Friday, April 5th 2013
There Won't Be a DirectX 12; Battlefield 4 Part of Next Bundle: AMD Vice President
Advancements in PC graphics technology could be on the verge of a slump, according to GPU major AMD. In an interview with German publication Heise.de, AMD vice president of global channel sales, stated that his company doesn't believe there will be a DirectX 12 API, at least not as far as the company can see. The timing of this statement is particularly important, as both AMD and NVIDIA are expected to unveil next-generation graphics products by the end of the year.
Neither Microsoft's Windows 8 operating system, nor the rumored Windows "Blue" 8.1, could ship with a newer DirectX version. Taylor was responding to a question from Heise about next-generation GPUs and technologies they could be built around, to which he replied that normally, new DirectX versions stimulate introduction of new GPU architectures, but there won't be a DirectX 12, and so the company's next-generation GPUs will integrate other technologies. Answering another question, Taylor hinted that Battlefield 4, EA's upcoming entry to the hit online FPS multiplayer franchise, could be part of the company's next "Never Settle" bundle.
Source:
Heise.de
Neither Microsoft's Windows 8 operating system, nor the rumored Windows "Blue" 8.1, could ship with a newer DirectX version. Taylor was responding to a question from Heise about next-generation GPUs and technologies they could be built around, to which he replied that normally, new DirectX versions stimulate introduction of new GPU architectures, but there won't be a DirectX 12, and so the company's next-generation GPUs will integrate other technologies. Answering another question, Taylor hinted that Battlefield 4, EA's upcoming entry to the hit online FPS multiplayer franchise, could be part of the company's next "Never Settle" bundle.
62 Comments on There Won't Be a DirectX 12; Battlefield 4 Part of Next Bundle: AMD Vice President
Pretty sure "ATi" has been gone for several years. ;)
Upcoming games already look amazing based on what I've seen so far on next-gen consoles. Not having a new DX for a good amount of years doesn't bother me one bit.
So write a game, app, software, or whatever and the hardware decides in real time how to handle it, not another software API to cause compatibility problems and memory issues.
I see this as good in performance increases, and bad as it is going to start choking smaller competitive hardware companies. Now we have three X86 Mfg's, and two mainstream GPU companies, of those they are all crossing lines and redefining who and what they do exactly with SOC for mobile, and that is becoming the new driving force in hardware, we are really reaching the limit of what hardware as we know it can do with the software limiting it.
Perhaps this will be a pruning of a overburdened tree of hardware/software.
Playing Crysis 2 ATM, with the texture patch and DX11 patch. Everything running ultra settings and running like butter on my trusty Athlon II X4 / 5850 CF / 16GB DDR3.
I see no reason for DX12 when my old dog of a rig is running through games with ease. Would rather they utilise DX10 and DX11 effects in entirety first.
OpenGL 4.3? already has this for some time now..
sums it up quite nicely:)
:roll: :roll:
Now they are focusing on "other" applications of point cloud data. :roll:
And this define perfectly the current state of games:
If Quake was done today - YouTube
the only direct x that really matured was 9 because of the 360, so theirs not really a need for a 12 yet, we need to see what can be done with 11 and 10 . . . . . . . . . . yea 10