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NVIDIA GeForce RTX 50-series GPUs Make a Dent in Latest Steam Hardware Survey

NVIDIA's freshly completed GeForce RTX 50 family, powered by the new Blackwell architecture, has begun to register meaningful numbers in Steam's June 2025 Hardware Survey. Since first appearing in May, cards from this lineup, except for the as-yet-unavailable RTX 5050, now account for 3.69% of surveyed systems. Leading the pack among the newcomers, the RTX 5070 grabs nearly 1% of overall share, up substantially from its debut, while the RTX 5080 and RTX 5070 Ti follow closely behind. The more budget‑oriented RTX 5060 Ti and RTX 5060 have also made their mark, and even the top‑end RTX 5090 has registered on enough machines to appear in the survey.

These figures show a swift uptake by desktop gamers eager for improved performance and AI-driven features, even as the tried-and-true RTX 4060 Laptop GPU holds onto its position as the most prevalent NVIDIA part, with just under 5% of the installed base. Meanwhile, AMD's latest Radeon RX 9000 series and Intel's Arc B‑series remain absent from the survey results, suggesting that shipment volumes for those cards have not yet reached the critical mass needed to register with Valve's monthly sampling of millions of Steam users. This demonstrates NVIDIA's continued dominance in add-in board sales, where it has consistently captured over 90% of the market.

AMD Radeon RX 9070 XT Gains 9% Performance at 1440p with Latest Driver, Beats RTX 5070 Ti

In what could spell trouble for the upcoming GeForce RTX 5070 SUPER, Hardware Unboxed found that the latest Adrenalin drivers give the Radeon RX 9070 XT a 9% gain in raster performance at 1440p over review press drivers. This closes its performance gap with the current GeForce RTX 5070 Ti, which would make the card faster than any potential SKU NVIDIA intends to position between the RTX 5070 and RTX 5070 Ti. This testing is part of a feature by Hardware Unboxed where they compared current drivers to review press drivers for both the RX 9070 XT and RTX 5070 Ti.

When averaged across 16 games, the RX 9070 XT with latest drivers was found to gain 9% performance over review press drivers; whereas the RTX 5070 Ti with the latest drivers only gained 2.5% performance over its review press drivers. This 9% gain for the RX 9070 XT puts it ahead of the RTX 5070 Ti. Both the RTX 5070 Ti and RX 9070 XT are capable of gaming at 4K with some settings turned down. Here, averaged across the same 16 games, Hardware Unboxed found that the RTX 5070 Ti gained 3% performance, while the RX 9070 XT gained 4%, and the two GPUs were evenly matched. Helping AMD's average are specific game tests where the RX 9070 XT vastly improved its performance, with "Counter Strike 2" posting a 23% improvement, and "Spider-Man Remastered" posting a massive 27%. "Hogwarts Legacy" sees an 18% gain for AMD. There's more interesting findings and insights in the Hardware Unboxed video linked below.

Giga Computing Unveils Liquid and Air-Cooled GIGABYTE AI Servers Accelerated by NVIDIA HGX B200 Platform

Giga Computing, an industry innovator and leader in enterprise hardware and advanced cooling solutions, today announced four new GIGABYTE servers built on the NVIDIA HGX B200 platform. This expansion of the GIGABYTE GPU server portfolio brings greater thermal design flexibility and support for the latest processors, including the new AI-optimized Intel Xeon 6 CPUs, giving customers more options as they tailor their systems for workloads and efficiency.

NVIDIA HGX B200 propels the data center into a new era of accelerating computing and generative AI. Built on NVIDIA Blackwell GPUs, the HGX B200 platform features 15X faster real-time inference on trillion-parameter models.

PlayStation 5 Pro to Gain Full AMD FSR 4 Integration in 2026

Sony has announced that the PlayStation 5 Pro will receive the full version of AMD's FidelityFX Super Resolution 4 upscaling technology in 2026. This upgrade delivers the exact same engine that PC users have accessed since its March release, replacing the current PlayStation Spectral Super Resolution (PSSR) system without any reduction in functionality. Coming from Project Amethyst, the update is a collaborative effort between Sony and AMD, launched alongside the PS5 Pro's late 2024 debut. In a recent interview, PlayStation lead system architect Mark Cerny confirmed that the jointly developed algorithm will be implemented on the console exactly as it appears on PC. They are providing the full feature set of FSR 4 to PS5 Pro owners, without any trimmings.

AMD introduced Sony to its comprehensive quality‑assurance practices and helped establish a dedicated QA team focused solely on upscaling performance. Participants from both companies credit this reciprocal exchange with accelerating development, achieving significant milestones in under nine months. Sony plans to distribute the FSR 4 upgrade as a free system update to all PS5 Pro users. Meanwhile, AMD will integrate lessons learned from Project Amethyst into its next RDNA 5/UDNA graphics architecture. Because neither company placed usage restrictions on the shared research, third‑party developers and hardware partners can also adopt these advancements. For PS5 Pro owners, the upgrade will provide a noticeable improvement in image clarity without compromising performance. For next-generation RDNA 5/UDNA GPUs, upscaling optimizations will be even more fine-tuned, as developers have already done the same work for the console.

AMD Software Adrenalin 25.6.3 Beta Drivers Released

AMD late Monday released the latest AMD Software Adrenalin drivers. Version 25.6.3 Beta comes with support for FSR 4 mode on "Monster Hunter Wilds" and "Grand Theft Auto V Enhanced." The drivers also fix a couple of issues. A bug that causes FSR 4 to not correctly enable on "DragonKin: The Banished," "Blades of Fire, RoadCraft," "The Alters, Star Wars Outlaws," and "S.T.A.L.K.E.R. 2: Heart of Chornobyl" on machines with Radeon RX 9000 series GPUs, has been fixed. An intermittent system- or application crash when playing "Black Myth: Wukong" on Radeon RX 7650 GRE has been fixed. Display corruption or texture flickering observed when playing "The Elder Scrolls: Oblivion Remastered" with FSR enabled on RX 9070 XT has been fixed. Grab the driver from the link below.

DOWNLOAD: AMD Software Adrenalin 25.6.3 Beta

New Monster Hunter Wilds Patch Lands To Address PC Performance Issues

Monster Hunter Wilds players on PC have recently had a bit of a rough time of things when it comes to performance, with the game's recent Steam reviews seeing a number of players complaining about random stutters, FPS drops, and a general lack of optimization. Even gamers playing on relatively high-end recent GPUs, like the AMD Radeon RX 7900 XT report that their experience has been tainted by poor performance, even if the actual game content is good. With the latest Monster Hunter Wilds patch, though, Capcom is attempting to address those performance issues—and the resulting slew of negative reviews—as announced today in a post on X.

While there are new monsters, weapons, cosmetics, equipment, and other in-game content, the majority of the focus of the 1.020.00.00 update (full notes here) is on those performance updates. Capcom has changed the way shader compilation works, now making the CPU-intensive task take place the first time you run the game after an update as well updated a slew of upscaler and frame generation changes, primarily adding DLSS 4 and FSR 4 support for GPUs newer than the GeForce RTX 2000 series and AMD Radeon RX 9000 series. The new fix also allows players to mix upscaling and frame generation methods, which should allow players to better tune the game's visuals and performance. Additional fixes to the game include reduced VRAM usage from texture streaming and a more accurate calculation of estimated VRAM consumption. Steam users also now get a notification upon launching Monster Hunter Wilds if they are running an unsupported operating system or out-of-date GPU drivers, or if they are running the game in compatibility mode.

Intel's Server Share Slips to 67% as AMD and Arm Widen the Gap

In just a few years, AMD has gone from the underdog to Intel's most serious challenger in the server world. Thanks to its EPYC processors, AMD now captures about a third of every dollar spent on server CPUs, up from essentially zero in 2017. Over that same period, Intel's share has slipped from nearly 100% to roughly 63%, signaling a significant shift in what companies choose to power their data centers. The real inflection point came with AMD's Zen architecture: by mid-2020, EPYC had already claimed more than 10% of server-CPU revenues. Meanwhile, Intel's rollout of Sapphire Rapids Xeons encountered delays and manufacturing issues, leaving customers to look elsewhere. By late 2022, AMD was over the 20% mark, and Intel found itself under 75% for the first time in years.

Looking ahead, analysts at IDC and Mercury Research, with data compiled by Bank of America, expect AMD's slice of the revenue pie to grow to about 36% by 2025, while Intel drops to around 55%. Arm-based server chips are also starting to make real inroads, forecast to account for roughly 9% of CPU revenue next year as major cloud providers seek more energy- and cost-efficient options. By 2027, AMD could approach a 40% revenue share, Intel may fall below half the market, and Arm designs could capture 10-12%. Remember that these figures track revenue rather than unit sales: AMD's gains come primarily from high-end, high-core-count processors, whereas Intel still shifts plenty of lower-priced models. With AMD poised to launch its Genoa and Bergamo EPYCs and Intel banking on the upcoming E-core Xeon 6 series to regain its footing, the fight for server-CPU supremacy is far from over. Still, Intel's once-unbeatable lead is clearly under threat.

AMD Ryzen AI 9 HX 475 & 470 "Gorgon Point" APUs Surface in Shipping Manifests

Last month, a confidential presentation in China gave AMD's laptop partners their first glimpse of what's coming next. The slides hinted at modest clock-speed improvements and the addition of more entry-level models, all under the codename "Gorgon Point." Not long after, NBD's shipping manifests today show a series of new FP8, FP10, and FP12 product codes. These identifiers don't match any existing "Strix Point" or "Kracken Point" chips, so it's clear AMD is gearing up for a Ryzen AI 400-series refresh set to roll out around mid-2026. Despite the new name, Gorgon Point sticks with the same winning formula. It still uses Zen 5 and Zen 5c CPU cores alongside RDNA 3.5 graphics and XDNA 2 neural accelerators. Core counts haven't changed, so you'll see configurations ranging from 4 to 12 cores just like before, with up to 4x Zen 5 and 8x Zen 5c cores.

What's different, according to the leaked partner slides, is a slight bump in boost clocks. The top-end Ryzen AI 9 HX 475 and 470 chips are now rated for up to 5.2 GHz, a slight but welcome increase from the previous 5.1 GHz, while maintaining a 28 W default TDP. AMD is also broadening its reach into budget laptops. In addition to the Ryzen 9 HX upgrades, the company will introduce new Ryzen 5 and Ryzen 3 models. Early leaks mention parts numbered 440 and 430, as well as a mystery Ryzen 3 SKU. These entry-level chips will use the same Gorgon Point silicon but will be tuned for cost-sensitive devices. Branding will likely follow AMD's recent pattern. Given how AMD has renumbered previous families, slotting Gorgon Point into familiar retail channels should be straightforward. Until AMD makes an official announcement, these shipping manifests and partner leaks are the best clues we have about the performance and efficiency gains in the next wave of AI-accelerated laptops.

XMG EVO 14: 14-inch Ultrabook Updated with AMD Ryzen AI 300 Series

The first model update for XMG's ultrabooks, originally introduced last year, is now underway. Leading the way is the XMG EVO 14, which will be available with three different AMD Ryzen AI processors, including the Ryzen AI 9 HX 370. The 1.45 kg laptop features a brighter 1800p display, now offering 500 nits compared to the previous 400 nits. Other highlights include an 80 Wh battery, a dual-fan cooling system and a wide range of external connectivity options. Like its predecessor, the EVO 14 continues to rely on upgradeable, plugged-in SSDs and DDR5 RAM modules - now configurable with up to 128 GB of memory.

Launched in 2024, the EVO series marked XMG's first ultrabooks to forgo a dedicated graphics unit in favour of an efficient integrated graphics solution. The 14-inch model is the first to receive an update: the XMG EVO 14 (E25) is now available with a choice of three AMD processors. Alongside AMD's Ryzen AI 9 HX 370 (12 cores, 24 threads), XMG is offering the compact 311 x 220 x 17 mm, 1.45 kg ultrabook with either the Ryzen AI 9 365 (10 cores, 20 threads) or Ryzen AI 7 350 (8 cores, 16 threads). These options also differ in their integrated graphics: with 16 compute units, the iGPU in the HX 370 delivers the highest 3D performance for accelerating content creation applications or enabling entry-level gaming.

HPE Expands ProLiant Gen12 Server Portfolio With 5th Gen AMD EPYC Processors

HPE today announced an expansion to the HPE ProLiant Compute Gen12 server portfolio, which delivers next-level security, performance and efficiency. The expanded portfolio includes two new servers powered by 5th Gen AMD EPYC processors to optimize memory-intensive workloads, and new automation features for greater visibility and control delivered through HPE Compute Ops Management.

In addition, HPE ProLiant Compute servers are now available with HPE Morpheus VM Essentials Software support. HPE Morpheus VM Essentials is an open virtualization solution that helps reduce costs, minimize vendor lock-in, and simplify IT management. HPE also announced new HPE for Azure Local solutions with the HPE ProLiant DL145 Gen11 server to empower expansion of purpose-built edge capabilities across distributed environments.

ASUS TUF GPU Mix-Up Creates Rare Radeon-GeForce Hybrid

Sometimes GPU AIBs partners design a cooler and adapt it to more models, typically within a single GPU family or from the same manufacturer, such as AMD or NVIDIA. Today, we are witnessing what might appear to be the first crossover, with an ASUS TUF Gaming Radeon RX 9070 XT OC Edition featuring a GeForce RTX badge. Reddit user Fantastic-Ad8410 encountered persistent display artifacts on his Radeon RX 9070 XT OC Edition and returned it to Micro Center for an exchange. He expected an identical replacement, but upon unboxing at home he discovered a surprising anomaly. The card's backplate clearly reads "AMD Radeon RX 9070 XT" while the fan shroud prominently displays "GeForce RTX 5070 Ti." Both the Radeon RX 9070 XT and the GeForce RTX 5070 Ti employ very similar thermal solutions, with respective TDPs of 304 W and 300 W, so ASUS uses the same dual-fan cooler design on both models.

This is not an isolated incident. Approximately one month earlier, another Redditor, Blood-Wolfe, reported that an ASUS TUF Gaming GeForce RTX 5070 Ti OC Edition arrived bearing Radeon branding on its top panel. Given the nearly identical mounting points and the proximity of cooler assembly stations, a single misplaced component can lead to these hybrid graphics cards. A momentary mix-up on the production line allowed parts intended for one GPU to be fitted to another. In practical terms, the mixed-brand card performs exactly like a standard Radeon RX 9070 XT. The PCB, GPU silicon, and memory modules are all genuine AMD components, so gaming benchmarks and performance metrics match official specifications. Yet this unexpected blend of AMD and NVIDIA branding has sparked lively debate online. Whether Fantastic-Ad8410 opts to keep this one-of-a-kind GPU or seek another replacement remains to be seen, but this GPU is now definitely a collectible for some enthusiasts.

GPU IPC Showdown: NVIDIA Blackwell vs Ada Lovelace; AMD RDNA 4 vs RDNA 3

Instructions per clock is a metric used to define and compare CPU architecture performance usually. However, enthusiast colleagues at ComputerBase had an idea to test the IPC improvement in GPUs, comparing it across current and past generations. NVIDIA's Blackwell-based GeForce RTX 50 series faces off against the Ada Lovelace-based RTX 40 generation, while AMD's RDNA 4-powered Radeon RX 9000 lineup challenges the RDNA 3-based RX 7000 series. For NVIDIA, the test used RTX 5070 Ti and 4070 Ti SUPER, aligning ALU counts and clock speeds and treating memory bandwidth differences as negligible. For AMD, the test matched the RX 9060 XT to the RX 7600 XT, both featuring identical ALUs and GDDR6 memory. By closely matching shader counts and normalizing for clock variations, ComputerBase isolates IPC improvements from other hardware enhancements. In rasterized rendering tests across 19 popular titles, NVIDIA's Blackwell architecture delivered an average IPC advantage of just 1% over the older Ada Lovelace.

This difference could easily be attributed to normal benchmark variance. Ray tracing and path tracing benchmarks showed no significant IPC uplift, leaving the latest generation essentially on par with its predecessor when normalized for clock and unit count. AMD's RDNA 4, by contrast, exhibited a substantial IPC leap. Rasterized performance improved by around 20% compared to RDNA 3, while ray-traced workloads enjoyed a roughly 31% gain. Path tracing results were even more extreme, with RDNA 4 delivering nearly twice the FPS, a 100% increase over its predecessor. These findings suggest that NVIDIA's performance improvements primarily stem from higher clock speeds, increased execution unit counts, and enhanced features. AMD's RDNA 4 represents a significant architectural advance, marking its most notable IPC gain since the original RDNA launch.

Thermaltake Launches the WAir CPU Cooler for Workstations

Thermaltake has launched the WAir CPU Cooler a cooling solution for workstations that handle demanding tasks like 3D rendering and AI processing. This cooler supports Intel LGA4677 and AMD sTR5/SP6 sockets and is capable of delivering up to 500 W TDP cooling capacity. It measures 143.2 x 115 x 165 mm (L x W x H) and has a single-tower design with aluminium fins. Thermaltake WAir cooler features six 6 mm diameter heat pipes connected to a large nickel plated copper base with high-quality solder paste between heat pipes and heat sinks to enhance thermal conductivity.

The WAir uses two upgraded TOUGHFAN 14 Pro units. Each fan is 140.8 x 140.8 x 26.4 mm in size and runs at speeds from 500 to 1500 RPM controlled by PWM. Users can adjust the fan positions to fit different memory module heights. The fans have liquid crystal polymer (LCP) blades that help reduce vibration at top speeds. Each fan delivers up to 83.4 CFM airflow with 1.86 mm-H₂O static pressure and 24.4 dBA noise levels. The fans connect with 4-pin PWM connectors and offer 50,000 hours of operational life. Thermaltake didn't provide exact pricing and availability for the WAir CPU cooler series.

Researchers Unveils Real-Time GPU-Only Pipeline for Fully Procedural Trees

A research team from Coburg University of Applied Sciences and Arts in Germany, alongside AMD Germany, introduced a game-changing approach to procedural tree creation that runs entirely on the GPU, delivering both speed and flexibility, unlike anything we've seen before. Showcased at High-Performance Graphics 2025 in Copenhagen, the new pipeline utilizes DirectX 12 work graphs and mesh nodes to construct detailed tree models on the fly, without any CPU muscle. Artists and developers can tweak more than 150 parameters, everything from seasonal leaf color shifts and branch pruning styles to complex animations and automatic level-of-detail adjustments, all in real-time. When tested on an AMD Radeon RX 7900 XTX, the system generated and pushed unique tree geometries into the geometry buffer in just over three milliseconds. It then automatically tunes detail levels to maintain a target frame rate, effortlessly demonstrating stable 120 FPS under heavy workloads.

Wind effects and environmental interactions update seamlessly, and the CPU's only job is to fill a small set of constants (camera matrices, timestamps, and so on) before dispatching a single work graph. There's no need for continuous host-device chatter or asset streaming, which simplifies integration into existing engines. Perhaps the most eye-opening result is how little memory the transient data consumes. A traditional buffer-heavy approach might need tens of GB, but researcher's demo holds onto just 51 KB of persistent state per frame—a mind-boggling 99.9999% reduction compared to conventional methods. A scratch buffer of up to 1.5 GB is allocated for work-graph execution, though actual usage varies by GPU driver and can be released or reused afterward. Static assets, such as meshes and textures, remain unaffected, leaving future opportunities for neural compression or procedural texturing to further enhance memory savings.

AMD UDNA Graphics Architecture to Power Next-Gen Xbox and PlayStation

AMD's next generation UDNA graphics architecture, which succeeds the current RDNA 4, will power the GPU of next generation Xbox and PlayStation consoles, VideoCardz reports. This would put the consoles a generation ahead of the Radeon RX 9000-series, and ready to take on some astoundingly complex AAA titles such as GTA 6. Kepler_L2, a reliable source with hardware leaks, has a some generational performance gain projections for UDNA over RDNA 4.

UDNA is expected to provide a 20% gain in raster performance per CU over RDNA 4, assuming other factors are comparable, such as memory and host platform. UDNA is also expected to offer a 2x ray tracing performance gain over RDNA 4. Kepler_L2 clarified that by this he means a halving in the frame-time incurred in having ray tracing enabled, compared to RDNA 4. What's emerging from these leaks is that the semi-custom SoCs powering next-generation consoles will be contemporary in terms of the architecture of its various IP blocks from AMD. Given that UDNA powers the GPU, the CPU could be equally advanced, based on at least "Zen 5" or "Zen 6," a significant upgrade over the "Zen 2" powering current consoles. There could be other inclusions, such as an NPU.

AMD Readies Ryzen 5 9600X3D to Spice Up the Mid-range

AMD is giving finishing touches to the Ryzen 5 9600X3D processor, which could improve the company's standing in the mid-range, against Intel's Core i5-14600K and Core Ultra 5 245K. This came to light when AMD inadvertently leaked the SKU in its processor support list for the recently launched Radeon AI R9700 graphics card. The Ryzen 5 9600X3D will likely be a 6-core/12-thread processor based on the "Granite Ridge" silicon with 3D V-Cache memory. The processor is based on the latest "Zen 5" microarchitecture.

3D V-Cache is 64 MB of stacked cache on top of the 32 MB on-die cache, for a total of 96 MB last-level cache. Clock speeds of the 9600X3D could end up similar to those of the 9600X, given that AMD has changed the way the L3D (3D V-Cache die) stacks with the CCD (CPU complex die), inverting them, such that the L3D serves as a base tile for the CCD on top, giving the 9600X3D similar thermal and overclocking characteristics to the regular 9600X. The introduction of 3D V-Cache could significantly improve the gaming performance of the 9600X3D over the 9600X, giving gamers in the sub-$300 processor market segment a compelling alternative to the i5-14600K and the 245K.

Microsoft Partners with AMD for Next-gen Xbox Hardware

Microsoft has confirmed it's developing a next-gen Xbox console with AMD as Xbox president Sarah Bond shared this news in a 60-second YouTube video promising to offer "an Xbox experience not tied to one store or limited to a single device." Bond announced Microsoft is teaming up with AMD for a "strategic multi-year partnership." This collaboration will involve co-engineering silicon "across a range of devices, including our next-generation Xbox consoles for your living room and your hands." The two companies will also join forces to build the next generation of Xbox Cloud Gaming. Microsoft is making it crystal clear that its next-gen Xbox platform will focus on multiple devices and won't be tied to its own store for games.

"This is all about creating a gaming platform that stays with you so you can enjoy the games you like on different devices wherever you want—giving you an Xbox experience not restricted to one store or linked to a single device," Bond explains. "That's why we're working with the Windows team to make sure Windows becomes the top platform for gaming". This comes right after Microsoft announcement of its partnership with ASUS to roll out two Xbox Ally handhelds in the coming months. These devices will feature a new full-screen Xbox interface running on Windows allowing Xbox Ally devices to access other platforms like Steam.

Update Jun 19th: AMD comments on Microsoft partnership (YouTube video included)

AMD's Next-Gen UDNA-Based Radeon GPUs to Use 80 Gbit/s HDMI 2.2

Just as the RDNA 4 rollout cycle is completing, the rumor mill for the next generation of Radeon GPUs is intensifying. According to @Kepler_L2 on X, a reliable leaker, AMD is equipping its next-generation UDNA-based GPUs with the HDMI 2.2 display protocol, capable of supporting 64 and 80 Gbit/s, meaning that the highest-end bandwidth of 96 Gbit/s (Ultra96) is not expected to arrive until the next generation. The HDMI Forum, the consortium behind the HDMI standard, officially released the HDMI 2.2 specifications in January during CES. The HDMI forum also foresees HDMI 2.2 cables hitting the shelves sometime in Q3 or Q4 of 2025, which means the rollout is near. However, AMD's next-generation GPUs will not utilize its entire feature spectrum in the coming GFX13 GPU architecture.

The HDMI 2.2 update introduces a future-proof Fixed Rate Link architecture that delivers up to 96 Gbps of bandwidth, enabling uncompressed 4K at 240 Hz or 8K at 60 Hz with full 4:4:4 chroma, and paving the way for even higher resolutions, such as 10K and 12K at 120 Hz. It accommodates both uncompressed and visually lossless compressed formats, as well as advanced chroma sampling options. This massive data throughput meets the growing demands of immersive audiovisual experiences from next-generation gaming and augmented and virtual reality to professional light-field displays, large-format digital signage, medical imaging, and machine-vision systems by doubling payload capacity every two to three years. The Ultra96 HDMI cable is designed to handle all HDMI 2.2 features. This cable is accompanied by the new Latency Indication Protocol, which ensures precise lip-sync and audio-video alignment across complex multi-hop setups involving receivers, soundbars, and other downstream devices.

Keysight Enables AMD to Showcase Electrical PCI Express Compliance up to 64 GT/s

Keysight Technologies, Inc. announced that it helped AMD accelerate the testing of electrical compliance for PCI Express (PCIe) specification for pre-production AMD server CPUs. By providing early access to beta software, Keysight enabled AMD to develop and test a PCI Express technology-capable server motherboard operating at up to 64 GT/s. The server was shown for the first time at the PCI-SIG Developer's Conference June 11-12 in Santa Clara, CA.

PCIe 6.0 is the latest version of the high-speed interface that connects components inside servers and computers. With speeds of up to 256 GB/s using 16 lanes, PCIe 6.0 is designed to enable faster data transfer, lower latency, and better energy efficiency. These improvements make it a key enabler for the deployment of artificial intelligence (AI) technologies supporting the development of more advanced and efficient AI applications. The performance of PCIe 6.0 over PCIe 5.0 represents a significant improvement and a critical requirement for servers to easily interface with accelerator modules used in AI applications, as well as next-generation deployments of 802.3dj Ethernet communications.

FSR 4 Made to Run on RDNA 3 Radeon RX 7000 GPU, Image Quality Gained but Not Performance

AMD FSR 4 sees the introduction of a new AI ML-based upscaler replacing the shader-based one on FSR 3, which greatly improves image quality at every performance tier. The new technology, however, is exclusive to Radeon RX 9000 series GPUs powered by RDNA 4. This is because the AI ML model is designed for the newer high-throughput data formats that the AI accelerators of RDNA 4 GPUs can accelerate, which cuts out the older Radeon RX 7000 series GPUs based on RDNA 3, even the top RX 7900 XTX. The good news is that the modding community is making efforts to get FSR 4 to work on RDNA 3 GPUs. The bad news, however, is that while FSR 4 on RDNA 3 shows a marked improvement in image quality, there is a drop in performance.

Virtual-Cobbler-9930, a game modder, discovered a method to get FSR 4 to work in games such as "Cyberpunk 2077," a title which didn't even see an official implementation of FSR 3.1. For games to support FSR 4 through patches, it's generally expected of them to have FSR 3.1 support. Virtual-Cobbler-9930 found a way to inject FSR using a tool called OptiScaler, so the FSR 3.1 requirement is no longer necessary. By using a command called "WMMA_RDNA3_WORKAROUND," it is possible to activate FSR 4. It's worth noting, though, that the ML-based upscaler of FSR 4 will begin to bear down heavily on an RDNA 3 GPU, which lacks support for many of the high-throughput data sets that RDNA 4 GPUs do. This was confirmed in the "Cyberpunk 2077" test run, where performance was shown dropping from 85 FPS down to 56 FPS using the in-game benchmark tool; while offering image quality improvements. The source link below shows how Virtual-Cobbler-9930 got FSR 4 to work on "Cyberpunk 2077" in depth.

AMD Spartan UltraScale+ FPGAs Begin Production Shipments

AMD is pleased to announce that the initial devices in the Spartan UltraScale+ cost-optimized family are now in volume production! The three smallest devices, the SU10P, SU25P, and SU35P, are currently available for order with production device support in AMD Vivado Design Suite 2025.1. Built for cost-sensitive edge applications requiring high I/O, low power, and state-of-the-art security features, this new offering in the AMD Cost-Optimized Portfolio brings modernized connectivity, post-quantum cryptography, and more to the proven UltraScale+ portfolio of FPGAs and adaptive SoCs. First production shipments of the three lowest-density devices mark a significant milestone in the availability of proven, small FPGA solutions for the low and mid-range markets.

A Proven Foundation for Fast Time to Market
Engineers looking for cost-optimized, compact FPGAs also want simplicity and a fast time to market. They need programmable logic, high I/O, robust security, and world-class reliability. They also need tools that deliver push-button timing closure and rapid debug capabilities. Above all, they need a low-risk path to market. Built by the industry leader using proven UltraScale+ technology, Spartan UltraScale+ FPGAs deliver exactly that.

AMD Formally Launches Ryzen Threadripper PRO 9000 and Radeon AI PRO 9000 Series

AMD today formally launched a slew of new hardware for workstations. These include the new Ryzen Threadripper PRO 9000 "Shimada Peak" line of high core-count processors, and the Radeon AI PRO 9000 line of graphics cards that cover a range of use-cases spanning from edge AI acceleration to professional visualization. The Threadripper 9000 series is based on the "Zen 5" microarchitecture, and "Shimada Peak" is a variant of the "Turin" MCM powering 5th Gen EPYC processors, which comes with workstation-relevant I/O. Meanwhile, the Radeon AI Pro 9000 series is based on the same RDNA 4 graphics architecture powering the Radeon RX 9000 series gaming graphics cards.

The Ryzen Threadripper 9000 series comes with CPU core counts of up to 96-core/192-thread, with an IPC uplift from the "Zen 5" microarchitecture over the previous Threadripper 7000 series "Storm Peak" processors powered by "Zen 4." More than IPC, workstation users should benefit greatly from the architecture's full 512-bit FPU data-path, offering significant increases in performance of applications that leverage the AVX-512 instruction set. AMD also fine-tuned the IOD (I/O die) to support increased memory speeds of DDR5-6400 (native), AMD EXPO profiles, and CKD. With these changes, and minor increases in clock speeds for certain SKUs, AMD is promising a 16% uplift in performance over the Threadripper 7000 series predecessors in workstation benchmarks, and a significant 25% increase in SPEC Workstation AI and ML benchmarks (comparing identical core-counts and frequency).

Borderlands 4 PC Minimum Specs Emerge As Collector's Edition Without Game Key Dampens Spirits

Gearbox and 2K today opened Borderlands 4 pre-orders, with the rather unexpected $69.99 base game price resulting in a simultaneous sigh of relief following the gaming industry's recent move towards $80 AAA games. Following the pre-order launch, Borderlands 4's Steam page revealed the game's minimum system requirements as a bit of a mixed bag. According to the Steam page, the new looter shooter will only run on an AMD Radeon RX 5700 XT or NVIDIA GeForce RTX 2070, but this seems to largely be related to VRAM, since the minimum requirements also mentions that 8 GB is the minimum VRAM amount. An SSD and an eight-core CPU—listed as the AMD Ryzen 2700X or Intel Core i7-9700—will also be mandatory for Borderlands 4. Even the recommended specifications for Borderlands 4 are rather moderate, with the NVIDIA GeForce RTX 3080 and Radeon RX 6800 XT making the cut.

In addition to the reasonable PC specs, news also broke about an ECHO-4 Collector's Edition, a curious edition to the line-up of special edition bundles for Borderlands 4 that seems to be exclusive to GameStop for now. The Echo-4 Collector's Edition bundle is a host of physical Borderlands 4 memorabilia, including a cloth map of Kairos, an eight-inch Echo-4 figure with LED lights, a Vault symbol necklace, a card with five SHiFT codes for Borderlands 4 golden keys, and four double-sided lithography art prints—all for $149.99. The one glaring omission from the Echo-4 bundle is an actual game key for Borderlands 4. That is clearly labelled as "sold separately" on the GameStop page.

Shadow Launches Neo: The Next Generation Cloud Gaming PC

SHADOW, the Global leader in high-performance cloud computing, is proud to announce the launch of Neo, a brand-new cloud gaming PC offering designed to deliver next-level RTX experiences for gamers, creators, and professionals alike. Neo will officially roll out in Europe and North America starting June 16, 2025.

Building on the success of the company's previous offers, Neo replaces its widely adopted "Boost" tier and delivers major performance leaps—up to 150% more in gaming and 200% more in pro software performance. All existing Boost users are being upgraded to Neo at no additional cost while new users rates will start at $37.99 per month.

AMD Releases AGESA ComboAM5 1.2.0.3e to Patch fTPM Vulnerability

AMD began rolling out its latest AGESA ComboAM5 microcode for Socket AM5 platforms, as confirmed by an ASUS BIOS update for its ROG Crosshair X870E Hero motherboard. The company will likely get motherboard vendors and prebuilt OEMs to release BIOS updates with the new AGESA 1.2.0.3e microcode for both AMD 600-series and AMD 800-series chipset motherboards. Version 1.2.0.3e patches a security vulnerability with the firmware TPM (fTPM) component needed to establish a hardware root of trust. This is also a minimum system requirement for Windows 11. The vulnerability discovered by Trusted Computing Group, involves an OOB (out of bounds) read method that could compromise the root of trust.

Interestingly, the ASUS change-log mentions that AGESA 1.2.0.3e introduces support for an "upcoming CPU." We know from older reports that this upcoming CPU is the Ryzen 9000G "Gorgon Point" desktop APU. These processors are based on the 4 nm "Gorgon Point" monolithic silicon, which is a revision of "Strix Point," similar to how "Hawk Point" was to "Phoenix Point." There are no changes to the IP of either the CPU complex, or the iGPU, or even the NPU, but updates to their clock speeds or boosting algorithm. The CPU consists of two CCX, one with four "Zen 5" cores sharing a 16 MB L3 cache; and the other with eight "Zen 5c" cores sharing an 8 MB L3 cache. The iGPU is based on the RDNA 3.5 graphics architecture, and comes with 16 compute units. The NPU is based on XDNA 2, and offers at least 50 AI TOPS, giving the chip Microsoft Copilot+ local acceleration capability. The PCIe complex is Gen 4, and the main PEG interface is narrowed down to PCI-Express 4.0 x8.
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