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NVIDIA to Sell Over One Million H20 GPUs to China, Taking Home $12 Billion

When NVIDIA started preparing the H20 GPU for China, the company anticipated great demand from sanction-obeying GPUs. However, we now know precisely what the company makes from its Chinese venture: an astonishing $12 billion in take-home revenue. Due to the massive demand for NVIDIA GPUs, Chinese AI research labs are acquiring as many as they can get their hands on. According to a report from Financial Times, citing SemiAnalysis as its source, NVIDIA will sell over one million H20 GPUs in China. This number far outweighs the number of home-grown Huawei Ascend 910B accelerators that the Chinese companies plan to source, with numbers being "only" 550,000 Ascend 910B chips. While we don't know if Chinese semiconductor makers like SMIC are capable of producing more chips or if the demand isn't as high, we know why NVIDIA H20 chips are the primary target.

The Huawei Ascend 910B features Total Processing Performance (TPP), a metric developed by US Govt. to track GPU performance measuring TeraFLOPS times bit-length of over 5,000, while the NVIDIA H20 comes to 2,368 TPP, which is half of the Huawei accelerator. That is the performance on paper, where SemiAnalysis notes that the real-world performance is actually ahead for the H20 GPU due to better memory configuration of the GPU, including higher HBM3 memory bandwidth. All of this proves to be a better alternative than Ascend 910B accelerator, accounting for an estimate of over one million GPUs shipped this year in China. With an average price of $12,000 per NVIDIA H20 GPU, China's $12 billion revenue will undoubtedly help raise NVIDIA's 2024 profits even further.

First Reviews are Live and Snapdragon X Elite Doesn't Quite Deliver on Promised Performance

The first reviews of a notebook with Qualcomm's Snapdragon X Elite SoC have appeared today, and it looks like the promised performance isn't quite there. And yes, all the reviews that went live today are all based on Asus' Vivobook S 15 OLED, so it might be a bit too early to state that Qualcomm isn't delivering on its claimed performance, as other manufacturers might deliver better performance. Let's start with the battery life. The Vivobook S 15 OLED comes with a 70 Wh battery pack which enables it to deliver better battery life than many AMD or Intel notebooks, but Apple's MacBook Air 15 M3 delivers on average a 40 percent better battery life, with a smaller 66.5 Wh battery pack. Browsing the web or watching movies aren't really too taxing for the Snapdragon X Elite, but under heavier loads the battery life drops off a cliff.

When it comes to application performance, the Snapdragon X Elite offers good multicore performance in benchmarks like Cinebench 2024 and PCMark 10, but it falls way behind in most other tests, ranging from video encoding to file extraction and document conversion, with Intel Core Ultra 7 155H based notebooks often pulling ahead by 50 percent or more. Despite being equipped with LPDDR5X-8448 memory, the Snapdragon X Elite falls behind in both the memory copy and write tests in AIDA64 compared to the Intel powered laptops. However, it's not all doom and gloom, as the Qualcomm chip delivers an impressive memory latency of a mere 8.1 ns, compared to 100+ for the Intel based laptops. It also outclasses the Intel laptops when it comes to memory read performance.

Flow Computing Claims its PPU can Boost CPU Performance by 100x

A Finnish company called Flow Computing is making some very bold claims when it comes to its new IP. The company has developed what it calls a Parallel Processing Unit or a PPU, which the company claims can boost the performance of any CPU by a hundred times its current performance. Furthermore, the company claims that its PPU can double the performance of any current code execution, with no need for any kind of optimisation for its PPU. The PPU can be integrated into new processors, but it can also be designed as a discrete chip that can be added to any current hardware and Flow Computing claims the performance benefits will be the same in both instances.

Flow Computing is a spinoff from the VTT Technical Research Centre of Finland and the company emerged from stealth mode last week with around €4 million in funding. Flow Computing doesn't intend to make its PPU by itself, but instead, the company wants to licence its tech to third parties, to give everyone an equal opportunity to take advantage of what's on offer. At this point in time, Flow Computing hasn't made any custom silicon, instead the company has validated its PPU using an FPGA tested against various Intel CPUs. As such, there are numbers to back up its claims and we've provided links below to a whitepaper and an FAQ for those that are interested in doing a deep dive into its claims. Flow Computing appears to have a few different implementations of its PPU, ranging from 16 to 256 cores, with the latter being for high-end computers, but the basic is said to be suitable for something as basic as a smartwatch. Time will tell if Flow Computing will be able to deliver on its claims and it'll be an interesting company to follow.

First NVIDIA RTX 5090 Performance View? Micron Knows Better

Micron is getting ready to set sail with the new GDDR7 memory, and being NVIDIA's long-term partner, both are gaining big with the GeForce RTX 4000 Series. A few days ago, Micron announced its imminent launch of GDDR7 memory, remember that in March JEDEC published the GDDR7 memory standard. The interesting part is that an even more important piece of information was provided in one of Micron's slide-deck, the one that shows GDDR7 gaming performance. Officially Micron says that GDDR7 can be 3.1x faster than GDDR6 and 1.5x faster than GDDR6X. However, the slide in question provides some normalized FPS performance for ray tracing, and rasterization under game testing conditions. Until now, everything is clear, what comes next is our speculation and assumptions, based on previous knowledge so please, take it with a grain of salt. Will it be a hard guess, looking over those graphs, to tell that NVIDIA's RTX 5090 offers up to a 42% improvement over the RTX 4090 in rasterization, and up to 48% in ray tracing?

NVIDIA is getting closer to releasing its next-gen GPU with the RTX 5090 graphics card. Micron is in a strong partnership with NVIDIA and it's expected that its next gen graphics cards will use Micron GDDR7 memory. Now, we know that, at least for Ray Tracing, one real-world benchmark is Cyberpunk 2077, and it could be also the case here, from the graphs it looks very much like Ray Tracing was tested with Path Tracing. For Rasterization performance another hard guess is that perhaps it's either Starfield or Assassin's Creed Mirage. Presumably, tests were made using also AMD RX 7900XTX, and NVIDIA RTX 4090 to get GDDR6 reference. Time will tell if we made the right prediction.

Colorful Presents iGame Lab Project: Highest-Performance GeForce RTX 4090 GPUs Limited to 300 Pieces, OC'd to 3.8 GHz

At Computex 2024, Colorful has launched an ultra-exclusive new graphics card - the iGame Lab 4090. This limited edition GPU is squarely targeted at hardcore overclockers and performance enthusiasts willing to pay top dollar for the absolute best. With only 300 units produced globally, the iGame Lab 4090 represents the pinnacle of Colorful's engineering efforts. Each chip was hand-selected from thousands after rigorous binning to ensure premium silicon capable of extreme overclocks. The card's striking aesthetics feature a clean white shroud with silver accent armor. Beyond the intricate design, the real draw is performance. The iGame Lab 4090 has already shattered records, with professional overclocker CENs pushing it past 3.8 GHz under 3D load. It set a new world record 3DMark Time Spy Extreme score of 24,103 points. Out of the box, the card features a base clock of 2235 MHz, a boost clock of 2520 MHz, and a turbo mode of 2625 MHz, all while being a 3-slot design.

PDP Expands Its Award-Winning Victrix Pro FS Arcade Fight Stick Line With Two New Limited-Edition Designs

Leading gaming accessories maker Turtle Beach Corporation, and Performance Designed Products LLC (PDP) today announced two highly-anticipated additions to its award-winning Victrix Pro FS Arcade Fight Stick line.

Victrix has been a staple in the Fighting Game Community (FGC) since 2017, working with pro gamers to design and build their cutting-edge esports gear. Using their input, the Victrix Pro FS Arcade Fight Sticks incorporate unique, tournament-ready features like built-in carrying handles, a foam lap pad, an integrated wrist slope for maximum comfort, and a Tournament Lock Mode button.

MSI Claw Gaming Handheld Sees Another Game Performance Boost Through New BIOS and MSI Center M

MSI, a leading brand in gaming, content creation, and business and productivity laptops, is proud to announce that its gaming handheld, Claw, has achieved a significant performance increase of up to 30% through a new BIOS and MSI Center M update. Furthermore, the new BIOS and MSI Center M enable Claw to smoothly play all of the top 100 popular games on the Steam platform, offering an excellent mobile gaming experience.

The latest versions of the E1T41IMS.109 BIOS (referred to as 109) and MSI Center M 1.0.2405.1401 (referred to as 2405.1401) for the Claw have been internally tested and shown to significantly enhance gaming performance. For instance, with the popular open-world racing game Forza Horizon 5, there was a performance increase of up to 30%. Other well-known games like Fortnite and Helldivers 2 also saw performance boosts of over 20% with the new BIOS and MSI Center M, providing a smoother gaming experience.

Cities: Skylines II Patch 1.1.2f1 Adds DLSS Super Resolution, Bug Fixes, and More

Hi everyone. As patch 1.1.2f1 is rolling out on Steam and Microsoft Store, let's have a look at what it includes and what you can expect next. This patch removes the entitlement from all the Beach Properties assets, so they are now a part of the base game and available to everyone. Saves and custom maps using the assets should work without any extra steps, but as always, don't hesitate to make a bug report on the forum if you have any issues. Additionally, we have improvements to performance, support for Nvidia DLSS Super Resolution, and a long list of bug fixes for both the game and the Editor. You can find the full list below.

With this patch in your hands, we've started working towards the next one. It will take about a month as, along with bug fixes and improvements, this patch will include a large re-work of the Economy to address much of the feedback you have shared with us in the past months. We'll share more details on what has changed when the patch is ready. As modding is an important part of any Colossal Order game, one of our top priorities right now is to resolve the remaining issues with the asset import pipeline, so you can start to import and share your custom assets on Paradox Mods. This is proving more difficult than we hoped, so we don't have an exact timeline at this time at this point, but it will likely take several more months. Thank you for all the bug reports, feedback, and support. We really appreciate it as it helps us understand and improve your experience with Cities: Skylines II.

Apple M4 Chip Benchmarked: 22% Faster Single-Core and 25% Faster Multi-Core Performance

Yesterday, Apple launched its next-generation M4 chip based on Apple Silicon custom design. The processor is a fourth-generation design that brings AI capabilities and improved CPU performance. First debuting in an iPad Pro, the CPU has been benchmarked in Geekbench v6. And results seem to be very promising. The latest M4 chip managed to score 3,767 points in single-core tests and 14,677 points in multi-core tests. Compared to the M3 chip, which scores 3,087 points in single-core and 11,702 in multi-core tests, the M4 chip is about 22% faster in single-core and 25% faster in multi-core synthetic benchmarks.

Of course, these results are not real-world use cases, but they give us a hint of what the Apple Silicon design team has been working on. For real-world results, we have to wait a little longer to see reviews and results from devices such as MacBook Pro and MacBook Air, which should have better cooling and possibly better clocks for the chip.

Enthusiast Transforms QLC SSD Into SLC With Drastic Endurance and Performance Increase

A few months ago, we covered proof of overclocking an off-the-shelf 2.5-inch SATA III NAND Flash SSD thanks to Gabriel Ferraz, Computer Engineer and TechPowerUp's SSD database maintainer. Now, he is back with another equally interesting project of modifying a Quad-Level Cell (QLC) SATA III SSD into a Single-Level Cell (SLC) SATA III SSD. Using the Crucial BX500 512 GB SSD, he aimed at transforming the QLC drive into a more endurant and higher-performance SLC. Silicon Motion SM2259XT2 powers the drive of choice with a single-core ARC 32-bit CPU clocked at 550 MHz and two channels running at 800 MT/s (400 MHz) without a DRAM cache. This particular SSD uses four NAND Flash dies from Micron with NY240 part numbers. Two dies are controlled per channel. These NAND Flash dies were designed to operate at 1,600 MT/s (800 MHz) but are limited to only 525 MT/s in this drive in the real world.

The average endurance of these dies is 1,500 P/E cycles in NANDs FortisFlash and about 900 P/E cycles in Mediagrade. Transforming the same drive in the pSLC is bumping those numbers to 100,000 and 60,000, respectively. However, getting that to work is the tricky part. To achieve this, you have to download MPtools for the Silicon Motion SM2259XT2 controller from the USBdev.ru website and find the correct die used in the SSD. Then, the software is modified carefully, and a case-sensitive configuration file is modified to allow for SLC mode, which forces the die to run as a SLC NAND Flash die. Finally, firmware folder must be reached and files need to be moved arround in a way seen in the video.

MSI Issues Updated BIOS and Driver for the Claw Gaming Handheld to Improve Performance

MSI, a leading brand in gaming, content creation, and business and productivity laptops, is proud to announce that its gaming handheld, Claw, has achieved a significant boost in gaming performance, with an increase of up to 150% through new BIOS and GPU drivers. Moreover, the updated BIOS and GPU drivers enable the Claw to smoothly play the top 100 popular games on the Steam platform, providing an excellent mobile gaming experience.

The new E1T41IMS.106 BIOS (referred to as 106) and 31.0.101.5445 GPU driver (referred to as 5445) for the MSI Claw have significantly enhanced gaming performance according to internal tests. For instance, the performance of the well-known open-world horror game "7 Days to Die" increased by up to 150%. Other popular games such as "Monster Hunter World" and "Cyberpunk 2077" also saw performance improvements of over 50% with the new BIOS and GPU drivers, providing a smoother gaming experience.

U.S. Updates Advanced Semiconductor Ban, Actual Impact on the Industry Will Be Insignificant

On March 29th, the United States announced another round of updates to its export controls, targeting advanced computing, supercomputers, semiconductor end-uses, and semiconductor manufacturing products. These new regulations, which took effect on April 4th, are designed to prevent certain countries and businesses from circumventing U.S. restrictions to access sensitive chip technologies and equipment. Despite these tighter controls, TrendForce believes the practical impact on the industry will be minimal.

The latest updates aim to refine the language and parameters of previous regulations, tightening the criteria for exports to Macau and D:5 countries (China, North Korea, Russia, Iran, etc.). They require a detailed examination of all technology products' Total Processing Performance (TPP) and Performance Density (PD). If a product exceeds certain computing power thresholds, it must undergo a case-by-case review. Nevertheless, a new provision, Advanced Computing Authorized (ACA), allows for specific exports and re-exports among selected countries, including the transshipment of particular products between Macau and D:5 countries.

Enshrouded Devs Celebrate Release of Update #1 - Tout Higher Frame & Refresh Rates

Greetings, Flameborn! Our first update for Enshrouded is finally here! Just a few weeks ago we were releasing our first roadmap, and now we're already ticking a bunch of these boxes… As a team, it feels good! Our goal for each update is to include new content, new features, improvements to existing features, as well as the usual fixes and polish.

The biggest part of the update is undoubtedly the Hollow Halls. You can read more on them below, but a word of advice before you proceed: the encounters will test your mettle and we strongly recommend preparing well and bringing your best food items, as well as campfires to rest during your exploration. It is possible to run these as a solo player, but it might be a very challenging experience, and we recommend bringing some friends along. If you team up with strangers, remember that you can create a backup of your save files. Of course since we're in Early Access, we are very eager to hear your thoughts on the Hollow Halls. Do let us know what you think once you've given them a try! And without further ado…

Cervoz Introduces T425 Series of Industrial M.2 NVMe SSDs

Cervoz brings its new storage solution to industrial applications with the launch of its new T425 Series M.2 NVMe SSDs-M.2 2230 (B+M) and M.2 2242 (B+M). Available in the compact 2230 and 2242 form factors, these PCIe Gen3x2 SSDs pack impressive performance into small footprints. Engineered for reliability and efficiency, the T425 Series provides industrial-grade solutions for embedded systems and space-constrained applications.

Space-Saving Form Factors for Seamless Integration
The tiny size of the T425 Series SSDs enables easy integration into small, fanless devices where internal space is limited. From in-vehicle systems and handheld scanners to medical equipment and industrial PCs, these SSDs allow seamless upgrades without compromising capacity or performance.

Blizzard Outlines Latest Diablo IV Graphical Enhancements for PC & Consoles

Today (on March 26), wanderers can conquer the horrors of Hell with a suite of new graphical enhancements available to them with patch 1.3.5. Arriving alongside our next content update, Sanctuary will be further imbued with the luscious shadows and enhanced reflections of ray tracing, plus other visual enhancements.

BASK IN THE GLOW OF NVIDIA GeForce
Players using GeForce RTX 40 Series can max out their ray tracing settings and frame rates with NVIDIA DLSS 3 Frame Generation, while other GeForce RTX users can accelerate performance with DLSS 2's Super Resolution technology. With a GeForce RTX 40 Series GPU, you can multiply performance by up to 3X thanks to DLSS 3. NVIDIA Reflex is a game-changer, reducing system latency on GeForce graphics cards and laptops. Pinpoint accuracy and timing are key to overcoming Diablo IV's most difficult fights; NVIDIA Reflex reduces system latency, making gameplay smooth and more responsive, delivering the reaction time needed in critical moments. The newest GeForce Game Ready Driver delivers the optimum experience with ray tracing, available now for download.

Dragon's Dogma 2 Devs Investigating PC Performance & Stability Issues

To all Dragon's Dogma 2 players. We would like to update you on the status of the following items, about which we have received numerous comments from the community. To all those looking forward to this game, we sincerely apologize for any inconvenience.

Regarding Frame Rate
A large amount of CPU usage is allocated to each character and calculating the impact of their physical presence in various areas. In certain situations where numerous characters appear simultaneously, the CPU usage can be very high and may affect the frame rate. We are aware that in such situations, settings that reduce GPU load may currently have a limited effect; however, we are looking into ways to improve performance in the future.

Paradox Unveils First Wave of "Cities: Skylines 2" Modifications

With Mods (short for modifications), you can tailor your gaming experience to your unique preferences. Uploaded by creators all over the world, you can pick between anything to create the city of your dreams. Along with Beach Properties, the first wave of Cities: Skylines II Modding will be available. The Beta release of Modding will initially support Map and Code mods. With the Map Editor, you can make maps with the Terraforming Tools you're used to, import hightmaps to create highly accurate depictions of your hometown, and upload your creations to Paradox Mods.

With the Code Tools, you can show off your coding skills and create Code Mods to meet your heart's desire! Future updates will improve on these tools and come to include support for Asset Mods. As we've talked about before, there will be updates to these tools that we are currently working on, and we will see some updates before the 1.0 release. We will be taking your opinion into consideration when we continue to work on the editor and are looking forward to seeing the feedback that you might have. If you're curious on what the process of Modding will look like you can already check it out on the Cities: Skylines II Wiki here.

Avatar: Frontiers of Pandora's Latest Patch Claims Fixing of FSR 3 Artefacts & FPS Tracking

A new patch for Avatar: Frontiers of Pandora deployed on March 1, bringing more than 150 fixes and adjustments to the game. Title Update 3 includes technical, UI, balancing, main quest, and side quest improvements, plus additional bug fixes. To provide players with an improved experience, the development team, led by Massive Entertainment, listened to feedback from the community while working on Title Update 3.

An additional patch, Title Update 3.1, was deployed on March 7, adding additional fixes to the game. Check out the full list of improvements included in Title Update 3 & 3.1 here, and read on for the most notable improvements now available in Avatar: Frontiers of Pandora.

Update Mar 14th: TPU has received alerts regarding player feedbackMassive Entertainment's "Title Update 3" has reportedly broken their implementation of FSR 3 in Avatar: Frontiers of Pandora. We will keep an eye on official Ubisoft channels—so far they have not addressed these FSR-related problems.

AMD Pushes Performance Monitoring Patches for Upcoming Zen 5 CPUs

Thanks to Phoronix, we have discovered that AMD has recently released initial patches for performance monitoring and events related to their upcoming Zen 5 processors in the Linux kernel. These patches, sent out for review on the kernel mailing list, provide the necessary JSON files for PMU (Performance Monitoring Unit) events and metrics that will be exposed through the Linux perf tooling. As the patches consist of JSON additions and do not risk regressing existing hardware support, there is a possibility that they could be included in the upcoming Linux v6.9 kernel cycle. This would allow developers and enthusiasts to access detailed performance data for Zen 5 CPUs once they become available, helping with optimization and analysis of the next-generation processors.

The release of these patches follows AMD's publication of performance monitor counter documentation for AMD Family 1Ah Model 00h to 0Fh processors last week, confirming that these models represent the upcoming Zen 5 lineup. While Linux kernel 6.8 already includes some elements of Zen 5 CPU support, the upstream Linux enablement for these next-generation AMD processors is an ongoing process. Upon Phoronix examining the Zen 5 core and uncore events, as well as the metrics and mappings, it appears that they are mainly similar to those found in the current Zen 4 processors. This suggests that AMD has focused on refining and optimizing the performance monitoring capabilities of its new architecture rather than introducing significant changes. As the launch of Zen 5 CPUs draws closer, we await to see the performance and capabilities of these next-generation processors. With performance monitoring also getting a push, this could be a sign that Zen 5 launch is nearing.

ScaleFlux SFX 5016 Will Set New Benchmarks for Enterprise SSD Efficiency and AI Workload Performance

As the IT sector continues to seek answers for scaling data processing performance while simultaneously improving efficiency - in terms of performance and density per watt, per system, per rack, and per dollar of CapEx and OpEx - ScaleFlux is answering the call with innovative design choices in its SSD controllers. The SFX 5016 promises to set new standards both for performance and for power efficiency.

In addition to carrying forward the transparent compression feature that ScaleFlux first released in 2020 in upgraded in 2022 with the SFX 3016 computational storage drive controller, the new SFX 5016 SOC processor includes a number of design advances.

Apple MacBook Air M3 Teardown Reveals Two NAND Chips on Basic 256 GB Config

Apple introduced its new generation of MacBook Air subcompact laptops last week—their press material focused mostly on the "powerful M3 chip" and its more efficient Neural Engine. Storage options were not discussed deeply—you had to dive into the Air M3's configuration page or specification sheet to find out more. Media outlets have highlighted a pleasing upgrade for entry-level models, in the area of internal SSD transfer speeds. Apple has seemingly taken onboard feedback regarding the disappointing performance of its basic MacBook Air M2 model—its 256 GB storage solution houses a lone 3D NAND package. Max Tech's Vadim Yuryev was one of the first media personalities to discover the presence of two NAND flash chips within entry-level MacBook Air M3 systems—his channel's video teardown can be watched below.

The upgrade from a single chip to a twin configuration has granted higher read and write speeds—Yuryev shared Blackmagic SSD speed test results; screengrabs from his video coverage are attached to this article. M3 MacBook Air's 256 GB solution achieved write speeds of 2,108 MB/s, posting 33% faster performance when compared to an equivalent M2 MacBook Air configuration. The M3 model recorded read speeds of 2,880 MB/s—Wccftech was suitably impressed by this achievement: "making it a whopping 82 percent than its direct predecessor, making it quite an impressive result. The commendable part is that Apple does not require customers to upgrade to the 512 GB storage variants of the M3 MacBook Air to witness higher read and write speeds." Performance is still no match when lined up against "off-the-shelf" PCIe 3.0 x4 drives, and tech enthusiasts find the entry price point of $1099 laughable. Apple's lowest rung option nets a 13-inch model that packs non-upgradable 8 GB of RAM and 256 GB of storage. Early impressions have also put a spotlight on worrying thermal issues—Apple's fan-less cooling solution is reportedly struggling to temper their newly launched M3 mobile chipset.

Intel Meteor Lake Linux Patches Set to Optimize Default Power Modes

Phoronix has spotted intriguing new Linux kernel patches for Intel Core Ultra "Meteor Lake" processors—the Monday morning notes reveal in-house software engineers are implementing default power profile adjustments. Meteor Lake CPUs have been operating on a default "balanced_performance" mode since their December 2023 launch—Linux adjustments will affect the processor's Energy Performance Preference (EPP) under Linux (similar to Windows Power Plans). Michael Larabel (Phoronix head honcho) laid out some history: "We've seen EPP overrides/tuning in the past within the Intel P-State driver for prior generations of Intel processors and this is much the same here. The ACPI EPP value is typically a range from 0 to 255 for indicating the processor/system power to performance preference."

He continued onto present day circumstances: "To date though the Intel P-State EPP override/tuning has been focused on the default "balanced_performance" mode while the first patch (from Monday) allows for model-specific EPP overrides for all pre-defined EPP strings. The second patch then goes ahead and updates the EPP values for Meteor Lake so that the balanced_performance default is now treated as 115 rather than 128 and the "performance" EPP is set to 16 rather than 0." Larabel is hopeful that a public release will coincide with the "upcoming Linux v6.9 cycle." Intel software engineers reckon that their tweaks/overrides have produced higher performance results—for "small form factor devices"—while reducing CPU temperatures and thermal throttling. Meteor Lake is considered to be quite energy inefficient when compared to the closest mobile processor architectures from AMD and Apple. Team Blue's next-gen Arrow Lake family is expected to launch later this year, but the current crop of CPUs require a bit of TLC and optimization in the meantime.

Cyberpunk 2077 Patch 2.11 Adds Hybrid CPU Utilization Setting on PC

Patch 2.11 for Cyberpunk 2077 and Phantom Liberty is being rolled out on PC, PlayStation 5 and Xbox Series X|S. In this update we focused on fixing the most common issues encountered by players, including Finisher animations, and added a little something for Rayfield enthusiasts! PC-specific changes include the addition of a Hybrid CPU Utilization setting, which can be found under Gameplay → Performance. It can be set either to "Auto" (lets the operating system automatically decide how to distribute threads among the cores) or "Prioritize P-Cores" (prioritizes performance cores). It is set to "Auto" by default. We have also implemented a fix that improves graphics performance, especially on AMD Radeon RX Vega GPUs.

Visual Changes
Patch 2.11 adds Neon-lit rims for the Yaiba Kusanagi CT-3X—these parts will now light up properly. We also fixed shadows appearing on V's torso when wearing tank tops, as well as dark shadows appearing on V's hands when holding some weapons with Ray Tracing enabled. The Devil and Judgment tarot cards will now be properly displayed on the end-game reward screen. For complete patch details, check out the full list of changes below.

Snapdragon 8 Gen 4's High Performance Core Allegedly Hitting 4.0 GHz

Digital Chat Station has seemingly received insider information regarding the performance of Qualcomm's Snapdragon 8 Gen 4 mobile chipset—their source reports that a probable engineering sample is already exceeding its predecessor's Big core (Cortex-X4) maximum limit of 3.3 GHz. The rumor mill has Nuvia's custom Oryon cores linked to the next generation mobile processor, although some experts think that the Phoenix design was selected for Gen 4. Qualcomm's Snapdragon X Elite notebook SoC was unveiled last October—this ARM-based solution is set to deliver "a dramatic leap in innovation for computing" thanks to Nuvia's custom Oryon technology. Kedar Kondap, Senior Vice President & General Manager of Compute & Gaming stated that the Snapdragon X Elite offers: "super-charged performance that will delight consumers with incredible power efficiency and take their creativity and productivity to the next level."

Digital Chat Station's brief assessment of the prototype Snapdragon 8 Gen 4's Big core prowess is also glowing: "4.0 GHz is no longer a dream" on smartphones. Past reports have Qualcomm signed up with TSMC for an unspecified 3 nm production process—next generation silicon will benefit greatly in terms of power efficiency, with custom Oryon or Phoenix cores (allegedly) achieving greater clock speeds thanks to some extra headroom. As mentioned above, the previous-gen Kryo Prime core—using TSMC's advanced 4 nm node—is factory restricted to 3.3 GHz. Tipsters reckon that efficiency cores are not part of the Snapdragon 8 Gen 4 design, due to the innate benefits of 3 nm—according to Digital Chat Station, MediaTek is taking similar steps with its upcoming Dimensity 9400 SoC.

Intel "Panther Lake" Targets Substantial AI Performance Leap in 2025

Pat Gelsinger, CEO of Intel Corporation, has outlined future performance expectations for the company's Core range of processors. In a recent fourth quarter 2023 earnings call he declared: "The Core Ultra platform delivers leadership AI performance today with our next-generation platforms launching later this year, Lunar Lake and Arrow Lake tripling our AI performance. In 2025 with Panther Lake, we will grow AI performance up to an additional 2x." Team Blue's Intel Core Ultra "Meteor Lake" mobile processors arrived right at the tail end of last year, as a somewhat delayed answer to AMD's Ryzen 7040 "Phoenix" APU series—both leveraging their own AI-crunching NPU technologies. Gelsinger believes that the launch of Lunar Lake and Arrow Lake Core product lines will bring significant (3x) AI processing improvements over Meteor Lake. He seemed to confident in a delay-free release schedule for the new year and beyond: "We are first in the industry to have incorporated both gate-all-around and backside power delivery in a single process node, the latter unexpected two years ahead of our competition. Arrow Lake, our lead Intel 20A vehicle will launch this year."

He proceeded to gush about their next node advancement: "Intel 18A is expected to achieve manufacturing readiness in second half 2024, completing our five nodes in four year journey and bringing us back to process leadership. I am pleased to say that Clearwater Forest, our first Intel 18A part for servers has already gone into fab and Panther Lake for clients will be heading into Fab shortly." Industry experts posit that Core "Panther Lake" parts could borrow elements from the next generation Xeon "Clearwater Forest" efficiency-focused family—possibly the latter's "Darkmont" E-cores, to accompany "Cougar Cove" P-cores. The Intel CEO is quite excited about the manufacturing outlay for 2025: "I'll just say, hey, we look at this every single day and we're scrutinizing carefully our progress on 18A. And obviously the great news that we just described those Clearwater Forest taping out, that gives us a lot of confidence that 18A is healthy. That's a major product for us. Panther Lake following that shortly."
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