Tuesday, February 12th 2013
Unigine Releases Heaven 4.0 GPU Benchmark
UNIGINE Corp. has released a new, enhanced version 4.0 of Heaven Benchmark, the GPU intensive benchmark that gained massive popularity among overclockers and hardware manufacturers for hammering their graphics cards to the limits. This powerful tool can be effectively used to determine the stability of a GPU under extremely stressful conditions, as well as check the cooling system's potential under maximum heat output. It provides completely unbiased results and generates true in-game rendering workloads across all platforms, such as Windows, Linux and Mac OS X.
Heaven Benchmark immerses a user into a magical steampunk world of shiny brass, wood and gears. Nested on flying islands, a tiny village with its cozy, sun-heated cobblestone streets, an elaborately crafted dirigible above the expanse of fluffy clouds, and a majestic dragon on the central square gives a true sense of adventure. An interactive experience with fly-by and walk-through modes allows for exploring all corners of this world powered by the cutting-edge UNIGINE Engine that leverages the most advanced capabilities of graphics APIs and turns this benchmark into a visual masterpiece.DOWNLOAD: Unigine Heaven 4.0 for Windows, Mac OS X, Linux
Key Features
Heaven Benchmark immerses a user into a magical steampunk world of shiny brass, wood and gears. Nested on flying islands, a tiny village with its cozy, sun-heated cobblestone streets, an elaborately crafted dirigible above the expanse of fluffy clouds, and a majestic dragon on the central square gives a true sense of adventure. An interactive experience with fly-by and walk-through modes allows for exploring all corners of this world powered by the cutting-edge UNIGINE Engine that leverages the most advanced capabilities of graphics APIs and turns this benchmark into a visual masterpiece.DOWNLOAD: Unigine Heaven 4.0 for Windows, Mac OS X, Linux
Key Features
- Extreme hardware stability testing
- Accurate results due to 100% GPU-bound benchmarking
- Support for DirectX 9, DirectX 11 and OpenGL 4.0
- Multi-platform support for Windows, Linux and Mac OS X
- Comprehensive use of hardware tessellation, with adjustable settings
- Cinematic and interactive fly/walk-through camera modes
- Dynamic sky with volumetric clouds and tweakable day-night cycle
- Real-time global illumination and screen-space ambient occlusion
- Support for multi-monitor configurations and different stereo 3D modes
- Benchmarking presets for convenient comparison of results
- GPU temperature and clock monitoring
- Drastic improvement of SSDO
- Stars at nighttime
- Improvement of lens flare
- New, improved version of UNIGINE Engine under the hood
- Detection of multiple GPUs
- Anti-aliasing support on Mac OS X
- Enhancement of automation scripts in Pro version
- New Advanced edition (see details below)
- Russian and Chinese localization
51 Comments on Unigine Releases Heaven 4.0 GPU Benchmark
Direct3D11
Mode:
1920x1067 8xAA windowed
Preset
Custom
Quality
Ultra
Tessellation:
Extreme
Unigine Heaven Benchmark 4.0
FPS:
37.2
Score:
937
Min FPS:
20.9
Max FPS:
80.6
Single 7970. All stock:
Two 7970's. All stock:
Three 7970's. All stock:
So with two 7970's the scaling is great, with three not so much (66% usage).
They did make the lights prettier, though :)
I'm hoping that Valley isn't a total slideshow.
(edit) Anyone know why they picked the pathetic resolution of 1600x900 as the "extreme" resolution? There's not much extreme about 1600x900...
I thumb my nose at things which encourage this current trend of resolution stagnation to continue. Benchmarks should be about pushing technology, not pretending it's 2005.
2500k @4.6..gtx 680 stock,occed by 225 on the core and 550 on the ram done not much!
Example:
www.techpowerup.com/forums/showthread.php?t=112995&highlight=uningine
I simply posted my results to show that Heavan 4.0 utilized 100% with one and two 7970's; however when I added the third the utilization went down to about 66%. This is why I ran my tests at 2650x1600. I also found that overclocking my CPU had little impact. Nice to know:)