Sunday, April 13th 2014
Sid Meier's Civilization: Beyond Earth Supports AMD Mantle
Sid Meier's Civilization: Beyond Earth, a turn-based strategy game based in the interstellar age, in which you travel to and colonize habitable planets by realpolitik, was announced last weekend, with support for AMD's Mantle API, besides DirectX 11. Mantle should make the game increasingly playable on AMD "Kaveri" APUs with eye-candy cranked up, and at reasonable mainstream resolutions such as 1080p. Mantle reduces the CPU's role in graphics processing, and should benefit APUs. Developer Firaxis announced the game for three PC platforms, Windows, OS X, and Linux (over Steam). Don't add it to your summer bucket-list just yet. It's slated for this fall.A trailer video follows.
37 Comments on Sid Meier's Civilization: Beyond Earth Supports AMD Mantle
Hopefully they have taken out some of the constraints of CIV 5 to make it more playable like all the previous versions.
Plus Mantle, altough I am not sure if it will really be playable with eye candy on a APU, but if it is, that is amazing!
I dont need to have a game support an API for my card to get better performance and less overhead. Thanks Nvidia driver developers/engineers. :p
i kid...
It's really meant for people who run low end cards, which will make the difference between holding a minimum of 30fps, instead of playing with 'slide show' frame rates in the low 20's (or worse).
If you want better performance, you should just buy a 290 or 780.
It's why Mantle isn't really aimed at those high end users, who can just afford to 'buy' their way to higher frame rates.
Sigh...I wish they'd make another Deadlock. That was a fun turn based planetary conquest game. Worked great over LAN too.
Civ V has been very heavy on the CPU, and graphics constrained by how much stuff could be displayed on screen simultaneously. Can definitely see mantle being a big help for the game. Also hope Nvidia can manage to make improvements to their drivers (or just up their thermal limit/clocks) so experiences on platforms doesn't get too dissimilar.
BTW, I welcome Mantle regardless of games or systems. The best thing about Mantle is reduction in latency especially when there's intense action. DirectX falls flat on its face even with the fastest CPU. Mantle doesn't have that problem.
I don't understand how people can get so confused over the fact that DICE said on their initial Mantle-patch for BF4 that their support for 7x00-series isn't optimized yet.
Not having to build a whole system and just buying a Mantle capable GPU gives you wings lol
It's a nice coup. Seems like that Gaming Evolved arrangement from last year with 2k that led AMD to having Bioshock Infinite as a bundle continues into this year.
AMD needs that kind of win. I think the more salient point about Mantle support for a Civ (or Civ-derived game?) is that this game does not seem to be coming to consoles at all, so supporting Mantle with it is more about Mantle than it is about using existing code from consoles.
That seems like a decently sized deal imo. It's not an AMD game winner or anything, but it's a nice thing for AMD. Especially for their APU's.
At the moment only ways to measure Mantle-performance are applications built-in tools, and in case of BF4 FCAT, since DICE/Frostbite built the support for FCAT to BF4's Mantle renderer themselves.