Wednesday, September 13th 2023
Starfield to Finally Get DLSS Support
The space opera RPG everyone's been lapping up over the week, Starfield, is finally getting official support for NVIDIA DLSS, among a handful of other glaring omissions for its PC version. Bethesda Game Studios on Wednesday announced that it will release a "small hotfix patch" for the game which adds a few must-haves for the PC version. To begin with, it adds support for the 32:9 ultra-wide monitor aspect-ratio (something that should have made it to a space sim), along with an FOV slider. The display settings include brightness and contrast controls, along with an HDR calibration menu. The most important of these announcements is that the game will now receive first-party support for NVIDIA DLSS. This would be DLSS 2 (super resolution), and not the newer DLSS 3 frame generation.
Source:
Bethesda
73 Comments on Starfield to Finally Get DLSS Support
www.techpowerup.com/forums/threads/bethesda-releases-first-hotfix-for-starfield-promises-dlss-support-and-more.313584/
Post-launch attempts to ease one of the low hanging fruit complaints by Bethesda.
This is easier than fixing your game to run right on non-AMD hardware. (Reference: Digital Foundry.) And watching that review score drop on Steam has been giving me real Diablo IV vibes and just how many companies newly owned by Microsoft are going to have games launch with massive hype and then slowly deflate as the hype proved unsustainable before Microsoft realizes it's not these companies.
It was them all along. They're terrible at running these former third party publishers and they don't even fully own Activision yet.
But 4080 running at 220 watts,
4060 Ti at 110 W new driver 120W and 5% performance. When 10W equals 4-7% performance gain and the card is rated 160W there are another 20% missing.
In addition, merely a game being sponsored discourages game devs from adding competitor's tech. If a company is giving you money, you are naturally going to want to accommodate them and that includes reducing the likelihood you add competitor tech. It's the same reason you don't allow judges to accept gifts, a game dev that accepts a sponsorship from a GPU brand inherently is not going to be 100% impartial to both brands. It's impossible. AMD nor Nvidia have no need to put certain unwritten understandings on paper, those are understood intrinsically.
Last, it's more logical for game devs who are sponsored by AMD to only implement FSR because FSR covers all GPU vendors. DLSS does not. If a game dev only implements DLSS, they are accepting the fact that a portion of their player base will have no access to that feature at all. That includes all AMD GPU owners and console players, given the consoles are all running AMD hardware.
I'm not saying I'd put it past AMD to push something with a wink and a nod but nothing is "obvious" here. That's a vast over-simplification and it could be any number of possibilities based on the extremely limited evidence provided thus far.
Tech press was always in favor of Nvidia so you don't see an article about BG3. And in BG3 there is in fact indication of blocking, considering FSR2 IS integrated in PS5 version. Still, no articles, no videos, no drama.
So, this changes absolutely nothing for me, in the scope of evidence pointing to the fact that AMD has, in some way, shape or form, blocked, restricted, or otherwise dis-incentivised competitor upscaling in partnered/sponsored games. Far too many connected dots to ignore imo. Which is a super bummer personally, because I want DLSS on my RTX card, and I currently have a ROG Ally (and other AMD cards I use in various rigs with the testing I'm currently doing), and absolutely want the oft superior XeSS 1.1 for that too, but am limited to FSR only... yay.
Complaining about featuresets in games on launch... I just lmao.
Get a life is my first thought, and second, and third.
And the next one is 'this is why you don't rely on upscale and other vendor specific tech to game proper'.
Or, you can make your own life more difficult with #firstworldproblems, to each their own eh
I never, not once, relied on Starfield having anything at launch. I'd expected a bug ridden POS. Its better than that. Let's rejoice? FSR2? Whatever, Oh I can use it, great. Seriously... this is the only valid approach when it comes to gaming and it always has been. You'll get what you get and you'll choose whether to buy into it when its in that state. All consumer action. Or you can Cyberpunk yourself into the next clusterfuck at launch, but again: that was you, choosing for it.
Every single complaint beyond that is, frankly, just consumers being idiots. Because implicitly they say "I have no restraint, had to buy/pre order and now I'm stuck with a shitty product so I will whine about it indefinitely". And consumers being led by Youtube realities, which is potentially even more sad and depressing.
I don't get how people are surprised that a xbox game doesn't have a non-xbox feature....
Get over it. Whatever. Who cares.
I used CAS instead of FSR2 on my 4090 before I modded DLSS in. FSR looked too bad. Yet FSR is part of the default presets, like they knew most people would have trouble with performance.
This game should have had FOV slider on release and both DLSS and FSR. Default FOV is horrible. I am using FOV 100.
Game is decent but kinda overrated IMO. Exploration is pretty boring and most planets are lifeless and dull. 30 hours in and probably half way thru main quest but did many sides, exploration and random stuff + tweaking.
Graphics in this game are not even that good, performance should be better across the board thats for sure. Looking at a blurry image in comparison to a sharp image will actually weaken your sight.
Even TAA is blurry in this game.
DLSS in my opinion its benefit should be to allow people to run extreme frame rates, or to allow low end cards to upscale to resolutions not normally expected at that price point.
It now seems to be required to get bare bones performance even on high end hardware.