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Apple Vision Pro Estimated to Ship 200,000 Units in 2024, Concerns around Price and Battery Life Linger

TrendForce reports that the recently unveiled Apple Vision Pro at this year's WWDC is poised to revolutionize the AR/VR market with its sleek design and high-performance capabilities. However, the complexity behind its production and its limited production capacity present significant challenges, leading to a projected initial release in the US during 1H24. Furthermore, considering factors such as pricing and the absence of certain essential features, TrendForce anticipates a modest shipment volume of approximately 200,000 units for Apple Vision Pro in 2024. The market's response will heavily depend on the subsequent introduction of consumer-oriented Apple Vision models and the ability of Apple to offer enticing everyday functionalities that will drive the rapid growth of the AR market as a whole.

TrendForce also notes that the Apple Vision Pro boasts cutting-edge hardware specifications and innovative design. However, a substantial price tag of US$3,499 and the requirement for an external power source to operate for a mere two hours pose challenges to consumer adoption. Currently, the Apple Vision Pro lacks sufficient applications for mainstream users, making it more attractive to developers and enterprise customers who can capitalize on its innovative features to create diverse applications. Consequently, the higher price point of the product is justified.

NVIDIA & VMware Collaborate on Enterprise-Grade XR Streaming

NVIDIA and VMware are helping professionals elevate extended reality (XR) by streaming from the cloud with Workspace ONE XR Hub, which includes an integration of NVIDIA CloudXR. Now available, Workspace ONE XR Hub enhances the user experience for VR headsets through advanced authentication and customization options. Combined with the cutting-edge streaming capabilities of CloudXR, Workspace ONE XR Hub enables more professionals, design teams and developers to quickly and securely access complex immersive environments using all-in-one headsets.

Many organizations across industries use XR technologies to boost productivity and enhance creativity. However, teams often come across challenges when it comes to integrating XR into their workflows. That's why NVIDIA and VMware are working together to make it easier for enterprises to adopt augmented reality (AR) and virtual reality (VR). Whether it's running immersive training sessions or conducting virtual design reviews, professionals can achieve the highest fidelity experience with greater mobility through Workspace ONE XR Hub and CloudXR.

PNY GeForce RTX 4070 Ti Specifications Leak, Similar to the Canceled RTX 4080 12 GB Edition

VideoCardz has obtained images and specifications of PNY's two upcoming GeForce RTX 4070 Ti models. According to the latest leak, these GPUs are equipped with 7680 CUDA cores and 12 GB of GDDR6X memory. This configuration resembles the canceled GeForce RTX 4080 12 GB edition card, which confirms that NVIDIA will rebrand it under the RTX 4070 Ti naming scheme. PNY has prepared GeForce RTX 4070 Ti XLR8 VERTO and VERTO GPUs, with the difference in cooler design and applied factory overclocking. The XLR8 version bears the same cooler as the RTX 4080 XRL8 card, adapted for the RTX 4070 Ti GPU SKU. This design should naturally offer greater overclocking performance than the regular VERTO SKU.

The render below looks like the 16-pin 12VHPWR power connector remains on these cards and that PNY has not swapped it for another solution. We expect to hear more about these cards on January 5th, when NVIDIA plans to launch.

Qualcomm Launches Snapdragon AR2 Designed to Revolutionize AR Glasses

During Snapdragon Summit 2022, Qualcomm Technologies, Inc. revealed the Snapdragon AR2 Gen 1 Platform, which delivers groundbreaking AR technology that will unlock a new generation of sleek, highly capable glasses. The Company built Snapdragon AR2 from the ground up to revolutionize the headworn glass form factor and usher in a new era of spatial computing experiences for the real-world/metaverse mix.

Purpose-built for AR: To help create the thinnest possible, high-performance AR glass, we have built a multi-chip distributed processing architecture combined with customized IP blocks. The main processor occupies a 40% smaller PCB area on glass and the overall platform delivers 2.5x better AI performance while consuming 50% less power to help achieve AR glasses that consume <1 W power. This enables rich AR experiences on glasses that can be comfortably worn for extended periods of time and meet the demands of both consumers and enterprise use cases.

Qualcomm and Adobe Unleash Creativity Across Snapdragon Mobile, Compute and XR Devices

During the Snapdragon Summit 2022, Qualcomm Technologies, Inc. and Adobe announced an expanded collaboration to support creative experiences on Snapdragon powered devices across mobile, compute, and XR platforms. Together, the companies will push the boundaries of creativity and document productivity for Snapdragon users.

Building on the rich experiences already found with Adobe Photoshop and Adobe Lightroom for Windows on Snapdragon devices, Adobe remains committed to bringing the best of Creative Cloud natively to the Snapdragon platform, including Adobe Fresco and Adobe Acrobat. Bringing the strength of Adobe Sensei, Adobe's artificial intelligence (AI) technologies, alongside the dedicated on-device Qualcomm AI Engine on Snapdragon compute platforms, users can experience enhanced device performance for creative workflows and tasks including super-resolution, background removal and color enhancement, editing content on-the-go, and more.

HaptX Introduces Industry's Most Advanced Haptic Gloves, Priced for Scalable Deployment

HaptX Inc., the leading provider of realistic haptic technology, today announced the availability of pre-orders of the company's new HaptX Gloves G1, a ground-breaking haptic device optimized for the enterprise metaverse. HaptX has engineered HaptX Gloves G1 with the features most requested by HaptX customers, including improved ergonomics, multiple glove sizes, wireless mobility, new and improved haptic functionality, and multiplayer collaboration, all priced as low as $4,500 per pair - a fraction of the cost of the award-winning HaptX Gloves DK2.

"With HaptX Gloves G1, we're making it possible for all organizations to leverage our lifelike haptics," said Jake Rubin, Founder and CEO of HaptX. "Touch is the cornerstone of the next generation of human-machine interface technologies, and the opportunities are endless." HaptX Gloves G1 leverages advances in materials science and the latest manufacturing techniques to deliver the first haptic gloves that fit like a conventional glove. The Gloves' digits, palm, and wrist are soft and flexible for uninhibited dexterity and comfort. Available in four sizes (Small, Medium, Large, and Extra Large), these Gloves offer the best fit and performance for all adult hands. Inside the Gloves are hundreds of microfluidic actuators that physically displace your skin, so when you touch and interact with virtual objects, the objects feel real.

Tap Systems Launches TapXR - A Wrist Worn Keyboard/Controller For AR and VR

Tap Systems is excited to announce the release of the new TapXR wearable keyboard and controller. The TapXR is the first wrist-wearable device that allows users to type, input commands, and navigate menus. It allows fast, accurate, discreet, and eyes-free texting and control with any bluetooth device, including phones, tablets, smart TVs, and virtual and augmented reality headsets. TapXR works by sensing the user's finger taps on any surface, and decoding them into digital signals.

While conventional hand gestures are slow, error prone and fatiguing, tapping is fast, accurate, and does not cause visual or physical fatigue. Tap users have achieved typing speeds of over 70 words per minute using one hand. While hand tracking supports relatively few gestures and has no haptic feedback, TapXR has over 100 unique commands, and is inherently tactile.

Meta Announces the Quest Pro VR Headset

Today at Meta Connect, Mark Zuckerberg joined leaders from Reality Labs at Meta and a few special guests to showcase our progress in making the metaverse a reality. We highlighted the incredible success of Meta Quest 2, discussed how virtual reality is becoming more social, and showcased innovations for fitness, gaming and work. We also revealed Meta Quest Pro, a breakthrough device that's bringing the physical and digital worlds one giant step closer together.

In recent years, we've shared a few details about our next VR device, which we called Project Cambria. Today, we're dropping the codename and introducing Meta Quest Pro. This high-end headset will begin shipping on October 25, priced at $1,499.99 USD. You can pre-order your Meta Quest Pro on meta.com. Meta Quest Pro is the first in a new line of advanced headsets built to expand the possibilities of virtual and mixed reality. Its pancake lenses fold light over several times, reducing the size of the headset while showing sharper visuals. A new, curved battery on the back helps make Meta Quest Pro a more balanced and ergonomic headset overall.

PICO Introduces Lightweight All-in-One VR Headset, PICO 4

PICO, a leading VR brand with independent innovation and R&D creation capabilities, has today announced the launch of the PICO 4, a next-generation, all-in-one VR headset that aims to make VR accessible to everyone by combining comfort and performance.

Equipped with the Snapdragon XR2 platform, the PICO 4 features a super lightweight body, Pancake Optics, 4K+ resolution display, and an intuitive user experience. Pioneering the next generation of VR hardware design, PICO's new headset makes the unreal real, with a more vivid, and immersive VR experience. The PICO 4 will be available on October 18th in thirteen European countries, with plans to launch in Japan, Korea, Singapore, and Malaysia this year.

NVIDIA's New Ada Lovelace RTX GPU Arrives for Designers and Creators

Opening a new era of neural graphics that marries AI and simulation, NVIDIA today announced the NVIDIA RTX 6000 workstation GPU, based on its new NVIDIA Ada Lovelace architecture. With the new NVIDIA RTX 6000 Ada Generation GPU delivering real-time rendering, graphics and AI, designers and engineers can drive cutting-edge, simulation-based workflows to build and validate more sophisticated designs. Artists can take storytelling to the next level, creating more compelling content and building immersive virtual environments. Scientists, researchers and medical professionals can accelerate the development of life-saving medicines and procedures with supercomputing power on their workstations—all at up to 2-4x the performance of the previous-generation RTX A6000.

Designed for neural graphics and advanced virtual world simulation, the RTX 6000, with Ada generation AI and programmable shader technology, is the ideal platform for creating content and tools for the metaverse with NVIDIA Omniverse Enterprise. Incorporating the latest generations of render, AI and shader technologies and 48 GB of GPU memory, the RTX 6000 enables users to create incredibly detailed content, develop complex simulations and form the building blocks required to construct compelling and engaging virtual worlds.

Mail-Bomb Attack Targets Northeastern University VR Lab

Law enforcement is investigating an alleged mail-bomb attack towards the Northeastern University's VR department (Boston). A 45-year-old mailroom employee was caught in an explosion late Tuesday evening after opening a parcel containing a hard plastic case, leading the improvised explosive device to activate. Luckily, the employee survived the attack with only lacerations on his hands.

A low-tech way of delivering explosive payloads, mail bombing in the US rose to prominence through the actions of the Unabomber. Now, it seems that this delivery method is once again being weaponized for political purposes, as the package carried with a note (described as "rambling") that criticized Meta CEO Mark Zuckerberg and the relationship between university VR research and private interests. Northeastern University hosts several VR-oriented facilities, including an Immersive Media Labs Suite that "includes technologies for design, development, and exploration of virtual worlds, AR/VR/XR, and 360 video." It remains to be seen if this is a lone event or if it's a part of a more elaborate strategy of preventing change through fear.

Qualcomm Cuts the Cord with the New Wireless AR Smart Viewer Reference Design Powered by the Snapdragon XR2

Qualcomm Technologies, Inc. announced another milestone in making extended reality (XR) the next computing platform with the Wireless AR Smart Viewer Reference Design, powered by the Snapdragon XR2 Platform. The cord-free reference design helps OEMs and ODMs more seamlessly and cost-efficiently prototype and bring to market lightweight, premium AR glasses to enable immersive experiences that unlock the metaverse.

Greater Performance, Sleeker Device: The purpose-built, premium Snapdragon XR2 Platform now packs powerful performance into a slim, smaller AR glass form factor. The AR reference design hardware, developed by Goertek, has a 40% thinner profile and a more ergonomically balanced weight distribution for increased comfort. SeeYA provides the dual micro-OLED binocular display enabling 1920 x 1080 per eye and frame rates up to 90 Hz and a no-motion-blur feature to deliver a seamless AR experience. Dual monochrome cameras and one RGB camera on the smart viewer enable six-degrees of freedom (6DoF) head tracking and hand tracking with gesture recognition to achieve AR precision.

Qualcomm & Square Enix Announce Collaboration On Mixed Reality Gaming

Qualcomm and Square Enix announced a collaboration to explore extended reality (XR) experiences for Square Enix's global network of leading development studios and intellectual property. The Advanced Technology Division (ATD) at Square Enix, will work on the Snapdragon Spaces XR Developer Platform and the two companies will collaborate on new paths to push the boundaries of immersive gaming experiences.

"Square Enix has always been committed to state-of-the-art game technology to push storytelling boundaries, delivering unforgettable experiences for our fans" said Ben Taylor, Technical Director, Square Enix Co., Ltd. "We have been investing in XR and look forward to building on Snapdragon Spaces. In particular, we think the time is right with XR to innovate on games of a classic genre we are especially known for and look forward to sharing them with the world to further our mission to help spread happiness across the globe."

Qualcomm Launches $100M Snapdragon Metaverse Fund

Qualcomm today announced the launch of the Snapdragon Metaverse Fund, established to invest up to $100 million in developers and companies building unique, immersive XR experiences, as well as associated core augmented reality (AR) and related artificial intelligence (AI) technologies. The fund plans to deploy capital through a combination of venture investments in leading XR companies by Qualcomm Ventures and a grant program by Qualcomm Technologies, Inc. for developer ecosystem funding in XR experiences such as gaming, health and wellness, media, entertainment, education, and enterprise.

"We deliver the groundbreaking platform technology and experiences that will enable both the consumer and the enterprise to build and engage in the metaverse and allow the physical and digital worlds to be connected. Qualcomm is the ticket to the metaverse," said Cristiano Amon, president and CEO of Qualcomm Incorporated. "Through the Snapdragon Metaverse Fund, we look forward to empowering developers and companies of all sizes as they push boundaries of what's possible as we enter into this new generation of spatial computing."

Qualcomm Expands XR & Metaverse Investment With The Formation of XR Labs Europe

Qualcomm Technologies, Inc. today announced the company has opened Extended Reality (XR) Labs in Europe. Europe already has a thriving augmented and virtual reality (AR/VR) community and Qualcomm Technologies is committed to making XR the future of mobile computing. The XR Labs will focus activities on XR R&D, engineering and key technology development areas such as advanced hand tracking and gesture control, 3D Mapping and SLAM/Localization services, multi-user experiences, and image recognition. Also, XR SDKs providing access to foundational XR technology including object and geo-tracking.

The new labs in Europe build on Qualcomm Technologies' commitment to make XR accessible to the masses and will be located across six cities in Europe initially, with the intention to add more in the future. The goal is to help design lightweight, sleek headworn glasses and make innovative technology available for developers through Snapdragon Spaces XR Developer Platform to build experiences that will transform everyday consumer, retail, industrial, enterprise, education and healthcare. Qualcomm Technologies is pushing the boundaries and charting its course to everyday use through continued R&D advancements.

EVGA Announces XR1 PRO Capture Device

It's time to stream like a Pro with the new EVGA XR1 PRO Capture card. Capture every game play moment like it's meant to be with true 1440p@144fps / 4K@60 FPS Pass through. Stream instantly lag free or capture and record up to 4K@30 FPS and share to the world. Effortless setup to get you streaming immediately. Simple plug and play, no driver installation required. Connect a camcorder or DSLR camera to set up web conference, meetings, lectures, or seminars for up to 4K@30 FPS video quality. Customizable RGB LEDS and built in audio mixer controls at your fingertips with the EVGA XR1 PRO control dial.

Qualcomm Announces Snapdragon Spaces XR Developer Platform

Qualcomm. introduces Snapdragon Spaces XR Developer Platform, a headworn Augmented Reality (AR) developer kit to enable the creation of immersive experiences that seamlessly blur the lines between our physical and digital realities. With proven technology and an open, cross-device horizontal platform and ecosystem, Snapdragon Spaces delivers the tools to bring developers' ideas to life and revolutionize the possibilities of headworn AR. Snapdragon Spaces is in early access with select developers and is expected to be generally available in the Spring of 2022.

Qualcomm Technologies is a pioneer in Augmented Reality with over a decade of AR research and development. Utilizing these years of innovation and expertise, Snapdragon Spaces offers robust machine perception technology that is optimized for performance and low power for the next generation of AR glasses. The Snapdragon Spaces platform provides environmental and user understanding capabilities that give developers the tools to create headworn AR experiences that can sense and intelligently interact with the user and adapt to their physical indoor spaces. Some of the marquee environmental understanding features include spatial mapping and meshing, occlusion, plane detection, object and image recognition and tracking, local anchors and persistence, and scene understanding. The user understanding machine perception features include positional tracking and hand tracking.

HTC VIVE Breaks new Ground with Launch of Portable VIVE Flow Immersive Glasses

HTC VIVE today announced VIVE Flow, a compact, lightweight immersive glasses device that transports its wearers wherever they want or need to be - anytime, anywhere. "With VIVE Flow, HTC is taking technology in a new direction, focusing not on what we do, but on how we feel. Maintaining our wellness has come to the forefront in the last few years, with so many millions feeling stressed every day, so it has never been more important to take time out to calm our minds, and VIVE Flow provides the perfect opportunity to escape our four walls and immerse ourselves in our ideal ambience," said Cher Wang, Chairwoman and CEO of HTC. "Meditation, gentle stretches, brain training, streaming our favorite shows or even meeting friends or coworkers in VR with VIVE Sync can all be enhanced by a device light and compact enough to fit in our pocket. VIVE Flow represents the next evolution of technology, as we take a more holistic view of how we can make life better."

"Relaxation means different things to different people," said Nanea Reeves, CEO of leading XR wellness service TRIPP. "It's important to find your own version of zen, whether that means meditating, watching videos, or playing games. The fact that HTC gets it, that we can use VR in these ways that can benefit peoples' emotional and mental well-being is something that I personally am very excited about as is our entire team at TRIPP."

Analyst Expects New VR Headsets from Facebook, Sony, and Apple in 2022

Ming-Chi Kuo a renowned Apple analyst has recently predicted that we will see at least three new XR products from Facebook, Sony, and Apple in 2022. These predictions come from an analysis of recent lens orders from Taiwanese manufacturer Yujingguang by the three companies. Yujingguang is expected to supply the lenses used in the upcoming Oculus Quest 3, and PlayStation VR 2 along with being a "key-supplier" for Apple's headset. These new lenses will offer an increased field of view and improved image clarity over existing options. The company expects to supply 50% of the demand for Oculus Quest 3 equal to 22 million units while their exact supply for the devices from Sony and Apple is unknown.

HTC Announces VIVE Pro 2 and VIVE Focus 3 VR Headsets

HTC VIVE, the global leader in premium virtual reality (VR), today set a new benchmark for business and consumer VR, bringing 5K resolution and a 120-degree field of view as standard to the two new VR headsets announced today at VIVECON 2021, HTC's global VR conference. VIVE Pro 2 pushes the boundaries of PC VR for incredible gaming, creating, and experiences, while VIVE Focus 3 redefines business VR with a purpose-built All-in-One with no compromises. HTC also announced VIVE Business, its comprehensive range of tools designed to support businesses of any size to get the most out of VR.

"Today's launch marks a major milestone in our strategy to create the very best immersive experiences. We have listened to our customers, from well-known global companies to smaller firms and professional users, and have designed these premium headsets from the ground up to meet the challenges they face, adding a professional range of software, platform and services to make implementation as smooth and effective as possible," said Cher Wang, HTC Chairwoman and CEO. "In line with our mission, we've combined the very latest technology with the needs and aspirations of our customers, enabling them to unleash their imagination to improve people's lives and solve problems for business and society."

Qualcomm Announces World's First 10 Gigabit 5G Modem-RF System

Qualcomm Technologies, Inc. today announced the Snapdragon X65 5G Modem-RF System, its fourth-generation 5G modem-to-antenna solution. It is the world's first 10 Gigabit 5G and the first 3GPP release 16 modem-RF system, which is currently sampling to OEMs and targeting commercial device launches in 2021. Snapdragon X65 is the Company's biggest leap in 5G solutions since the commercialization of its first modem-RF system. It is designed to support the fastest 5G speeds currently available with fiber-like wireless performance and makes best use of available spectrum for ultimate network flexibility, capacity and coverage. In addition to the Snapdragon X65, Qualcomm Technologies also announced the Snapdragon X62 5G Modem-RF System, a modem-to-antenna solution optimized for mainstream adoption of mobile broadband applications.

Lenovo Announces AR ThinkReality A3 Smart Glasses

Today, during the Consumer Electronics Show (CES ), Lenovo introduced the ThinkReality A3 lightweight smart glasses. One of the most advanced and versatile enterprise smart glasses to come to market, the ThinkReality A3 is part of a comprehensive digital solutions offering to deliver intelligent transformation in business and bring smarter technology to more people.

As increasingly distributed workforces and hybrid work models become the reality of a new normal, small and large businesses around the world are looking to adopt new technologies for smart collaboration, increased efficiency, and lower downtimes. From customized virtual monitors and 3D visualization to Augmented Reality (AR) assisted workflows and immersive training, the ThinkReality A3 helps transforms work across many levels of the enterprise.

Qualcomm Announces Next-Generation 5G Chipset - Snapdragon 888

During the first day of the Snapdragon Tech Summit Digital, Qualcomm Incorporated President, Cristiano Amon took the virtual stage with global industry leaders to highlight the critical role Qualcomm Snapdragon 8-Series mobile platforms have played to drive experiences forward for the next generation of devices. Qualcomm Technologies' innovation in the premium tier, coupled with the evolution of 5G, is accelerating and continuing to redefine immersive consumer experiences. The proliferation of these premium tier experiences has and will continue to enrich the lives of billions of smartphone users around the world.

"Creating premium experiences takes a relentless focus on innovation. It takes long term commitment, even in the face of immense uncertainty," said Cristiano Amon, president, Qualcomm Incorporated. "It takes an organization that's focused on tomorrow, to continue to deliver the technologies that redefine premium experiences."

VR - Less Facebook With My Oculus: Jailbreak Efforts Succeed in Freeing Oculus Quest 2 From Facebook Requirement

We've recently reported on how the Facebook account requirements that have been built-in into the latest Oculus Quest 2 could render your VR headset an expensive paperweight. The Oculus Quest 2 is one impressive piece of VR material, with the specs - and perhaps more importantly, pricing - to bring a high quality VR experience to the masses, democratizing what will someday - and without a doubt - the premier way in which we interface with the digital world. However, those same Facebook account requirements were standing in the way, for some privacy-conscious users, in actually buying or using the device. Now, jailbroken efforts have been met with success - researchers report that they've been able to strip an Oculus Quest 2 from its Facebook account requirement.

The effort, led by XRSI - a non-profit organization with the goal for promoting privacy and security in the XR space - has announced they have verified a jailbreak method for the Oculus Quest 2. This was done by achieving root access to the device. According to XRSI, there are a number of researchers and hobbyists alike working on these jailbreak procedures for the latest Oculus device, but they've been met with legal quandaries surrounding the Right to Repair (essentially, establishing the ownership of hardware and contained software by users once they acquire a technological device) and whether or not their efforts are covered under it. The efforts were somewhat bolstered by Mozilla WebXR developer Robert Long offering $5,000 to anyone capable of freeing the Quest 2 from Facebook services - an offer later matched by Palmer Luckey, Oculus' departed founder. XSRI is working hard to insert AR/VR headsets into the Right to Repair provision.

Lenovo Becomes Reseller of Varjo Headsets to Deliver Complete Solution for Virtual and Mixed Reality Applications

Today, Lenovo announced it has become a reseller of Varjo's human-eye resolution VR and XR headsets. This further deepens the existing collaboration between the two enterprise-class manufacturers and allows customers to easily access a complete solution for their professional virtual and mixed reality workflows. Through the reseller agreement, users can purchase "Certified for Varjo" workstations along with any device available in Varjo's portfolio via Lenovo's distribution channels.

"Many existing VR offerings in the market today are enterprise versions of a consumer designed product," said Mike Leach, solution portfolio lead, Lenovo. "However, Lenovo's professional workstations and Varjo's VR and XR headsets are specifically engineered to perform in the most sophisticated and demanding enterprise use cases. Our ability to offer customers a single point of purchase for certified workstations and VR/XR devices streamlines access to the tools needed for immersive workflows that are changing the way we work today."
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