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ASUS ROG Introduces Limited Edition Call of Duty: Black Ops 4 Products

Today, ASUS Republic of Gamers (ROG), announced a collaboration with Activision and Intel to produce a range of limited edition Call of Duty : Black Ops 4 products in advance of the upcoming release of Call of Duty: Black Ops 4 on PC. Expanding on the recently announced partnership, with Activision, which allows consumers who purchase qualifying ASUS and ROG products access to Call of Duty: Black Ops 4, similarly, consumers who purchase certain limited edition ROG Call of Duty: Black Ops 4 products will receive a game code that will allow them to access the Digital Standard Edition for PC at launch. In addition, a unique integration with ROG's AURA Sync technology allows the Call of Duty: Black Ops 4 emblems and RGB lighting elements to echo what's happening during gameplay.

ASUS ROG Announces PC Partnership with Activision for Call of Duty: Black Ops 4

Today, ASUS Republic of Gamers (ROG), announced a partnership with Activision, for the upcoming release of Call of Duty : Black Ops 4 on PC. From September 10th to October 12th, ROG will be the first digital PC game bundling provider of Call of Duty : Back Ops 4. Consumers can gain access to the game by purchasing an eligible ROG product during the promotion period. With a strong dedication to PC gamers, the Call of Duty team and ROG have worked closely on a unique collaboration with their AURA Sync technology across multiple product lines.

"We are beyond thrilled to be partnering with ASUS Republic of Gamers in an unprecedented way for Black Ops 4," said Ander Nickell, Director of Partnerships at Activision. "Our development teams are hard at work making this the best PC Call of Duty game yet. ASUS ROG shares that commitment to the community, so it was a natural fit to bring our brands together to deliver something special to fans."

Activision Blizzard Announces Second-Quarter 2018 Financials - PC Business up by 28%

Activision Blizzard, Inc. today announced second-quarter 2018 results.

"This was another strong quarter for Activision Blizzard. Our portfolio of global franchises enabled us to deliver record first half revenues and earnings per share," said Bobby Kotick, Chief Executive Officer of Activision Blizzard. "This past weekend we held the Overwatch League TM Grand Finals. We had a very successful first season as we enhanced our leadership position in esports. And, today we announced two additional Overwatch League franchise sales at record prices, adding Atlanta, Georgia and Guangzhou, China to our league. We plan to announce additional franchises over the next few months."

Lose by a Hundred, Lose by a Thousand: Black Ops 4 DLC Locked for Season Pass Buyers

Well, add this one decision by Activision to either a sensible, forward-thinking, profit-maximizing business decision or as another in a death by a thousand cuts scenario for the Call of Duty series. As big a behemoth as the series is, we doubt this will see the end of it; but whatever the side of that particular fence you're on, the decision to lock all eventually-launched DLC content behind a pay-once, get-it-all paywall seems to have struck the wrong cord with gamers and fans of the series.

Activision has announced that all future DLC releases will only be available and launched for Season Pass holders, and won't be able to be purchased in separate packages. There may be various reasons for this decision; one of them is that gamers are paying the development cost for DLC upfront, and thus, Activision knows exactly how much it can stretch the budget in each of the content releases. They can't change the actual release contents - those are set with the Season pass Announcement - but it's almost guaranteed they will scale back in map and asset complexity according to how many Season Pass bundles they sell - and thus, money they make.

Call of Duty: Black Ops 4 Release Date Announced

It's time to soldier up because Black Ops is back! The series which has become the most played in Call of Duty history as well as a cultural phenomenon around the globe returns October 12th with the release of Call of Duty : Black Ops 4, a gritty, grounded, all-out combat experience. Black Ops 4 raises the bar for Multiplayer mode that increases tactical gameplay and player choice, along with the biggest Zombies offering ever with three full experiences at launch, and Blackout, where the Black Ops universe comes to life in a massive battle royale experience featuring iconic characters and locations from all four Black Ops games in a one-of-a-kind offering that is uniquely Black Ops. Published by Activision and developed by award-winning studio Treyarch, Call of Duty: Black Ops 4 transforms the established universe played by hundreds of millions of fans with the largest gameplay experience ever created in the series.

"Black Ops 4 gives our community more ways to have fun with their friends than anything Treyarch has ever created and introduces meaningful innovations to every element of the game, including next level tactical team-based multiplayer, the biggest zombies offering yet and Blackout, where the largest map in Call of Duty history brings together the rich universe of Black Ops," said Rob Kostich, EVP and GM, Call of Duty. "More than 200 million players have called Black Ops home, and they've played for more than 15 billion hours. This is an incredible community that has inspired the development team to take their innovative gameplay design to new heights."

Call of Duty: Black Ops 4 to Shed Single-Player Campaign; Doubling Down on Zombies, MP

News reported by Polygon paint the next installment in the metronome-like cadence of annual Call of Duty game releases as a much less interesting package than gamers are used to. Citing industry sources, Polygon is reporting that Call of Duty Black Ops 4 is going to shed its single player campaign entirely, citing a lack of development time to deliver it on launch. This is strange for a number of reasons. First, Treyarch, who's helming the games' development this time around, enjoyed a three-years development period to make the game happen; second, there's no need to do anything else than some incremental changes to the game's engine, as has been the case for COD games for years, so that couldn't have taken up much development time; third, using development resources to "just about" finish the games' campaign and then ultimately deciding to scrape it altogether just seems like a very bad business move.

Activision Announces Call of Duty: Black Ops 4

Black Ops is back! In what represents a game-changing experience, Call of Duty: Black Ops 4 will revolutionize the top-selling series in Call of Duty history when it launches worldwide on Friday, October 12 for the PlayStation 4, Xbox One and PC. Call of Duty fans can tune in Thursday, May 17, when publisher Activision, a wholly owned subsidiary of Activision Blizzard (NASDAQ: ATVI), and award-winning developer Treyarch host the community reveal to a worldwide audience.

Activision Blizzard's Best Source of Income Comes from Microtransactions

Activision Blizzard held their earnings call a couple of days ago where the company recorded a record-breaking year with $7.16 billion in revenue. According to the video game publisher's breakdown of their sources of income, player investment contributed to more than half of their annual revenue. Activision specifically used the term "in-game net bookings", which is nothing more than fancy jargon for microtransactions. The financial report revealed that Activision raked in $4 billion from microtransactions alone. Popular titles like Call of Duty: WWII, Overwatch, Destiny 2, Hearthstone, and World of Warcraft contain microtransactions where players can spend money on different cosmetic and other in-game items. However, Candy Crush maker King Digital Entertainment, acquired by Activision in 2015, was the strongest performer of 2017 contributing with a little over $2 billion through microtransactions.

Call of Duty: WWII Winter Siege Event Kicks Off Tomorrow

The first seasonal community event for Call of Duty: WWII is here. Running Friday, 8th December, 2017, through Tuesday, 2nd January, 2018, Winter Siege delivers an array of activities and content for free to all Call of Duty: WWII players for a limited time. The Winter Siege features a new, frost-covered Winter Carentan multiplayer map, the return of the Gun Game party mode, Double XP Playlists, a winterised Headquarters with new visiting Quartermaster as well as new Winter Siege Supply Drops delivering new, limited edition winter gear and content to players. Winter Siege is packed to the brim for the Call of Duty: WWII community this holiday season.

"The Winter Siege is all about celebrating with the Call of Duty community," said Aaron Halon, Senior Product Developer, Multiplayer, Sledgehammer Games. "There's a ton of content for everyone to play during this time from a reimagined Winter Carentan multiplayer map that's now packed with snow to Gun Game to Supply Drops full of winter-themed gear and content all available throughout the Winter Siege."

Activision Blizzard Announces Sale of Special Call of Duty: WWII Bravery Pack

Activision Blizzard today announced the newest iteration in its award-winning in-game program to support the Call of Duty Endowment's efforts to help unemployed veterans find high-quality careers in the United States and United Kingdom. The Call of Duty: WWII - Call of Duty Endowment (C.O.D.E.) Bravery Pack (PS4/XboxOne/PC), developed by Sledgehammer Games, includes a special Call of Duty Endowment in-game helmet, calling card, and emblem.

The pack will be available for a suggested retail price of $4.99 in the in-game store and the Sony and Microsoft online stores. For the first time, a personalization pack benefitting the Call of Duty Endowment will also be available at all GameStop stores across the U.S. as well as online through BestBuy.com and Amazon.com. One hundred percent of the proceeds received by Activision through the Bravery Pack will directly fund the Endowment's mission to help veterans secure quality careers when they leave military service. More than 4,800 veterans have been placed in high quality jobs through Call of Duty personalization packs to-date, which is a brigade-sized group of vets.

Activision and Bungie Bring Amazon Alexa Skill to Destiny 2

Bungie and Activision Publishing, Inc., a wholly owned subsidiary of Activision Blizzard, Inc. (NASDAQ: ATVI), announced the introduction of the Destiny 2 Ghost Skill for Alexa, giving players of one of the best-selling video games of 2017 to date the first-ever Alexa voice integration in a live game experience. Revealed on stage by Tom Taylor, senior vice president, Amazon Alexa and Byron Beede, Activision's senior vice president of Product Management for Destiny at the AWS re:Invent 2017 conference in Las Vegas, Nevada, the Destiny 2 Ghost Skill, voiced by the in-game Ghost's voice actor Nolan North, is available now for Alexa customers to enable, free of charge, through the Alexa app.

The Destiny 2 Ghost Skill serves as a premier companion for Destiny 2 players, creating brand-new ways to interact with the game, players can say, "Alexa, ask Ghost to…" with a variety of utterances - from "…tell me which friends are online," to asking "…what should I do next?" giving recommendations for what to play next based on players' real-time current progress, to "…call for back up," which offers an easy way to interact with friends in their clan to enhance the social experience of Destiny 2, to "… equip my Raid loadout," equipping players' favorite weapons and armor for a number of different gameplay activities, to learning more about the world and characters of Destiny 2 with a request like, "…tell me who are the Red Legion?"

Call of Duty: WWII Scores Over Half a Billion Dollar Opening Weekend

Activision's Call of Duty: WWII has surpassed more than $500 million in sell-through worldwide in its first three days of release, topping popular theatrical box office openings Thor: Ragnarok and Wonder Woman combined, according to company estimates. On PlayStation4, Call of Duty: WWII set a record as the best-selling digital full game by units sold on its first day of availability. Overall unit sales at launch doubled year-over-year globally.

The gripping, personal narrative, boots-on-the-ground multiplayer and terrifying Nazi Zombies mode attracted players worldwide resulting in the highest total connected users on current generation consoles and PC in Call of Duty history. "We challenged our players to get their squads back together and they answered the call, with the highest number of players we've ever seen on current gen consoles and PC," said Eric Hirshberg, CEO of Activision.

Destiny 2's First Expansion "Curse of Osiris" Lands on December 5

Today at Paris Games Week, Bungie revealed Destiny 2 - Expansion I: Curse of Osiris. This is the first expansion to the Destiny 2 universe, which will be released on December 5, 2017 for PlayStation 4, PC, and Xbox One. Destiny 2 - Expansion I: Curse of Osiris, takes place after the conclusion of the Destiny 2 campaign where you are dispatched to Mercury on a quest to find Osiris, the most powerful Warlock to have ever lived, to discover the answers humanity needs to fight back against the Vex.

Curse of Osiris adds a new chapter to the world of Destiny 2, expanding the universe by adding an all-new cinematic story with new and returning characters, a new destination to explore, Mercury and its Infinite Forest, a new social space to visit called the Lighthouse, new missions, new strikes, new raid content, new free roam activities. a world quest to complete, and more.

Bungie's Destiny 2 to Offer 4K, 21:9, Uncapped Framerate Support on PC Version

Bungie's space-opera extraordinaire (well, let's hope it is so) Destiny 2 will apparently offer a great level of support for us PC enthusiasts. It has been confirmed through the hands-on portion after yesterday's live-stream that the game will offer some PC-centric features, including support for up to 4K resolutions, ultra-widescreen support, an adjustable FOV, and uncapped frame-rates for those of you who like to live on the edge. These features, however, make it likely that cross-play between PC, XBOX and PlayStation versions of the game won't be possible, if the added speed and precision of the mice and keyboard options over their gamepad counterparts wasn't enough already. Additionally, it has been confirmed that the game will be distributed through Blizzard (formerly Battle.net), which makes a resounding business sense. Why would Activision distribute its game through Steam, having its profits capped by 30%, when they already have the infrastructure to support a game of this magnitude? Sadly, it has been confirmed that the PC version will be delayed, not being launched on September 8th like the console versions.

There was already some hands-on time with Destiny 2's PC version yesterday. While the PC requirements for the game have not yet been released, I think we can interpret the systems on offer at the stage as an overkill approach to it: the systems featured an Intel Core i7-7700K, 16 GB of Ram, an NVIDIA GTX 1080 Ti graphics card, a 500 GB SSD, and Windows 10, which powered an Acer Predator XB271HK monitor (4K, IPS, G-Sync screen.) Though the fact the game was running at over 60 FPS on 4K with the above configuration does speak to relatively mild performance requirements.

Mass Effect Franchise "On Ice," Bioware's New IP Release Delayed

Mass Effect: Andromeda was met with a lukewarm reception from reviewers and users alike (even if there was just a smidge of overblown issues,) and it would seem this has made EA cautious regarding this IP. Make no mistake: Mass Effect still lines up alongside EA's biggest franchises, and it's almost guaranteed the publisher will want to return to it at some point in time. It just so happens that its less than stellar reception has seemingly put further plans on the IP on hold. Bioware Montreal, the studio behind Andromeda's push, as apparently been relegated to a "support studio" role, with staff being channeled towards the new Star Wars Battlefront 2 game and other projects. Part of the staff will still be working on Mass Effect: Andromeda, looking to work through patches and multiplayer support, though it would seem that there are now no plans for eventual Andromeda DLC. This is a sad development, all in all, as Mass Effect counts one of the most interesting settings - and the most potential - among game franchises

On to Bioware's new original intellectual property, codenamed "Dylan", Electronic Arts CEO Andrew Wilson revealed during a recent call with investors that its launch has been postponed. Originally scheduled to launch by the end of March 2018, the not-yet-named title has been pushed back to EA's 2019 fiscal year (April 2018 through March 2019.) This game looks to be EA's take on the kind of "live" game that is Bungie's Destiny and upcoming Destiny 2 (under Activision's supervision), and Ubisoft's Tom Clancy's The Division, being built around a live service and a "disruptive" new social design which was, according to Andrew Wilson, the reason for the delay.

Microsoft Acquires Havok Physics from Intel

Microsoft acquired Havok Physics, the industry's most popular in-game physics API, from Intel. Microsoft intends to add Havok's IP to its existing tools and platforms, including DirectX 12, Visual Studio, and Azure. Havok will continue to remain accessible to all its existing licensees and partners, including Activision, EA, Ubisoft, Nintendo, and Sony. It currently features in more than 600 AAA game titles across major platforms, such as the PC, PlayStation, Wii, and Xbox.

Turtle Beach Announces New Call Of Duty: Ghosts Gaming Headsets

Turtle Beach, the leader in games audio, is announcing a new two-year partnership agreement with Activision Publishing, Inc. involving the blockbuster Call of Duty video game franchise. As part of the agreement, Turtle Beach is unveiling a new line of limited edition headsets optimized for the highly-anticipated Call of Duty: Ghosts, the all-new title in development by famed studio, Infinity Ward.

The ultimate accessory for franchise fans, the new headsets will feature Call of Duty: Ghosts branding, premium finishes and bonus content developed in collaboration with the game's developers, including voice prompts and audio presets. As part of the agreement, Turtle Beach will also create Call of Duty co-branded headsets and related accessories. The new line will be previewed at Turtle Beach's Electronic Entertainment Expo (E3) booth --Los Angeles Convention Center South Hall #2023 -- from June 11- 13, 2013.

NVIDIA Releases FaceWorks Tech-Demo to Public

NVIDIA made a public-release of its FaceWorks tech-demo, which was a centerpiece at its GDC 2013 booth, this March. The demo, which uses the same Digital Ira light-stage source material as a similar tech-demo by Activision, demonstrates the GPU's ability to handle complex facial expressions. The light-stage material was captured at the Institute for Creative Technology at the University of Southern California (USC).

Drawing life-like facial expressions that leap over the uncanny valley, is easier said than done. NVIDIA's GDC demo required the graphics processing power of a GeForce GTX TITAN. The demo appears to take advantage of DirectX 11 and NVIDIA CUDA, and is built for the Windows platform. The demo is made publicly available, filed under the "Cool Stuff" section of NVIDIA website.
DOWNLOAD: Digital Ira Tech-Demo by NVIDIA

Call of Duty: Black Ops II Grosses $1 Billion In 15 Days

Activision Publishing, Inc., a wholly-owned subsidiary of Activision Blizzard, Inc., announced today that Call of Duty: Black Ops II has crossed the $1 billion mark in worldwide retail sales, according to Chart-Track retail customer sell-through information and internal company estimates. Illustrating the strong appeal of interactive entertainment to audiences worldwide, the game achieved this milestone in just 15 days after its launch on November 13, 2012. Last year's Call of Duty: Modern Warfare 3 reached $1 billion in retail sales in 16 days. The box office record set for feature films in 2009 by "Avatar" was $1 billion in 17 days.

"The release of Call of Duty has been one of the most significant entertainment events of each of the last six years," said Bobby Kotick, CEO of Activision Blizzard. "Since Call of Duty was launched, cumulative franchise revenues from players around the world are greater than current worldwide box office receipts to date for the top-10 grossing films of 2012 combined. Life-to-date sales for the Call of Duty franchise have exceeded worldwide theatrical box office receipts for 'Harry Potter' and 'Star Wars,' the two most successful movie franchises of all time."

Call Of Duty: Black Ops II Passes $500 Million In Retail Sales In First 24 Hours

Activision Publishing, Inc., a wholly owned subsidiary of Activision Blizzard, Inc., today announced that for the fourth consecutive year, the Call of Duty franchise has delivered the biggest entertainment launch of the year. The highly-anticipated Call of Duty: Black Ops II has achieved an estimated sell-through of more than $500 million worldwide in the first 24 hours of its release, according to Chart-Track, retail customer sell-through information and internal company estimates.

"With first day sales of over half a billion dollars worldwide, we believe Call of Duty is the biggest entertainment launch of the year for the fourth year in a row," said Bobby Kotick, CEO, Activision Blizzard, Inc. "Life-to-date sales for the Call of Duty franchise have exceeded worldwide theatrical box office receipts for "Harry Potter" and "Star Wars," the two most successful movie franchises of all time. Given the challenged macro-economic environment, we remain cautious about the balance of 2012 and 2013."

Call of Duty: Black Ops II Now Available Worldwide

The wait is over. The groundbreaking Call of Duty: Black Ops II is now available at retail locations across the globe. The highly-anticipated sequel to the best-selling Xbox 360 and PlayStation 3 console game in history has been called "the most ambitious Call of Duty ever," pushing the boundaries of the blockbuster franchise to new heights by propelling players into a world full of advanced weaponry, robotics and drone technology in the year 2025. Call of Duty: Black Ops II, which has shattered pre-order records set last year by Call of Duty: Modern Warfare 3, is on its way to a historic launch, and is poised to usher in a new era for the 30-million Call of Duty fans worldwide with a host of new innovations to deliver the complete gaming experience. Providing great value to the Call of Duty community, starting today Activision's Call of Duty Elite services for Call of Duty: Black Ops II are free, providing fans with deeply integrated features, including Clan Operations, Zombies Leaderboards and more.

New Wii Bundles Keep Families Grooving and Imaginations Soaring This Holiday Season

Nintendo has great news for gift seekers looking to keep their loved ones entertained and energized this holiday season. Starting Nov. 4, consumers in the United States will be able to choose from two new Wii bundles, each containing a Wii console and one of two new games from Nintendo's third-party partners. One bundle includes Ubisoft's Just Dance 4 and a white Wii console with matching Wii Remote Plus and Nunchuk controllers, offered while supplies last at a suggested retail price of $129.99. The other bundle includes Activision's Skylanders Giants, a blue Wii console with matching Wii Remote Plus and Nunchuk controllers, one Portal of Power, two Skylanders characters and one exclusive Giant Skylander, available while supplies last at a suggested retail price of $149.99.

Turtle Beach Storms E3 With New And Advanced Line-Up Of Gaming Audio Products

Turtle Beach, pioneers and market-leaders of the gaming headset category, is pleased to unveil its new fall lineup at the Electronic Entertainment Expo (E3). Turtle Beach has created a 6,000 square foot both that will showcase new products and a dedicated theater showcase featuring an immersive audio experience. In addition, Turtle Beach will also underscore its commitment to competitive gaming by offering attendees a tournament showcase. The tournament area, theater experience and full line of gaming audio products are available via its E3 booth; Los Angeles Convention Center South Hall #2447, from June 5 - 7, 2012.

The Turtle Beach Ear Force theater experience offers E3 attendees a unique and innovative audio presentation to demonstrate the importance of audio in the gaming experience. Through a custom system utilizing a 270-degree screen, three projectors and headset integration the presentation highlights Turtle Beach's advanced audio. As always, hundreds of Turtle Beach headsets will be powering the audio experiences for visitors to numerous E3 booths, including Activision, 2K Games, Warner Brothers, Konami, Project (RED), Snapdragon, Bethesda, Gameloft and many others.

Treyarch says Call of Duty: Black Ops 2 Doesn't Need a New Engine to Advance Graphics

Call of Duty: Black Ops 2 doesn't need a brand new game engine to improve the graphics over previous games in the series, Treyarch has insisted. Black Ops 2 is built using the latest, most advanced version of the engine that Call of Duty developers have used to build the first-person shooter series since 2005's Call of Duty 2: a heavily modified version of the id Tech 3 engine. Some fans have called on Activision to invest in a brand new graphics engine in order to spruce up Call of Duty's visuals. But Treyarch chief Mark Lamia said continuing to upgrade the current engine was enough to meet the development team's design goals. "People always ask me, 'Is this a new engine?' he told One of Swords. "I liken it to people who live in an older house that has been remodelled. Just because you're remodelling the house and it will look new or it will have a new kitchen, you don't tear out the foundation, or break out some of the framing. You might even go as hardcore as replacing the plumbing, and we will do that sort of thing, as an analogy. It's a gross simplification, but it's one way to say that. There's a lot of good still in that foundation that you wouldn't get rid of, and we don't. We look to advance in the areas that support our game design.

"Engines, each time they get touched, they change. The creators alter them; they don't modify what they don't need to, and then they alter what they need to. You can't make a competitive product if you're not upgrading that engine along the way." He added: "I think the whole thing about a new engine... sometimes that's a great buzzword. Well, I have a new graphics engine - is that a new engine? Where does it start and stop? Elements of the code, you can trace back for a very, very long time... but whole parts of the code are entirely new. Two areas we did focus on for this game were the graphics and the lighting - a pretty significant amount of work is going into that."When Activision announced Black Ops 2 earlier this month it promised a "visual overhaul", with graphical upgrades a mix of "tech and technique". In a demo to press played on an Xbox 360 build of the game, an unpopulated level set on Socotra Island in Yemen showed HDR lighting, bounce lighting, self-shadowing and a new texture technique called reveal mapping - all running at 60 frames per second.

Black Ops 2 Could Put Activision in Legal Trouble

Activision is already going at it in court with Jason West and Vince Zampella over their dismissal from Infinity Ward in 2009, but a clause in a Memorandum of Understanding filed with the lost wages and royalties suit in 2010 could affect the recently announced Call of Duty: Black Ops 2. According to Game Informer, Activision continues to hold the rights to the Call of Duty franchise, but Call of Duty games set in "modern day (post Vietnam), the near future or distant future" would be retained by Infinity Ward. With Black Ops 2 set in 2025, developer Treyarch put a lot of thought in the futuristic setting. An intellectual property attorney said that, if West and Zampella win their suit, Activision could be forced to pull the game, but a more likely scenario is money damages awarded by the court.

However, clause 4(D) at the end of the memorandum specifically states that if IW management (Ward and Zampella) are no longer employed by Activision, then the terms of the memorandum are no longer in effect. This seems to override any potential problem, but it is yet another issue that the court must rule on. With Black Ops 2 setting pre-order records, the game could be a cash cow for Activision. A ruling against the publishing giant, though, could mean West and Zampella would get prime cuts of that cow if the employment clause is not enforced.
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