Tuesday, February 12th 2013

Unigine Releases Heaven 4.0 GPU Benchmark

UNIGINE Corp. has released a new, enhanced version 4.0 of Heaven Benchmark, the GPU intensive benchmark that gained massive popularity among overclockers and hardware manufacturers for hammering their graphics cards to the limits. This powerful tool can be effectively used to determine the stability of a GPU under extremely stressful conditions, as well as check the cooling system's potential under maximum heat output. It provides completely unbiased results and generates true in-game rendering workloads across all platforms, such as Windows, Linux and Mac OS X.

Heaven Benchmark immerses a user into a magical steampunk world of shiny brass, wood and gears. Nested on flying islands, a tiny village with its cozy, sun-heated cobblestone streets, an elaborately crafted dirigible above the expanse of fluffy clouds, and a majestic dragon on the central square gives a true sense of adventure. An interactive experience with fly-by and walk-through modes allows for exploring all corners of this world powered by the cutting-edge UNIGINE Engine that leverages the most advanced capabilities of graphics APIs and turns this benchmark into a visual masterpiece.
DOWNLOAD: Unigine Heaven 4.0 for Windows, Mac OS X, Linux

Key Features
  • Extreme hardware stability testing
  • Accurate results due to 100% GPU-bound benchmarking
  • Support for DirectX 9, DirectX 11 and OpenGL 4.0
  • Multi-platform support for Windows, Linux and Mac OS X
  • Comprehensive use of hardware tessellation, with adjustable settings
  • Cinematic and interactive fly/walk-through camera modes
  • Dynamic sky with volumetric clouds and tweakable day-night cycle
  • Real-time global illumination and screen-space ambient occlusion
  • Support for multi-monitor configurations and different stereo 3D modes
What's New in Heaven 4.0
  • Benchmarking presets for convenient comparison of results
  • GPU temperature and clock monitoring
  • Drastic improvement of SSDO
  • Stars at nighttime
  • Improvement of lens flare
  • New, improved version of UNIGINE Engine under the hood
  • Detection of multiple GPUs
  • Anti-aliasing support on Mac OS X
  • Enhancement of automation scripts in Pro version
  • New Advanced edition (see details below)
  • Russian and Chinese localization
Heaven Benchmark comes in three editions: Basic (available for free), Advanced and Pro, each aimed to meet the needs of different users. For more information, visit this page.
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51 Comments on Unigine Releases Heaven 4.0 GPU Benchmark

#1
natr0n
Looks nice, They used higher res textures on everything and sky has stars now.
Posted on Reply
#2
LAN_deRf_HA
They added more graphical glitches instead of fixing the old ones. It's like they've never used their own program for stress testing despite offering a loop feature.
Posted on Reply
#3
renozi
mine crashes barely 30 seconds in
Posted on Reply
#4
dwade
Lol. Unrealistic road.
Posted on Reply
#5
T4C Fantasy
CPU & GPU DB Maintainer
Render:
Direct3D11

Mode:
1920x1067 8xAA windowed

Preset
Custom

Quality
Ultra

Tessellation:
Extreme


Unigine Heaven Benchmark 4.0

FPS:
37.2

Score:
937

Min FPS:
20.9

Max FPS:
80.6
Posted on Reply
#6
Zubasa
natr0nLooks nice, They used higher res textures on everything and sky has stars now.
Finally no more DX8 level textures :laugh:
Posted on Reply
#8
Enmitynz
Here's my first extreme run. max settings inc 8xaa, tessellation extreme etc etc

Posted on Reply
#9
erixx
bleee, i expected a different "map". Same old fairy village.
Posted on Reply
#10
HammerON
The Watchful Moderator
Tested @ 2560x1600 res, Tesslation=Extreme, Quality=High and Anti-Aliasing=x8.

Single 7970. All stock:


Two 7970's. All stock:


Three 7970's. All stock:


So with two 7970's the scaling is great, with three not so much (66% usage).
Posted on Reply
#11
BigMack70
Well they definitely beefed this thing up beyond Unigine 3.0... maxed out 1440p 4xAA I get 89.6 fps in 3.0 but only 58 fps in 4.0.

They did make the lights prettier, though :)

I'm hoping that Valley isn't a total slideshow.

(edit) Anyone know why they picked the pathetic resolution of 1600x900 as the "extreme" resolution? There's not much extreme about 1600x900...
Posted on Reply
#12
Prima.Vera
We need a reference for those tests. Everybody is testing randomly here. To bad there are no predefined profiles... Or are they??
Posted on Reply
#13
Unregistered
BigMack70Well they definitely beefed this thing up beyond Unigine 3.0... maxed out 1440p 4xAA I get 89.6 fps in 3.0 but only 58 fps in 4.0.

They did make the lights prettier, though :)

I'm hoping that Valley isn't a total slideshow.

(edit) Anyone know why they picked the pathetic resolution of 1600x900 as the "extreme" resolution? There's not much extreme about 1600x900...
My guess would be on the resolution because most people could run 1600x900 even with laptops for comparison's sake. That is the reason I made my run without any tweaks to the benchmark, but it seems everyone else has made adjustments so far in their extreme runs...no way to make any comparison that way.
#14
Unregistered
Prima.VeraWe need a reference for those tests. Everybody is testing randomly here. To bad there are no predefined profiles... Or are they??
Mine was...just click on it and go. ;)
#15
TheMailMan78
Big Member
erixxbleee, i expected a different "map". Same old fairy village.
San Francisco?
Posted on Reply
#16
Unregistered
Same run as above with a little bump to the cpu...glad to see so little impact from a cpu overclock.


Posted on Edit | Reply
#17
BigMack70
Prima.VeraWe need a reference for those tests. Everybody is testing randomly here. To bad there are no predefined profiles... Or are they??
There are but when I have a 1440p monitor why the hell would I want to run a benchmark at a puny 1600x900 (the "extreme" preset resolution)?

I thumb my nose at things which encourage this current trend of resolution stagnation to continue. Benchmarks should be about pushing technology, not pretending it's 2005.
Posted on Reply
#18
cRs
All stock :laugh:

Posted on Reply
#19
Unregistered
BigMack70There are but when I have a 1440p monitor why the hell would I want to run a benchmark at a puny 1600x900 (the "extreme" preset resolution)?

I thumb my nose at things which encourage this current trend of resolution stagnation to continue. Benchmarks should be about pushing technology, not pretending it's 2005.
The entire idea is to be able to compare different hardware...without a standard there can be no comparison. No one said you could not do as you please, but without a standard you have nothing to compare with except yourself. ;)
Posted on Edit | Reply
#20
Enmitynz
Thought i'd update my heaven 4.0 run here..I just checked my ccc and it was on "override application settings" and forced to 2x tessellation for that first run I posted lol so that explains why the screen shot looked kinda lackluster in the heaven run. Changed both tessellation mode and maximum tessellation levels to "use application settings" now and here is the new extreme run. Managed to get a much higher minimum fps this time round?

Posted on Reply
#21
erixx
Mailman, Phoronix posted some awesome videos, why not for us? hu? ha? he!
Posted on Reply
#22
MightyMission
My fps was awful..what am i doing wrong?!?



2500k @4.6..gtx 680 stock,occed by 225 on the core and 550 on the ram done not much!
Posted on Reply
#23
Unregistered
MightyMissionMy fps was awful..what am i doing wrong?!?

img.techpowerup.org/130213/uni4.jpg

2500k @4.6..gtx 680 stock,occed by 225 on the core and 550 on the ram done not much!
Just hit the Extreme preset and nothing else and run it...see what it does.
Posted on Edit | Reply
#24
MightyMission
This looks better! well,the results do,my paint skills are lacking at best :o)
Posted on Reply
#25
HammerON
The Watchful Moderator
Prima.VeraWe need a reference for those tests. Everybody is testing randomly here. To bad there are no predefined profiles... Or are they??
Someone will need to create a thread to track scores and set a parameter for users.
Example:
www.techpowerup.com/forums/showthread.php?t=112995&highlight=uningine
I simply posted my results to show that Heavan 4.0 utilized 100% with one and two 7970's; however when I added the third the utilization went down to about 66%.
BigMack70There are but when I have a 1440p monitor why the hell would I want to run a benchmark at a puny 1600x900 (the "extreme" preset resolution)?

I thumb my nose at things which encourage this current trend of resolution stagnation to continue. Benchmarks should be about pushing technology, not pretending it's 2005.
This is why I ran my tests at 2650x1600.
rickss69Same run as above with a little bump to the cpu...glad to see so little impact from a cpu overclock.

i434.photobucket.com/albums/qq69/rickss69/PC%20Gaming/HeavenExtreme-speedbump_zps1f17a475.jpg
I also found that overclocking my CPU had little impact. Nice to know:)
Posted on Reply
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