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EVGA Unleashes the GeForce GTX 1660 Ti XC Series

The EVGA GeForce GTX 1660 Ti Graphics Cards are powered by the all-new NVIDIA Turing architecture to give you incredible new levels of gaming realism, speed, power efficiency, and immersion. With the EVGA GeForce GTX 1660 Ti Graphics Cards you get the best gaming experience with next generation graphics performance, ice cold cooling and advanced overclocking features with the all new EVGA Precision X1 software.

First HDB fan on an NVIDIA graphics card optimizes airflow, increases cooling performance, and reduces fan noise by 15%, compared to more commonly-used sleeve-bearing fans on graphics cards. The special upraised 'E' pattern on the enlarged fan allows a further reduction in noise level by 4%.

NVIDIA Readies GeForce GTX 1650 for March Release

In a hurry to mop up its product stack, NVIDIA is giving finishing touches to the new GeForce GTX 1650 lower-mainstream graphics card, with an intention to release sometime this March. The card is rumored to be based on NVIDIA's smallest "Turing" chip, the 12 nm "TU117." NVIDIA will use the GTX 1650 to capture key sub-$200 price-points where its "Pascal" based GTX 1050 and GTX 1060 3 GB find themselves embattled against AMD's Radeon RX 570 and RX 580 4 GB, which have undergone major price-cuts.

The GeForce GTX 1650 is rumored to feature anywhere between 896 to 1,024 CUDA cores based on the "Turing" architecture, and most likely a 128-bit wide memory interface holding 4 GB of memory. According to TUM_APISAK, its core clock speed is set to 1485 MHz. With its TDP expected to be around 75 Watts, the card will either completely lack power connectors, or feature a single 6-pin PCIe power connector in some custom-design cards.

MSI GeForce GTX 1660 Ti Gaming Unboxing Video Goes Live

PC World Bulgaria has on its YouTube channel posted a full-fledged unboxing video of the unreleased MSI GeForce GTX 1660 Ti Gaming X graphics card. The card features MSI's new-generation TwinFrozr 7 cooling solution that's embedded with RGB LEDs, TorX 3.0 fans, and a design that's resembling, although slightly toned down, from the company's RTX 2060 Gaming Z graphics card. You also get a full-coverage backplate that extends to cover the tail end. The card draws power from a single 8-pin PCIe power connector. Display outputs include a trio of DisplayPort 1.4 and an HDMI 2.0b.

The GeForce GTX 1660 Ti is expected to launch later this month at a starting price of USD $279, although the MSI Gaming X could command a premium. Based on the 12 nm "TU116" silicon, the GTX 1660 Ti lacks RTX technology, but offers 1,536 CUDA cores from the "Turing" generation, and 6 GB of GDDR6 memory across a 192-bit wide memory interface.
The video presentation follows.

NVIDIA GTX 1660 Ti to Perform Roughly On-par with GTX 1070: Leaked Benchmarks

NVIDIA's upcoming "Turing" based GeForce GTX 1660 Ti graphics card could carve itself a value proposition between the $250-300 mark that lets it coexist with both the GTX 1060 6 GB and the $350 RTX 2060, according to leaked "Final Fantasy XV" benchmarks scored by VideoCardz. In these benchmarks, the GTX 1660 Ti was found to perform roughly on par with the previous-generation GTX 1070 (non-Ti), which is plausible given that the 1,536 CUDA cores based on "Turing," architecture, with their higher IPC and higher GPU clocks, are likely to catch up with the 1,920 "Pascal" CUDA cores of the GTX 1070, while 12 Gbps 192-bit GDDR6 serves up more memory bandwidth than 8 Gbps 256-bit GDDR5 (288 GB/s vs. 256 GB/s). The GTX 1070 scores in memory size, with 8 GB of it. NVIDIA is expected to launch the GTX 1660 Ti later this month at USD $279. Unlike the RTX 20-series, these chips lack NVIDIA RTX real-time raytracing technology, and DLSS (deep-learning supersampling).

NVIDIA DLSS and its Surprising Resolution Limitations

TechPowerUp readers today were greeted to our PC port analysis of Metro Exodus, which also contained a dedicated section on NVIDIA RTX and DLSS technologies. The former brings in real-time ray tracing support to an already graphically-intensive game, and the latter attempts to assuage the performance hit via NVIDIA's new proprietary alternative to more-traditional anti-aliasing. There was definitely a bump in performance from DLSS when enabled, however we also noted some head-scratching limitations on when and how it can even be enabled, depending on the in-game resolution and RTX GPU employed. We then set about testing DLSS on Battlefield V, which was also available from today, and it was then that we noticed a trend.

Take Metro Exodus first, with the relevant notes in the first image below. DLSS can only be turned on for a specific combination of RTX GPUs ranging from the RTX 2060 to the RTX 2080 Ti, but NVIDIA appear to be limiting users to a class-based system. Users with the RTX 2060, for example, can't even use DLSS at 4K and, more egregiously, owners of the RTX 2080 and 2080 Ti can not enjoy RTX and DLSS simultaneously at the most popular in-game resolution of 1920x1080, which would be useful to reach high FPS rates on 144 Hz monitors. Battlefield V has a similar, and yet even more divided system wherein the gaming flagship RTX 2080 Ti can not be used with RTX and DLSS at even 1440p, as seen in the second image below. This brought us back to Final Fantasy XV's own DLSS implementation last year, which was all or nothing at 4K resolution only. What could have prompted NVIDIA to carry this out? We speculate further past the break.

Unreal Engine Gets a Host of Real-Time Raytracing Features

Epic Games wants a slice of next-generation NVIDIA GameWorks titles that are bound to leverage the RTX feature-set of its hardware. The latest version of Unreal Engine 4, released as a preview-build, comes with a host of real-time ray-tracing features. In its change-log for Unreal Engine 4.22 Preview, Epic describes its real-time ray-tracing feature to be a "low level layer on top of UE DirectX 12 that provides support for DXR and allows creating and using ray tracing shaders (ray generation shaders, hit shaders, etc) to add ray tracing effects."

The hardware being reference here are the RT cores found in NVIDIA's "Turing RTX" GPUs. At the high-level, Unreal Engine 4 will support close to two dozen features that leverage DXR, including a denoiser for shadows, reflections, and ambient occlusion; rectangular area lights, soft shadows, ray-traced reflections and AO, real-time global illumination, translucency, triangular meshes, and path-tracing. We could see Unreal Engine 4.22 get "stable" towards the end of 2019, to enable DXR-ready games of 2020.

Palit and EVGA GeForce GTX 1660 Ti Cards Pictured

As we inch closer to the supposed 15th February launch of the GeForce GTX 1660 Ti, pictures of more AIC partner branded custom-design cards. The first two of these are from Palit and EVGA. Palit is bringing two very compact cards to the table under its StormX banner. These cards appear to be under 18 cm in length, and use an aluminium fin-stack cooler that's ventilated by a single 100 mm fan. There are two grades based on factory-overclock. The base model ticks at 1770 MHz boost, while the OC variant offers 1815 MHz boost.

EVGA's GTX 1660 Ti lineup includes two cards under its XC brand, with both cards being under 20 cm in length, but are 3 slots thick. Both cards appear to be using the same 3-slot single-fan cooling solution as the company's RTX 2060 XC. Once again, we see two variants based on clock-speeds, with the "Black" variant sticking to 1770 MHz boost, and the XC version slightly dialing up that frequency. Based on the 12 nm "TU116" silicon, the GTX 1660 Ti is rumored to feature 1,536 CUDA cores based on the "Turing" architecture, but lacking in RTX technology. The SKU succeeds the GTX 1060 6 GB.

GALAX Product Boxes Confirm GeForce GTX 1660 Ti is Real

Pictures, and not renders, of GALAX GeForce GTX 1660 Ti graphics cards are the first real indicator of the existence of the GTX 1660 Ti, its wacky name, and the fact that it's based on the "Turing" architecture minus RTX technology (real-time ray-tracing). Thanks to NVIDIA's SKU box design standardization, the front face of the box reveals that the card is indeed based on the newer "Turing" architecture, with an emphasis on "shaders." This indicates CUDA cores based on the newer architecture, minus RTX technology. We also see a confirmation that the 6 GB of memory on tap is based on the newer GDDR6 standard. Pictures of the box were snapped up by someone unboxing a crate of these cards to stock up a retailer. The card is rumored to be launched as early as 15th February, with availability later this month.

MSI GeForce GTX 1660 Ti SKUs Listed on the Eurasian Economic Commission, Adds Fuel to 1660 Ti Fire

It seems only yesterday that we were discussing a Turing microarchitecture-based TU116 die that would power the yet-to-be-confirmed GeForce GTX 1660 Ti. With no RTX technology support, this was speculated to be NVIDIA's attempt to appease the mainstream gaming market that understands the GPU does not have enough horsepower to satisfactorily drive real-time ray tracing in games while still maintaining an optimal balance of visual fidelity and performance alike. Reports indicated an announcement next month, followed by retail availability in March, and today we got word of more concrete evidence pointing towards all these coming to fruition.

It appears that trade listings in various organizations are going to be a big source of leaks in the present and future, with MSI GeForce GTX 1660 Ti SKUs, including the Gaming Z, Armor, Ventus, and Gaming X, all listed on the Eurasian Economic Commission (EEC). The listing covers the associated trademarks, all awarded to MSI, and is one of the last steps towards setting up a retail channel for new and upcoming products. Does the notion of a Turing GTX GPU without real-time ray tracing interest you? Let us know in the comments section below.

NVIDIA GTX 1660 Ti on February 15th, $279; GTX 1660 in Early March, $229; GTX 1650 in Late March, $179

A report from HardOCP could be shedding a floodlight-like amount of details on NVIDIA's lineup plans for the lower end, and their current generation of Turing videocards. The site, citing industry sources, claims that NVIDIA's GTX 1660 Ti, which has been shown to improve upon NVIDIA's previous-gen GTX 1060 by some 16%, is reported to gon on sale at a previously reported sub-$300 pricing of $279 (lower than the skeptically expected $299). This graphics card is expected to go on sale as early as February 15th.

Other details that shore up information on NVIDIA's plans include the purported early March launch of the slightly slower GTX 1660, which will see its pricing cut down to $229, and the much slower GTX 1650 later on that same month, for $179. Expect performance reviews from your favorite hardware website on the galaxy when those do come out (Commander Shepard would be proud of this endorsement).

NVIDIA GeForce GTX 1660 Ti Put Through AoTS, About 16% Faster Than GTX 1060

Thai PC enthusiast TUM Apisak posted a screenshot of an alleged GeForce GTX 1660 Ti Ashes of the Singularity (AoTS) benchmark. The GTX 1660 Ti, if you'll recall, is an upcoming graphics card based on the TU116 silicon, which is a derivative of the "Turing" architecture but with a lack of real-time raytracing capabilities. Tested on a machine powered by an Intel Core i9-9900K processor, the AoTS benchmark was set to run at 1080p and DirectX 11. At this resolution, the GTX 1660 Ti returned a score of 7,400 points, which roughly compares with the previous-generation GTX 1070, and is about 16-17 percent faster than the GTX 1060 6 GB. NVIDIA is expected to launch the GTX 1660 Ti some time in Spring-Summer, 2019, as a sub-$300 successor to the GTX 1060 series.

Colorful Debuts the iGame GeForce RTX 2080 Ti KUDAN

Colorful Technology Company Limited, professional manufacturer of graphics cards, motherboards and high-performance storage solutions is proud to announce its most powerful graphics card to date with the latest entry bearing the title of KUDAN. The COLORFUL iGame GeForce RTX 2080 Ti KUDAN brings NVIDIA's Turing GPU architecture to the absolute extreme with all its feature including real-time raytracing. The new iGame GeForce RTX 2080 Ti KUDAN features the best that COLORFUL has to offer and has been engineered to near perfection to give gamers a great gaming experience.

The iGame GeForce RTX 2080 Ti KUDAN makes its worldwide debut during COLORFUL GAMES UNION 2018 held in Hunan, China. COLORFUL's new iGame GeForce RTX 2080 Ti KUDAN will be a limited release with only 1000 units being made.

Razer Blade 15 updated with new NVIDIA GeForce RTX Graphics

Razer , the leading global lifestyle brand for gamers, announced today a new range of the Razer Blade 15 Advanced Model gaming laptops. This update to the award-winning Razer Blade 15 is centered around increased graphics performance with the inclusion of new NVIDIA GeForce RTX 20-series GPUs, delivering a whole new way to experience gaming on-the-go.

All models are powered by the latest 8th Gen Intel Core i7-8750H 6 core processor, and feature 16GB of dual-channel system memory with up to 512 GB of fast SSD storage, in addition to a new Windows Hello-capable IR camera for easy and secure login via facial recognition. The Base Model of the Razer Blade 15 will remain available to gamers seeking additional storage capacity and connectivity, featuring the NVIDIA GeForce GTX 1060 GPU with Max-Q design and a CNC-milled compact aluminum chassis, from $1,599.

ZOTAC Announces its RTX 2060 and RTX 2070 Mobile Series

ZOTAC Technology, a global manufacturer of innovation, is pleased to expand the GeForce RTX line of graphics cards with the ZOTAC GAMING GeForce RTX 2060 series with GDDR6 memory. The new ZOTAC GAMING GeForce RTX 2060 series will be available in two models: AMP and Twin Fan. The new NVIDIA GeForce RTX GPUs have reinvented graphics and set a new bar for performance and fidelity. Powered by the new NVIDIA Turing GPU architecture and the revolutionary NVIDIA RTX platform, the new graphics cards bring together real-time ray tracing, artificial intelligence, and programmable shading.

"ZOTAC GAMING is pleased to be releasing a card supporting future technologies with wide system hardware compatibility to the majority of gamers." says Tony Wong, CEO, ZOTAC Technology Ltd. "The gaming community will have a lot to look forward to." Founded in 2017, ZOTAC GAMING is the pioneer movement that comes forth from the core of the ZOTAC brand that aims to create the ultimate PC gaming hardware for those who live to game. It is the epitome of our engineering prowess and design expertise representing over a decade of precision performance, making ZOTAC GAMING a born leading force with the goal to deliver the best PC gaming experience. The logo shows the piercing stare of the robotic eyes, where behind it, lies the strength and future technology that fills the ego of the undefeated and battle experienced.

NVIDIA GeForce RTX-20 Series Win CES 2019 Innovation Award

The Consumer Electronics Association (CEA), the body behind CES, handed out CES 2019 Innovation Awards, with NVIDIA bagging one for its GeForce RTX 20-series graphics cards. CEA considered the RTX 2080 Ti, RTX 2080, and RTX 2070 for this award, and remarked the company's RTX technology to be "revolutionary," and that the "Turing" architecture it's based on brings real-time raytracing and artificial intelligence hardware-acceleration to the consumer space, augmenting programmable shading that's dominated consumer graphics for close to two decades now.

Version 4.6.0 Beta 10 of MSI Afterburner Introduces OC Scanner for Pascal

One of the runaway features for NVIDIA's latest RTX-20 series of graphics cards was the introduction of support for the OC Scanner feature - a program that automagically tests a range of frequencies on your NVIDIA graphics card and overclocks it to a deemed "stable" sweet-spot. This practically obviates the need for manual fine-tuning, though of course, the best results should always be found down that road - provided there's enough tinkering.

The latest version of MSI's Afterburner (v4.6.0 beta 10, available in the source link) now brings this functionality to Pascal-based graphics cards (besides some other features, such as voltage control, for Turing; check the entire release notes after the break). Have fun.

NVIDIA's Stock Has Been Plunging Since October; Softbank Reported to be Looking for a Way Out

The stock markets are the financial equivalent of a fickle mistress. Just ask NVIDIA. The company has, in recent months, introduced their Turing architecture and derived products - a move NVIDIA deemed such a significant leap over its previous generations that it prompted a change from the GTX of old to a new RTX moniker. The company's latest financial results also reported a 21% increase in revenue YoY, and a 2% increase relative to the last quarter. Despite this and increased cash dividends being delivered to the hands of investors, festive must not be NVIDIA's mind right now.

First Renders of GIGABYTE RTX 2060 Graphics Card Surface

According to Videocardz, they've worked through their industry sources in confirming the headline we're bringing to you - there really is an RTX 2060 chip incoming from NVIDIA. Pictured is GIGABYTE's take on a factory-overclocked graphics card based on that silicon, with a dual-fan cooling system, an 8-pin power connector (which Videocardz says should stay at a 6-pin count on the reference design). According to the report, the new RTX 2060 will see the core count reduced to 30 CUs - which amounts to some 1920 CUDA cores, down from the 36 CUs and 2304 CUDA cores in the RTX 2070.

NVIDIA's new Turing architecture's launch and performance reviews of RTX-enabled games showed considerable difficulties in enabling the raytracing tech in slower hardware than NVIDIA's RTX 2070 - and the RTX 2060 will likely see the new stars of the show, the RT cores, cut down in number form the RTX 2070. I imagine there could be a scenario where NVIDIA kept the same number of raytracing resources as in the RTX 2070, keeping that as the baseline for this generation's raytracing performance, but that's daydreaming. New patches (such as the one for Battlefield V), however, have increased performance of raytracing on existing graphics cards, so maybe the RTX 2060 will be able to offer good experiences on the lowest RT settings?

EVGA Teases GeForce RTX 2080 Ti KIngpIn Edition

EVGA has been launching a number of products in partnership with renowned overclocker KIngpIn (Vince Lucido). These are typically made for extreme overclocking scenarios, and represent the very top of EVGA's offerings in terms of materials, build quality, and scarcity of built cards. For now, there's just a simple tease, posted via Vince Lucido's Instagram account, but this serves to surprise virtually nobody: NVIDIA's Turing will also receive the KIngpIn treatment.

Past examples of KIngpIn-branded graphics cards supported features such as improved power delivery systems (increased number of phases and power connectors), as well as some of the most versatile designs ever, with both triple-slot cooling solutions and single-slot adapters. As always, expect the GPUs inside the KIngpIn RTX 2080 Ti to be cherry-picked versions out of EVGA's crops.

NVIDIA GeForce RTX 2070 and 2080 Mobile Could Make an Appearance at CES 2019

With NVIDIA's GeForce RTX 20-series having already released for desktops, it was only a matter of time until laptops got the RTX treatment as well. Current rumors are suggesting that Nvidia will officially launch their GeForce RTX 20-series mobility GPUs on January 6th at CES with the RTX 2070 and RTX 2070 Max-Q taking center stage. An embargo date of January 26th has also been set, with NVIDIA delaying their final release drivers until then. Meaning final performance results for the new mobile GPUs won't be available until after the embargo date, which should coincide with the general availability of RTX 20-series equipped laptops.

Along with the RTX 2070 and 2070 Max-Q mobility parts, the flagship RTX 2080 Max-Q which isn't expected at the show, is still in the works, with its TU104M 1eab device ID having been leaked earlier. The rest of the GeForce 20-series mobility GPUs are likely to use the GTX moniker if NVIDIA's desktop lineup is anything to go by; however, that is merely speculation at this point.

NVIDIA TITAN RTX Graphics Card Launching Soon

NVIDIA is ready with its new flagship halo consumer graphics card, the TITAN RTX. Several video bloggers such as LinusTechTips have apparently already been sampled with this card, and are probably under NDA not to reveal specifications. Given that "Turing" is the only NVIDIA architecture capable of RTX, NVIDIA could be building the TITAN RTX on the largest "TU102" silicon. The GeForce RTX 2080 Ti does not max out this silicon, leaving NVIDIA room to do so with the TITAN RTX.

A maxed out "TU102" should feature 4,608 CUDA cores, 288 TMUs, 96 ROPs, in addition to 576 tensor cores and 72 RT cores. NVIDIA could also max out the 384-bit wide GDDR6 memory bus, and equip the TITAN RTX with 12 GB of video memory. Using 14 Gbps GDDR6 memory chips, NVIDIA can achieve 672 GB/s of memory bandwidth. The TITAN RTX card itself looks similar to the RTX 2080 Ti Founders Edition graphics card, but with an illuminated "TITAN" logo on top. The card still draws power from a pair of 8-pin PCIe power connectors, and it's likely that NVIDIA is using the same PCB, perhaps with additional capacitors. Pricing and availability is anyone's guess. Given that the RTX 2080 Ti Founders Edition was launched at $1,200, we agree with some of our community members' speculation that $1,800-2,000 doesn't seem implausible.

Update Dec 3: The Titan RTX has launched now for $2,499.

Colorful Announces iGame GeForce RTX 2070 Ultra OC Graphics Card

Colorful Technology Company Limited, professional manufacturer of graphics cards, motherboards and high-performance storage solutions proudly introduces the latest graphics in its prestigious iGame series of gaming equipment. The COLORFUL iGame GeForce RTX 2070 Ultra OC combines excellent cooling with excellent design to bring out the best of the new GeForce RTX graphics card from NVIDIA. Featuring the new Turing architecture to deliver real-time ray tracing, NVIDIA's new GeForce RTX series graphics card bring realism to life and COLORFUL's iGame GeForce RTX 2070 Ultra OC is your top choice.

The new graphics card joins the iGame family of high-performance graphics cards design for gamers that demand uncompromising performance to bring gamers the best gaming experience thanks to feedback from gamers themselves.

NVIDIA GeForce RTX 2060 Shows Up in Final Fantasy XV Benchmarks

The RTX family debuted with top of the line graphics cards, but the Turing era is just started and there will be new members joining those first products. One of the most expected is the RTX 2060, and now this new graphics card has been seen in Final Fantasy XV benchmarking database. This information should be taken with a grain of salt, but in the past this listing has showed us upcoming products such as the Radeon RX 590, so the evidence is quite interesting. According to this data, the RTX 2060 would perform slightly below the Radeon RX Vega 56 and NVIDIA GeForce GTX 1070, but its numbers are quite better than those of the GTX 1060.

NVIDIA itself confirmed there would be a "mainstream" product in the Turing family in the future, and although the company seems now focused on selling out their excess inventory of mid-range Pascal graphics cards -Black Friday could help there-, the new GPU could be announced in the next few weeks and some analysts expect it to be available on Q1 2019. It'll be interesting to confirm if the data in our TPU database is correct, but we're specially curious about the price point it'll have.

Wolfenstein II: The New Colossus Getting Support for NVIDIA Turing's Adaptive Shading

You may remember that we covered in detail the new technologies being implemented on NVIDIA's new brainchild, Turing, back when the architecture and its whitepaper were initially announced. One of the pieces of technology we talked about back then was Content Adaptive Shading, a new technique that would allow for smart trade-offs in image quality for added performance - potentially allowing for increased overall rendering resolutions at a much lesser impact cost.

The tech is now simply known as Adaptive Shading, and it basically works as a post-process step that looks at previous frames to calculate which determine quality conditions for the next one - lowered detail areas such as skies, flat walls, or even shadowed portions of objects require lesser amounts of shading detail, and thus, their shading rates can be reduced from a per-pixel shading to four pixels per shading ratio. And this new feature, which was originally showcased on MachineGames' Wolfenstein II: The New Colossus, will finally be implemented in working form on that particular game, via a patch that's being released on November 19th. This is the first title to make use of this technology - and hopefully, it isn't the last.
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