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AMD FidelityFX Super Resolution 3 to Officially Launch Tomorrow, Forspoken and Immortals of Avenum as Launch Titles

AMD has confirmed that FidelityFX Super Resolution 3 (FSR 3) will launch tomorrow, September 29, with Forspoken and Immortals of Aveum listed as first game titles to support it. The news was announced by Frank Azor over at Twitter, with the promise of more titles coming soon. In case you missed it back when it was announced in August, the FidelityFX Super Resolution 3 Fluid Motion (FSR 3 Fluid Motion) is AMD's direct answer to NVIDIA's DLSS 3 Frame Generation. As promised back then, the FSR 3 will work on the latest AMD Radeon RX 7000 series and previous-generation Radeon RX 6000 series graphics cards based on the RDNA3 architecture, as well as NVIDIA GeForce RTX 40-, RTX 30-, and RTX 20-series graphics cards.

As explained back then, AMD FSR 3 Fluid Motion is a frame-rate doubling technology that generates alternate frames by estimating an intermediate between two frames rendered by the GPU. While Frank did not specifically mention any game titles, back in August, AMD confirmed that Forsaken and Immortals of Aveum will be the first two titles with FSR 3 Fluid Motion support.

Cyberpunk 2077: Phantom Liberty Available Now With NVIDIA DLSS 3.5 and Full Ray Tracing

Cyberpunk 2077: Phantom Liberty is now available on PC with full ray tracing, DLSS 3.5, and Ray Reconstruction. Phantom Liberty is a new spy-thriller adventure for Cyberpunk 2077. When the orbital shuttle of the President of the New United States of America is shot down over the deadliest district of Night City, there's only one person who can save her - you. Become V, a cyberpunk for hire, and dive deep into a tangled web of espionage and political intrigue, unraveling a story that connects the highest echelons of power with the brutal world of black-market mercenaries. If you don't own the expansion, return to the neon lights of Night City in Cyberpunk 2077's 2.0 update, available now, featuring support for NVIDIA DLSS 3.5 and its new Ray Reconstruction technology, enhancing the quality of full ray tracing in Cyberpunk 2077's Ray Tracing: Overdrive Mode.

Crank Ray Tracing Up To Overdrive
Both Cyberpunk 2077 and Cyberpunk 2077: Phantom Liberty feature full ray tracing in the technology preview for the Ray Tracing: Overdrive Mode. Full ray tracing, also known as path tracing, accurately simulates light throughout an entire scene. It is used by visual effects artists to create film and TV graphics that are indistinguishable from reality, but until the arrival of GeForce RTX GPUs with RT Cores, and the AI-powered acceleration of NVIDIA DLSS, real-time video game full ray tracing was impossible because it is extremely GPU intensive.

Mod Enables DLAA + Ray Reconstruction on Cyberpunk 2077 Phantom Liberty

When DLSS 3.5 Ray Reconstruction debuted last week promising vastly improved ray traced visuals, we couldn't quite understand the need for DLSS 2 (super resolution) to be enabled for Ray Reconstruction to be available, and why you couldn't just render the game at native resolution using DLAA. The modding community waits for nothing, and overcome this restriction in no time. You can now enjoy "Cyberpunk 2077 Phantom Liberty" with DLAA paired with Ray Reconstruction. DLAA is a zero-upscaling mode of DLSS, wherein the game renders at native resolution, but with the advanced anti-aliasing and detailing provided by the DLSS upscaler—it is probably the most advanced AA algorithm out there.

The way to go about getting DLAA with Ray Reconstruction is to grab the latest version of DLSSTweaks (version: 0.200.7-beta4), which went live on September 22. The tool lets you modify DLSS behavior on a per-application basis, and this latest version lets you force DLAA to be enabled, even when you enable Ray Reconstruction, and the game's menu changes the available DLSS quality settings. What the "ForceDLAA" option in the tool does is modify the game's DLSS profiles to render at native resolution, essentially making them DLAA. DLSSTewaks can be found here.

NVIDIA Reflex Now Available in Party Animals, Warhaven and More

NVIDIA Reflex is a must-have in games, reducing system latency so your actions occur quicker, giving you a competitive edge in multiplayer matches, and making single-player titles more responsive and enjoyable. NVIDIA Reflex is now used by over 50 million players each month, is available in 9 of the top 10 competitive shooters, including the Counter-Strike 2 beta, and is activated by 90% of GeForce gamers in over 70 supported titles.

NVIDIA Reflex is synonymous with responsive gaming, and can be found in the latest and greatest games, including Party Animals, Warhaven, and Witchfire, which all launch this week. Additionally, Nexon's First Descendant Crossplay Open Beta will boast support, too. This month also sees the launch of the first 540 Hz NVIDIA G-SYNC Ultra Low Motion Blur 2-capable monitor, from ASUS. When activated, ULMB 2 gives you 2,160 Hz of effective motion clarity, for the definitive competitive gaming experience.

More Games Get DLSS Support and DLSS 3.5 Launches on September 21

On September 21st, NVIDIA DLSS 3.5 debuts in Cyberpunk 2077 and Chaos Vantage. NVIDIA DLSS 3.5 makes your games even more beautiful, immersive and realistic with the introduction of Ray Reconstruction, a new AI-powered technique that further enhances the quality of ray tracing. And in apps, ray-traced previews and viewports are greatly improved, enabling creators to better visualize the final result before time-consuming renders. DLSS 3.5 is available for all GeForce RTX and NVIDIA RTX users; for the complete breakdown on this new technology, head to our NVIDIA DLSS 3.5 announcement article.

In other DLSS news, Lies of P, Party Animals, Warhaven and Witchfire are all launching this week with day-one DLSS support, and gamers can check out an open beta for The First Descendant, an upcoming DLSS 3-accelerated game. In each game, GeForce RTX users will receive the definitive experience - read on for all the details.

Starfield to Finally Get DLSS Support

The space opera RPG everyone's been lapping up over the week, Starfield, is finally getting official support for NVIDIA DLSS, among a handful of other glaring omissions for its PC version. Bethesda Game Studios on Wednesday announced that it will release a "small hotfix patch" for the game which adds a few must-haves for the PC version. To begin with, it adds support for the 32:9 ultra-wide monitor aspect-ratio (something that should have made it to a space sim), along with an FOV slider. The display settings include brightness and contrast controls, along with an HDR calibration menu. The most important of these announcements is that the game will now receive first-party support for NVIDIA DLSS. This would be DLSS 2 (super resolution), and not the newer DLSS 3 frame generation.

Bethesda Releases First Hotfix for Starfield, Promises DLSS Support and More

First, an enormous thank you to all of you playing Starfield and your support. We are absolutely blown away by the response and all you love about the game. We're also reading all your great feedback on what you'd like to see improved or added to the game. This is a game we'll be supporting for years and years to come, so please keep all the feedback coming! Even if we don't get to your requests immediately, we'd love to do it in the future, like city maps. Our priority initially is making sure any top blocker bugs or stability issues are addressed, and adding quality-of-life features that many are asking for.

This first update is a small hotfix targeted at the few top issues were are seeing. After that, expect a regular interval of updates that have top community requested features including:
  • Brightness and Contrast controls
  • HDR Calibration Menu
  • FOV Slider
  • Nvidia DLSS Support (PC)
  • 32:9 Ultrawide Monitor Support (PC)
  • Eat button for food!

Nintendo Switch 2 to Feature NVIDIA Ampere GPU with DLSS

The rumors of Nintendo's next-generation Switch handheld gaming console have been piling up ever since the competition in the handheld console market got more intense. Since the release of the original Switch, Valve has released Steam Deck, ASUS made ROG Ally, and others are also exploring the market. However, the next-generation Nintendo Switch 2 is closer and closer, as we have information about the chipset that will power this device. Thanks to Kepler_L2 on Twitter/X, we have the codenames of the upcoming processors. The first generation Switch came with NVIDIA's Tegra X1 SoC built on a 20 nm node. However, later on, NVIDIA supplied Nintendo with a Tegra X1+ SoC made on a 16 nm node. There were no performance increases recorded, just improved power efficiency. Both of them used four Cortex-A57 and four Cortex-A53 cores with GM20B Maxwell GPUs.

For the Nintendo Switch 2, NVIDIA is said to utilize a customized variant of NVIDIA Jetson Orin SoC for automotive applications. The reference Orin SoC carries a codename T234, while this alleged adaptation has a T239 codename; the version is most likely optimized for power efficiency. The reference Orin design is a considerable uplift compared to the Tegra X1, as it boasts 12 Cortex-A78AE cores and LPDDR5 memory, along with Ampere GPU microarchitecture. Built on Samsung's 8 nm node, the efficiency would likely yield better battery life and position the second-generation Switch well among the now extended handheld gaming console market. However, including Ampere architecture would also bring technologies like DLSS, which would benefit the low-power SoC.

NVIDIA DLSS Coming to Icarus, Ad Infinitum, Mortal Kombat 1, and More Games

Last week, we revealed that Lies of P, Party Animals, SYNCED, and Witchfire were all launching with support for DLSS this month, bringing that performance-accelerating goodness on day-1 to even more anticipated games. This week, ICARUS has upgraded to NVIDIA DLSS 3 and more DLSS 2 games are available now including Arcadegeddon, Starsiege: Deadzone, and Warstride Challenges. Looking ahead, Ad Infinitum and Mortal Kombat 1 are launching with DLSS 2.

ICARUS DLSS 3 Update Available Now
In ICARUS, the co-op survival game by Dean Hall and RocketWerkz, players explore a savage alien wilderness in the aftermath of terraforming gone wrong. Survive long enough to mine exotic matter before returning to orbit, then explore and conquer new biomes of greater risk and greater reward. You must meet your deadline for extraction though, or face being left behind forever. Alternatively, play in the persistent Open World mode to build a planet-side encampment that'll give you a base from which to explore the game's massive maps, and beat ICARUS' challenging bosses.

NVIDIA DLSS 3 Coming to SYNCED and Witchfire In September

Each week, we bring you news of the latest DLSS and ray tracing integrations in games and apps. Last week, several new games launched with support for our performance accelerating technology, and we showcased upcoming games launching with day-one DLSS 3 support.

This week, we're giving you a look at more highly-anticipated games launching this September with DLSS:
  • SYNCED launches September 8th with DLSS 3.
  • Lies of P launches September 19th with DLSS 2
  • Party Animals launches September 20th with DLSS 2 and Reflex
  • Witchfire enters early access September 20th with DLSS 3 and Reflex

Star Wars Jedi: Survivor Patch 7 Adds Official DLSS Support

Electronic Arts and Respawn Entertainment have today issued Patch No. 7 for Star Wars Jedi: Survivor, arriving roughly two and a half months after the last batch of fixes and improvements. The most significant update for PC gamers running NVIDIA GPUs is the addition of official DLSS support, likely coinciding with the end an agreement between EA and AMD to advertise Star Wars Jedi: Survivor as a Team Red sponsored title—their FidelityFX Super Resolution 2.1 system was the only upscaling technology available on day one. Community modders managed to implement unofficial DLSS support a few months later.

It is encouraging to see the game's developer and publisher rolling out a semi-regular release of patches—parts of the gaming community were worried about Respawn Entertainment's recruitment cycle pointing to work starting on a potential sequel two months ago—with priorities shifting to the new project. It seems that a number of team members (software engineering and QA) are still working on refinements for Jedi: Survivor—hopefully we will see further work undertaken following today's release of performance and optimization improvements on PC, as well for Xbox Series and PlayStation 5 consoles.

GIGABYTE Launches New G6 16-inch Laptop With RTX 40 Series GPU

Following the release of the AORUS gaming laptops and AERO creator laptops featuring the RTX 40 series laptop GPUs in the first half of 2023, GIGABYTE TECHNOLOGY Co. Ltd has now officially introduced the G6 gaming laptop designed specifically for students and casual gamers in anticipation of the back-to-school season. This laptop is equipped with the latest 13th/12th generation Intel Core processors and the highly acclaimed RTX 40 series laptop GPUs.

It caters to various entertainment, work, and learning needs. The 16:10 aspect ratio with a 165 Hz refresh rate gaming display enhances gameplay satisfaction and also aligns well with multitasking creative demands. The compact and lightweight design allows it to fit seamlessly into various environments, ensuring readiness for any task. GIGABYTE is committed to empowering gamers to compete endlessly, thanks to the combination of style and performance!

MSI Introduces GAMING SLIM Series Graphics Cards

As a leading brand in True Gaming hardware, MSI is excited to introduce the GAMING SLIM Family, a new graphics card series powered by NVIDIA GeForce RTX 40 series graphics processors. While maintaining the most iconic GAMING elements from the long-standing MSI GAMING series, GAMING SLIM is even thinner and lighter, allowing for flexible system assembly while promising high-performance capabilities. The GAMING SLIM series is available with the GeForce RTX 4090, GeForce RTX 4080, GeForce RTX 4070 Ti, GeForce RTX 4070, and GeForce RTX 4060 Ti graphics processors.

Powered by NVIDIA's Ada Lovelace architecture, RTX 40 Series graphics cards offer unparalleled speed, ushering in a new era of performance, immersive gaming, AI capabilities, and lightning-fast content creation for gamers and creators alike.

NVIDIA DLSS Coming to Fort Solis, Delta Force: Hawk Ops and More Games

Each week, we bring you news of the latest DLSS and ray tracing integrations in games and apps. Last week, we unveiled NVIDIA DLSS 3.5, which will make your games even more beautiful, immersive and realistic with the introduction of Ray Reconstruction, a new AI-powered technique that further improves the quality of ray tracing. Alan Wake 2, Cyberpunk 2077, Cyberpunk 2077: Phantom Liberty, Portal with RTX, Chaos Vantage, D5 Render, and NVIDIA Omniverse will all launch with or be updated to DLSS 3.5 this fall. Additionally, we announced that NVIDIA DLSS 3's AI-powered performance multiplication is coming to this fall's biggest games, including Call of Duty: Modern Warfare III, PAYDAY 3, and Fortnite.

This week, we're celebrating the release of Fort Solis with DLSS 3, and announcing that Delta Force: Hawk Ops and Project Mugen will launch with DLSS 3. Also, Daymare: 1994 Sandcastle, F1 Manager 2023, and SPRAWL are available now with DLSS 2. And there are new trailers from DLSS 3 titles, including Black Myth: Wukong, The First Descendant and Warhaven to watch.

Forza Motorsport Introduces Nürburgring GP and PC Specs at Gamescom

To celebrate our presence here at Gamescom in Cologne, Germany, today we revealed that the local and world-famous Nürburgring GP circuit will be available in Forza Motorsport at launch on October 10. What's more, as part of our plan to regularly bring new content to the game after release, we are also happy to confirm the iconic 12.9-mile (20.83 km) Nordschleife will be coming in Spring 2024.

Both tracks have been completely rebuilt for the Xbox Series X|S and PC. Nürburgring GP is the latest addition to the 20 tracks featured in Forza Motorsport on day one - with more announcements remaining, check out the list of tracks we've announced to date. In addition to our track lineup, Forza Motorsport starts with over 500 cars, and this list will continue to expand beyond launch. Check out the cars we have announced so far and stay tuned for future car reveals as we get closer to release day.

Immortals of Aveum Gets Updated PC Requirements, Confirms DLSS 3 and FSR 2.2 Support at Launch

The day is almost here. The release of Immortals of Aveum is just around the corner, and we here at Ascendant Studios are so incredibly excited for players to get to experience what we've been building all this time. As we inch closer to August 22nd, we wanted to take a moment to talk a bit more about the technology that's powering our game, and what that means for PC players in particular.

Earlier this year, we talked about some of the amazing tools we've had at our disposal as one of the first studios to release a AAA game using Unreal Engine 5.1. There's Nanite, for example, which automatically adjusts the details the player sees based on distance, letting us build huge, detailed 3D objects that look every bit as good up close as they do from virtual miles away. The additional surface detail of our objects provide significantly more places for lighting to bounce off of.

The First Descendant Launching With NVIDIA DLSS 3

NVIDIA DLSS 3 is available now in 40 games, and is coming to more games this year. Today, The First Descendant joins that ever-expanding list of upcoming DLSS 3 games, ensuring GeForce RTX gamers receive the definitive experience the second it launches.

This week, Gord and The Texas Chain Saw Massacre launch with DLSS 2, accelerating frame rates for all GeForce RTX gamers, and Achilles: Legends Untold is available now.

NVIDIA DLSS Coming to Gord, SPRAWL, and The Texas Chain Saw Massacre in August

Each week, we bring you news of the latest DLSS and ray tracing integrations in games and apps. Last week, the phenomenally good Baldur's Gate 3 launched to critical acclaim, and GeForce RTX gamers are receiving the definitive experience thanks to the inclusion of DLSS 2 and DLAA.

Additionally, DLSS 3 was added to DESORDRE: A Puzzle Game Adventure, and Remnant II added support for DLSS 3 and DLAA, giving PC players an even better experience in the action game that's already sold over a million copies. Today, we're announcing that Gord, SPRAWL and The Texas Chain Saw Massacre will all launch with DLSS 2 in the near future, and if you're looking for a new DLSS game to play, Deadlink is available now.

NVIDIA DLSS Coming to More Games

Each week, we bring you news of the latest DLSS and ray tracing integrations in games and apps. Last week, Remnant II launched with DLSS 2, new DLSS 3 integrations were revealed, and Ratchet & Clank: Rift Apart launched with NVIDIA DLSS 3, NVIDIA DLAA, NVIDIA Reflex, and NVIDIA RTX IO. August looks to be another great month for DLSS and RTX, headlined by the official launch of Baldur's Gate 3, enhanced with DLSS 2 and DLAA.

Additionally, DLSS 3 has been added to DESORDRE: A Puzzle Game Adventure and Remnant II, and will be available at the launch of Lost Soul Aside. And as for DLSS 2, Grand Emprise: Time Travel Survival has just launched with support for frame rate accelerating technology. For gamers with GeForce RTX GPUs, DLSS ensures you receive the definitive experience in each title, and thanks to GeForce RTX Ray Tracing Cores, you'll enjoy the highest possible frame rates when enabling ray-traced effects in DESORDRE: A Puzzle Game Adventure and Ratchet & Clank: Rift Apart.

NVIDIA DLSS Support Comes to Couple of New Games

Every week, we bring you news of the latest DLSS and ray tracing integrations in games and apps. Last week, we celebrated the launch of Portal: Prelude RTX, a path-traced remaster of a classic mod, made in NVIDIA RTX Remix and enhanced with full ray tracing, NVIDIA DLSS 3, NVIDIA Reflex, and our new, game-changing NVIDIA RTX IO GPU-accelerated storage technology. The good times keep rolling this week with the arrival of Ratchet & Clank: Rift Apart on PC on July 26th, featuring NVIDIA DLSS 3, NVIDIA DLAA, NVIDIA Reflex, ray tracing, and NVIDIA RTX IO, giving GeForce RTX gamers the definitive PC experience, with the fastest possible PC frame rates, the most responsive gameplay, and the highest levels of detail.

And DLSS is also coming to more of your favorite games. Today, the eagerly anticipated Remnant II launches with DLSS 2. Additionally, the action game SYNCED is launching this Summer with DLSS 3, and Wuthering Waves announced that it will launch with DLSS 3, too. Finally, the ever-popular DLSS 2-enhanced NARAKA: BLADEPOINT celebrates its second anniversary with a special event and by transitioning to a free-to-play model, enabling even more people to play.

NVIDIA Announces Latest Batch of DLSS-Enabled Games

Every week, we bring you news of the latest DLSS and ray tracing integrations in games and apps. This week, Jagged Alliance 3 and Testament: The Order of High Human launch with support for DLSS 2; SlavicPunk: Oldtimer and DESORDRE: A Puzzle Game Adventure are available now with DLSS 2, and Dying Light 2 Stay Human's Good Night, Good Luck update is available with DLSS 3. To cap it all off, Blizzard has announced the details of Diablo IV's Season of the Malignant! Read on to learn more.

Diablo IV: Season of the Malignant Starts July 20th
Get ready to continue your journey through Sanctuary in Diablo IV with Season of the Malignant on July 20th. A new form of Lilith's corruption has spread throughout Sanctuary, creating Malignant Monsters and opportunities for players to create powerful new builds. Partner with Cormond, a former priest of the Cathedral of Light, in a new questline to stop the spread of these Malignant Monsters, collect new items and earn rewards.

More Games Get DLSS Support This Week

Each week, we're bringing you news of the latest DLSS and ray tracing integrations in games and apps. Last week, Forever Skies and Trepang2 launched with DLSS 2, and our Unreal Engine 5.2 DLSS 3 plugin was released, making it even easier for gamers to multiply frame rates.

This week, the highly rated Stranded: Alien Dawn is adding support for DLSS 2, and the new GeForce RTX 4060 goes on sale, giving 1080p gamers high frame rates and detail levels, and up to 100 FPS in the most demanding games courtesy of DLSS 3.

Gainward Launches GeForce RTX 4060 Ghost and Pegasus Series

As the leading brand in the enthusiast graphics market, Gainward proudly presents the new GeForce RTX 4060 Ghost and Pegasus Series video cards, powered by NVIDIA's next-gen Ada Lovelace GPU architecture.

The GeForce RTX 4060 family is designed to deliver incredible performance for mainstream gamers and creators at 1080p resolution at 100 frames per second with Ray Tracing and DLSS 3. The GeForce RTX 4060 product family delivers all the advancements of the NVIDIA Ada Lovelace architecture - including DLSS 3 neural rendering, third-generation ray tracing technologies at high frame rates, and an eighth generation NVIDIA Encoder (NVENC) with AV1 encoding.

Cyberpunk 2077 Update v1.63 Improves DLSS Performance on AMD CPUs

CD Projekt RED has released the new Patch v1.63 for Cyberpunk 2077 which includes several quest, open world, UI, visual, as well as PC-and console-specific improvements and fixes, as it is rolling out on PC, PlayStation 5, and Xbox Series X/S. While there are plenty of changes, PC users will be glad that it improves performance of DLSS Frame Generation on AMD CPUs, which had been hit by stuttering issues. The Cyberpunk 2077 Patch v1.63 also fixes visual color issues with DLSS and Path Tracing.

The new patch also fixes Photo Mode issues, as well as a crash issue when using Razer Chroma. There are plenty of other quest, open world, miscellaneous, console-specific and REDmod fixes, which you can check out it the full release notes.

NVIDIA Finds a Clever Way to Boost DLAA Adoption—To Turn it into a DLSS Preset

DLAA, or deep-learning anti-aliasing, is essentially DLSS without the image upscaling. The technology holds the rendering resolution at par with your display's, but uses AI to attempt to add detail to your game, particularly smoothing out edges and other forms in the raster graphics that could require anti-aliasing. The result is image quality that's visibly superior to even native-resolution, and other methods of anti-aliasing, such as TAA and MSAA. Since all this is happening at native resolution, there is zero performance gain, some performance loss, however not one that is comparable to MSAA. It's a wonderful technology, and any game that supports DLSS should naturally expose DLAA in its quality settings to end-users, however this isn't the case. DLAA is seeing sluggish adoption among game developers, and NVIDIA has taken it upon itself to fix this.

NVIDIA is working on updates to DLSS that essentially makes DLAA a quality preset. We know from an article from earlier this week that DLSS performance presets don't just linearly scale render resolution, but affect other algorithm features, such as Reflex. A unique "G" preset was found in an Unreal Engine 5.2 presentation by Epic. It turns out, that this preset is part of the updates NVIDIA is planning for not just DLSS 3, but also DLSS 2, which makes DLAA a quality preset for DLSS. When engaged, it renders the game at 100% display resolution, without upscaling, but applies much of the AI image reconstruction features of DLSS. With this, it is hoped that many more game developers will pick up on DLAA, and integrate it with practically any game that supports DLSS.
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