Monday, December 12th 2011

Call Of Duty: Modern Warfare 3 Hits $1 Billion Milestone in Just 16 Days
Activision Publishing, Inc., a wholly-owned subsidiary of Activision Blizzard, Inc. (Nasdaq: ATVI), announced today that Call of Duty: Modern Warfare 3 crossed the $1 billion mark in sales since its launch on November 8, 2011, according to Charttrack and retail customer sell-through information. Highlighting the trend of interactive entertainment gaining a greater hold of audiences worldwide, the game achieved this milestone in just 16 days, eclipsing the record set in 2009 by the feature film "Avatar," which reached the $1 billion milestone in 17 days.
While 2011 box office revenue is on the decline - down 4 percent this year at $9.4 billion, compared with $9.8 billion in 2010 -- the number of people purchasing and participating in gaming is on the rise, with no sign of slowing.(1) With more than 30 million gamers, the Call of Duty community now exceeds the combined populations of the cities of New York, London, Tokyo, Paris and Madrid."Engagement of our Call of Duty audience continues to rise around the world" said Bobby Kotick, CEO of Activision Blizzard. "Call of Duty as an entertainment franchise has made an indelible mark on popular culture and its broad and continued success is further validation that audiences increasingly value interactive experiences over passive experiences.
Call of Duty is now amongst that rarified group of sustained franchises like "Star Wars", "Harry Potter", "Lord of the Rings" and the National Football League (NFL) that attract or engage tens of millions of people every year or every new release.
Our Call of Duty Elite is one of the fastest growing online services ever with more than six million players registered since its launch November 8, 2011 and over one million premium subscriptions sold to date. By comparison, the premium subscription services of Netflix, Hulu Plus, Sirius XM and Xbox LIVE, did not reach one million paid subscribers until almost one year after launch.
"Call of Duty has become that rare entertainment franchise that transcends its own genre. Core gamers love it, as our stellar reviews show. But every year, new people are drawn into Call of Duty," said Eric Hirshberg, CEO of Activision Publishing. "And while the franchise continues to set records, our fans still seem to want more, demonstrated by our record setting start on Call of Duty Elite. We are committed to helping everyone connect, compete and improve their game, Call of Duty style."
About Activision Publishing, Inc.
Headquartered in Santa Monica, California, Activision Publishing, Inc. is a leading worldwide developer, publisher and distributor of interactive entertainment and leisure products.
Activision Publishing is a subsidiary of Activision Blizzard which maintains operations in the U.S., Canada, the United Kingdom, France, Germany, Ireland, Italy, Sweden, Spain, Norway, Denmark, the Netherlands, Australia, South Korea, China and the region of Taiwan. More information about Activision and its products can be found on the company's website, www.activision.com.
Cautionary Note Regarding Forward-looking Statements: Information in this press release that involves Activision Blizzard's expectations, plans, intentions or strategies regarding the future, including statements with respect to the future of the interactive entertainment industry and the future performance of Activision's Call of Duty franchise, are forward-looking statements that are not facts and involve a number of risks and uncertainties. Factors that could cause actual future results to differ materially from the views expressed in these forward-looking statements include, but are not limited to, shifts in consumer spending trends, the impact of the current macroeconomic environment and market conditions within the video game industry, Activision Blizzard's ability to predict consumer preferences, including interest in specific genres such as first-person action and preferences among competing hardware platforms, competition, including from used games and other forms of entertainment, possible declines in software pricing, product returns and price protection, product delays, adoption rate and availability of new hardware (including peripherals) and related software, rapid changes in technology and industry standards, the cyclical nature of the interactive game market, protection of proprietary rights, maintenance of relationships with key personnel, customers, licensees, licensors, vendors, and third-party developers, including the ability to attract, retain and develop key personnel and developers that can create high quality "hit" titles, and the other factors identified in the risk factors section of Activision Blizzard's most recent annual report on Form 10-K. The forward-looking statements in this release are based upon information available to Activision Blizzard as of the date of this release, and Activision Blizzard assumes no obligation to update any such forward-looking statements. Although these forward-looking statements are believed to be true when made, they may ultimately prove to be incorrect. These statements are not guarantees of the future performance of Activision Blizzard or of the overall interactive entertainment industry and are subject to risks, uncertainties and other factors, some of which are beyond its control and may cause actual results to differ materially from current expectations.
ACTIVISION, CALL OF DUTY and MODERN WARFARE are registered trademarks and CALL OF DUTY MW3 is a trademark of Activision Publishing, Inc. All other trademarks and trade names are the properties of their respective owners.
Xbox 360, Xbox LIVE, and Windows are either registered trademarks or trademarks of Microsoft Corporation. "PlayStation" is a registered trademark of Sony Computer Entertainment Inc. Wii and Nintendo DS are trademarks of Nintendo.
(1)According to boxofficemojo.com and PricewaterhouseCoopers'Global Entertainment and Media Outlook
While 2011 box office revenue is on the decline - down 4 percent this year at $9.4 billion, compared with $9.8 billion in 2010 -- the number of people purchasing and participating in gaming is on the rise, with no sign of slowing.(1) With more than 30 million gamers, the Call of Duty community now exceeds the combined populations of the cities of New York, London, Tokyo, Paris and Madrid."Engagement of our Call of Duty audience continues to rise around the world" said Bobby Kotick, CEO of Activision Blizzard. "Call of Duty as an entertainment franchise has made an indelible mark on popular culture and its broad and continued success is further validation that audiences increasingly value interactive experiences over passive experiences.
Call of Duty is now amongst that rarified group of sustained franchises like "Star Wars", "Harry Potter", "Lord of the Rings" and the National Football League (NFL) that attract or engage tens of millions of people every year or every new release.
Our Call of Duty Elite is one of the fastest growing online services ever with more than six million players registered since its launch November 8, 2011 and over one million premium subscriptions sold to date. By comparison, the premium subscription services of Netflix, Hulu Plus, Sirius XM and Xbox LIVE, did not reach one million paid subscribers until almost one year after launch.
"Call of Duty has become that rare entertainment franchise that transcends its own genre. Core gamers love it, as our stellar reviews show. But every year, new people are drawn into Call of Duty," said Eric Hirshberg, CEO of Activision Publishing. "And while the franchise continues to set records, our fans still seem to want more, demonstrated by our record setting start on Call of Duty Elite. We are committed to helping everyone connect, compete and improve their game, Call of Duty style."
About Activision Publishing, Inc.
Headquartered in Santa Monica, California, Activision Publishing, Inc. is a leading worldwide developer, publisher and distributor of interactive entertainment and leisure products.
Activision Publishing is a subsidiary of Activision Blizzard which maintains operations in the U.S., Canada, the United Kingdom, France, Germany, Ireland, Italy, Sweden, Spain, Norway, Denmark, the Netherlands, Australia, South Korea, China and the region of Taiwan. More information about Activision and its products can be found on the company's website, www.activision.com.
Cautionary Note Regarding Forward-looking Statements: Information in this press release that involves Activision Blizzard's expectations, plans, intentions or strategies regarding the future, including statements with respect to the future of the interactive entertainment industry and the future performance of Activision's Call of Duty franchise, are forward-looking statements that are not facts and involve a number of risks and uncertainties. Factors that could cause actual future results to differ materially from the views expressed in these forward-looking statements include, but are not limited to, shifts in consumer spending trends, the impact of the current macroeconomic environment and market conditions within the video game industry, Activision Blizzard's ability to predict consumer preferences, including interest in specific genres such as first-person action and preferences among competing hardware platforms, competition, including from used games and other forms of entertainment, possible declines in software pricing, product returns and price protection, product delays, adoption rate and availability of new hardware (including peripherals) and related software, rapid changes in technology and industry standards, the cyclical nature of the interactive game market, protection of proprietary rights, maintenance of relationships with key personnel, customers, licensees, licensors, vendors, and third-party developers, including the ability to attract, retain and develop key personnel and developers that can create high quality "hit" titles, and the other factors identified in the risk factors section of Activision Blizzard's most recent annual report on Form 10-K. The forward-looking statements in this release are based upon information available to Activision Blizzard as of the date of this release, and Activision Blizzard assumes no obligation to update any such forward-looking statements. Although these forward-looking statements are believed to be true when made, they may ultimately prove to be incorrect. These statements are not guarantees of the future performance of Activision Blizzard or of the overall interactive entertainment industry and are subject to risks, uncertainties and other factors, some of which are beyond its control and may cause actual results to differ materially from current expectations.
ACTIVISION, CALL OF DUTY and MODERN WARFARE are registered trademarks and CALL OF DUTY MW3 is a trademark of Activision Publishing, Inc. All other trademarks and trade names are the properties of their respective owners.
Xbox 360, Xbox LIVE, and Windows are either registered trademarks or trademarks of Microsoft Corporation. "PlayStation" is a registered trademark of Sony Computer Entertainment Inc. Wii and Nintendo DS are trademarks of Nintendo.
(1)According to boxofficemojo.com and PricewaterhouseCoopers'Global Entertainment and Media Outlook
48 Comments on Call Of Duty: Modern Warfare 3 Hits $1 Billion Milestone in Just 16 Days
This is an eye opener for all Developers, to know that a Milestone such as this can be achieved in the Video Game world.
This shows the power of the Video-game industry pretty well, and now the competition follows.
ENOUGH WITH THE MW3 NEWS SPAM, We need more interesting topics obviously :twitch:
In denial about what? Did I, in any way, in any of my posts, ever denied that MW3 hit $1 billion?
:rolleyes: Bit of a paradox there. There can't be any sheeple playing BF3.
Also, Lady Gaga, Justin Bieber, Minaj, Lil' Wayne must all be doing something right too, I guess. THEY'RE THE BEST MUSIC OF THE 2010s EVER!!!! W00T!!! :laugh:
AUTO-TUNE FTW!!!!! :laugh: WTF? MOST PC GAMES TODAY ARE CONSOLE PORTS. How the hell then did the "many devs" focus way too much on graphics? :laugh: So do you think I'm a BF3 fanboy too? :laugh: Agreed. MW3 as a game is ridiculous. As a $20 DLC however, it's much more reasonable.
Their totally different games.
I am going to take my own advice and ignore you. your arguments dont have a foundation
And in this thread that was the first time I ever mentioned BF3, since it were other people that brought that game up here, and not me. :laugh:
I guess you'd still brand me a BF3 fanboy though with all the posts I made so far, even though I haven't played that game yet, but had the opportunity to play (or waste my time, more accurately) MW3 already. :laugh: I guess there would be a difference over here. Although the "99%" does prefer MW3, they most certainly didn't contribute to that $1 billion because MW3 has lesser system reqs. :laugh: Or they could rent the consoles and play it there. Or rent the PC.
Those who really wanted BF3 bought it in retail.
And as I have mentioned already, I was able to play MW3 on a computer with also MW2 in it, and the "newer" game had worse framerates. It's the system of the friend that I have mentioned earlier. I got to make the comparison personally and was able to confirm it. Although it's probably more of MW3 being a worse console port than MW2 too.
Also, it does seem to be fashionable on TPU to bash the Call of Duty series for various reasons. In my book, all versions of CoD & Battlefield series are excellent and have different strengths and weaknesses. And of course, nothing stops a gamer from getting both. ;)
I always choose the hardcore/nightmare settings because I love challenges. the only time I will dial it back a notch is if there is a subtle difference in the hardcore setting that doesnt enable you to reload a Save. that is usually more common in turn-based strategy games though like Mount & Blade and the Total War series
agreed. CoD and BF series are both great. I have been playing them from their beginning. lots of fanboys and/or trolls talk shit but really they are comparing apples to oranges as they are two different styles of FPS
So, grats to you for maxing out the difficulty. :toast: I'd just go insane with frustration.
I actually quit Fallout 3 early on because I didnt like how the game enabled you to freeze time and select where to shoot an enemy. that removes the skill-requirement, essentially dumbing down the game so I immediately uninstalled
COD4 is what I like the most, short, fire, kill, die, play for 1 hr or so and back to what ever u r doing.
CoD has more people playing it because its easier for 12 year olds to sit in a corner and spray their little sub machine guns that are 100% more powerful then assault rifles, which in my book makes no sense at all
almost all the maps are small and designed for close quartered combat which makes using akimbo ideal since most encounters are up close
this is the first MW where I would have to resort to buying a map pack in order to enjoy the maps