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Sapphire Radeon RX 590 NITRO+ Special Edition Spotted

As the expected November 15th release date for AMD's Radeon RX 590 inches closer, more leaks of AIB cards have started trickling in. Sapphire's Radeon RX 590 NITRO+ is just the latest to appear. Much like the ASUS ROG STRIX version leaked earlier, Sapphire design is using a hefty cooler for what amounts to a mid-range graphics card. The design looks to be the exact same as their RX 580 NITRO+ with just a fresh coat of paint to spruce things up. They are using the same shroud, dual fans, large aluminum heatsink, and full cover backplate on both graphics cards. That said, the change to a bright blue shroud gives the RX 590 NITRO+ a unique appearance that should at the very least help it stand out against its more mundane black and white designs of the competition.

In regards to actual specifications, the RX 590 features the same 2304 Stream processors, 144 TMUs (texture mapping units), and 32 ROPS (render output units) as the RX 580. This is because the Polaris 30 design used in the RX 590 is just a die shrink of Polaris 20 used in the RX 580. Obviously with a die shrink typically comes improved performance, usually via higher clock speeds. Currently, the final clock speeds for Sapphire's Radeon RX 590 NITRO+ are not known. However, if the rumored reference boost clock of 1545 MHz is correct, an overclock pushing that a step further is likely. Meaning performance should be improved compared to what we have seen in variousleaks thus far.

AMD Radeon RX 590 Built on 12nm FinFET Process, Benchmarked in Final Fantasy XV

Thanks to some photographs by Andreas Schilling, of HardwareLuxx, it is now confirmed that AMD's Radeon RX 590 will make use of the 12 nm FinFET process. The change from 14 nm to 12 nm FinFET for the RX 590 brings with it the possibility of both higher clock speeds and better power efficiency. That said, considering it is based on the same Polaris architecture used in the Radeon RX 580 and 570, it remains to be seen how it will impact AMDs pricing in regards to the product stack. Will there be a price drop to compensate, or will the RX 590 be more expensive? Since AMD has already made things confusing enough with its cut down 2048SP version of RX 580 in China, anything goes at this point.

AMD Readies Radeon RX 500X Series Graphics Cards

AMD is giving final touches to the new Radeon RX 500X-series graphics cards. Product page placeholders for RX 580X, RX 570X, RX 560X, and RX 550X surfaced on AMD website. The specifications tabs on these pages are blank, so there's no official information on what the "X" denotes. It's curious to see AMD give the extension to even lower-end SKUs such as the RX 560 and RX 550.

The company has, in the past, come up with extensions such as "D" to denote OEM-specific SKUs with different specifications than the retail-channel (AIB) products. Going by the convention of "X" denoting higher performance on certain AMD Ryzen processor SKUs, the RX 500X series could have one of several improvements - a new silicon fabrication process facilitating a clock-speed bump, or faster memory, or even some speed boosting feature similar to Ryzen XFR (extended frequency range). We'll know soon enough.

AMD Radeon Vega Holocube Not Shipping Come August

Remember that awesome Vega Holocube that made its way around the web some time ago? How it looked like a über-cool tachometer of sorts for GPU utilization. Well, as you might have noticed, AMD's RX Vega pricing is extremely competitive in regards to the technology they offer on-board; this, coupled with AMD's play for a higher price-performance ratio than the competition, means that AMD is left with less wiggle room for bundling this kind of extras with their RX Vega graphics cards.

However, AMD has released a statement, which while confirming the sad news of no Holocube bundling or availability to accompany RX Vega's launch come August, leaves the door open for a later-in-time launch. The statement reads "AMD appreciates the excitement and curiosity surrounding the Radeon Holocube. The Radeon Holocube was developed as a prototype and at this time, it is one of very few that exist in the world. The Holocube will not be shipping with Radeon RX Vega in August." You can check some videos of the Holocube in action after the break.

Here Be AMD RX Vega Model's Codenames: Vega XTX, Vega XT, Vega XL

Videocardz is running a story where some of their sources have seemingly confirmed the Radeon RX Vega model's codenames according to the particular GPU that's being run, with some juicy extra tidbits for your consumption pleasure. Naturally, as Videocardz themselves put it, codenames be codenames, and are always subject to change.

However, what is arguably more interesting is the supposed segregation between models. Apparently, the RX Vega XTX is the same GPU that ticks inside AMD's Vega Frontier Edition, only with a reference water cooling solution attached to it. They report that the board should pull in 375 W of power, with the GPU pulling in 300 W of those. The Vega XT will reportedly be a more mundane air-cooled version of the graphics card, as are the until-now launched Frontier Edition versions of it (with a reduced 285 W board power, with the ASIC now pulling 220 of those watts.) The most interesting point, though, is the Vega XL. Videocardz is reporting that this will be a cut-down version of the Vega XTX and Vega XT's 4096 Stream Processors, down to 3584 Stream Processors, and that it will be sold exclusively in custom variants designed by AMD's AIB partners. Board power and ASIC power are the same as the Vega XT version, though, which seems strange, considering the not insignificant cut down in graphics processing resources. It is unclear as of yet the amount of HBM 2 memory the AIB-exclusive Vega XL will carry, but the Vega XTX and Vega XT should both deliver 8 GB of it.

RX Vega is On the Road: AMD Showcases Their Latest on a Road Trip

In a bid to increase interest and feed the Radeon rebels with hope for their latest high-performance GPU architecture, AMD is beginning a celebration of sorts, a road trip that will span two continents. Now this community tour won't be a non-stop travel and showcase - it's really only going to stop in two places. Still, AMD will be giving those lucky enough to be in attendance a chance to visit their Radeon RX Vega Experience area, where you'll be able to game on the upcoming graphics card and take in the experience, trade-show-style.

The first stop is in the old continent: the Radeon Experience will be setting up shop in the Akvárium Klub in Budapest, Hungary, from 2 to 7 CET. Then, the Radeon team will travel across the pond towards the USA, more specifically, towards PDXLAN in Portland, from July 21st to July 23rd. Finally, the last stop is one we knew about already: SIGGRAPH in the City of Angels. As we knew, they confirm that "Details on the Radeon RX Vega are coming during SIGGRAPH 2017, so you'll want to pay attention to what's happening during this technology summit taking place in the last week of July." So now you know. Are you going to go out of your way to attend?

AMD AIB Partners' RX Vega Manufacturing, BIOS Release Schedule Leaked

Disclaimer things first: take this with a grain of salt, since this hasn't seen the amount of confirmations we'd like. 3D Center has come out with a table that supposedly demonstrates the schedule of RX Vega manufacturing and integration work from AMD's add-in-board partners (which includes the likes of Sapphire, XFX, PowerColor, and others.) Remember that manufacturers receive a suggested reference design from AMD as to how to incorporate their GPUs into an actually operable graphics card, with varying degrees of customization according to the particular partner we're talking about. And this process takes time.

According to the leaked schedule, the BOM (Bill Of Materials) for the required parts to properly manufacture an RX Vega graphics card was to be released sometime in June, with engineering validation tests going through the end of June towards the beginning of this month (July.) Actual working samples from AIB partners are scheduled to be available in the middle of this month, with product validation tests (PVT) stretching towards the beginning of August (you'll remember AMD has confirmed they'll be formally announcing the RX Vega graphics card(s) at SIGGRAPH 2017, which stretches through July 30th and August 3rd.)

AMD RX Vega Reportedly Beats GTX 1080; 5% Performance Improvement per Month

New benchmarks of an RX Vega engineering sample video card have surfaced. There have been quite a few benchmarks for this card already, which manifests with the 687F:C1 identifier. The new, GTX 1080 beating benchmark (Gaming X version, so a factory overclocked one) comes courtesy of 3D Mark 11, with the 687F:C1 RX Vega delivering 31,873 points in its latest appearance (versus 27,890 in its first). Since the clock speed of the 687F:C1 RX Vega has remained the same throughout this benchmark history, I think it's fair to say these improvements have come out purely at the behest of driver and/or firmware level performance improvements.

AMD Raja Koduri Confirms RX Vega Die Size at 484 mm²

AMD's Raja Koduri, leader of the company's Radeon Technologies Group, has somewhat informally confirmed on Twitter the overall die size of AMD's Vega chips. After PC Perspective updated their prognosis regarding Vega's die-size to a beefier 512 mm², Twitter users plied Raja Koduri with questions regarding this subject. Koduri declined to answer directly, actually opting for a somewhat cryptic response, in that " (...) the answer [to Vega's die-size] is the closest perfect square number actually:)".

For the math-savvy around here (or even just for those of you who have read the headline), that particular equation should solve towards a perfect 484 mm² die area. Good news for AMD: this isn't the company's biggest die-size in consumer GPUs ever. That dubious honor goes to the company's Fiji XT silicon which powered the company's R9 Fury X, coming in at a staggering 596 mm² in the 28 nm process. For comparison, AMD's current Polaris 20 XTX-based RX 580 chip comes in at slightly less than half the confirmed RX Vega's die-size, at a much more yield-friendly 232 mm². NVIDIA's current top-of-the-line Titan Xp comes in at a slightly smaller 471 mm² die-size.

AMD Confirms Radeon RX Vega is Launching at SIGGRAPH 2017

In a series of tweets, the official Radeon RX Twitter (and AMD employees) have confirmed what we were already told: that the gaming version of the company's Vega architecture would make its debut at this year's SIGGRAPH. Also, when asked about the Frontier Edition's (lacking) gaming chops, AMD's Jason Evangelho has come out with the warning that we all expected, and that we ourselves conveyed here: "it's premature to worry about a product's gaming performance by judging a different product NOT optimized for gaming."

We've waited a long time already, why not just a few more days? SIGGRAPH will take place between July 30th and August 3rd.

AMD Radeon Vega Frontier Edition Launched: Starting at $999

It's here. The Radeon Vega that's not for gamers, that is. After what seems like a year of waiting forward to AMD's next generation GPU architecture, so it has finally appeared. As we all knew was going to be the case, Vega's first foray in the market is geared at the more profitable professional sector of the market. The good news for professionals: the pricing is lower than previously reported. Instead of the expected $1,199 and $1,799 for an air cooled or water-cooled version of the card respectively, AMD is commanding a much less demanding price tag of $999 for the air cooled version (available now) and $1,499 for the water-cooled one (to be available in Q3.)

One thing that deserves to be placed before the break is a software feature of the new Vega Frontier Edition graphics cards: AMD has changed their driver scheme into a single-package installer (available in the source), with both the professional-geared drivers, and the gaming ones as well. This means that after all that Raja Koduri told us to wait for AMD's consumer, gaming-oriented RX Vega graphics cards, these will probably work just as well for gaming as for professional workloads.
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