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HP OMEN 16L Pre-builds Listed with GeForce RTX 5060 Ti 16 GB & 8 GB Memory Configs

HP New Zealand's own webstore and Best Buy Canada have both listed OMEN 16L pre-built compact gaming PC systems with GeForce RTX 5060 Ti graphics cards. At this stage in time, NVIDIA's lower end "Blackwell" gaming GPUs are no longer big secrets—"full specifications" leaked out last week, and industry watchdogs recently predicted an April 16 launch day. As per usual, momomo_us sniffed out HP NZ's accidental publication of NDA-busting material—at the time of writing, the company's Kiwi branch has scrubbed these offending items from their webshop. Judging from preserved screenshots, both models were specced with GeForce RTX 5060 Ti 8 GB graphics cards.

Best Buy Canada's listing is still active, and advertises HP's upcoming white OMEN 16L variant as: "powered by an AMD Ryzen 7 8700F processor and 16 GB DDR5 RAM, it ensures smooth gaming and multitasking. NVIDIA's GeForce RTX 5060 Ti graphics card with dedicated memory enhances immersion with seamless visuals...(the) GeForce RTX 5060 Ti graphics card with 16 GB GDDR7 dedicated memory ensures fluid visuals." Cost of ownership is listed as $1799.99 CAD (~$1263 USD), with a May 16 release—potentially placeholder information. Insiders reckon that Team Green's GeForce RTX 5060 (non-Ti) launch is delayed to mid-May. Roughly two weeks ago, a GeForce RTX 5060-based Acer pre-built gaming PC turned up online.

Overseer Games Working on Kaiserpunk Performance Improvements, First Patch Will Reduce Difficulty

Hi everyone, as you all hopefully know, we released Kaiserpunk on Friday! While we're proud of the work we've done, we're not satisfied. The release clearly shows there's a lot of interest in Kaiserpunk and its promise, but it also shows that we didn't fully achieve what we are aiming for. That means that the work continues—on delivering the game that Kaiserpunk deserves to be, and the game you deserve to play. We're incredibly grateful for all the feedback you've shared—both those of you telling us how much and why you like the game, and from those of you who let us know what's keeping you from enjoying the game. All your feedback helps us understand how to move forward, and every player is equally deserving of our gratitude.

For now, however, our focus will be on the latter group—seeing what we can do in the short and medium term to ensure that even more of you enjoy our game. The feedback we're receiving seems to come in three primary categories; performance, UI/UX and game balance. We'll be focusing on all three in the coming days and weeks. Regarding performance, some of you have experienced issues you shouldn't have—that's not ok—end of story. We're working as fast as we can to improve performance for all players. However, it will likely take about a week or so for us to make a meaningful impact. Second is UI/UX. UI/UX for complex games is always challenging, but that doesn't mean we won't work on improving it. We'll work hard with this starting with the first patch, but we'll need ongoing help and feedback from you. Please share any additional feedback you may have—you can find the best ways to reach us at the end of this message.

Weta Workshop Creative Lead Discusses Making of "Tales of the Shire: A Lord of The Rings Game"

There's more to being a Hobbit than fleeing for your life and trying to survive increasingly hostile environments. This is why Wētā Workshop invites you to a taste of adventure that's a little more… wholesome. I had a cozy chat with Stephen Lambert, Tales of the Shire: A Lord of The Rings Game creative director, to dig a bit deeper into why this particular Hobbit hole will feel like a home away from home when it launches on Nintendo Switch, PlayStation 5, Xbox Series X|S, and PC via Steam—July 29.

How would you describe the main pillars of gameplay in Tales of the Shire?
Stephen Lambert: So much of the game is about community. We've got four main areas that we focus on while living your idyllic life as a Hobbit: how you spend your time cooking, gardening, fishing, and doing peaceful activities. The other aspect is exploring by water, so looking around the environment and discovering little secret moments and lovely little glades and areas to hang out within the world. And then there are obviously the tales within the community. So getting to meet new people and help them along their journeys.

Vampire: The Masquerade - Bloodlines 2 Delayed Again; Paradox Announces Revised October 2025 Launch

Hello Kindred, we would like to share an update on the development and release window of Vampire: the Masquerade - Bloodlines 2. As Marco explained in the video (view it below), Bloodlines 2 will not be ready for release in the first half of 2025. Paradox Interactive and The Chinese Room are committed to delivering this game, and we believe that ensuring great technical quality is more important than sticking to a specific date.

The game is currently in a late development stage, and feedback from the community has been taken into account during this time. TCR is working hard on quality assurance to ensure it is stable and free of bugs that could disrupt the player experience. Bloodlines 2 will launch in October 2025 when the game meets the technical quality standards that you, our fans, rightfully expect and deserve. Please stay tuned for the game's exact launch date. We want to ensure that the content we share with you is high-quality and showcases exciting game features. With this updated release timeline, we will pause our development diaries so that the team can concentrate on refining the game.

Dark Deity 2 Available Now on Steam

I want to thank everyone for your support approaching launch, we—at Sword & Axe LLC—have been working hard for years to bring Dark Deity 2 to you and I think you're going to be really happy with it! Can't wait to see all the builds and team compositions you put together as your build up the Eternal Order! Verroa is a peaceful continent on the brink of war as the Asverellian Empire seeks to expand—at your homeland's expense. Command unlikely heroes, fight challenging turn-based battles, and watch hardship forge iron into steel. Dark Deity is back, bigger and better than before!

Engage in Thrilling Tactical Combat
Fight through over 40 tactical scenarios utilizing your team of twenty's varied abilities and prowess, where you will complete side objectives and balance your experience gain to make your squad as strong as can be.

EA Presented AI-enriched Development Tools at GDC 2025

Technology and its impact on interactive entertainment experiences is nothing short of remarkable. AI and machine learning are allowing our creators to explore new ways to test games, build worlds, and create deeper, more immersive experiences at a faster rate without sacrificing quality. Our artists are empowered to create more realistic, dynamic animations and visuals at a greater scale, delivering more cinematic moments that draw us in and leave us stunned. Or completely immersed in the most enthralling environments possible, surrounded by and interacting with authentic, high-fidelity characters.

Above all, these advancements connect and offer millions of EA's players and fans around the globe new ways to play, create, watch, and connect in and beyond our games like never before. At the recently concluded Game Developers Conference (GDC), EA's brilliant minds showcased some of these technological innovations, highlighting how they empower our developers to craft extraordinary interactive entertainment experiences. Their talks provided insight into the cutting-edge tools and techniques driving the future of game development at EA, and the positive impact this will have on our developers, players and fans across the globe.

Xbox & Industry Leaders Announce Formation of "Accessible Games Initiative"

At Xbox, our goal is to empower as many people as possible to play the games they want, with the people they want, anywhere they want, in a way that works for them. This includes the more than 429 million players with some form of disability, who may rely on a variety of accessibility hardware - such as the recently launched Xbox Adaptive Joystick—and features to get the most from their gaming. For many players, it can be a challenge not having a common and consistent language to describe the accessibility features within different video games. To help solve this, Xbox introduced its Game Accessibility Feature Tags back in November 2021.

But we want to do more; at Game Developers Conference (GDC), Xbox proudly joined forces with Electronic Arts, Google, Nintendo of America, Ubisoft and other gaming companies to announce that it is a member of the new Accessible Games Initiative. This initiative, helmed by the Entertainment Software Association (ESA), strives to provide players with clear information about the accessibility features in video games through a set of "tags" that players can use to identify the features available in a specific game, before they make a purchase.

Capcom Details First Free Content Update for Monster Hunter Wilds, Coming April 3

It's been nearly one month since the release of Monster Hunter Wilds on PC and modern consoles! Thank you to all hunters around the world for your incredible support. Whether you're a series veteran with many hunts under your belt, or started your hunting journey with Wilds, we hope you've been enjoying making your way through the game and putting in many hours of hunts in High Rank, long after the credits have rolled. Today, we're excited to share what's next for Monster Hunter Wilds by taking the wraps off of the game's first Free Title Update.

The graceful Leviathan Mizutsune makes its way to the Wilds
Equal parts dazzling and dangerous, Mizutsune moves almost as if it's dancing, and skillfully attacks foes with debilitating bubbles. Get your gear ready to take on this returning monster for the first time in Monster Hunter Wilds. Mizutsune also comes with stylish new armor sets to forge for your hunter and Palico. An eight-star Tempered Mizutsune will also appear. To start the Mizutsune hunt, talk to Kanya in the Scarlet Forest Base Camp at Hunter Rank (HR)21 or above.

Nightdive Studios CEO Discusses Remastering of System Shock 2

If Nightdive Studios were a home, it would be built upon the foundation of System Shock. As one of the studio's formative projects, the Kickstarter campaign for its acclaimed System Shock remake put Nightdive on the map. But it wasn't System Shock that inspired Nightdive's creation, rather its sequel, System Shock 2. With the recently announced June 26, 2025, release date for System Shock 2: 25th Anniversary Remaster fast approaching, some have wondered: why a remaster instead of a full remake? To answer this, let's look back at Nightdive's origins, remasters as a form of preservation, and the many enhancements that make System Shock 2: 25th Anniversary Remaster a worthy tribute to a beloved classic!

Where It All Began
"Like many others, my first experience with System Shock was the sequel," begins Nightdive Founder and CEO Stephen Kick, who recounts being introduced to the game while eating lunch with his friends at school. After sharing how much he loved Half-Life, his friend Marshall suggested giving System Shock 2 a try. "The next day, he came back to the table and handed me the Big Box. That night, I installed the game and was instantly captivated. Every aspect of it congealed into an unforgettably immersive experience that still gives me chills every time I think about it."

Remedy Entertainment Showcases FBC: Firebreak's Altered Augments System

Hi everyone, I'm Julius Fondem, Community Manager here at Remedy Entertainment. Today I'm very excited, jazzed even, to talk to you about a brand-new feature in our upcoming game FBC: Firebreak—Altered Augments. If you're not familiar with FBC: Firebreak, it's a cooperative first-person shooter for three players set within a mysterious federal agency under assault by extradimensional forces, in the iconic Control universe. Battle through hordes of otherworldly monsters with up to two friends, customize your gear and level up as you fight back against this ever-growing threat.

This being our first multiplayer, we're very excited to bring it to you, the community, and to that end, we've designed FBC: Firebreak to be as easy as possible to get into. This is a game best played together with your friends, having a great time laughing while chaotic and wacky things happen! This isn't a new hobby that you need to log onto every day for rewards. None of that FOMO stuff here. Just get together with your friends over the weekend for a good time.

BLEACH Rebirth of Souls Available Now on PC & Consoles

Bandai Namco Entertainment today announced the launch of BLEACH Rebirth of Souls, a new action game where players fight in iconic battles based on the legendary anime franchise and experience an original story created by Tite Kubo. The title is available now in Standard, Digital Deluxe, and Digital Ultimate Editions on PlayStation 5, PlayStation 4, Xbox Series X|S, and PC via Steam.

In BLEACH Rebirth of Souls, players can engage in thrilling battles and experience their favorite characters as they relive the main story of BLEACH and immerse in the anime universe via multiple exciting game modes. The game's Story Mode features an epic journey spanning from Ichigo's rise as a Soul Reaper in the Substitute Soul Reaper Arc to the climactic battle against Sosuke Aizen in the Arrancar Arc. In Free Match, players can test their pride and skills in intense battles against other players worldwide. Versus mode enables local multiplayer battles with friends or offline CPU. Players can also unlock deeper insights into the characters of BLEACH with Secret Story Mode, revealing the moments that shaped their personalities.

Capcom Schedules March 25 Monster Hunter Wilds Showcase

Hunters! Join us on Tuesday March 25th at 7:00AM PDT / 14:00 GMT for a Monster Hunter Wilds Showcase stream, presented by Monster Hunter Wilds producer, Ryozo Tsujimoto! The stream will be approximately 15 minutes with news on the next free title update that we're looking forward to sharing with you! Please note that actual stream time is subject to change.

The unbridled force of nature runs wild and relentless, with environments transforming drastically from one moment to the next. This is a story of monsters and humans and their struggles to live in harmony in a world of duality. Fulfill your duty as a Hunter by tracking and defeating powerful monsters and forging strong new weapons and armor from the materials you harvest from your hunt as you uncover the connection between the people of the Forbidden Lands and the locales they inhabit. The ultimate hunting experience awaits you in Monster Hunter Wilds.

Ruffy and the Riverside Launches on PS5 June 26, Release on PC "Coming Soon"

My name is Patrick, and I am the Art Director for Zockrates Laboratories, the indie studio currently developing Ruffy and the Riverside. Together with our publisher, Phiphen Games, we are proud to announce that Ruffy and the Riverside will be released on PlayStation 5 on June 26, 2025. We are happy to contribute to Playstation's tradition of representing innovative and unique gameplay.

A platformer adventure with unique gameplay
Ruffy and the Riverside is a platformer adventure with truly unique gameplay. When Ruffy isn't jumping, running, skating, or gliding, he is using his unique Swap ability. With the Swap, you can copy and paste textures to change the game world, solve puzzles, beat enemies, and eventually save the world. Just grab a texture and throw it somewhere else, and the world will change! It is as easy as it sounds and has huge impacts: Transform water into ice to cross an ocean. Throw a climbing vine onto a waterfall, and you can climb up. With the Swap, you can exchange materials, symbols, the sun for the moon, and all colors. If you color birds the same color, they might end up as a couple. Apples are more yummy when they are red, and some bushes will drop coins if they have a golden look. Of course, the Swap can help in combat, too. Why not freeze an enemy or catch him in flight by turning him into stone? The elements are on your side if you swap them wisely. Use your imagination and make it happen. It really feels magic to swap things.

Xbox Opens Doors to a Billion Players - Xbox App Mockup Hints at Steam Library Detection

At Xbox, our mission is clear: bring the joy and community of gaming to everyone on the planet. We believe that gamers should be able to play the games they want, with the people they want, anywhere they want. Central to this vision is empowering game creators to deliver exceptional content across all platforms seamlessly. Our goal is simple: to make every screen in the world an Xbox.

Since the original Xbox debuted as the first game console equipped with a built-in hard drive, this kernel of innovation has been at the core of our identity. With Xbox Live, we reshaped multiplayer gaming, establishing an industry standard for online connectivity, community building, and digital distribution. Furthering our commitment to accessibility and choice, Xbox Game Pass introduced a subscription model that redefined how players discover and engage with games, creating new opportunities for developers to connect with audiences worldwide. Since our earliest explorations in the console space, we're proud to have led the way in ensuring that hardware and services can best meet the changing needs of the gaming audience.

Bloober Team Dives Deep into the World of "Cronos: The New Dawn"

What if the world ended in the 1980s? The answer remains a mystery, but Bloober Team is offering a sneak peek of the first episode of the Cronos: The New Dawn dev diary. Premiering during the Future Game Show at the 2025 Game Developers Conference, this electrifying behind-the-scenes video takes you through the making of Bloober Team's all-new survival horror experience. Get ready to uncover some of the secrets lurking within this post-apocalyptic vision of 1980s Poland. In October 2024, Bloober Team, the masterminds behind Layers of Fear, The Medium, Observer, and the SILENT HILL 2 remake, unveiled their newest horror IP, Cronos: The New Dawn. This high-stakes survival horror adventure immerses players in a deadly struggle against overwhelming and relentless foes, all while unraveling the mysteries of a twisted and fractured time travel narrative.

The game's enigmatic premise has sparked intense curiosity, and now, developers and co-directors Wojciech Piejko and Jacek Zięba have addressed some of the most pressing questions from the community. This exciting video takes a deeper dive into the world of Cronos, revealing more about the game's determined protagonist, the hauntingly desolate future landscape, and the terrifying monsters players will encounter. What's exciting for players is that the Dev Diary offers an exclusive first look at new gameplay clips showcasing the mechanics that will define the player experience in the upcoming game.

Nightdive Studios Announces June 26 Launch of System Shock 2: 25th Anniversary Remaster

Developers at Nightdive Studios will be the first to tell you no two projects are alike. Nowhere is this more true than the soon-to-be-released remaster of System Shock 2. Announced six years ago as System Shock 2: Enhanced Edition, Nightdive reannounced the project under a new name—System Shock 2: 25th Anniversary Remaster. This name change offered eagle-eyed fans a clue as to the remaster's release window, which is only accurate preceding August 11 when System Shock 2 celebrates its 26th birthday. Sure enough, during today's MIX Spring Showcase, Nightdive shared the exciting news that System Shock 2: 25th Anniversary Remaster will release on June 26. As exciting as it's been for System Shock fans to hear they'll soon be able to play Nightdive's long-awaited System Shock 2 remaster, one key question remains: why did it take six years?

Good things take time
Nightdive has been chipping away at its remaster of System Shock 2 in the years following its announcement, working on it in conjunction with other projects. While many of these harbored their fair share of challenges, System Shock 2 was unique in regards to the number and type of complexities the team encountered. One of the biggest according to Nightdive developer Alex Lima was a lack of access to the game's complete source code. To piece everything together, "extensive reverse engineering" was required. "The codebase is a complex amalgamation of various legacy libraries developed by Looking Glass, along with some more recent contributions from both Irrational Games and Looking Glass," Lima explains. "There's virtually no consistent coding standard. As a result, we had to depend extensively on debugging and breakpoints to understand its functionality."

ID@Xbox Fund Helps Indie Developers of All Sizes, including Team Cherry - Hollow Knight: Silksong Coming Soon?

With GDC kicking off, our team is in San Francisco to celebrate with independent developers who continue to inspire us every day with their ambition, creativity, and passion. In the past year alone, ID@Xbox has seen over 1,000 games launch, including fan favorites like Balatro, S.T.A.L.K.E.R. 2: Heart of Chornobyl, and Phasmophobia, bringing new experiences to console and PC communities. Since ID@Xbox was launched in 2013, more than $5 billion have been paid to independent developers from all over the world. We're also proud to offer developers the ability to use our platform to maximize the opportunity to reach an audience across multiple screens.

As announced last week, over 1,000 titles are now supporting Xbox Play Anywhere (XPA). When players purchase an XPA game, they can play on Xbox and Windows 10/11 PCs at no additional cost, bringing their saves, progress and achievements across devices. This means players can access their favorite games in more places which has led to these titles getting 20% more play time. Today, Xbox offers more places than ever to play independent games: Xbox consoles, gaming PCs, and laptops, Windows handhelds like the ASUS ROG Ally X or Legion Go, mobile phones, tablets, Samsung and Amazon FireSticks enabled by the Cloud - all of these are an Xbox, and all a potential home for your next favorite ID@Xbox title like Another Crab's Treasure, Neva, and Animal Well.

Ubisoft Delves into Assassin's Creed Shadows Launch Day Conditions on Steam

Assassin's Creed Shadows is out now on Steam, inviting you on a journey with the stealthy shinobi Naoe and powerful samurai Yasuke as they explore Feudal Japan and discover a shared destiny. As you recruit allies, expand your Hideout, and use your network to gather knowledge about the world, Steam offers a number of additional ways to enjoy the game—let's take a look at what you need to know about playing Assassin's Creed Shadows on Steam.

Achievements
There are many Steam achievements available for Assassin's Creed Shadows and all of them can be earned in a single playthrough, regardless of story choices or difficulty level. They are earned not only by playing through the main story, but also by exploring the world, completing different activities, upgrading the Hideout, meeting allies, and more. Check the full list here.

Wreckfest 2 Smashes into Early Access, Bugbear & THQ Nordic Reveal Launch System Requirements

Vienna, Austria / Helsinki, Finland, March 20th, 2025: Ladies and Gentlemen, the next generation of demolition derby madness is here. Wreckfest 2 is crashing into Early Access on Steam today, bringing next-level car destruction, slicker graphics, improved physics, and a whole lot of new features to fuel your inner petrolhead. And yes, it's once again developed by Bugbear Entertainment—the masters of metal-mangling mayhem.

Just like its predecessor, Wreckfest 2 will keep evolving throughout Early Access, with fresh content and features rolling in regularly. Bugbear and THQ Nordic are all about making this a game for the players, shaped by the players. We want your feedback - tell us what you love, what you want more of, and what crazy ideas we absolutely need to implement. We've got a truckload of ideas (and an actual truck), but we want to hear which ones you like the most!

Naughty Dog Details "The Last of Us Part II Remastered" PC Features & Spec Requirements

We're just a few weeks away from The Last of Us Part II Remastered arriving on PC on April 3, and we here at Naughty Dog wanted to make sure players were prepared for the journey ahead. Whether it's your first time experiencing Ellie and Abby's acclaimed stories, or you've previously played and are excited to jump in via a new format, we have plenty of quality-of-life features and even new content in store.

PC features detailed
The PC version of The Last of Us Part II Remastered brings with it all the improvements and new features added in the PlayStation 5 version released in 2024, such as the roguelike survival mode No Return, Guitar Free Play, and hours of developer commentary. And in partnership with our friends at Nixxes Software and Iron Galaxy, Part II Remastered has been brought to PC with plenty of PC-centric quality-of-life features that further bring the snow-covered mountains of Jackson, Wyoming, and the rainswept streets of Seattle, Washington to beautiful life.

MySims: Cozy Bundle Available Now on PC, Maxis Working on Steam Deck Compatibility

Pick up MySims: Cozy Bundle and rediscover the charm of two classic MySims games. Use your imagination to rebuild a town in MySims and help a cute magical land become an even better place in MySims Kingdom. There are stories to uncover, locations to explore, and lots of characters with big personalities to have fun with. Meet funny, friendly characters filled with personality! Some will be with you the whole time, and others you'll meet as you play and explore. Help them, give them gifts, and become friends (or even BEST friends!) as they inspire you to get even more creative. You're not only building houses, you're building communities of memorable, adorable townies!

Sul Sul, MySimmers! MySims is now available on Steam! We have loved bringing this game to you on Switch, so we're excited that PC gamers now get to enjoy the same levels of cozy customization. But we aren't done *just* yet. We have also been working hard on a couple new additions that will be coming to PC soon…. Stay tuned for more updates…

Western Digital Black SN7100 4 TB Variant Due for Imminent Release

Last November, Western Digital introduced its WD_BLACK SN7100 NVMe SSD series—advertised as utilizing their: "latest TLC 3D NAND." This new SSD design offers: "speeds up to 7,250 MB/s read and 6,900 MB/s write (for 1 and 2 TB models), providing up to a 35% performance boost over our previous generation SSD." The manufacturer's official press material did not explicitly state that the SN7100 would serve as a natural replacement for their well-regarded SN770 (2022) product family, but W1zzard's recent glowing review (of the 2 TB variant) refers back to the forebear on multiple occasions.

As low-key teased by last November's press announcement, a 4 TB WD_BLACK SN7100 model is arriving in 2025—freshly updated listings indicate an imminent launch at retail/e-tail. Interestingly, WD's SN770 range never reached beyond a 2 TB barrier. Search engine results—when inputting the "WDS400T4X0E-00CJA0" identifier—point to a "March 2025" SN7100 series data sheet, and SanDisk's UK store accepting pre-orders for £255.99 (~$332 USD). Availability status is currently designated as: "within 1 week." Western Digital's spec comparison table (see below) proudly showcases the 4 TB variant's impressive endurance (TBW) credential: 2400. Its lower capacity siblings (1 TB and 2 TB) hold slight advantages in terms of read and write speeds. TechPowerUp's resident SSD reviewer deemed the SN7100 2 TB model worthy of an "Editor's Choice" badge, but wished for a larger capacity option. We hope that a 4 TB evaluation sample will make its way to W1zz HQ in the near future.

"Lunar Remastered Collection" Producer Discusses Improvements & New Aspects

When Lunar debuted in North America in 1993, it was a standout in the emerging Western market for Japanese RPGs. Lunar featured detailed, animated cinematic cutscenes, plenty of voice acting, high-quality music, and-most importantly-an endearing story packed with engaging and memorable characters. While it wasn't the first CD-ROM-based JRPG to hit the market, it was one that left a powerful impact on everyone who played it. A sequel, two PlayStation remakes, a PSP outing and more further broadened the audience for Lunar. More than 30 years after the series' debut, Lunar and Lunar 2 are coming back to the realm of PlayStation with the Lunar Remastered Collection. To give some insight into what makes the Lunar games special—and to stir fond memories among longtime fans—we talked to Matthias Pergams, producer over at GungHo Online Entertainment America.

Silver Standard
"LUNAR was one of the first JRPGs on the CD-ROM format, with animated cutscenes, in-game voice acting, and even an opening theme song," Pergams explains. "The series gained a dedicated following both within and outside Japan, paving the way for the genre as a whole. It's a work that has a unique historical significance." The original Lunar has been remade and re-released a few times for various platforms (along with Lunar 2, to a lesser degree), so we were curious as to why the PlayStation 'Complete' versions of the two games were chosen as the base for the remasters. "Each version is different and possesses unique merits, so we actually struggled quite a bit with this question. Ultimately, the choice came down to which version we felt represented the series best. For us, it was the PlayStation version."

Square Enix Taking Legal Action to Prevent US Release of "Front Mission-style" Game

Square Enix's long-running Front Mission franchise was set to expand with an all-new entry—Front Mission 2089: Borderscape—first revealed back in April 2022. The Japanese multinational publisher announced BlackJack Studio as their chosen development partner on this fledgling project, destined for launch on mobile platforms (Android and iOS). Months later, this collaboration was terminated. Video game news outlets have picked up on a new-ish lawsuit; filed on March 13 in a Seattle, Washington court. Contained information indicates that Square Enix ended a licensing agreement and canceled development in October 2022. The 26-page legal document alleges that HK Ten Tree Limited (aka BlackJack Studio) had produced a "Front Mission-style" game that reuses assets from the shelved "2089: Borderscape" title.

BlackJack's Mecharashi IP is advertised on Steam as a: "mecha-themed tactical turn-based game. The game adopts a Front Mission-style combat system, where you can assemble mechas however you want, equip a wide selection of weapons, and choose your favorite pilots to engage in battle." According to the latest reports, Mecharashi/Metal Storm has already launched in China and Japan—a Western release is "coming soon." Square Enix seems intent on preventing the game from reaching a wider audience. According to Polygon, the Japanese video game giant has: "sent multiple DMCA takedown notices to get the game removed from storefronts; it was removed from Steam, but is back after a counter-claim was submitted. Square Enix said it also filed a lawsuit in Japanese court." Additionally, Square is seeking "maximum statutory damages of $150,000 for each copyright infringed." The Front Mission IP lives on in the shape of remakes—under license, Forever Entertainment S. A. developed and published Front Mission 1st: Remake (2022). Front Mission 2: Remake arrived roughly a year later, with Storm Trident S.A. taking care of development duties. Front Mission 3: Remake was unveiled last year at the Tokyo Game Show 2024.

4A Games Celebrates Metro Franchise's 15th Anniversary, Hints at Direction of Next Title

Hello everyone, we shared with you—earlier this month—that we wanted to tell you more about the status of our team and our future; so what better opportunity to do so as a celebration of Metro's 15th anniversary. In honor of the incredible 15 years of Metro, we've created a video to celebrate our journey throughout the tunnels of the metro system, made possible by our devoted community—always supporting us along the way. This is our thanks to you, the players.

Metro turns 15
The legacy and success of Metro over the past decade and a half is something we at 4A Games are incredibly proud of. It actually started 20 years ago when 4A Games was founded, and inspired by Dmitry Glukhovsky's then online novel, we began to work on our inaugural title of the same name, Metro 2033. Our partnership has continued, and he is working with us on our next Metro title, but more on that later. Many of the development team here at 4A Games have seen Metro evolve over the past 15 years. It is amazing to see the advancement from the pages of a novel, into a fully-realized game, through ever-improving sequels, and now into a global franchise with millions of players. We have loved being able to grow and foster an incredible community which has gone from strength to strength along with us. What we are achieving now was a far distant dream all those many years ago, and we are lucky to have so many dedicated, talented developers who are as passionate about the series as you, the players.
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