our products are not susceptible to this issue because of our unique processor architecture. The SPOILER exploit can gain access to partial address information above address bit 11 during load operations. We believe that our products are not susceptible to this issue because AMD processors do not use partial address matches above address bit 11 when resolving load conflicts," the company writes in its statement.

Microsoft Paves the Way for Industry-Wide Adoption of Variable Rate Shading

Microsoft today via a devblog announced their push to make Variable Rate Shading an industry-wide adoption in the search of increased performance that can support the number of pixels and quality of those pixels in future games. The post starts with what is likely the foremost question on the mind of any discerning user that hears of a technique to improve performance: "does it degrade image quality?". And the answer, it seems, is a no: no discernible image quality differences between the Variable Rate Shading part of the image, and the fully rendered one. I'll give you the option to speak on your own perception, though: analyze the image below and cast your vote on the poll.

As resolution increases, so does the amount of work that any given GPU has to process to generate a single frame - and compare that to the amount of additional work that goes from rendering a 30 FPS, 1080p game to a 60 FPS, 4K one, and... It stands to reason that ways of squeezing the highest amount of performance from a given process are at a premium. Particularly in the console space, where cost concerns require the usage of more mainstream-equivalent hardware, which requires creative ways of bridging the desired image quality and the available rendering time for each frame.

Crytek Shows Off Neon Noir, A Real-Time Ray Tracing Demo For CRYENGINE

Crytek has released a new video demonstrating the results of a CRYENGINE research and development project. Neon Noir shows how real-time mesh ray-traced reflections and refractions can deliver highly realistic visuals for games. The Neon Noir demo was created with the new advanced version of CRYENGINE's Total Illumination showcasing real time ray tracing. This feature will be added to CRYENGINE release roadmap in 2019, enabling developers around the world to build more immersive scenes, more easily, with a production-ready version of the feature.

AMD Releases Radeon Adrenalin Edition 19.3.2 Drivers - Offers New Vulkan Extensions

AMD has released the latest version of their Radeon Adrenalin 2019 Drivers. Beta version 19.3.2 is a significant update as it delivers support for Tom Clancy's The Division 2 and Sid Meier's Civilization VI: Gathering Storm. AMD also claims up to 4% gain in regards to average performance on the Radeon VII when compared to the previously released 19.2.3 drivers. To go with the added game support and performance boost this release also supports DirectX 12 on Windows 7 for select titles. The Vulkan API also gets some love with this release with the addition of various extensions with the most notable one being the VK_EXT_depth_clip_enable extension which allows for depth clipping operations to be controlled by the application rather than the driver thus making it useful for Developers translating Direct3D content to the Vulkan API. For the full details for this release, you can check the changelog after the break.
DOWNLOAD: AMD Radeon Adrenalin Edition 19.3.2 Beta

The Division 2 System Requirements Outed - RX 480 Enough for 1080p @ 60 FPS, DX12 Renderer Offers Much Improved Performance

The Division 2 is shaping up to be one of the hottest releases of 2019 - particularly as the other shared world, third-person shooter, Anthem, has fared somewhat below expectations. And while Anthem offers very impressive visuals, it also comes with relatively steep performance requirements - at least comparing with The Division 2's requirement of an RX 480 for 1080, 60 FPS gaming. For 4K, 60 FPS, you'll require a much bigger hardware commitment, in the form of AMD'S Radeon VII or NVIDIA's RTX 2080 Ti graphics cards, with a minimum of 16 GB system RAM and a Ryzen 7 2700X or Intel Core I7-8700X CPU.

The Snowdrop engine The Division 2 makes use of, developed in-house by Massive Entertainment, features a particularly impressive DX12 implementation, which should offer some 10-20 fps improvement in certain scenarios. DSO Gaming, testing in the private Beta, saw differences between 59 FPS under DX 11 and 80 FPS, in the minimum frame rate, for the same scene. So if you're not running DX 12 or a DX 12 capable card, know that even a graphics card with the same performance as yours, but that supports the DX12 renderer, will bring tangible performance benefits - particularly if you have an AMD card, due to the title's extensive use of Async Compute. The Division 2's release is set for March 15.

AMD Brings Back the "XT" Moniker with China-specific Radeon RX 560 XT

Back in the glory days of ATI Radeon, the XT brand extension denoted the better-endowed variant among two or more graphics card models based on the same silicon, such as the Radeon HD 2900 XT. After AMD's takeover, the XT, Pro, XL, and other lesser used extensions such as XTX and All-in-Wonder were retired in favor of numerical variant numbers, beginning with the HD 3870. The company continued to use "XT" and "Pro" internally to differentiate ASIC variants, although those monikers were seldom if not never used in marketing materials. That's about to change. AMD launched its first overtly XT brand-extended product in close to 15 years, with the China-specific Radeon RX 560 XT, but alas, it's a lousy re-brand.

The RX 560 XT is positioned between the RX 560 4 GB and RX 570 4 GB, and is based on the "Polaris 20" or "Polaris 30" silicon (we don't know which). AMD enabled 28 out of 36 NGCUs on this silicon, resulting in 1,792 stream processors, 112 TMUs, and 32 ROPs. The memory is 4 GB across a 256-bit wide memory interface, although the memory clock-speed is dialed down to 6.6 Gbps (211.2 GB/s). What makes the RX 560 XT a re-brand is that AMD launched an SKU with the same exact specifications, called Radeon Pro 570, and there are several odd-ball RX 570-branded cards in the wild with this core-config. There's no reference-design board of the RX 560 XT, and the SKU is entirely in the hands of board partners to come up with custom-designs of their own.

Update: AMD has informed us that the RX 560 XT is based on the 14 nm "Polaris 10" silicon, and not "Polaris 20" or "Polaris 30." Polaris 10 is the first implementation of the "Polaris" architecture.

Intel to Refresh its LGA2066 HEDT Platform This Summer?

Intel is rumored to refresh its high-end desktop (HEDT) platforms this Summer with new products based on the "Cascade Lake" microarchitecture. Intel now has two HEDT platforms, LGA2066 and LGA3647. The new "Cascade Lake-X" silicon will target the LGA2066 platform, and could see the light of the day by June, on the sidelines of Computex 2019. A higher core-count model with 6-channel memory, will be launched for the LGA3647 socket as early as April. So if you've very recently fronted $3,000 on a Xeon W-3175X, here's a bucket of remorse. Both chips will be built on existing 14 nm process, and will bring innovations such as Optane Persistent Memory support, Intel Deep Learning Boost (DLBOOST) extensions with VNNI instruction-set, and hardware mitigation against more variants of "Meltdown" and "Spectre."

Elsewhere in the industry, and sticking with Intel, we've known since November 2018 of the existence of "Comet Lake," which is a 10-core silicon for the LGA1151 platform, and which is yet another "Skylake" derivative built on existing 14 nm process. This chip is real, and will be Intel's last line of defense against AMD's first 7 nm "Zen 2" socket AM4 processors, with core-counts of 12-16.

Intel CPU Shortages to Worsen Thru Q2-2019

Supplies of Intel processors will worsen in the second quarter of 2019 according to Taiwan-based industry observer DigiTimes. In a research-based report covering not just the DIY channel, but also the OEM channel focusing on notebook manufacturer, DigiTimes notes that heading into Q2, growth in demand for entry-level portables such as Chromebooks based on entry-level Intel processors, and mainstream notebooks powered by Core i3 processors, which make up the largest demographic of PC consumers in the market.

A pertinent concept to this report is supply-gap, the percentage difference between demand and supply. A positive supply-gap indicates demand exceeding supply and shortages. Leading notebook vendors HP, Dell, and Lenovo, reported supply-gaps of 5% going into Q3-2018, which severely impacted their bottom-lines. The companies waded through Q4 with 4-5%. DigiTimes reports that even Apple wasn't spared from shortages in "Amber Lake" processors. "In the first quarter of 2019, the Core i5 processors featuring Coffee Lake architecture are now having the worst supply shortfall. Some of the demand for Intel's entry-level Atom processors has turned to AMD, while some others have opted for Core i3 processors," the report reads. AMD's market-share among OEMs increased from 9.8% in Q1-2018 to 15.8% in Q1-2019.

CORSAIR Hydro X Custom Watercooling Parts Up at Swiss Retailer + Visual Impressions

When we first had a glance of the CORSAIR Hydro X custom watercooling loop parts in action, we suspected they might have a CES debut. CES has come and gone since, with no word of the company's entry into this field. Their direct competitors, including Phanteks and Thermaltake, have since added to their respective product portfolios comprising fans, water blocks, coolants and radiators. Perhaps CORSAIR wanted the launch to not be overshadowed by the other product launches at the recent trade show, and perhaps the listings of the Hydro X products on Digitech.ch is a sign of things to come sooner than later. Read past the break for a more in-depth discussion on the various parts listed, based on our experience with this industry as a whole.

DigiTimes: GPU Price-Cut Campaigns to Increase in Duration, Discounts, as Manufacturers Digest Unsold Inventory

According to DigiTimes, NVIDIA and AMD partners are doing their best to digest unsold graphics card inventory via promotions and discounts. The idea here is that they can achieve increased amounts of revenue and move a lot of the graphics card stock they accumulated following (and counting on) the crypto craze. This move will certainly affect their bottom line when it comes to profits, but that's just what these companies have to do. Hardware sold at a tiny profit is always better than that which stays in the warehouse simply deprecating, and these companies know it best.

DigiTimes cites the example of AMD-partner TUL corporation which manages the PowerColor brand, saying that they achieved, via promotions, an increase of 115% in revenues on January (over their December values). This increase in revenue still compares negatively YoY, where it's still 85.7% lower compared to January 2018. And despite the increase revenue, profits declined to the red: the company had net losses of NT$10.31 million in January 2019 and EPS of negative NT$0.31. Some hard times could be coming for AIB partners, who will have to bite the bullet on pricing to move their stockpiles of older generation graphics cards.

AMD Releases Radeon Adrenalin Edition 19.3.1 Beta Drivers - Ready for DmC 5

AMD today released the latest version of their Radeon Adrenalin 2019 Drivers. Version 19.3.1 is game-ready for the release of Devil May Cry 5, promising an "up to 4%" performance improvement in that title, with a Vega 64 graphics card. High-profile fixes include fixes for Radeon WattMan on Radeon VII, mouse lag or system slowdown with one of multiple displays shut off, black screen issues with Acer's KG251Q display, and corrupted video on an HDR display. Follow the link below, and check after the break for the more complete listing of this driver release.
DOWNLOAD: AMD Radeon Adrenalin Edition 19.3.1 Beta

MSI X470 and B450 Motherboards Receive BIOS Support for Upcoming Athlon "Raven Ridge" Processors

MSI, the world leading motherboard brand, is proudly to release BIOS updates to support the upcoming AMD Raven Ridge processors, including AMD Athlon 200GE, 220GE, and 240GE APUs. The updated BIOS version is prepared to support the future AMD Athlon 200GE, 220GE, and 240GE APUs and also the current Athlon APUs which have launched last year. MSI strongly recommends its users to update their systems by downloading and applying the latest BIOS.

JPR: GPU Shipments Down 2.65% From Last Quarter, 3.3% YoY

Jon Peddie Research, the market research firm for the computer graphics industry, has released its quarterly Market Watch report on worldwide GPU shipments used in PCs for Q4'18. Overall GPU shipments decreased -2.65% from last quarter, AMD shipments decreased -6.8% Nvidia decreased -7.6% and Intel's shipments, decreased -0.7%. AMD's market share from last quarter decreased -0.6%, Intel's increased 1.4%, and Nvidia's market share decreased -0.82%. Year-to-year total GPU shipments decreased -3.3%, desktop graphics decreased -20%, notebooks increased 8%.

Although overall GPU shipments declined PC sales saw an uptick of 1.61% which is a positive sign for the market overall. "The channel's demand for add-in boards (AIBs) in early 2018 was out of sync with what was happening in the market," said Dr. Jon Peddie, president and founder of Jon Peddie Research. "As a result, the channel was burdened with too much inventory. That has impacted sales of discrete GPUs in Q4, and will likely be evident in Q1, and Q2'19 as well."

AMD Patents Variable Rate Shading Technique for Console, VR Performance Domination

While developers have become more and more focused on actually taking advantage of the PC platform's performance - and particularly graphical technologies - advantages over consoles, the truth remains that games are being optimized for the lowest common denominator first. Consoles also share a much more user-friendly approach to gaming - there's no need for hardware updates or software configuration, mostly - it's just a sit on the couch and leave it affair, which can't really be said for gaming PCs. And the console market, due to its needs for cheap hardware that still offers performance levels that can currently fill a 4K resolution screen, are the most important playground for companies to thrive. Enter AMD, with its almost 100% stake in the console market, and Variable Rate Shading.

As we've seen with NVIDIA's Turing implementation for Variable Rate Shading, this performance-enhancing technique works in two ways: motion adaptive shading and content adaptive shading. Motion adaptive shading basically takes input from previous frames in order to calculate which pixels are moving fast across the screen, such as with a racing perspective - fast-flying detail doesn't stay focused in our vision so much that we can discern a relative loss in shading detail, whilst stationary objects, such as the focused hypercar you're driving, are rendered in all their glory. Valuable compute time can be gained by rendering a coarse approximation of the pixels that should be in that place, and upscaling them as needed according to the relative speed they are moving across the frame. Content adaptive shading, on the other hand, analyzes detail across a scene, and by reducing shading work to be done across colors and detail that hasn't had much movement in the previous frame and frames - saves frame time.

GIGABYTE Rolls Out its Radeon RX 590 Gaming Graphics Card

That took a little while, but GIGABYTE has finally updated their lineup with an AMD RX 590 graphics card. Based on the 12 nm-revised Polaris 30 silicon with higher clocks than those that could be achieved by its 14 nm predecessors (already the RX 480 and RX 580 graphics cards), the GIGABYTE RX 590 Gaming rbings the already well-known 2304 Stream processors, and gets them to tick at 1560 MHz (against AMD's 1545 MHz reference). It's a usual GIGABYTE graphics card by all standards, with a dual-fan WindForce 2X cooling solution with fan-stop functionality.

It seems GIGABYTE finally went through some of that unsold RX inventory, and is now looking to keep the channel supplied until the next best thing from the red team makes its appearance (hopefully sooner rather than later.)

Bykski Rolls Out Radeon VII Full-coverage Water-block with RGB LED Lighting

Chinese liquid cooling major Bykski rolled out one of the first full-coverage water-blocks for AMD Radeon VII, the Bykski A-Radeon VII-X. This block uses nickel-plated copper as its main material, with a clear-acrylic top. The metal part doesn't span the entire length of the block, since AMD has concentrated all heat on the Radeon VII through its multi-chip module approach, and hot VRM components surrounding the MCM in close proximity. The acrylic top spans the entire length of the reference PCB for cosmetic reasons. The top is studded with nine addressable RGB diodes that take in a standardized 3-pin aRGB header input. The block supports standard G 1/4" fittings. The company didn't reveal pricing.

AMD Showcases FreeSync 2 HDR Technology With Oasis Demo

AMD is looking to further push the adoption of FreeSync with the release of FreeSync 2 HDR Technology. The primary goal of the new standard is to take what FreeSync already offered including wide variable refresh rates and low framerate compensation and to pair that with HDR for a truly immersive experience. To show off what FreeSync 2 can do while also pushing for broader adoption has resulted in AMD creating their new Oasis Demo. Following the familiar principle that seeing is believing, AMD will be looking to compare their FreeSync 2 monitors against their non-HDR counterparts with this new demo at retail locations. This will allow consumers to see the difference for themselves in a way static images and youtube videos cannot convey. The Demo itself has been built using Unreal Engine 4 and has full support for HDR10 and FreeSync 2 HDR transport protocols. When it comes to settings the demo packs numerous options including FPS limits with various presets or custom options, vertical sync on/off, FreeSync on/off, Content modes, etc. You can view AMD's overview of the Demo in the video below.

AMD Speeds up Ryzen APU Support with Radeon 19.2.3 Drivers

AMD today released their latest Radeon Software Adrenaline 2019 Edition drivers. This latest beta, version 19.2.3, brings with it support for AMD Ryzen mobile processors with Vega graphics which see up to a 10% performance boost on average versus the 17.40 launch drivers. Titles included in the performance testing were; Destiny 2, Shadow of War, Rise of the Tomb Raider, Civilization 6, and the Witcher 3. Furthermore, various eSports title have seen performance gains of up to 17%, again when compared to the older 17.40 launch drivers. The games AMD used for testing were; Counter-Strike: Global Offensive, Fortnite, Player Unknown's Battleground, and World of Warcraft. The only other performance gains specifically mentioned in this driver release is a 3% boost in Dirt Rally 2 on the Radeon RX Vega 64.

AMD has fixed a few issues with this release as well including player character outlines being stuck on screen after being revived in Battlefield V being the most significant fix. Otherwise, all other fixes or changes are related to AMD software or features such as ReLive wireless VR, FreeSync, and fan tuning. That said, a few prominent issues remain some of which have been around for some time like mouse lag on multi-monitor systems when one display is turned off. Other problems include Radeon WattMan not applying settings changes on the AMD Radeon VII. Meanwhile, the performance metrics overlay may fluctuate giving inaccurate readings on the previously mentioned Radeon VII. For full details, you can check the changelog after the break.
DOWNLOAD: AMD Radeon Software Adrenalin 19.2.3
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