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Respawn Entertainment Reportedly Prototyping New Titanfall IP

Electronic Arts revealed a workforce reduction program last week—reportedly impacting around 670 employees—alongside announcements regarding a number of major development project cancellations and reassignments. Laura Miele, President of EA Entertainment and Technology, disclosed that Respawn Entertainment's mysterious "Star Wars FPS Action game" had been axed, with staffers moving onto "new projects based on our owned brands" instead of licensed material. Industry insider reports suggested that an internal Respawn team—not assigned to a "Star Wars: Jedi" sequel—had started work on a Mandalorian/bounty hunter-themed first-person shooter IP. The official announcement of a renewed focus on Respawn's "rich library of owned brands" has generated plenty of internet speculation—Titanfall franchise fans have long demanded a proper third entry in the series. Studio boss, Vince Zampella, has teased revisits in the past—an Axios interview revealed that veteran Titanfall game director, Steve Fukuda, was incubating "something new" with a very small skunkworks-type team.

Earlier this week, Giant Bomb's Jeff Grubb addressed rumored goings-on at Respawn. His "Game Mess Mornings 03/04/24" videocast—co-hosted by Emma Fyffe—included a segment dedicated to EA's adjusted development strategies. Grubb reiterated insider information about "Titanfall Legends" getting canned early on last year—allegedly a single-player Apex/Titanfall crossover experience. Giant Bomb's News Editor has reached out to his network of moles—he shared this inside info during Monday's broadcast: "They're not making Titanfall 3. They just straight up aren't. They do have another team that has been kicking around a project that is very early. There's been a very small team in the prototyping phase and now they're going to go to wider. This is a real project now, but still in the prototyping phase. This game, as it stands today, as far as I understand, is a Titanfall game. It's in the Titanfall universe. But everyone I talk to keeps saying, don't get in your mind that it's Titanfall 3, a game with online multiplayer and a single player campaign."

Respawn Entertainment CEO Would Like to Revisit Titanfall Series

Respawn Entertainment boss Vince Zampella has been engaged in press duties for the Star Wars Jedi: Survivor marketing cycle this week, and is likely having to field questions about the sci-fi action adventure's poor technical performance on PC and consoles alike. In an interview conducted by Barron's Magazine a few days ago, Zampella was probably relieved to have the focus shift to a happier topic - the Titanfall franchise. He seemed to be quite open to the prospect of making a third game: "I hate to say yes, then people latch onto that, and then skewer you when it doesn't come. But I would love to see it happen is the real answer." His studio was founded in order to develop the (multiplayer only) first-person shooter Titanfall (2014), a platform exclusive on PC/Origin and Xbox One. Prior to starting Respawn Entertainment in 2010, Zampella and colleague Jason West were lead designers on the mainline Call of Duty series at Infinity Ward/Activision.

A sequel to the original Titanfall arrived in late 2016 to rave reviews from the press and hardcore fans of the series - the inclusion of a single player campaign was considered to be a highlight - this story campaign borrowed gameplay ideas (to the surprise of many) from Valve's Half Life series, and added time traveling elements to an already mind-bending mobility system. In an unfortunate move for Zampella and Respawn, publisher Electronic Arts decided to launch Titanfall 2 during a very busy release window - the main competition at the time being Activision's Call of Duty: Infinite Warfare and (EA's own) Battlefield 1. A mainstream crowd proceeded to ignore the Titanfall sequel thanks to poor marketing on EA's part and a crowded games market - sales figures were underwhelming, even with a PS4 version, and the game was heavily discounted within a couple of months of release. Respawn moved on to create a spin-off multiplayer shooter - the smash hit free-to-play battle royale Apex Legends, and the Star Wars Jedi series.

APEX Legends Hits 50 Million Players in One Month

Respawn Entertainment and EA are both celebrating the first month of Apex Legend's release with a short video, commemorating the fact that some 50 million unique players have already logged in and played the game in some form. Apex Legends, which launched after an uber secretive development over at Titanfall developer Respawn Entertainment, was released just last month, managing to become a sleeper hit for EA as it surpassed 10 million unique players and 1 million concurrent players in just three days after release, more than doubling those numbers in the second week of its release. The game is, for all intents and purposes, a hit among gamers, and is sure to be bringing a steady revenue stream to EA's bottom line.

EA Acquires Titanfall, Titanfall 2 Developer Respawn Entertainment for $455M

Publisher EA has just announced that they are acquiring Titanfall and Titanfall 2 development studio Respawn Entertainment. The deal, which includes cash, equity, and performance milestone payments valued at $455M, will add one more studio to the publisher's wing, just weeks after EA announced the shuttering of Visceral Studios and the end of its single-player, linear, story-driven Star Wars game. EA fought for this acquisition, outbidding South Korean publisher Nexon, who also had their eyes on Respawn.

"We've had success as an independent company but as we look to how we want to compete in the future, and the challenges that face us in a rapidly changing landscape, now is the time for us to combine forces with a global industry leader like EA," said Vince Zampella, Respawn Entertainment's CEO in a blog post on Respawn's website. "EA will provide us with more resources, access to new technologies, and expertise that we can tap into to that will help us make better games, and Respawn will retain the same creative freedom and culture we've always had," he added. "We've been talking closely with the leadership at EA and we share their values and vision for the future of being a developer-focused company that puts the players first."
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