Tuesday, September 26th 2023

Cyberpunk 2077: Phantom Liberty Available Now With NVIDIA DLSS 3.5 and Full Ray Tracing

Cyberpunk 2077: Phantom Liberty is now available on PC with full ray tracing, DLSS 3.5, and Ray Reconstruction. Phantom Liberty is a new spy-thriller adventure for Cyberpunk 2077. When the orbital shuttle of the President of the New United States of America is shot down over the deadliest district of Night City, there's only one person who can save her - you. Become V, a cyberpunk for hire, and dive deep into a tangled web of espionage and political intrigue, unraveling a story that connects the highest echelons of power with the brutal world of black-market mercenaries. If you don't own the expansion, return to the neon lights of Night City in Cyberpunk 2077's 2.0 update, available now, featuring support for NVIDIA DLSS 3.5 and its new Ray Reconstruction technology, enhancing the quality of full ray tracing in Cyberpunk 2077's Ray Tracing: Overdrive Mode.

Crank Ray Tracing Up To Overdrive
Both Cyberpunk 2077 and Cyberpunk 2077: Phantom Liberty feature full ray tracing in the technology preview for the Ray Tracing: Overdrive Mode. Full ray tracing, also known as path tracing, accurately simulates light throughout an entire scene. It is used by visual effects artists to create film and TV graphics that are indistinguishable from reality, but until the arrival of GeForce RTX GPUs with RT Cores, and the AI-powered acceleration of NVIDIA DLSS, real-time video game full ray tracing was impossible because it is extremely GPU intensive.
Previous techniques separately addressed ray-traced shadows, reflections and global illumination for a small number of light sources. Full ray tracing models the properties of light from a virtually unlimited number of emissive sources, delivering physically correct shadows, reflections and global illumination on all objects.

One of the most impactful additions in the technology preview of Cyberpunk 2077's Ray Tracing: Overdrive Mode is NVIDIA RTX Direct Illumination (RTXDI), a free SDK that enables developers to closely replicate the appearance of light in scenes with numerous light sources. With RTXDI, thousands of objects can emit ray-traced light.

In Cyberpunk 2077, each neon sign, street lamp, LED billboard, car headlight, and other source of light is now ray-traced, bathing objects, walls, passing cars and pedestrians in accurate lighting.

With full ray tracing and RTXDI, now practically all light sources cast physically correct soft shadows, a feat previously unimaginable using previous approaches. Players will experience enhanced shadowing, with better depth, detail and realism.

Cyberpunk 2077 features a full day-night cycle. To upgrade indirect lighting from all emissive sources, including the sun and moon, Global Illumination (GI) needed to be path traced, too. Rendering techniques including Screen Space Reflections, Screen Space Ambient Occlusion, and the existing GI solutions were replaced by a single unified algorithm that delivers more accurate lighting of scenes and objects.

With the Ray Tracing: Overdrive Mode enabled, natural colored lighting bounces multiple times throughout Cyberpunk 2077's world, creating more realistic indirect lighting and occlusion.

Reflections now incorporate bounced detail, too, and are rendered at full resolution, accentuating the cyberpunk aesthetic and further heightening immersion.

Combined, the full ray tracing of direct and global illumination give gamers the most advanced real-time lighting seen to date in gaming, and a preview of how all games will look in the future.

Full ray tracing in Cyberpunk 2077 and Cyberpunk 2077: Phantom Liberty is extremely GPU intensive. For the ultimate experience we recommend GeForce RTX 40 Series and NVIDIA DLSS 3.5. Read on for more details.

Cyberpunk 2077 Upgrades To DLSS 3.5
DLSS 3.5 is available in both Cyberpunk 2077 with the game's 2.0 update, and Cyberpunk 2077: Phantom Liberty. In the Ray Tracing: Overdrive Mode, DLSS 3.5's new Ray Reconstruction technology enhances the quality and clarity of reflections, global illumination is even more accurate, and lighting is more dynamically responsive, for an even better, more immersive, more realistic experience.

When activated, Ray Reconstruction replaces several hand-tuned ray tracing denoisers with a new unified AI model that enhances full ray tracing, elevating image quality to new heights. In the following scene, the inaccurate headlight illumination which surrounds the car is a result of the hand-tuned denoiser pulling in inaccurate lighting effects from previous frames. DLSS 3.5 accurately generates lighting, so you can make out the beam of the headlights, and see light reflect on the curb in front of the car.

The streets of Night City are filled with reflections from rotating billboards and neon lights. By activating DLSS 3.5, their quality and clarity is enhanced city-wide.

GeForce RTX 40 Series users can combine Super Resolution and Frame Generation with Ray Reconstruction for breathtaking performance and image quality, while GeForce RTX 20 and 30 Series users can add Ray Reconstruction to their AI-powered arsenal alongside Super Resolution.

Digital Foundry DLSS 3.5 Tech Interview
In a lengthy roundtable discussion, Digital Foundry's resident PC expert, Alex Battaglia, spoke to Bryan Catanzaro, Vice President Applied Deep Learning Research at NVIDIA, Jakub Knapik, VP Art and Global Art Director at CD Projekt RED, and NVIDIA GeForce evangelist Jacob Freeman about DLSS 3.5, the evolution of the original DLSS, the success of DLSS in the modding community, and the future of machine learning in PC graphics.


Those and even more topics are covered in the 1 hour discussion, so if you want even more insight into the magic of DLSS, you should definitely check it out.

Max Performance With NVIDIA DLSS 3.5
In Cyberpunk 2077 and Cyberpunk 2077: Phantom Liberty, replacing multiple hand-tuned denoisers with Ray Reconstruction also happens to increase performance that bit more. Get the ultimate Cyberpunk 2077: Phantom Liberty experience, using the Ray Tracing: Overdrive Mode, at over 60 FPS, with GeForce RTX 40 Series graphics cards. We recommend the GeForce RTX 4090 and RTX 4080 at 4K, RTX 4070 Ti and RTX 4070 at 1440p, and the RTX 4060 Ti and RTX 4060 at 1080p. Get more details here.

At 4K, with full ray tracing enabled, along with max settings, NVIDIA DLSS 3.5 using Frame Generation, Ray Reconstruction, Reflex, and Super Resolution is 4.9X faster on average than native 4K rendering, while also looking substantially more realistic and immersive. At 2560x1440, DLSS 3.5 multiplies performance by 3X average on average, enabling 60 FPS+ gameplay on the GeForce RTX 4070 and up. At 1920x1080, all GeForce RTX 40 Series gamers can experience Cyberpunk 2077: Phantom Liberty at the highest levels of detail thanks to a 3X average performance multiplication courtesy of Frame Generation, Super Resolution and Ray Reconstruction.

Get Game Ready For Cyberpunk 2077: Phantom Liberty With The Latest Game Ready Driver
For the very best experience in Cyberpunk 2077 and Cyberpunk 2077: Phantom Liberty with full ray tracing and DLSS 3.5, download our Cyberpunk 2077: Phantom Liberty Game Ready Driver for your PC or laptop from GeForce.com or GeForce Experience.
You Can Also Enjoy Full Ray Tracing Enhanced By NVIDIA DLSS 3.5 On GeForce NOW
GeForce NOW instantly transforms your laptop, desktop, Mac, TV, Android device, iPhone, or iPad into the powerful PC gaming rig you've always dreamed of. GeForce NOW connects to digital PC game stores so you can stream the games you already own, without fear of losing access to them.

Our Ultimate membership offers you instant access to the high performance GeForce RTX 4080 cloud gaming rigs for a high-resolution, ultra-low latency experience, in Cyberpunk 2077, Cyberpunk 2077: Phantom Liberty, and over 1600 other games.

Cyberpunk 2077 & Cyberpunk 2077: Phantom Liberty Are #RTXOn
Starting today, you can experience DLSS 3.5 and Ray Reconstruction in Cyberpunk 2077: Phantom Liberty's Ray Tracing: Overdrive Mode. DLSS 3.5 makes your games even more beautiful, immersive and realistic, and is available for all GeForce RTX users.

Source: NVIDIA
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16 Comments on Cyberpunk 2077: Phantom Liberty Available Now With NVIDIA DLSS 3.5 and Full Ray Tracing

#1
HalfAHertz
In the second image either that's a special sci-fi puddle that zooms in on the reflected objects or the person who photoshopped that image has no idea how perspective works :D
Posted on Reply
#2
Chomiq
Who cares about gameplay, story when you can look at shiny things with RT on.
Posted on Reply
#3
Space Lynx
Astronaut
man I would need a 4080 just to play at 165 fps 165hz 1080p... currently playing all the old arkham batman games right now with edited ini files at 165 fps 1440p and they look gorgeous when this smooth...

i just struggle to game at low refresh rates... so I guess I will wait until fsr3 frame gen next year before i play this

Posted on Reply
#4
Vayra86
HalfAHertzIn the second image either that's a special sci-fi puddle that zooms in on the reflected objects or the person who photoshopped that image has no idea how perspective works :D
Apparently there is a larger ad similar to the smaller ones you see there off screen... Or it is as you say :D

But yeah... and even if that is the difference... why the hell would anyone care. I mean, yay, we can read the ad in the reflection puddle now, but why the hell would you ever stop to even do that? We know how mirrors work at this point, its 2023 ...
Posted on Reply
#5
Space Lynx
Astronaut
Vayra86Apparently there is a larger ad similar to the smaller ones you see there off screen... Or it is as you say :D

But yeah... and even if that is the difference... why the hell would anyone care. I mean, yay, we can read the ad in the reflection puddle now, but why the hell would you ever stop to even do that? We know how mirrors work at this point, its 2023 ...
yeah RT off is the life for me
Posted on Reply
#6
las
Game looks absolutely insane. Especially in HDR on OLED. Image pops like crazy with RT. Best looking game by far and the new Crysis with Patch Tracing enabled :)

Story and gameplay is great as well.
Posted on Reply
#7
dj-electric
ChomiqWho cares about gameplay, story when you can look at shiny things with RT on.
Luckily this isn't the case with CP2077 Phantom Liberty. Users get to experience both a great game and great visuals, and enjoy them both.
Posted on Reply
#8
Chomiq
dj-electricLuckily this isn't the case with CP2077 Phantom Liberty. Users get to experience both a great game and great visuals, and enjoy them both.
One might be confused based on their PR.
Posted on Reply
#9
dyonoctis
ChomiqOne might be confused based on their PR.
That's an Nvidia news post, it's not from CDPR.
Posted on Reply
#10
Chomiq
dyonoctisThat's an Nvidia news post, it's not from CDPR.
Exactly, there's no PR from CDPR, for over a week everyone been going about RT.
Posted on Reply
#11
Xaled
dj-electricLuckily this isn't the case with CP2077 Phantom Liberty. Users get to experience both a great game and great visuals, and enjoy them both.
No, people didnt enjoy the biggest game launching fail of gaming history. And yes Nvidia was the major responsible of that.
Posted on Reply
#12
dj-electric
XaledNo, people didnt enjoy the biggest game launching fail of gaming history. And yes Nvidia was the major responsible of that.
NVIDIA was responsible for CP2077's initial failure? What kind of mental gymnastics one must do to think NVIDIA is responsible for the terrible gameplay systems and the bugs CDPR has deployed when CP2077 came out?
Posted on Reply
#13
Xaled
dj-electricNVIDIA was responsible for CP2077's initial failure? What kind of mental gymnastics one must do to think NVIDIA is responsible for the terrible gameplay systems and the bugs CDPR has deployed when CP2077 came out?
The game wasn't ready to launch, wasn't finished. But Nvidia forced them to launch. CDPR just dont dare to confess.
Posted on Reply
#14
ChosenName
Hardware Unboxed have released their optimised graphics settings for Phantom Liberty here:
Posted on Reply
#15
dj-electric
XaledThe game wasn't ready to launch, wasn't finished. But Nvidia forced them to launch. CDPR just dont dare to confess.
NVIDIA is not CDPR's boss. CDPR's actual boss and stakeholders were the ones pushing for an early release. They also made sure to take responsibility for all of those bugs and rushed release, and crunch on top.
NVIDIA was just there to promote their technology, whenever it was ready, just like they are doing it right now, 3 years post CP2077 release with patch 2.0 and Path Tracing

Unlike what some very vocal minority likes to think - Patch 2.0 and Phantom Liberty is liked both by those who got to access it early for gameplay, and those who got to probe it on the technical side, including the vast majority of tech media (like the one posted above, and even TPU). CDPR seem to have done a bloody good job here.
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