Sunday, April 13th 2014
Sid Meier's Civilization: Beyond Earth Supports AMD Mantle
Sid Meier's Civilization: Beyond Earth, a turn-based strategy game based in the interstellar age, in which you travel to and colonize habitable planets by realpolitik, was announced last weekend, with support for AMD's Mantle API, besides DirectX 11. Mantle should make the game increasingly playable on AMD "Kaveri" APUs with eye-candy cranked up, and at reasonable mainstream resolutions such as 1080p. Mantle reduces the CPU's role in graphics processing, and should benefit APUs. Developer Firaxis announced the game for three PC platforms, Windows, OS X, and Linux (over Steam). Don't add it to your summer bucket-list just yet. It's slated for this fall.A trailer video follows.
37 Comments on Sid Meier's Civilization: Beyond Earth Supports AMD Mantle
You lack of intelligence in this post is astounding. Go mouth breathe elsewhere.
Now, I've never actually attacked tanks with berserkers, but I've already attacked longswordsmen (combat strength = 21) with fighters (combat strength = 45). The fighters would lose 0 HP when attacking the longswordsmen. Of course, that could be due to them being air units.
All in all, the battles can get weird at times (modern armor against lancers, for instance), but when such battles occur, they're completely one-sided in favor of the more modern unit. Again, I fail to see how axe warriors can beat tanks.
[EDIT] : Failed to mention this is about vanilla Civ V.
Clearly the last time you played CIV was either Civ 1 or Call to Arms. Civ has changed a lot since then. If your chances of winning against a particular unit is over a certain amount, it's a practically a given victory. I'm sure you also remember Civ 1 having no unit health and battles were strictly win/lose scenarios. That isn't the case anymore. You can battle and still not have a victor.