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Fortnite and Anti-Cheat To Get Windows on Arm Support Despite Abysmal Adoption Rates

In something of a surprise, Epic Games today announced that it is working with Qualcomm to integrate support for the Qualcomm Snapdragon X CPUs into Easy Anti-Cheat, officially adding Fortnite to the list of games that are available for Windows on Arm. According to the post announcing the upcoming change to EAC, support for Windows on Arm in Fortnite will arrive before the end of 2025. Until the EAC update arrives, EAC will block Windows on Arm players from playing games like Fortnite because Windows on Arm devices use Prism emulation and translation to run x86 apps on Arm hardware. At the time of writing, the unofficial Windows on Arm app compatibility tracker lists a total of 675 apps as compatible with the Arm SoCs, 121 of which are games. This is compared to 17,955 games that are verified or playable on the Steam Deck via Valve's Proton translation layer, according to ProtonDB.

Expanding support for EAC to Windows on Arm could also allow games like Apex Legends and Fall Guys to run on Arm devices. This news comes in spite of the slow adoption of Windows on Arm devices, which Epic Games CEO, Tim Sweeney infamously quoted as the reason for not supporting the Steam Deck or Linux as a platform. "If we only had a few more programmers. It's the Linux problem. I love the Steam Deck hardware. Valve has done an amazing job there; I wish they would get to tens of millions of users, at which point it would actually make sense to support it." However, market share for Windows on Arm still appears to fall short of the market share Linux commands in the desktop OS space.

Apple macOS 16 and iOS 19 Rumored To Feature Major Redesign

Software redesigns are often a polarizing affair. No matter how a company approaches the task, the final product will always please some people, while displeasing others. However, this fact has hardly ever hindered tech giants from tinkering - or 'innovating', as they call it - and the same is expected for this year's iOS 19 and macOS 16 operating systems. As multiple sources have pointed out, including the reliable Mark Gurman, iOS 16 is likely to receive a major redesign this year, which will include design elements borrowed from Apple's VisionOS - the operating system that powers the Vision Pro.

The same applies to the upcoming macOS 16, internally code-named "Cheer", which is also borrow inspiration from VisionOS. We have witnessed hints of this in iOS 18 already, which includes round icons in the control center, as opposed to its predecessor's square icons with rounded edges. Interestingly, Gurman did not confirm whether all app icons will switch to a round shape, which will be quite interesting since older macOS and OS X versions, all the way to Catalina, boasted round app icons. Of course, design changes are often cyclic, especially in the case with Apple. Moreover, increased translucency should also be prevalent throughout macOS 16 and iOS 19 - yet another design choice that is likely to be divisive in nature. Either way, both iOS 19 and macOS 16 are expected to debut in the summer at WWDC 25, which means we don't have much waiting to do before being granted a sneak peek into the future of macOS and iOS.

NVIDIA GeForce RTX 50 Series Faces Compute Performance Issues Due to Dropped 32-bit Support

PassMark Software has identified the root cause behind unexpectedly low compute performance in NVIDIA's new GeForce RTX 5090, RTX 5080, and RTX 5070 Ti GPUs. The culprit: NVIDIA has silently discontinued support for 32-bit OpenCL and CUDA in its "Blackwell" architecture, causing compatibility issues with existing benchmarking tools and applications. The issue manifested when PassMark's DirectCompute benchmark returned the error code "CL_OUT_OF_RESOURCES (-5)" on RTX 5000 series cards. After investigation, developers confirmed that while the benchmark's primary application has been 64-bit for years, several compute sub-benchmarks still utilize 32-bit code that previously functioned correctly on RTX 4000 and earlier GPUs. This architectural change wasn't clearly documented by NVIDIA, whose developer website continues to display 32-bit code samples and documentation despite the removal of actual support.

The impact extends beyond benchmarking software. Applications built on legacy CUDA infrastructure, including technologies like PhysX, will experience significant performance degradation as computational tasks fall back to CPU processing rather than utilizing the GPU's parallel architecture. While this fallback mechanism allows older applications to run on the RTX 40 series and prior hardware, the RTX 5000 series handles these tasks exclusively through the CPU, resulting in substantially lower performance. PassMark is currently working to port the affected OpenCL code to 64-bit, allowing proper testing of the new GPUs' compute capabilities. However, they warn that many existing applications containing 32-bit OpenCL components may never function properly on RTX 5000 series cards without source code modifications. The benchmark developer also notes this change doesn't fully explain poor DirectX9 performance, suggesting additional architectural changes may affect legacy rendering pathways. PassMark updated its software today, but legacy benchmarks could still suffer. Below is an older benchmark run without the latest PassMark V11.1 build 1004 patches, showing just how much the newest generations suffers without a proper software support.

Intel Unveils High-Performance, Power-Efficient Ethernet Solutions

Intel today launched two new Ethernet product lines - the Intel Ethernet E830 Controllers and Network Adapters, and the Intel Ethernet E610 Controllers and Network Adapters - designed to meet the growing demands of enterprise, telecommunications, cloud, edge, high performance computing (HPC) and artificial intelligence (AI) applications. These next-generation solutions provide robust, high-performance connectivity while enhancing energy efficiency and security, and lowering total cost of ownership (TCO).

"In today's interconnected world, networking is essential to the success of business and technology transformation. With the launch of the Intel Ethernet E830 and E610 products, we are helping customers meet the growing demand for high-performance, energy-efficient solutions that optimize network infrastructures, lower operational costs and enhance TCO." -Bob Ghaffari, Intel vice president, Network and Edge Group

KIOXIA Releases AiSAQ as Open-Source Software to Reduce DRAM Needs in AI Systems

Kioxia Corporation, a world leader in memory solutions, today announced the open-source release of its new All-in-Storage ANNS with Product Quantization (AiSAQ) technology. A novel "approximate nearest neighbor" search (ANNS) algorithm optimized for SSDs, KIOXIA AiSAQ software delivers scalable performance for retrieval-augmented generation (RAG) without placing index data in DRAM - and instead searching directly on SSDs.

Generative AI systems demand significant compute, memory and storage resources. While they have the potential to drive transformative breakthroughs across various industries, their deployment often comes with high costs. RAG is a critical phase of AI that refines large language models (LLMs) with data specific to the company or application.

Ultra Accelerator Link Consortium (UALink) Welcomes Alibaba, Apple and Synopsys to Board of Directors

Ultra Accelerator Link Consortium (UALink) has announced the expansion of its Board of Directors with the election of Alibaba Cloud Computing Ltd., Apple Inc., and Synopsys Inc. The new Board members will leverage their industry knowledge to advance development and industry adoption of UALink - a high-speed, scale-up interconnect for next-generation AI cluster performance.

"Alibaba Cloud believes that driving AI computing accelerator scale-up interconnection technology by defining core needs and solutions from the perspective of cloud computing and applications has significant value in building the competitiveness of intelligent computing supernodes," said Qiang Liu, VP of Alibaba Cloud, GM of Alibaba Cloud Server Infrastructure. "The UALink consortium, as a leader in the interconnect field of AI accelerators, has brought together key members from the AI infrastructure industry to work together to define interconnect protocol which is natively designed for AI accelerators, driving innovation in AI infrastructure. This will strongly promote the innovation of AI infrastructure and improve the execution efficiency of AI workloads, contributing to the establishment of an open and innovative industry ecosystem."

Thermaltake Launches TT RGB PLUS 3.0 Software for Next-Level RGB Control and System Management

Thermaltake, a leading PC DIY brand for premium hardware solutions, is proud to announce the release of the TT RGB PLUS 3.0, an upgraded all-in-one software platform designed to enhance the TT RGB PLUS ecosystem. Building on the foundation of its predecessor, the 3.0 version introduces an optimized interface, expanded compatibility, and advanced features to provide seamless system integration and customization for PC enthusiasts. The new software update, scheduled for release in Q1 2025, supports a broader range of products, including the TS120/140 EX RGB Fans (3-Fan Pack), the Toughpower iRGB PLUS 1650 W / 1250 W Titanium, and the MAGFloe and MAGCurve AIO Liquid Coolers.

"Thermaltake's TT RGB PLUS 3.0 software takes system customization to the next level by integrating advanced functionality features and expanding product compatibility," said Kenny Lin, CEO of Thermaltake,"This upgrade reflects our commitment to empowering users with innovative tools for personalized RGB illumination, performance monitoring, and seamless system management. Whether to enhance aesthetics or optimize functionality, TT RGB PLUS 3.0 is designed to meet the diverse needs of PC enthusiasts and gamers."

HYTE Levels Up Its NEXUS Software With NEXUS 2.0 Coming Soon to All PC Enthusiasts

HYTE, a leading manufacturer of cutting-edge PC components and peripherals, announced at the Consumer Electronics Show (CES) the reveal of Nexus 2.0, the ultimate software solution for monitoring and controlling the desktop experience. Thanks to feedback from its community of hardware enthusiasts, HYTE aims to significantly upgrade its flagship software to enhance functionality and personalization, add user-friendly features that offer full control over performance and aesthetics, and upgrade the user interface with a fresh, modern design.

OpenRGB SDK Integration & Universal Fan Control
As part of their mission to crafting a cohesive digital ecosystem, HYTE is teaming up with OpenRGB to integrate their SDK into Nexus 2.0, enabling control and synchronization of RGB lighting across over 1,800 third-party devices. The Universal Fan Control uses PWM headers on the motherboard to enable intelligent system-wide cooling across a single surface, transforming any PC into a harmonious part of any aesthetic gaming setup.

AMD's Pain Point is ROCm Software, NVIDIA's CUDA Software is Still Superior for AI Development: Report

The battle of AI acceleration in the data center is, as most readers are aware, insanely competitive, with NVIDIA offering a top-tier software stack. However, AMD has tried in recent years to capture a part of the revenue that hyperscalers and OEMs are willing to spend with its Instinct MI300X accelerator lineup for AI and HPC. Despite having decent hardware, the company is not close to bridging the gap software-wise with its competitor, NVIDIA. According to the latest report from SemiAnalysis, a research and consultancy firm, they have run a five-month experiment using Instinct MI300X for training and benchmark runs. And the findings were surprising: even with better hardware, AMD's software stack, including ROCm, has massively degraded AMD's performance.

"When comparing NVIDIA's GPUs to AMD's MI300X, we found that the potential on paper advantage of the MI300X was not realized due to a lack within AMD public release software stack and the lack of testing from AMD," noted SemiAnalysis, breaking down arguments in the report further, adding that "AMD's software experience is riddled with bugs rendering out of the box training with AMD is impossible. We were hopeful that AMD could emerge as a strong competitor to NVIDIA in training workloads, but, as of today, this is unfortunately not the case. The CUDA moat has yet to be crossed by AMD due to AMD's weaker-than-expected software Quality Assurance (QA) culture and its challenging out-of-the-box experience."

Asahi Linux Gets Fedora 41 Remix with New Desktop Environment Options and AAA Windows Gaming For Mac Silicon

In October, we reported that Asahi Linux had made some pretty substantial progress in getting Linux working on Apple Silicon, with a custom GPU driver counting itself as the first OpenGL 3.0 compliant graphics driver for Apple Silicon. Now, according to a recent Fedora Magazine post, Asahi Linux now has a Fedora 41 Remix. The Fedora Asahi 41 Remix is still based on that same Asahi version from October 10, but it incorporates the myriad advancements from Fedora 41 and an improved Vulkan 1.4-conformant driver.

By default, Fedora Asahi Remix 41 ships with Plasma 6.2, although a GNOME 47 version is also available. However, despite using a Wayland-first dekstop environment as its default, Fedora Asahi 41 Remix will still be X11-first, for compatibility reasons. The Asahi team plans on getting Wayland working eventually, but there are technical hurdles to overcome before that is possible. Fedora Asahi Remix also ships by default with the improved DNF 5 package manager and the massively improved GIMP 3.0 image editor pre-installed as part of Plasma 6.2. Having a Fedora Remix for Asahi also provides a familiar experience for gamers on Apple Silicon Macs to get Windows games up and running via a mix of tools like Valve's Proton dxvk, FEX emulator, and vk3d-proton—check out our previous coverage of Asahi to find out more about which games are currently working. There are still a handful of hiccups when it comes to running Linux on Apple Silicon, including hardware incompatibilities, like a lack of Thunderbolt, microphone, Touch ID, and USB-C Display support.

Borderlands 4 Game Awards Trailer Expected To Divulge Details on Returning Characters

The annual Game Awards is just around the corner, with the opening night scheduled for December 12, and gaming industry big-shots have teased that there are big announcements coming. One such announcement is the reveal of the second Borderlands 4 trailer, which is all but confirmed for The Game Awards, thanks to Randy Pitchford, CEO of Gearbox Software. We already know the game is planned for release sometime in 2025, but fans are itching to know more about what's to come from the looter shooter that dominated the early 2010s. Around the same time, Andy Robinson, CEO of Video Game Chronicle, teased that he is "Expecting a VERY big Game Awards next week," going on to hype up his followers with "Fire up the hype train."

Pitchford, who has a reputation for being very active on X, recently posted a not-so-subtle confirmation that Gearbox was working on a new trailer for Borderlands 4. Without revealing much more, Pitchford teased that the next trailer would start where the first left off, suggesting that we may find out more about whom the cybernetic arm at the end of the teaser trailer belongs to. So far, prevailing fan theories and speculation around the owner of said arm propose that it is a hint at the return of Gaige, a playable character, and fan favorite, from Borderlands 2. This is a plausible guess, since the Borderlands franchise is known for bringing back characters from previous games, and it wouldn't be the first time we will have seen a former playable character turn NPC.

Steam Adds Built-In Game Recording in Massive Win for Steam Deck, Linux Gamers

After spending some time testing the feature in the Steam Beta client, Valve has finally made native recording via the Steam game overlay public in the mainline Steam client. In the latest Steam client update, which landed on November 5, game recording finally went live for all versions of Steam. While the new feature is undoubtedly helpful for gamers on all platforms, it's particularly useful for Linux and Steam Deck gamers, who have, until now, had to rely on myriad third-party software, which can be a hassle to set up and present additional overhead that may cause issues in games.

Similar to the likes of NVIDIA's GeForce Experience (soon to be replaced by the NVIDIA App) and AMD's Adrenaline Software, Steam offers a number of different options to record entire sessions or just short gameplay clips. Unsurprisingly, Steam game recording works with the Steam Deck (and thus many other Linux distributions), but perhaps not as expected is that it also works with non-Steam games that allow the Steam overlay to work. Valve also put some thought into the technical side of things, with optimizations to minimize CPU usage and rely on NVIDIA and AMD GPU video encoding wherever possible. This should minimize any performance impacts and increase power efficiency where applicable—as in the case of gaming handhelds. Valve does note that non-AMD and -NVIDIA GPUs may see significant performance impacts, which is not great news for Intel Xe owners.

Ryujinx Switch Emulator May Live On in Posthumous Project Fork

After being forced to shut down at the beginning of October, it looks like the open-source Nintendo Switch emulator, Ryujinx, may have found a new home. Late last week, a new fork of the Ryujinx emulator popped up online. The original Ryujinx project's lead developer, known online as gdkchan, took down the GitHub page after a mysterious offer from Nintendo. Although there was speculation that the creator of the project was offered money to shut the emulator down, the wording on the new GitHub project seems to suggest that Nintendo forced Ryujinx to shut down. The GitHub page for the new project is run by a developer that goes by GreemDev, who doesn't seem to have been involved with the original Ryujinx before it shut down.

GreemDev's Ryujinx is starting out as a direct fork and continuation of the original, although there are hints that the new Ryujinx will take on a slightly different nature in the future. For starters, it doesn't look like GreemDev plans to offer any documentation for the Nintendo Switch emulator—at least not yet. This is likely partially to avoid Nintendo's ire and because creating documentation is a lot of additional work for developers. Instead, the GitHub directs readers to the former Ryujinx documentation on Archive.org, indicating that, although there are intended changes in-store for the future of Ryujinx, the current forked version basically picks up where the original left off.

Denuvo Blames Gamer Toxicity for DRM Protection Hate, Dismisses Performance Concerns

Denuvo has taken its fair share of flak over the years for a variety of warranted and unwarranted reasons, but it looks like the company has finally decided to put its foot down, or at least try to. Recently, Denuvo started a Discord server, seemingly in an effort to address the gaming community's complaints about a variety of topics. These include alleged performance impacts and hardware degradation caused by its anti-piracy and DRM software commonly used in modern games. Needless to say the Denuvo Discord server was met with about as much enthusiasm as one might expect, and the Discord sever was shut down just two days after it opened. Although the server has since been resuscitated, the company has muted unapproved community members. Today, however, Rock Paper Shotgun published an interview with Denuvo's product manager, Andreas Ullmann, and in it, Ullmann goes on to defend Denuvo's existence and outright dismiss gamers' concerns about the anti-cheat and anti-piracy software.

Addressing a question about "toxicity" and oft-genuine concerns from gamers over the use of Denuvo anti-tamper and anti-cheat software, Ullmann seemingly implied that gamers are just upset because the software works, robbing gamers of the ability to simply play a game for free instead of paying full retail price. When asked directly about why Denuvo doesn't address the claims of performance hits to games that implement it, Ullmann placed the onus on game developers to perform those comparative tests, again calling the gaming and piracy community toxic in the response. He dismissed the idea of Denuvo or a third party performing comparative analysis of the impact of anti-tamper and anti-cheat software, citing intellectual property concerns and community mistrust for a lack of first-party testing. At the same time, Ullmann admits that Denuvo has had performance impacts on games in the past but remarks that it's "interesting" that there aren't more incidents of reduced gaming performance. These comments were also made in spite of Denuvo's own marketing materials claiming that the software has "No impact on in-game performance."

AMI Partners with Samsung to Bring Firmware Security to PCs

AMI, the global leader in Dynamic Firmware for worldwide computing, has partnered with Samsung Electronics, the global leader in consumer technology, to create an enhanced joint security solution available in Samsung's Galaxy Book PCs. Alongside Samsung's multi-layer security platform Samsung Knox, AMI's Tektagon - the industry-leading Platform Root of Trust firmware security solution - is now integrated into Samsung PCs including the Galaxy Book5 Pro 360, Galaxy Book4 Pro, Galaxy Book4 Pro 360, and Galaxy Book4 Ultra.

Through this collaborative partnership, AMI's Tektagon seamlessly integrates with Samsung Knox to ensure that confidential and sensitive data stays safe at every layer of the device through real-time threat detection and collaborative protection, while providing the highest level of security against firmware-injected malware to help prevent ransomware and denial of service attacks.

Nintendo Takes Down Ryujinx Emulator, YouTube Videos Showing Emulation Get Strikes

Nintendo is living up to its litigious reputation this week, with news reports emerging of the gaming giant issuing a massive wave of copyright strikes on any YouTube videos containing footage of emulation. In addition to this, it seems like Nintendo may have had some harsh words for the lead developer of a popular open-source Switch emulator.

As of an announcement today, the open-source Switch emulator, Ryujinx, is no longer available for download from its GitHub repository. One of the more active developers for the project confirmed via a message in the official Discord that the lead developer, who goes by gdkchan, was contacted by Nintendo with an "offer," although given the outcome of the interaction, it was likely less an offer and more a threat. Shortly before that, Retro Game Corps, a popular content creator in the Nintendo emulation community, posted on X that his YouTube channel had received multiple copyright strikes, requiring that he move away from showing game emulation on-screen.

Razer Synapse 4 Brings a New User Interface and Up to 30% Performance Boost

Since its inception, Razer Synapse has been designed with the goal of empowering gamers and elevating their experience; with core functions like key remapping and macro creation, Synapse enables users to create personally tailored setups to make Razer peripherals truly their own. For years, Synapse has been constantly innovating to meet evolving user needs. And now, as the Vice President of Software at Razer, it is with great pleasure and excitement that I am able to announce the official full rollout of Razer Synapse 4.

What's new with Synapse 4
In this latest evolution, after nearly a year of intensive beta testing, Synapse 4 has redefined performance and usability, ensuring that all users will be able to enjoy a more reliable and intuitive experience on the platform.

AMD AGESA 1.2.0.2 Update Fixes Ryzen 9000 Series Inter-Core Latency Issues

According to new latest testing, the latest AGESA (AMD Generic Encapsulated Software Architecture) update, version 1.2.0.2, promises a significant boost in performance for AMD Ryzen 9000 "Zen 5" processors. This update is targeting one of the most crucial aspects of multi-core processing: inter-core latency. The AGESA 1.2.0.2 update addresses challenges initially reported in AMD's Zen 5 architecture, particularly in scenarios demanding rapid communication between multiple cores. Early reports suggest a remarkable reduction in inter-core latency by up to 58%. According to Overclock.net testing, older AGESA 1.2.0.1A showed the cross-CCD latency at around 180 ns. However, with the new AGESA 1.2.0.2 BIOS, the latency is seemingly around 75 ns.

Interestingly, the update has arrived on the ASUS ROG Crosshair X670E motherboard, with BIOS version 2401. BIOS updates with the latest AGESA 1.2.0.2 are still rolling out, so it will be interesting to see further testing and possible improvements. It could be that the cross-CCD latency has just been reported badly, so final testing will conclude the latency increase from Zen 4 to Zen 5 debate.

Steam Survey August 2024 Update: Windows 11 Crosses 50% Share, Blows Past Windows 10

The latest Steam hardware and software survey reveals a significant shift in the gamer's operating system landscape, with Windows 11 gaining 3.36% among Windows OSes and finally surpassing the 50% mark in August 2024, now standing at 50.81%. This milestone is a notable achievement, considering the OS had been experiencing a decline in popularity just a month prior. The sudden surge in Windows 11 adoption can be attributed to users transitioning from Windows 10, which lost 3.29% of its user base in the same period. Additionally, a few users on older Windows versions, such as 8.1 and 7, have also switched to Windows 11.

Despite Windows 11's growing popularity, Windows 10 remains a formidable presence, with 48.66% of Steam users still preferring the older OS. Its success can be attributed to its stability and compatibility with a wide range of games and hardware. Many users have expressed concerns over Windows 11's performance and its stringent hardware requirements, which have made it less accessible for some gamers, especially those without the TPM 2.0-enhanced system. However, with Microsoft set to discontinue security updates and technical support for Windows 10 on October 14, 2025, users will need to consider upgrading to Windows 11 or another supported OS in the near future. The periodical resurgence of Windows 10 suggests that some users are hesitant to give up the older OS, but the writing is on the wall. As the deadline for Windows 10 support approaches, more users will likely make the transition to Windows 11.

AMD Releases Software Adrenalin 24.8.1 WHQL Drivers

AMD has released its latest version of AMD Software Adrenalin drivers, version 24.8.1 WHQL. The latest drivers update adds game optimizations for Call of Duty: Black Ops 6 Open Beta, Concord, FINAL FANTASY XVI, and Star Wars Outlaws, as well as expands HYPR-Tune support. It also adds Anti-Lag 2 support for Ghost of Tsushima DIRECTOR'S CUT and adds support and optimizations for Amuse 2.1 with FLUX.1 model on select Radeon, Radeon PRO and Ryzen AI series products.

AMD also fixed several issues seen with previous drivers, including intermittent application crash or driver timeout in Black Myth: Wukong, Kunitsu-Gami: Path of the Goddess on some Radeon RX 6600 and 6700 series GPUs, and Pacific Drive or KINGDOM HEARTS -HD 1.5+2.5 ReMIX-. It also fixes artifacts in games like Marvel's Spider-Man: Miles Morales or Rust, improves "Optimizing Shaders" time when launching Forza Motorsport, and fixes issues with Anti-Aliasing and Anisotropic Filtering settings for some OpenGL applications. There are also several known issues, and AMD also issued an important note that it is working with the developers of Star Wars Outlaws to address an intermittent corruption issue that occurs after changing certain in-game graphics settings, which can now be resolved by relaunching the game.

DOWNLOAD: AMD Software Adrenalin 24.8.1 WHQL

SPARKLE Announces Streamer 4K60 PCIe Capture Card

SPARKLE is launching a brand-new Streamer 4K60 PCIe Capture Card, which comes with 4K@60 / 2K@120 / FHD@240 capture and pass-thru. Dual-HDMI input design and designate software "Streamer Assistant" support PIP function (Picture-in-picture). Compatible with all the mainstream software, including OBS, XSplit…etc. SPARKLE Streamer 4K60 PCIe Capture Card is ready to GO LIVE your every gaming highlight.

4K@60 / 2K@120 / FHD@240 Capture & Pass-thru
As one of the most advanced models on the market, the SPARKLE Streamer 4K60 PCIe Capture Card offers top-tier video capture and pass-through capabilities. Supporting 4K@60Hz, 2K@120Hz, and FHD@240Hz, along with RGB444, YUV444, YUV422, and YUV420 hardware compressions, this card delivers exceptional video quality, both on your pass-through monitor and in your streaming PC.

Report: AI Software Sales to Experience Massive Growth with 40.6% CAGR Over the Next Five Years

The market for artificial intelligence (AI) platforms software grew at a rapid pace in 2023 and is projected to maintain its remarkable momentum, driven by the increasing adoption of AI across many industries. A new International Data Corporation (IDC) forecast shows that worldwide revenue for AI platforms software will grow to $153.0 billion in 2028 with a compound annual growth rate (CAGR) of 40.6% over the 2023-2028 forecast period.

"The AI platforms market shows no signs of slowing down. Rapid innovations in generative AI is changing how companies think about their products, how they develop and deploy AI applications, and how they leverage technology themselves for reinventing their business models and competitive positioning," said Ritu Jyoti, group vice president and general manager of IDC's Artificial Intelligence, Automation, Data and Analytics research. "IDC expects this upward trajectory will continue to accelerate with the emergence of unified platforms for predictive and generative AI that supports interoperating APIs, ecosystem extensibility, and responsible AI adoption at scale."

New AMD ROCm 6.1 Software for Radeon Release Offers More Choices to AI Developers

AMD has unveiled the latest release of its open software, AMD ROCm 6.1.3, marking the next step in its strategy to make ROCm software broadly available across its GPU portfolio, including AMD Radeon desktop GPUs. The new release gives developers broader support for Radeon GPUs to run ROCm AI workloads. "The new AMD ROCm release extends functional parity from data center to desktops, enabling AI research and development on readily available and accessible platforms," said Andrej Zdravkovic, senior vice president at AMD.

Key feature enhancements in this release focus on improving compatibility, accessibility, and scalability, and include:
  • Multi-GPU support to enable building scalable AI desktops for multi-serving, multi-user solutions.
  • Beta-level support for Windows Subsystem for Linux, allowing these solutions to work with ROCm on a Windows OS-based system.
  • TensorFlow Framework support offering more choice for AI development.

New Stadium Expansion For Construction Simulator To Be Released In Early June

Coinciding with the upcoming start of the European Football Championship, astragon Entertainment and weltenbauer. Software Entwicklung are pleased to announce the latest DLC for the popular Construction Simulator. The Construction Simulator - Stadium Expansion will be released on June 06, 2024 on the digital stores for PC, PlayStation 5, PlayStation 4, Xbox Series X|S and Xbox One and will bring a brand-new major contract to the game's European map - the construction of a football stadium and its associated infrastructure!

With the Construction Simulator - Stadium Expansion, construction enthusiasts will have the opportunity to contribute to the construction of a football stadium and its facilities on the game's European map. The campaign, which adds more than 30 hours of gameplay, involves building the stadium itself as well as a pedestrian bridge, a parking area, a multi-storey car park and a clubhouse. Once the stadium, including its newly erected spectator stands, VIP lounges and the impressive entrance area of the building, has been completed, the final touches can be added to the epic scenery - the construction of the pitch and the installation of the floodlights. And then it's time for the kick-off in the Friedenberg Arena!
Construction Simulator Stadium Expansion Pack
The company's teaser video follows.

AMD Releases Software Adrenalin 24.4.1 WHQL GPU Drivers

AMD has released the latest version of Adrenalin Edition graphics drivers, version 24.4.1 WHQL. It includes support for the upcoming Manor Lords game, as well as add performance improvements for HELLDIVERS 2 game, and adds AMD HYPR-Tune support to Nightingale and SKULL AND BONES games. New drivers also expand Vulkan API extensions support with VK_KHR_shader_maximal_reconvergence and VK_KHR_dynamic_rendering_local_read, as well as include support and optimizations for Topaz Gigapixel AI application, versions 7.1.0 and 7.1.1, with new "Recovery" and "Low Resolution" AI upscaling features.

New AMD Software Adrenalin Edition 24.4.1 WHQL drivers come with several fixes, including performance improvements for HELLDIVERS 2, fix for intermittent application crash in Lords of the Fallen on Radeon RX 6000 series graphics cards, various artifact issues in SnowRunner and Horizon Forbidden West Complete Edition on Radeon RX 6800 and Radeon RX 6000 series graphics cards, fix for intermittent application crash or driver timeout in Overwatch 2 when Radeon Boost is enabled on Radeon RX 6000 and above series graphics cards, intermittent crash while changing Anti-Aliasing settings in Enshrouded on Radeon 7000 series graphics cards, and various application freeze or crash issues with the SteamVR while using Quest Link on Meta Quest 2 or when screen sharing with Microsoft Teams.

DOWNLOAD: AMD Software Adrenalin 24.4.1 WHQL
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