Friday, April 5th 2013

There Won't Be a DirectX 12; Battlefield 4 Part of Next Bundle: AMD Vice President

Advancements in PC graphics technology could be on the verge of a slump, according to GPU major AMD. In an interview with German publication Heise.de, AMD vice president of global channel sales, stated that his company doesn't believe there will be a DirectX 12 API, at least not as far as the company can see. The timing of this statement is particularly important, as both AMD and NVIDIA are expected to unveil next-generation graphics products by the end of the year.

Neither Microsoft's Windows 8 operating system, nor the rumored Windows "Blue" 8.1, could ship with a newer DirectX version. Taylor was responding to a question from Heise about next-generation GPUs and technologies they could be built around, to which he replied that normally, new DirectX versions stimulate introduction of new GPU architectures, but there won't be a DirectX 12, and so the company's next-generation GPUs will integrate other technologies. Answering another question, Taylor hinted that Battlefield 4, EA's upcoming entry to the hit online FPS multiplayer franchise, could be part of the company's next "Never Settle" bundle.
Source: Heise.de
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62 Comments on There Won't Be a DirectX 12; Battlefield 4 Part of Next Bundle: AMD Vice President

#26
Aquinus
Resident Wat-man
Dent1Telling ATI there is no DirectX 12 API wouldn't effect Nvidia's business.
Dent1and ATI had
What company was that again? :p
Pretty sure "ATi" has been gone for several years. ;)
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#27
happita
Hey AMD, I'll have one of your new 8950s and BF4 to boot :cool:

Upcoming games already look amazing based on what I've seen so far on next-gen consoles. Not having a new DX for a good amount of years doesn't bother me one bit.
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#28
Steevo
With current trends in hardware, as in the hardware taking control of the software thread and dispatching the thread to the correct "processor" from unified memory I ma guessing that a new DX is unneeded as the go between interface "API" is just another layer that can create issues. Both AMD and Nvidia have similar architectures, and almost all of the major players in the market are moving to SOC that can and will support the unified memory and intelligent hardware dispatching.


So write a game, app, software, or whatever and the hardware decides in real time how to handle it, not another software API to cause compatibility problems and memory issues.


I see this as good in performance increases, and bad as it is going to start choking smaller competitive hardware companies. Now we have three X86 Mfg's, and two mainstream GPU companies, of those they are all crossing lines and redefining who and what they do exactly with SOC for mobile, and that is becoming the new driving force in hardware, we are really reaching the limit of what hardware as we know it can do with the software limiting it.

Perhaps this will be a pruning of a overburdened tree of hardware/software.
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#29
BiggieShady
GPUs are programmable enough through DX11 or OpenGL, anything extra can be done (and is being done) through direct compute, OpenCL or CUDA. Nextgen consoles are just coming out of DX9 era into a dx10/11 era so it's no wonder new api is going to be delayed.
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#30
GSquadron
This means that OpenGL will take a better ground
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#31
WhiteLotus
Let me know when they start to max out the abilities of DX11 first. Then they can start talking about DX12.
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#32
Dent1
WhiteLotusLet me know when they start to max out the abilities of DX11 first. Then they can start talking about DX12.
Let me know when they've max'd out DX10.

Playing Crysis 2 ATM, with the texture patch and DX11 patch. Everything running ultra settings and running like butter on my trusty Athlon II X4 / 5850 CF / 16GB DDR3.

I see no reason for DX12 when my old dog of a rig is running through games with ease. Would rather they utilise DX10 and DX11 effects in entirety first.
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#33
newtekie1
Semi-Retired Folder
DirectX 9 came out way back in 2002 and we're still seeing good looking games released that use it. The reason for that is that it has matured, developers know it, and they've had a lot of time to optimize with it. I'd like to see the same with DirectX 11, let it sit in the market for a good while, let developers have a lot of time to optimize with it. We don't need a new DirectX any time soon.
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#34
WhiteLotus
newtekie1DirectX 9 came out way back in 2002 and we're still seeing good looking games released that use it. The reason for that is that it has matured, developers know it, and they've had a lot of time to optimize with it. I'd like to see the same with DirectX 11, let it sit in the market for a good while, let developers have a lot of time to optimize with it. We don't need a new DirectX any time soon.
With the advent of the next generation consoles, the graphics should greatly improve with the use and optimisation of DX11
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#35
MxPhenom 216
ASIC Engineer
ProtagonistAMD will be supplying GPU for the next Xbox (Xbox 720), they might know just about everything that Microsoft will be unavailing on the upcoming Xbox.
They will be supplying the CPU as well. Same one as PS4
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#36
Prima.Vera
Man, fruck the graphics. Give me better story for games and better gameplay. Deus Ex 1, Half Life 1/2, Starcraft 1, Warcraft 1/2/3, The Longest Journey 1/2, etc, etc, were so huge success not because of graphics, but because of story and gameplay. I miss good all games....
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#37
TheHunter
DirectX API still needs bindless resources/extensions, then it will be complete.


OpenGL 4.3? already has this for some time now..
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#38
Roph
DirectX 9 is still more than good enough. The only thing post-9 I can think of that's relevant is tessellation, and even then it's kept out of 9 due to MS's lock-in attitude.
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#39
Mathragh
Prima.VeraMan, fruck the graphics. Give me better story for games and better gameplay. Deus Ex 1, Half Life 1/2, Starcraft 1, Warcraft 1/2/3, The Longest Journey 1/2, etc, etc, were so huge success not because of graphics, but because of story and gameplay. I miss good all games....
techreport.com/blog/24613/modern-shooters-and-the-atrophy-of-fun

sums it up quite nicely:)
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#40
xorbe
FordGT90ConceptWhat would AMD know of Microsoft's plans?
Pretty sure these things involve all major players. MS probably simply coordinates the feedback from gfx card makers / driver writers, and 3d engine coders. Evolution done right, not spec-in-a-vacuum.
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#41
Easy Rhino
Linux Advocate
wait, whatever happened to "infinite detail technology?" i thought that was going to change everything!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

:roll: :roll:
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#42
Frick
Fishfaced Nincompoop
Prima.VeraMan, fruck the graphics. Give me better story for games and better gameplay. Deus Ex 1, Half Life 1/2, Starcraft 1, Warcraft 1/2/3, The Longest Journey 1/2, etc, etc, were so huge success not because of graphics, but because of story and gameplay. I miss good all games....
Im pretty sure TLJ was not a huge success,.even if it is one of the best games ever made. I sort of agree with you, but there is light at the end of the tunnel in form of a Double Fine adventure, Wasteland 2 and Torment.
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#43
Nordic
Prima.VeraMan, fruck the graphics. Give me better story for games and better gameplay. Deus Ex 1, Half Life 1/2, Starcraft 1, Warcraft 1/2/3, The Longest Journey 1/2, etc, etc, were so huge success not because of graphics, but because of story and gameplay. I miss good all games....
Yes yes. I am playing dues ex 1 and bioshock right now for the first time and they are awesome. I do wish they had better graphics but hey, good game.
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#44
hardcore_gamer
Easy Rhinowait, whatever happened to "infinite detail technology?" i thought that was going to change everything!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

:roll: :roll:
It was a hoax after all. Notch was right. It can render a same object many times as demonstrated in their videos. But the memory required for rendering an actual game is too much. The performance of a point cloud system also depends on the latency of the memory .DRAMs are "very slow" if you consider latency instead of throughput. This technology is not practical with current hardware.

Now they are focusing on "other" applications of point cloud data. :roll:
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#45
TRWOV
<flameshield>Well, this will give OpenGL a chance to catch up</flameshield>
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#47
KainXS
that goes far beyond the genre of fps though, the entire game market suffers from things like that.

the only direct x that really matured was 9 because of the 360, so theirs not really a need for a 12 yet, we need to see what can be done with 11 and 10 . . . . . . . . . . yea 10
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#48
Ravenas
FordGT90ConceptWhat would AMD know of Microsoft's plans? I think the future of DirectX depends largely on the future of the Xbox. Microsoft may be waiting for feedback from Xbox developers before advancing DirectX technologies. They need to study what developers are doing before they can expand DirectX.
I would think AMD would be in a better position to speak about future DirectX implementations than you.
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#49
BiggieShady
TRWOV<flameshield>Well, this will give OpenGL a chance to catch up</flameshield>
OpenGL is doing fine, mobile market is booming, soon all popular 5 year old PC games will be ported on tablets ... half life 2 android edition, shake your tablet when the head crab attaches to your face :rockout:
Posted on Reply
#50
FordGT90Concept
"I go fast!1!11!1!"
RavenasI would think AMD would be in a better position to speak about future DirectX implementations than you.
The dude quoted is in sales. These are the same people that were saying Phenom is great because it isn't MCM, then got silent when Core 2 Quad (a MCM processor) slaughtered it. If it were coming from someone from the graphics division (formerly ATI), I'd believe it.
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