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EVGA Announces GeForce 210 and GT 220 Series Graphics Cards

EVGA is proud to announce the latest cards in the GeForce product lineup: the EVGA Geforce 210 and GT 220. Good graphics processing is a required ingredient in the modern PC. With DirectX 10.1 support, NVIDIA PhysX technology, HDMI 1.3a output and NVIDIA CUDA technology the 210 and 220 products are essential additions to your PC. Whether you are doing video or photo editing, gaming, HD video playback, or just looking for a Premium Windows 7 experience, the EVGA GeForce 210 and GT 220 brings incredible processing power, at an incredible price.

Modern games and 3D applications demand more graphics performance than ever before and integrated graphics simply aren't good enough. The NVIDIA efficient designs can deliver up to 30x the performance of integrated solutions! If you want to play popular games like World of Warcraft, Spore, Sims3, Left 4 Dead or Fallout3, the Geforce 210 or GT 220 is an essential addition to your PC.

Point of View Announces its New Entry-Mid Range GeForce 200 Series Products

POINT OF VIEW, premier NVIDIA partner for GeForce Graphics cards, is launching today the GeForce G210 and GT220.

These respectively entry level-to-midrange graphics cards from the innovating GeForce 200 series are carved from the same wood as their big brothers and sisters. Critically acclaimed technologies such as PhysX, CUDA and PureVideoHD are standard supported for the best image quality possible. Some small changes were made in the GPU functionality to add support for Microsofts' DirectX 10.1 and OpenGL 3.0, for future-proof support of all upcoming games and software. Also as an update, the PCB added integrated HDMI audio so no additional SPDIF cable is needed for rerouting the sound to the HDMI cable.

Both the models G210 and GT220 are equipped with the three-way graphics output Dual Link DVI, VGA and HDMI. This makes these small and energy efficient graphics cards perfectly suitable for Office PC, Gaming PC and off course media center PC use.

Hack Released to Enable PhysX on Windows 7 with ATI GPU Present

For NVIDIA's PhysX technology, it has been a roller-coaster ride since NVIDIA's acquisition of the technology, and its makers. As much as PhysX quickly became one of the important selling-points of NVIDIA's consumer graphics line GeForce, it also had its small share of controversy, linked to market dynamics more than anything. With the technology's port to the GeForce GPU, enthusiasts fancied having the freedom of choice with a primary GPU that is dedicated to rendering 3D graphics, and a second GPU that is just about powerful to assign as a dedicated PhysX GPU.

Although having a powerful ATI Radeon GPU aided by a less-powerful NVIDIA GeForce GPU for PhysX was possible on Windows XP, the succeeding Windows Vista restricted this, by making sure two active display drivers couldn't coexist. Windows 7 removed this restriction, but before you could rejoice, NVIDIA quickly released a driver-level code with its 186 series drivers, that disables NVIDIA PhysX altogether when a GPU from another vendor is coexisting and enabled, even an IGP for that matter. If that wasn't bizarre enough, with the latest drivers, you can't even pair an Ageia PhysX PPU card with an ATI Radeon GPU going about its business. To the rescue comes a soft-modder's nifty bit of software that overrides this restriction from NVIDIA's drivers, so you can use dedicated GeForce PhysX cards on machines with ATI Radeon primary GPUs again. The corrective driver patch comes from tech portal NGOHQ.com community member GenL.

NVIDIA GeForce 191.07 WHQL Drivers Released

A little over two weeks after releasing its previous 190.62 WHQL version of its GeForce drivers, NVIDIA released its brand new GeForce 191.07 driver suite, signed by Windows Hardware Quality Labs (WHQL). The suite provides driver and system software support for all current NVIDIA GeForce graphics products, GeForce 6-series and above. This release is aimed for provide application-specific performance enhancements, numerous bug-fixes related to the drivers, and included software, and improved game support for NVIDIA's SLI multi-GPU technology. As listed by the company, important changes are as follows. For a broader list of changes, please refer to the Release Notes document (for Windows 7, Vista, and XP):
  • Adds support for OpenGL 3.2 for GeForce 8, 9, 100, and 200-series GPUs and ION GPUs.
  • Accelerates performance in several gaming applications. The following are examples of improvements measured with version 191.07 drivers vs. version 190.62 drivers (results will vary depending on your GPU, system configuration, and game settings):
    o Up to 12% performance increase in ARMA 2
    o Up to 8% performance increase in Batman: Arkham Asylum with GPU PhysX enabled
    o Up to 50% performance increase in Call of Juarez: Blood in Bound with SLI enabled
    o Up to 14% performance increase in Fallout 3 (indoor scenes) with antialiasing enabled
    o Up to 10% performance increase in Far Cry 2 (DX9 version) with antialiasing enabled
    o Up to 34% performance increase in Prototype with antialiasing enabled
  • Adds SLI support for Aion, Darkfall, Dawn of Magic 2: Time of Shadows, Dreamkiller, Fuel, Majesty 2: The Fantasy Kingdom Sim, Need for Speed: Shift and more.
  • Includes numerous bug fixes, including the following key fix (additional bug fixes can be found in the release notes on the documentation tab): For graphics cards supporting multiple clock states, 3D clocks correctly return to 2D clocks after exiting a 3D application.
DOWNLOAD: NVIDIA GeForce 191.07 WHQL for Windows 7/Vista 32-bit | Windows 7/Vista 64-bit | Windows XP 32-bit | Windows XP 64-bit

NVIDIA Unveils Next Generation CUDA GPU Architecture – Codenamed ''Fermi''

NVIDIA Corp. today introduced its next generation CUDA GPU architecture, codenamed "Fermi". An entirely new ground-up design, the "Fermi" architecture is the foundation for the world's first computational graphics processing units (GPUs), delivering breakthroughs in both graphics and GPU computing.

"NVIDIA and the Fermi team have taken a giant step towards making GPUs attractive for a broader class of programs," said Dave Patterson, director Parallel Computing Research Laboratory, U.C. Berkeley and co-author of Computer Architecture: A Quantitative Approach. "I believe history will record Fermi as a significant milestone."

Batman: Arkham Asylum Enables AA Only on NVIDIA Hardware on PCs

Anti-Aliasing has been one of the most basic image-quality enhancements available in today's games. PC graphics hardware manufacturers regard it as more of an industry standard, and game developers echo with them, by integrating anti-aliasing (AA) features in the game, as part of its engine. This allows the game to selectively implement AA in parts of the 3D scene, so even as the overall image quality of the scene is improved, so is performance, by making sure that not every object in the scene is given AA. It seems that in one of the most well marketed games of the year, Batman: Arkham Asylum, doesn't like to work with ATI Radeon graphics cards when it comes to its in-game AA implementation.

Developed under NVIDIA's The Way it's Meant to be Played program, and featuring NVIDIA's PhysX technology, the game's launcher disables in-game AA when it detects AMD's ATI Radeon graphics hardware. AMD's Ian McNaughton in his recent blog thread said that they had confirmed this by an experiment where they ran ATI Radeon hardware under changed device IDs. Says McNaughton: "Additionally, the in-game AA option was removed when ATI cards are detected. We were able to confirm this by changing the ids of ATI graphics cards in the Batman demo. By tricking the application, we were able to get in-game AA option where our performance was significantly enhanced." He further adds that the option is not available for the retail game as there is a secure-rom.

MSI Releases N260GTX-T2D896 Batman: Arkham Asylum Edition Harley Quinn

The world leading graphics card and mainboard brand-manufacturer, MSI, today proudly releases N260GTX-T2D896 Batman: Arkham Asylum Edition Harley Quinn graphics card (hereinafter referred to as N260GTX-T2D896 Batman) which adopts the high-end NVIDIA GeForce GTX260 GPU and 896 MB 448-bit GDDR3 high-performance memory. With Military Class Concept Components such as SSC (Solid State Chokes) and all solid CAPs, MSI N260GTX-T2D896 Batman ensures extreme stability and outstanding performance.

N260GTX-T2D896 Batman will be limited to 1600 pieces and only be available in Europe, Japan, Taiwan, Australia and some of the SEA countries. MSI is exclusively-licensed on selling each graphics card with a Harley Quinn image on the card and a full-version game bundle "Batman: Arkham Asylum." Any customer who purchases it can download the game from nZone for free, and enjoy the brand new experience brought by NVIDIA PhysX technology.

NVIDIA GeForce 190.62 WHQL Drivers Released

Exactly a month after releasing GeForce 190.38 drivers, NVIDIA published GeForce 190.62, complete with WHQL-certification. Supported products include the entire range of NVIDIA GPUs from GeForce 6 series and upwards, and NVIDIA ION, ION LE platforms. This release includes a few significant changes, apart from the numerous bug-fixes as described in the Release Notes documents (for Windows 7, Vista, and XP). Included are:
  • Support for Microsoft's new DirectX GPU Computing API: DirectCompute, complete with WHQL-certification
  • PhysX system software updated to version 9.09.0814 WHQL
  • Optimizations for Batman: Arkham Asylum and Darkest of Days
DOWNLOAD: NVIDIA GeForce 190.62 WHQL

EVGA's P55 Motherboard Lineup Detailed

Although not as old as someone like ASUS, MSI, Gigabyte, or DFI, in the motherboards scene, EVGA's recent motherboards have shown the company has very quickly matured and can look other companies in the eye, when it comes to enthusiast-grade motherboards for DIY system builders. Recently, the EVGA P55 FTW aka 132-LF-E657 earned some media coverage. The rest of the lineup, top to bottom, includes: P55 Classified 200, P55 FTW 200 (141-LF-E658-KR), P55 SLI (132-LF-E655-KR), P55 LE (123-LF-E653-KR), and the P55 Micro (121-LF-E652-KR).

The P55 Classified 200, and P55 FTW 200 carry nForce 200 bridge chips that make 3-way SLI possible, and faster. While not much is known about the Classified, it intends to roof the lineup with every enthusiast-grade feature available. One of the distinct features include a "Show Volt" panel, that eliminates the need for a multi-meter to physically read voltages. An LED display on the NE corner of the board displays voltages, as the probes connect to various voltage readout points. The P55 FTW 200 features four PCI-E 2.0 x16 slots in all, to support 3-way SLI. It electrical lane arrangement is detailed in the slide below. Like the Classified 200 and P55 FTW, this one supports the EVbot (discussed later).

NVIDIA Set to Rival AMD Dragon Platform With The ''Power of 3''

NVIDIA's recent announcement of extending all its multi-GPU technologies to Intel chipsets-based socket LGA-1156 motherboards, even as the company reportedly plans its own chipset, comes in at no better time than this, when rival AMD has a decent lineup of GPUs, processors, and desktop platform technologies, all of which well-oiled. To beat AMD in the game, and propagate its own GPU and multi-GPU technologies, some sort of loose alignment with Intel is inevitable, especially considering ATI CrossFireX has been freely available to motherboard makers for several product generations now.

In a recent presentation circulated to sections of the media, NVIDIA put forward a sort of quasi-platform to rival AMD Dragon, although it isn't named or defined, NVIDIA refers to it as "Power of 3". Part of its key components include Intel socket LGA-1156 processor (from the Core i3/i5/i7 series) running on a motherboard with Intel P55 chipset, Windows 7, and two or more NVIDIA GeForce GPUs. To deal with two or more GPUs, NVIDIA defines its existing "NVIDIA SLI Ready" marker and the seemingly new "NVIDIA PhysX Ready" marker. The difference between the two is that the latter lets you install a second (or third) graphics card that is dedicated to PhysX.

oZone3D.Net PhysX FluidMark v1.1.0 Benchmark Released

Nearly a year since its first release, the creators of FurMark have released a new version of their Physx based FluidMark, which like Furmark can be used as either a stress test or benchmarking tool. FluidMark is designed to run in hardware mode for all CUDA ready NVIDIA cards, which includes the 8, 9 and 200 series of graphics cards. For all others the program runs in software mode, which can be forced even if your system has one of the above mentioned cards. The creators say in software mode, the tool "is an excellent CPU benchmark." The latest graphics drivers and Physx version 9.09.0428 is recommended to be installed prior to running this. For more information and to download go here

FluidMark 1.1.0 changelog:
  • New: simple color point rendering mode (press the R key in stability test).
  • New: use the code base than FurMark.
  • New: command line parameter (/no_sph) to disable SPH fluid simulation method.
  • Change: compiled with NVIDIA PhysX SDK 2.8.1.
  • Bugfix: minors bugs fixed

Zotac Uses High-End PCB Design for new GeForce GTX 260 Accelerator

Having tried its hand in several PCB designs for the NVIDIA GeForce GTX 200 series, Zotac created itself enough room to come up with new SKUs at will. The company is using a recently-designed 10-layer PCB it used for a high-end GeForce GTX 285 accelerator featuring Arctic Cooling Accelero Extreme cooler, to design a new GeForce GTX 260 model (GTX260-896D3) with essentially the same design, except for a change: While the GTX 285 card featured 0.77 ns GDDR3 memory chips made by Hynix, this one uses 1.0 ns chips by Samsung.

The card retains the 6+3 phase power circuitry, the Accelero Extreme cooler, and standard features for the GeForce GTX 260: 216 shader processors, 896 MB of GDDR3 memory across a 448-bit interface, support for 3-way SLI, CUDA and PhysX. It will use reference NVIDIA clock speeds of 574/999 MHz (core/memory). Backed by a 3-year warranty, this card will hit stores in China at a price of 1299 RMB (US $190).

NVIDIA Releases GeForce 185.81 BETA Drivers

NVIDIA today published a new version of its GeForce driver suite, this time including Windows 7 in the update. Version 185.81 of the driver has been released as a beta, meaning it is unsupported by product warranties. The following changes have been brought about:
  • Adds support for CUDA 2.2 for improved performance in GPU Computing applications
  • Expands GPU hardware acceleration for the NVIDIA Video Encoding library to GPUs with less than 32 cores. Applications using this library include CyberLink PowerDirector 7, Nero Move it 1.5, Loilo SuperLoiloScope MARS, and CyberLink MediaShow Espresso
  • Accelerates performance in several 3D applications and, compared to Release 182 drivers, delivers:
    o Up to 25% performance increase in The Chronicles of Riddick: Assault on Dark Athena
    o Up to 22% performance increase in Crysis: Warhead with antialiasing enabled
    o Up to 11% performance increase in Fallout 3 with antialiasing enabled
    o Up to 14% performance increase in Far Cry 2
    o Up to 30% performance increase in Half-Life 2 engine games with 3-way and 4-way SLI
    o Up to 45% performance increase in Mirror's Edge with antialiasing enabled
  • Automatically installs the new PhysX System Software version 9.09.0408
  • Supports GeForce Plus Power Pack #3
  • Numerous bug fixes. Refer to the release documentation notes for Windows XP, Windows Vista and Windows 7
DOWNLOAD: NVIDIA GeForce 185.81 BETA for Windows XP 32-bit | Windows XP 64-bit | Windows Vista 32-bit | Windows Vista 64-bit | Windows 7 32-bit | Windows 7 64-bit

Inno3D GeForce GTX 275 Now Crafted with 1792 MB

Inno3D is excited to announce the Inno3D GeForce GTX 275 now built with double the memory of 1792 MB gaming performance.

With full GPU-acceleration for NVIDIA PhysX technology, Inno3D GeForce GTX 275 with 1792 MB offers an extreme HD gaming experience by bringing dynamic forces of nature and massively destructible environments to all the latest games.

The future PC games and everyday PC applications requires more memory to run smoothly and efficiently. Inno3D GeForce GTX 275 with 1792MB provides double the memory to offer double the performance levels.

NVIDIA Releases PhysX System Software 9.09.0408 WHQL

NVIDIA made an update to the PhysX system software, the common backend for all NVIDIA products that support PhysX: GeForce 8 series and above graphics processors, and Ageia PhysX accelerator cards. Version 9.09.0408 packs the following changes and features according to the company:
  • Updated runtime to improved operation of Cryostasis Game.
  • Supports NVIDIA PhysX acceleration on all GeForce 8-series, 9-series and 200-series GPUs with a minimum of 256MB dedicated graphics memory.
  • Experience GPU PhysX acceleration in many games and demos, some of which are highlighted in PowerPack downloads on www.geforce.com.
  • Runtime upgrade ONLY for AGEIA PhysX processors users. (New installations should install older PhysX system software such as version 8.09.04 - prior to installing this update).
  • Includes the latest PhysX runtimes used in the latest game titles.
  • Supports NVIDIA PhysX acceleration on GeForce via CUDA 2.0 for SDK versions 2.7.3, 2.7.2, 2.7.5, 2.8.0 and 2.8.1 (requires graphics driver v177.81 or later).
  • Includes all the latest PhysX SDK Runtimes.
  • Supports control of your GPU PhysX configuration from the NVIDIA display driver control panel. (requires graphics driver v180.00 or later)
The software is available for Windows XP and Windows Vista, from the NVIDIA website.

DOWNLOAD: NVIDIA PhysX System Software 9.09.0408 WHQL

EVGA Precision v1.6.0 Released

EVGA introduced a new version of its Precision graphics cards overclocking and monitoring software. Version 1.6.0 brings in a host of changes as listed by EVGA:
  • Now Precision monitoring window can be detached from the main form allowing the user to define custom monitoring window position and size. Double click attached monitoring window to detach it from the main form, double click it one more time or simply close it to attach it back
  • Now Precision provides multi-GPU control for the systems with up to 8 NVIDIA GPUs to ensure compatibility with future SLI systems and provide support for modern 5-GPU Quad-SLI + PhysX systems
  • Optimized multi-GPU profiles loader drastically reduces profiles load time when GPU synchronization mode is enabled
  • Now Precision always sorts GPUs by PCI location to ensure that GPU indices stay the same in the system regardless of operating system, display driver version and GPU display outputs connection
  • EVGA On-Screen Display Server has been updated to version 3.2.0. Similar to the previous version of Precision, new server also features new skin format v1.1 adding bitmap effects support to the skin compiler
  • Added new black skin edition

Registered EVGA users can download the application from here.

New NVIDIA APEX Technology Accelerates Physics Creation Pipeline for Developers

NVIDIA Corporation today announced NVIDIA APEX, a dramatic new capability to its PhysX technology development software development kit (SDK), that provides artists, level designers, and game developers with a set of easy-to-use tools that streamline the process of implementing scalable physics across multiple platforms for next-generation titles.
With NVIDIA PhysX technology, game developers can design worlds that literally come to life: walls can be torn down, glass can be shattered, trees bend in the wind, and water flows with body and force. Designed as a modular framework that works in concert with existing PhysX SDKs, NVIDIA APEX makes it easy for developers to add detailed physics effects to their games and helps them optimize the gaming experience across multiple platforms with a simple "author once" cross platform content creation feature. This enables APEX to not only help developers accelerate the time it takes to author new games, but will also help them reduce overall development costs in the process. The APEX toolset will be available free of charge for licensed NVIDIA PhysX developers and is already being integrated into some of the world's most popular development libraries and game engines, including Emergent Game Technologies' Gamebryo LightSpeed.

AMD to Demonstrate GPU Havok Physics Acceleration at GDC

GPU-accelerated physics is turning out to be the one part of specifications AMD is yearning for. One of NVIDIA's most profitable acquisitions in recent times, has been that of Ageia technologies, and its PhysX middleware API. NVIDIA went on to port the API to its proprietary CUDA GPGPU architecture, and is now using it as a significant PR-tool apart from a feature that is genuinely grabbing game developers' attention. In response to this move, AMD's initial reaction was to build strategic technology alliance with the main competitor of PhysX: Havok, despite its acquisition by Intel.

In the upcoming Game Developers Conference (GDC) event, AMD may materialize its plans to bring a GPU-accelerated version of Havok, which has till now been CPU-accelerated. The API has featured in several popular game titles such as Half Life 2, Max Payne II, and some other Valve Source-based titles. ATI's Terry Makedon, in his Twitter-feed has revealed that AMD would put forth its "ATI GPU Physics strategy." He also added that the company would present a tech-demonstration of Havok technology working in conjunction with ATI hardware. The physics API is expected to utilize OpenCL and AMD Stream.

NVIDIA Announces PhysX SDK Support for Nintendo Wii Console

NVIDIA Corporation today announced that it has been approved as a third party tools solution provider for the Wii console. As a result, the NVIDIA PhysX technology SDK is now available to registered Wii developers.
"Nintendo has reshaped the home entertainment and video game market with the success of the Wii console. Adding a PhysX SDK for Wii is key to our cross-platform strategy and integral to the business model for our licensed game developers and publishers," said Tony Tamasi, senior vice president of content and technology at NVIDIA. "With NVIDIA PhysX technology, developers can easily author more realistic game environments for the evolving demands of a broad class of Wii gamers."

NVIDIA Provides Physics Technology for PLAYSTATION 3

NVIDIA Corporation today announced that it has signed a tools and middleware license agreement for PLAYSTATION 3 (PS3) with Sony Computer Entertainment Inc (SCEI). As a result, the binary version of the NVIDIA PhysX technology software development kit (SDK) is now available to registered PS3 developers for free download and use on the SCEI Developer Network.

The NVIDIA PhysX technology software development kit SDK consists of a full-featured API and robust physics engine, designed to give developers, animators, level designers, and artists unprecedented creative control over character and object physical interactions by allowing them to author and preview physics effects in real time. The continued adoption of NVIDIA PhysX technology by the world's leading content developers is resulting in games that not only look as realistic as possible, but also provides gaming experiences where the world's literally come to life: environments become highly interactive with effects such as persistent debris, including shattered glass and weapons ammunition, trees that bend in the wind, and water that flows with body and force.

NVIDIA GeForce Driver Version 182.06 WHQL Released

Just over a week since we covered the release of the 182.05 BETA driver, NVIDIA have now released a WHQL with version number 182.06. The driver has been released for both 32-bit and 64-bit versions of Windows XP and Vista and is for GeForce 6, 7, 8, 9, and 200-series desktop GPUs.

New in Release 182.06:
  • Recommended for the best experience in F.E.A.R. 2: Project Origin.
  • Boosts performance in numerous 3D applications. The following are some examples of improvements measured with Release 182.06 WHQL drivers vs. Release 181.22 WHQL drivers (results will vary depending on your GPU, system configuration, and game settings):
  • Up to 8% performance increase in Fallout 3 at high resolution and AA.
  • Up to 10% performance increase in F.E.A.R. 2: Project Origin.
  • Up to 9% performance increase in Half-Life 2 at high resolution with AA.
  • Up to 11% performance increase in Left 4 Dead at high resolution with AA.
  • Up to 10% performance increase in Race Driver: GRID at high resolution and AA.
  • Includes full support for OpenGL 3.0 on GeForce 8-series, 9-series, and 200-series GPUs.
  • Automatically installs the new PhysX System Software version 9.09.0203.
  • Additional information on specific bug fixes can be found in the release documentation notes.
DOWNLOAD NVIDIA Forceware 182.06 WHQL for Windows XP 32-bit | Windows Vista 32-bit | Windows XP 64-bit | Windows Vista 64-bit

NVIDIA PhysX System Software 9.09.0203 Released

NVIDIA has released new and updated PhysX driver that is compatible with AGEIA PhysX processors and CUDA ready GeForce GPUs. Version 9.09.0203 dated February 10, 2009 is almost 40MB and works with Windows XP and Windows Vista (32-bit and 64-bit versions). The application supports NVIDIA PhysX acceleration on all GeForce 8-series, 9-series and 200-series GPUs with a minimum of 256MB dedicated graphics memory. Here is what's new in this release:
  • Resolves PhysX SDK runtime issues with multi-GPU configurations in Hybrid environments.
  • Improves performance of some PhysX enabled games on GeForce GTX 285 and GTX 295 products.
  • Resolves occasional system crashes when PhysX is enabled on some systems when running on EA's Mirrors Edge.
  • Runtime upgrade ONLY for AGEIA PhysX processors users. (New installations should install older PhysX system software such as version 8.09.04 - prior to installing this update).
  • Includes the latest PhysX runtimes used in the latest game titles.
DOWNLOAD: NVIDIA PhysX System Software 9.09.0203

NVIDIA Slips-In PhysX 9.09.0121 System Software

NVIDIA made its latest version of the PhysX system software available today, version 9.09.0121. The update aims to fix several issues with the older 9.09.0010, relating to its installation, runtime environment, game-specific and graphics accelerator-specific. To begin with, this version of the software resolves issues noted during installation on some non-English versions of Windows. It resolves issues relating to the PhysX SDK runtime with multi-GPU configurations. It fixes an issue with the game Mirror's Edge where occasional crashes were seen. Performance increments are in store for users of GeForce GTX 285 and GeForce GTX 295 accelerators.

DOWNLOAD: NVIDIA PhysX System Software 9.09.0121 WHQL

NVIDIA Releases Forceware 181.22 WHQL GeForce Driver Suite

NVIDIA made its latest GeForce driver suite official, version 181.22 WHQL. The driver comes nearly a week after its introduction as a beta. It reportedly brings in PhysX optimizations specific to Mirror's Edge. Attempting not to be merely a vehicle for PhysX system software version 9.09.0010, the driver promises certain fixes specific to Windows XP that include an SLI profile for STALKER: Clear Sky and Windows Vista-specific fixes that include an SLI profile for STALKER: Clear Sky benchmark, along with some stability issues being addressed for Fallout 3 and the GeForce GTX 295 accelerator, where only one of the two GPUs on the card was being recognized as CUDA/PhysX-supportive in some cases. Head over to NVIDIA's driver page for the downloads.

DOWNLOAD NVIDIA Forceware 181.22 WHQL for Windows XP 32-bit | Windows Vista 32-bit | Windows XP 64-bit | Windows Vista 64-bit
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