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Unity to Start Charging Per-Installation Fee with New Business Model Update

Unity is introducing some notable changes to its pricing and service offerings, slated to take effect on January 1, 2024. The new Unity Runtime Fee will be based on the number of game installs at the heart of these changes. This fee will apply every time an end user downloads a qualifying game. Unity believes this initial install-based fee allows creators to retain the financial benefits of ongoing player engagement, unlike a model based on revenue sharing. The company clarifies that the fee refers explicitly to the Unity Runtime, part of the Unity Engine that enables games to run on different devices. Additionally, these changes are not going to be not retroactive or perpetual. Instead, all fees will start counting on January 1, 2024. The fee will apply once for each new install and not an ongoing perpetual license royalty, like revenue share.

However, the new Unity Runtime Fee comes with specific thresholds for revenue and installs, designed to ensure that smaller creators are not adversely affected. For Unity Personal and Unity Plus, the fee applies only to games that have generated $200,000 or more in the last 12 months and have a minimum of 200,000 lifetime installs. For Unity Pro and Unity Enterprise, the fee kicks in for games that have made $1,000,000 or more in the last 12 months and have at least 1,000,000 lifetime installs. The table below shows which Unity accounts pay what fees, with costs ranging from $0.2 per install after the first 200,000 installs. After one million installs, each new install starts at $0.15 and $0.125 for Unity Pro and Unity Enterprise, respectively. As the game gains traction, install fees decay, as shown in the table below.

Update 15:36 UTC: Unity issued a statement on company's Twitter/X account that promises changes in the couple of days.

Microsoft Releases FY23 Q4 Earnings, Xbox Hardware Revenue Down 13%

Microsoft Corp. today announced the following results for the quarter ended June 30, 2023, as compared to the corresponding period of last fiscal year:
  • Revenue was $56.2 billion and increased 8% (up 10% in constant currency)
  • Operating income was $24.3 billion and increased 18% (up 21% in constant currency)
  • Net income was $20.1 billion and increased 20% (up 23% in constant currency)
  • Diluted earnings per share was $2.69 and increased 21% (up 23% in constant currency)
"Organizations are asking not only how - but how fast - they can apply this next generation of AI to address the biggest opportunities and challenges they face - safely and responsibly," said Satya Nadella, chairman and chief executive officer of Microsoft. "We remain focused on leading the new AI platform shift, helping customers use the Microsoft Cloud to get the most value out of their digital spend, and driving operating leverage."

Elon Musk Announces that Twitter Will Change Name to X

After having paid US$44 billion for Twitter, it appears Elon Musk isn't happy with Twitter being Twitter and is now getting ready to change the name of the social media platform to X. For those that aren't familiar with Elon Musk's company history, X was his online bank that preceded PayPal, or rather X.com, a domain name that is still owned by Elon Musk and currently redirects to Twitter. It appears that Elon Musk and Twitter CEO Linda Yaccarino have big plans for X, at least according to several posts by the Twitter CEO.

Yaccaranio in a post on Twitter states that "X is the future state of unlimited interactivity - centered in audio, video, messaging, payments/banking - creating a global marketplace for ideas, goods, services, and opportunities. Powered by AI, X will connect us all in ways we're just beginning to imagine." Make of this what you want, but it appears that Twitter is about to go through some major changes, some that had already been mentioned by Musk as early as last year. Time will tell if this will be a direction that Twitter's users want things to go, or if the platform will end up dying a death of a thousand cuts.

Dutch Government Renews Oracle Cloud Infrastructure Deal

The Government of the Netherlands has agreed to incorporate Oracle Cloud Infrastructure (OCI) in its cloud service offerings for government agencies as part of a renewal of its existing service contract with Oracle. OCI's commercial public cloud regions will enable the National Government to take advantage of the many benefits cloud computing offers, including scalability, security, flexibility, and reliable performance.

The renewal of the agreement includes a version of the standard cloud terms and conditions as well as a Data Processing Agreement based on the government's Data Protection Impact Assessment (DPIA) of available cloud services. "This renewed agreement with Oracle marks an important milestone in our strategic collaboration," said Richard Wiersema, director operations, DICTU of the Ministry of Economic Affairs and Climate and strategic supplier manager, Oracle for the Dutch government. "With Oracle, we as the national government have an important partner in house that helps us achieve our digital goals and enables us to meet the needs of Dutch society. The cloud plays a crucial role in meeting these objectives."

Capcom Outlines Exoprimal Season 1 Content

Exoprimal's official service has begun! We are happy to announce that the final mission selection feature is now functional! This feature was a direct result of exofighter feedback from the open beta tests. Refer to the "Announcing Exoprimal's Final Mission Selection Feature" article for more information.

Seasons
Exoprimal will feature in-game seasons that are around three months long. There will also be Title Updates that bring new content and more fun! Season 1 began on release day. Friday, July 14 - Wednesday, October 11, 11:00 PM EDT. Note: Date and time are subject to change.

Samsung & MediaTek Announce Industry-first 3Tx Antenna Transmission

Samsung Electronics and MediaTek completed the successful testing of 5G Standalone Uplink (UL) 2CC Carrier Aggregation (CA) with C-Band UL MIMO to reach top uplink speeds, marking a groundbreaking achievement in wireless mobile capabilities. This approach used three transmit (3Tx) antennas to improve upload experiences, ushering in an era of enhanced connectivity for consumers worldwide.

The demands on uplink performance are increasing with the rise of live streaming, multi-player gaming and video conferences. Upload speeds determine how fast your device can send data to gaming servers or transmit high-resolution videos to the cloud. As more consumers seek to document and share their experiences with the world in real-time, enhanced uplink experiences provide an opportunity to use the network to improve how they map out their route home, check player stats online and upload videos and selfies to share with friends and followers.

Meta Launches Threads to Take on Twitter

Mark Zuckerberg just announced the initial version of Threads, an app built by the Instagram team for sharing with text. Whether you're a creator or a casual poster, Threads offers a new, separate space for real-time updates and public conversations. We are working toward making Threads compatible with the open, interoperable social networks that we believe can shape the future of the internet.

Instagram is where billions of people around the world connect over photos and videos. Our vision with Threads is to take what Instagram does best and expand that to text, creating a positive and creative space to express your ideas. Just like on Instagram, with Threads you can follow and connect with friends and creators who share your interests - including the people you follow on Instagram and beyond. And you can use our existing suite of safety and user controls.

Meta Announces VR Subscription Service Called Meta Quest+

Whether you're a seasoned VR gamer or new to the medium, it can be hard to know where to start when exploring the Meta Quest catalog. Luckily, we're combining curation and convenience to make things a little easier. Now you can browse less and play more with Meta Quest+, your new VR subscription service.

For just $7.99 USD per month or $59.99 USD annually (a savings of over 37%), you'll get access to two hand-picked VR titles every month. And when you sign up now through July 31, you'll get your first month for $1 USD. With a combination of VR's biggest hits, hidden gems, and back-catalog classics, this is the most affordable way to grow your library with killer content.

ASUS Announces the BR1402 Series 2-in-1 Notebooks for Education

ASUS today announced BR1402 series, the world's first 2-in-1 ruggedized 14-inch laptops aimed at K-12 education—and designed for the need of modern students and hybrid learning. Available in both traditional clamshell form (BR1402C) and a convertible design that flips 360° to become a versatile multitouch tablet (BR1402F), the all-new BR1402-series laptops are built to military-grade standards and packed with clever protective features to help students through their learning journey.

BR1402 series are also loaded with essentials for the demands of hybrid study, enabling education to flow seamlessly from the classroom into the home and beyond. To empower a full day's study, these laptops include up to 10-hour battery life, full-function USB-C, up to WiFi 6 for speedy connectivity and a modular design to ensure easy maintenance and upgrades.

Samsung Gaming Hub Portfolio Expands to Nearly 3,000 Games

Select Samsung Smart TV and Smart Monitor owners will now gain access to nearly 3,000 games as Antstream Arcade and Blacknut have been added to the Samsung Gaming Hub partner lineup, with the rollout starting today. Samsung makes it easy for players of all ages to find content and choose apps from industry-leading game streaming partners: Xbox, NVIDIA GeForce NOW, Amazon Luna, Utomik, and now over 1,400 games with arcade classics from Antstream Arcade, and over 500 premium family titles and exclusive games from Blacknut.

"Samsung Gaming Hub offers players more ways to access the titles they love and discover new ones to play from our game streaming partners, no console required," said Mike Lucero, Head of Product Management for Gaming at Samsung Electronics. "With Antstream Arcade and Blacknut, we've made games even easier to jump into. Now all you need to do is pick up your Samsung TV remote to enjoy great games like "Pac-Man" and "Who Wants to be a Millionaire?", or pair your Bluetooth controller to access thousands of world-class games across genres. With more games and more ways to play, there has never been a better time to play games on Samsung Gaming Hub."

Killer Instinct Migrating to Modern Server Infrastructure

Dear Combo Breakers - this winter will be Killer Instinct's 10th year on Xbox Live. Throughout that time, Xbox platforms and services have been constantly evolving. We have been able to keep KI operating and adapting to many of these changes behind the scenes. Over the last five years, however, it has become more challenging to deal with issues that crop up due to KI's reliance on legacy services. We have been working on solutions to address these concerns. Thank you for being patient and amazing fans through any bumps in the road.

We have started migrating KI's legacy services to PlayFab services, a process which will happen over the next several months. This is a quality-of-life (QOL) update and does not have any new content or tuning changes: it ensures the game you know and love continues to provide the best possible player experience. Today, we've kicked off the first migration build for Xbox consoles, Windows PC, and Steam.

Microsoft and Nware Sign 10-Year Cloud Gaming Deal

Following the recent block of the Activision-Blizzard merger with Microsoft by the UK regulatory body, Microsoft is partnering with cloud gaming services to bring extra assurance to regulators that the merger will not harm any segment. Today, Microsoft's Vice Chain and President, Brad Smith, published a Tweet that highlighted the latest deal with Nware, a Spanish company providing cloud PCs to gamers that can stream games from Steam, EGS, and Ubisoft Connect accounts. The Tweet noted that "Microsoft and European cloud gaming platform Nware have signed a 10-year agreement to stream PC games built by Xbox on its platform, as well as Activision Blizzard titles after the acquisition closes. While it's still early for the emerging cloud segment in gaming, this new partnership combined with our other recent commitments will make more popular games available on more cloud game streaming services than they are today."

Microsoft Activision Blizzard Merger Blocked by UK Market Regulator Citing "Cloud Gaming Concerns"

The United Kingdom Competition and Markets Authority (UK-CMA) on Wednesday blocked the proposed $68.7 billion merger of Microsoft and Activision-Blizzard. In its press-releasing announcing its final decision into an investigation on the question of how the merger will affect consumer-choice and innovation in the market, the CMA says that the merger would alter the future of cloud gaming, and lead to "reduced innovation and less choice for United Kingdom gamers over the years to come." Cloud gaming in this context would be games rendered on the cloud, and consumed on the edge by gamers. NVIDIA's GeForce NOW is one such service.

Microsoft Azure is one of the big-three cloud computing providers (besides AWS and Google Cloud), and the CMA fears that Microsoft's acquisition of Activision-Blizzard IP (besides its control over the Xbox and Windows PC ecosystems), would "strengthen that advantage giving it the ability to undermine new and innovative competitors." The CMA report continues: "Cloud gaming needs a free, competitive market to drive innovation and choice. That is best achieved by allowing the current competitive dynamics in cloud gaming to continue to do their job." Microsoft and Activision-Blizzard are unsurprisingly unhappy with the verdict.

Component Suppliers Suggest That NVIDIA is Taking a Relaxed Approach with RTX 40-Series Production

Two of NVIDIA's providers of Outsourced Semiconductor Assembly and Test (OSAT) services are of the opinion that Team Green is happy to stay the course with its Ada Lovelace GPU production schedule. The backend providers Siliconware Precision Industries (SPIL) and King Yuan Electronics (KYEC) have not been given any new instructions with regard to shifts (up or down) in component assembly output. It is theorized that NVIDIA is aiming to clear any stock backlogs of graphics card models featuring previous generation architecture - namely the second gen GeForce RTX 30-series, built on Ampere.

The retail demand for the newly released GeForce RTX 4070 cards has been mild, to say the least - with plenty of inventory remaining on the shelves in the States. Critical reception of the midweight GeForce RTX GPU has also been middling - many have advised that budget conscience buyers should potentially look elsewhere. The market for discrete graphics card is in a fairly healthy state at the moment, with major production issues and fractured supply chains becoming lesser concerns for electronics manufacturers. NVIDIA has the advantage of being a market leader, and seems to be quite content with proceedings - but their analysts are very likely keeping an eye on the RTX 4070 sales figures. Its products are out and readily available - no need to change direction too sharply.

Amazon Luna Cloud Gaming Service Reaches Canada, Germany and UK

Amazon is today expanding its Luna cloud gaming service into three new territories - Canada, Germany and the United Kingdom. This is the first sign of the online retail giant's goal to broaden the service beyond the initial launch base in the USA. The company is clearly excited to offer their cloud games library to a larger customer base: "Gamers in the U.S. have been enjoying Luna for the past year and we're thrilled to expand the service, giving more customers the opportunity to play high-quality, immersive games without expensive gaming hardware or lengthy downloads."

These new territories have been granted access to Luna's full package which now consists of Ubisoft+, Jackbox Games, and Luna+ subscription services. The Luna app can be launched on 'select devices', which means a wide range of modern bits of kit can run it: Fire TV, Fire Tablets, Windows PCs, Chromebooks, Macs, iPhones, iPads, Android phones and tablets. Amazon confirmed that its Official Luna Wireless Controller is also being made available to customers in Canada, Germany and the United Kingdom - which is an exclusive item to the Amazon Store. It should be noted that you can run other compatible control devices via Bluetooth, including a wireless keyboard and mouse, as well as the Xbox One and PlayStation DualShock 4 gamepads.
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