Saturday, December 17th 2011

The Witcher 2 Contains Secret Sauce To 'Catch 100% Of Pirates'

Yes, really - 100% of those pesky "pirates" will be brought to book! The game's studio, CD Projekt RED (CDP Red) isn't letting on how it's doing so, either, claiming it's a "trade secret" and not giving out the name of the external company that's implementing the anti-piracy technology, claiming that to do so would damage their business. Seriously. The problem with identifying a dodgy copy of something is that the main info they have to track them down, are the IP addresses of the suspect. This has been shown many times over now, not to be a reliable tracker of who's doing what. At the most, it will pinpoint the account holder that it relates to, in some cases. However, this outfit reckons they've nailed this dealbreaking problem once and for all - and without any evidence on how they go about it. Snake oil, perhaps? The Polish company have therefore been sending out legal notices to thousands of suspects in Germany, chosen because this country has some of the strictest copyright laws in Europe. Presumably, they must be leaning on the ISPs to hand over customers' physical street addresses, although this isn't made clear, but read on for how this might be accomplished. In an email to PC Gamer, CDP Red VP Michael Nowakowski made the following statement:
We're addressing only 100% confirmed piracy causes that are 100% possible to prove. We are not worried about tracking the wrong people. As this is the trade secret of the company working on this, I cannot share it. However, we investigated the subject before we decided on this move, and we aware of some past complications (the famous Davenport case). The method used here is targeting only 100% confirmed piracy cases. No innocent person was targeted with the letter so far. At least we have not received any information as of now which would indicate something like that.
Notice how the Davenport case is "famous" rather than "infamous" - they actually went down in flames over their extortion tactics. Also notice how they covered themselves by saying "At least we have not received any information as of now which would indicate something like that." So, they could be targeting the innocent after all, they just haven't heard about it. Nice.

So, there appears to be two options to how this tracking technology works:

1 There is no technology and this is just smoke and mirrors (with a dash of snake oil) designed to extort marks into coughing up money to make CD Projekt go away

2 They really do have some "tracking technology" in their games. Now, what could this be? Well, as they're not telling us, it's only right and proper to be highly suspicious of what it actually does and to put it in the same class as common criminal malware. This is because the only logical way that they can track the individual in any semi-reliable manner, is to lift personal information off their computer. Let's speculate on how this could be achieved. It would include stuff such as email logins, bank logins, Facebook logins, network traffic sniffing to read the contents of highly personal and confidential messages and any other login where personal information such as a name and address might be kept. You name it, they might be doing it. This kind of activity is of course highly illegal everywhere, so no wonder they'd want to keep quiet about it. It makes traditional draconian DRM schemes such as SecuROM and the like seem like a walk in the park by comparison, doesn't it?

So, do you really want to install software that does some or all of this on your computer, just to play a lousy video game? Obviously, that's a resounding NO!

Regardless of how they track down suspects, this exercise is extortion with a legal veneer, pure and simple. This is because there haven't been any independent studies showing that "piracy" reduces profits and makes companies go to the wall - they have all been big media industry sponsored. However, there are several independent studies that show it does nothing, or actually enhances sales by indirect means, such as reputation spread by word of mouth. Of course, the powerful media cartels based in America, are able to buy government reps all over the world to make them pass corrupt laws as if all this "piracy" really was hurting them - three strikes, PROTECT IP & SOPA are just three examples. Consider the blockbusting sales here and here of Modern Warfare 3 recently. This will be the most "pirated" game of all, yet it still outsold all of Hollywood put together...

There is of course, one sure fire and legal way to beat a company that tries such dirty tricks: the boycott. Don't buy their products and don't pirate them, then laugh as you watch them go under (all the while still blaming alleged "piracy", of course). I personally wholeheartedly recommend this course of action. Once again www.techdirt.com is recommended as the site to go to, as they expose abuses like this daily.
Sources: TG Daily, PC Gamer
Add your own comment

345 Comments on The Witcher 2 Contains Secret Sauce To 'Catch 100% Of Pirates'

#26
reverze
they seud many people in germany for around 1000 euros for downloading the witcher, what a dickhead move..... not to mention how much support and sales the witcher got for having claimed not to have a DRM and good after release support.

All that support and potential money is going down the drain now, along with any repuation they had. the only ones happy about this are the people who bought the game and love to see people suffer who didnt have to spend money on it.
Posted on Reply
#27
Damn_Smooth
reverzethey seud many people in germany for around 1000 euros for downloading the witcher, what a dickhead move..... not to mention how much support and sales the witcher got for having claimed not to have a DRM and good after release support.

All that support and potential money is going down the drain now, along with any repuation they had. the only ones happy about this are the people who bought the game and love to see people suffer who didnt have to spend money on it.
So you feel you should be entitled to steal without repercussions if you don't have the money to buy something?

I'm sorry, but the world doesn't operate that way.
Posted on Reply
#28
catnipkiller
It feels like game makers spend more and more time and money trying to stop people from torenting there games and spending less on the game it self. But thats just me.
Posted on Reply
#29
garyinhere
catnipkillerIt feels like game makers spend more and more time and money trying to stop people from torenting there games and spending less on the game it self. But thats just me.
The games don't suck because of money wasted on DRM... even most good games are guided and impossible to die in. The games are dumbed down because idiots are playing them.

Posted on Reply
#30
digibucc
KreijBut copyright infringement is illegal. What other course of action would you recommend they take to protect their product and their intellectual property?
exactly. it is not DRM, as it is not an access control method. as you said, you can play all you want but there may be IRL consequences. that's not DRM.
taking them at their word i would say awesome! it sounds foolproof! 100% accuracy in detection, doesn't affect legitimate players, and protects their investment, deservedly.

i do have an inclination to question how they can be sure it's so accurate. i would like to know what company they are using. i want to give them the benefit of the doubt, but the whole announcement is just a little too... shady for me.
still, i won't boycott them. i'll just wait for specifics. we'll find out what it is, who the company is, how it works and all that soon enough. i actually buy all of my games and so would like to see a solution that doesn't affect me become mainstream.
Posted on Reply
#31
FordGT90Concept
"I go fast!1!11!1!"
KreijBut copyright infringement is illegal. What other course of action would you recommend they take to protect their product and their intellectual property?
Pursue those that literally violate copyright law by creating, distibuting, and selling physical copies of software (prevelant in China). Like forged books and works of art, people that buy those copies think they're legitimate but they're not. This is a serious issue with movies.
Posted on Reply
#32
garyinhere
FordGT90ConceptPursue those that literally violate copyright law by creating, distibuting, and selling physical copies of software (prevelant in China). Like forged books and works of art, people that buy those copies think they're legitimate but they're not. This is a serious issue with movies.
Not unless you've borrowed said movie from a friend. That's what I used to do / still do / and will keep doing because it is legal. Whether it's a physical or digital copy. :toast:
Posted on Reply
#33
purecain
i wont be supporting this company if they continue down this road....

we've already covered this subject across the net...

at the end of the day, those that can afford to buy the game...buy it...

those that have no money to purchase ANY game may have to make do with an uploaded copy...

the company doesnt lose out here.... poor people have no money to waste on a computer game...

their too busy paying their mortgage and keeping their family fed and watered...

this is just a rich company trying to get more from less... suck me off !!! project red
Posted on Reply
#34
Kreij
Senior Monkey Moderator
FordGT90ConceptPursue those that literally violate copyright law by creating, distibuting, and selling physical copies of software (prevelant in China). Like forged books and works of art, people that buy those copies think they're legitimate but they're not. This is a serious issue with movies.
They do that, Ford, but with the advent of wide spread, high-speed internet there is little need to own a physical copy any more.

You write fantastic utilities and have been making them available for free. Thank you.
Let's say you decided that you wanted to go commercial and make a living from your work.
You figure that if you sell 5000 copies at $10 each you can make $50K a year (a reasonable income).
Instead, 50 people buy your utility and 4950 people pirate it, so you only make $500.

Maybe it's just me, but I don't want to put my heart and soul into an application and end up eating catfood for the rest of my life.
Posted on Reply
#35
garyinhere
KreijYou write fantastic utilities and have been making them available for free. Thank you.
Let's say you decided that you wanted to go commercial and make a living from your work.
You figure that if you sell 5000 copies at $10 each you can make $50K a year (a reasonable income).
Instead, 50 people buy your utility and 4950 people pirate it, so you only make $500.
Your reasoning would suggest that the owner of the media should be able to predict their future capital and be able to sue based on that? What if the media sucks and 10 people bought it and via word of mouth told others not too and then you have some that will stumble on it via torrent sites, try it, then delete it... Speculative markets are bad imo
Posted on Reply
#36
MilkyWay
Upwards of 4.5 million players pirated The Witcher 2 and only 1 million bought it. Speculative or not they have a right to protect their intellectual properties. The courts will decide in the end.

People dont bother pirating shit games. It was only £20 on preorder for the premium edition, hardly a massive price for such a good game.
Posted on Reply
#37
erocker
*
reverzethey seud many people in germany for around 1000 euros for downloading the witcher, what a dickhead move.....
I would think it would be more fair if they sued each individual for the retail price of the game + legal fees.
Posted on Reply
#38
Kreij
Senior Monkey Moderator
garyinhereYour reasoning would suggest that the owner of the media should be able to predict their future capital and be able to sue based on that? What if the media sucks and 10 people bought it and via word of mouth told others not too and then you have some that will stumble on it via torrent sites, try it, then delete it... Speculative markets are bad imo
You make a very valid point, Gary.
But with market research and even minor demographic surveys you can at least get a feel for how your product is perceived, even though that may not directly relate to sales numbers.
When a new product is bound for the market, those kinds of numbers are all you have to try and estimate what you need to do to make it happen.
Releasing a demo can be an invaluable tool, but is not always an accurate gage of what will happen. Creating a demo means you walk a fine line between giving too much (demo is good don't need full version) and not enough (demo is too crippled not going to buy).

There is no simple solution and I honestly think that many of the game devs and publishers are trying just about anything they can think of. You will notice that a lot of the MMOs are going to a "Freemium" model. This is easiest described as an MMO demo. The players who become real fans will stay and buy into the game (through whatever revenue stream you are trying to generate).

You also see the "Idie Bundles". This does not make an indie developer diddly, but it gets their game and name out. This is a crap shoot for them in terms of any viable revenue.

In my opinion, what game companies need to do is a "shifting revenue" model. There is no reason that a company has to stick with a single method of generating income over the life of a product. You see this a lot in the movie industry (Theater release -> DVD -> Netflix -> general OTA viewing). As one model starts to decline, create a new one and keep your product as relevant as you can, for as long as you can.

Okay this really diverged from DRM to market analysis, but oh well. lol

As always, just my opinion. :toast:
Posted on Reply
#39
reverze
just wait tilla family member of yours get a letter in the mail to pay 1000 euros for downloading a game. But of course you need to respond "oh he/she deserves it" so you dont look weak. All that for copying a game.
Posted on Reply
#40
Kreij
Senior Monkey Moderator
erockerI would think it would be more fair if they sued each individual for the retail price of the game + legal fees.
$50 for the game and $950 for legal fees. Lawyers are crazy expensive. ;)
reverzejust wait tilla family member of yours get a letter in the mail to pay 1000 euros for downloading a game. But of course you need to respond "oh he/she deserves it" so you dont look weak. All that for copying a game.
Maybe, just maybe, if we let our family members know that it's wrong to steal someone else's work they would never see that day, or that letter. A bit idealistic, but hey, that's me.
Posted on Reply
#41
Black Hades
I approve of this approach, fair retaliation against piracy.:)
I always buy the games that I like, I pirate those that have no replay value. Still I approve of CDProjeckt's sneak attack presuming no additional info is being harvested/abused.
Posted on Reply
#42
FordGT90Concept
"I go fast!1!11!1!"
KreijInstead, 50 people buy your utility and 4950 people pirate it, so you only make $500.
I can't prove those 4950 pirated it and even if I could, only those 50 are customers. I have to make the other 4950 want to buy it if I want their business. And maybe I can't. In which case, I see it as charitable. It doesn't mean they wouldn't buy it if they could, they just can't. My objective as a developer/publisher is to remove as many barriers to purchase as reasonably possible (multiple languages, stores that deal with many currencies, support in multiple languages, etc.). Where the cards fall is where they fall.

The only thing I take issue with is someone else making a profit off of my work without my consent. They are literally stealing money from me. It should be easy to figure out how much they stole and get the name of the individual(s) responsible and take them to court.
Posted on Reply
#43
garyinhere
KreijIn my opinion, what game companies need to do is a "shifting revenue" model. There is no reason that a company has to stick with a single method of generating income over the life of a product. You see this a lot in the movie industry (Theater release -> DVD -> Netflix -> general OTA viewing). As one model starts to decline, create a new one and keep your product as relevant as you can, for as long as you can.
My point wasn't necessarily market analysis but played a role in what I'm trying to say. When I use the term media I refer to Movies/Games/Music but not software. The music industry was corrupt and napster made it more legit. Their are high paid lobbyist keeping any innovation or improvements to the movie industries distributing methods for fear of bankrupting a few theaters and rental companies. A time will come when you can choose to watch a new release at a theater, in your home via computer, or in your home via renting all at the same time. Instead of waiting for the theater release, then the rental release, then the web release. This is being blocked. A new movie was coming out recently and they were going to offer it simultaneously for paid download but the theater's said they would not carry the movie if they did that. Corruption. Any form of this won't go to the Supreme court because it's not illegal. Maybe money is lost due to the sharing but nothing is stolen. Loss of money is purely a civil issue. This is why there is a big push for all of the "monitoring the webs" bills that are trying to get pushed through. How can TimeWarner tell my ISP to shut me down? There is no right answer for any of it and no budging from the Corporate guys so it will end like the Music industry imo. Cheap music faster. Gaming is a little different though. If you don't like the DRM the answer is don't buy the game. Simple. Games are way under priced as it is. I remember buying SNES games for $60 USD and prices have not changed. :toast:
Posted on Reply
#44
Kreij
Senior Monkey Moderator
garyinhereA new movie was coming out recently and they were going to offer it simultaneously for paid download but the theater's said they would not carry the movie if they did that. Corruption.
Corruption or self-preservation? How would you feel about this if you were a theater owner and knew eveyone could get it the same day in their homes on their now dirt cheap giant flat-screen televisions?
Why would anyone come to your theater (and buy your overpriced popcorn and soft drinks)?
Posted on Reply
#45
reverze
Kreij$50 for the game and $950 for legal fees. Lawyers are crazy expensive. ;)



Maybe, just maybe, if we let our family members know that it's wrong to steal someone else's work they would never see that day, or that letter. A bit idealistic, but hey, that's me.
they copied, didnt steal.
Posted on Reply
#46
pr0n Inspector
purecaini wont be supporting this company if they continue down this road....

we've already covered this subject across the net...

at the end of the day, those that can afford to buy the game...buy it...

those that have no money to purchase ANY game may have to make do with an uploaded copy...

the company doesnt lose out here.... poor people have no money to waste on a computer game...

their too busy paying their mortgage and keeping their family fed and watered...

this is just a rich company trying to get more from less... suck me off !!! project red
People with no free money should not be able to enjoy luxuries such as video games for free just because they want to. It's one of the incentives that make people work harder and get a bettre job. Take a walk in the park instead. Life is not incomplete without Fus Ro Dah.
Posted on Reply
#48
Mistral
Let me start by saying that the Witcher 2 is a freaking awesome game, probably my favourite adventure/RPG of the year.

As for how they are tracking people, my bet would be on the Arena minigame that got introduced with one of the many free-content adding patches. If you have a pirated copy, give the minigame a try and afterwards think about the way it works. Post back if you think I'm correct.

:ohwell:
Posted on Reply
#49
burtram
All this does for me, is tell me not to buy the game until it's stupid cheap on steam, like I did for the first game (got it for like, $5 or less). Assuming I even care to bother...
Posted on Reply
#50
qubit
Overclocked quantum bit
MistralLet me start by saying that the Witcher 2 is a freaking awesome game, probably my favourite adventure/RPG of the year.

As for how they are tracking people, my bet would be on the Arena minigame that got introduced with one of the many free-content adding patches. If you have a pirated copy, give the minigame a try and afterwards think about the way it works. Post back if you think I'm correct.

:ohwell:
I don't have the game and don't intend on getting it (doesn't appeal to me, regardless of the company's policies) and I'd be interested to know in what way this minigame gives things away. Feel free to reply in PM if you don't want to answer this one in public - your info will stay confidential with me. :toast:
Posted on Reply
Add your own comment
Jul 16th, 2024 07:08 EDT change timezone

New Forum Posts

Popular Reviews

Controversial News Posts