Assassin's Creed Mirage - Accessibility Features in the Spotlight
Assassin's Creed Mirage launches on October 5, when players will be able to dive into the adventure of Basim Ibn Is'haq, a young street thief who grows into a Master Assassin, and explore the vibrant city of Baghdad circa the ninth century. Assassin's Creed Mirage is intended to evoke the feel of early games in the series, with an emphasis on stealth and the return of many familiar gameplay and thematic elements - but it's firmly modern in its approach to accessibility, with a number of features to ensure that as many people can play as possible.
"Our philosophy was to create a game that goes back to its roots while retaining the modern accessibility options and feedback elements found in later Assassin's Creed titles, like Valhalla," says Antony Marques, UX designer at Ubisoft Bordeaux. "To achieve this, we collaborated with teams in Montreal, Kyiv, Odesa, and Bordeaux. For the new core gameplay, the focus was to design with accessibility in mind, seamlessly incorporating it into the gameplay itself rather than relying solely on options."
"Our philosophy was to create a game that goes back to its roots while retaining the modern accessibility options and feedback elements found in later Assassin's Creed titles, like Valhalla," says Antony Marques, UX designer at Ubisoft Bordeaux. "To achieve this, we collaborated with teams in Montreal, Kyiv, Odesa, and Bordeaux. For the new core gameplay, the focus was to design with accessibility in mind, seamlessly incorporating it into the gameplay itself rather than relying solely on options."