Saturday, August 23rd 2014

All AMD Graphics CoreNext GPUs to Support DirectX 12: Company

AMD production manager Devon Nekechuk, speaking at the company's 30 Years of Graphics event, disclosed that all AMD GPUs based on the Graphics CoreNext architecture will support DirectX 12, Microsoft's next generation multimedia API. The company is already up-to-date on the DirectX feature-level support, with support for DirectX 11.2. The company isn't drumming that up too loud, probably because it's developing an ecosystem for its own/competing AMD Mantle 3D API.
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19 Comments on All AMD Graphics CoreNext GPUs to Support DirectX 12: Company

#1
AlienIsGOD
Vanguard Beta Tester
so that would mean anything starting from HD 7000 series if im not mistaken.
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#2
RejZoR
Correct. HD7xxx were the first GCN powered chips. That's basically because D3D12 doesn't really bring anything new to the table except less overhead, just like Mantle.
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#3
dj-electric
Quite old news. It was announced a few months ago that all CGN cards and all fermi-kepler-maxwell cards will support DX12
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#4
debido666
So, X-Box will support DX12 games?
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#5
Steevo
Not unless they have a new OS coming to it.
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#6
arbiter
debido666So, X-Box will support DX12 games?
SteevoNot unless they have a new OS coming to it.
MS said dx12 would be coming to xbone a while ago.
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#7
newtekie1
Semi-Retired Folder
And by the time we see any decent games that actually take advantage of DX12 any card out now will be too slow to really play them.
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#8
Lionheart
Does DX12 come with any new graphical features or is it just a more efficient API?
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#9
RejZoR
Just that. That's why they pushed it out so quickly.
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#10
GreiverBlade
LionheartDoes DX12 come with any new graphical features or is it just a more efficient API?
iirc it's mainly addition of "Mantle like" features in it (woohoo innovation at its finest ) but i can be mistaken
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#11
AsRock
TPU addict
RejZoRCorrect. HD7xxx were the first GCN powered chips. That's basically because D3D12 doesn't really bring anything new to the table except less overhead, just like Mantle.
I get better minimums in Thief although there is not much difference but every bit counts right ?.
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#12
dj-electric
Well... microsoft will probably do MANTLE better than AMD does. So, we should wait and see the DX12 results.
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#13
eidairaman1
The Exiled Airman
LionheartDoes DX12 come with any new graphical features or is it just a more efficient API?
Hell id rather it be an efficient Api. Mantle is very good for the gaming market if Amd starts doing alot of rd on it.
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#14
AsRock
TPU addict
newtekie1And by the time we see any decent games that actually take advantage of DX12 any card out now will be too slow to really play them.
Kinda true, but they could of said nothing and just expected everyone to buy new cards. I know i wont be buying a DX12 and now thanks to AMD my card will support DX12 as i don't know if nVidia would of said any thing about this and just keep it on the down low.

They could of said shit in the end regardless but they didn't which to me is a plus
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#15
RejZoR
Dj-ElectriCWell... microsoft will probably do MANTLE better than AMD does. So, we should wait and see the DX12 results.
That's very unlikely. I mean, AMD designed Mantle and they are also designers of GPU's. They know how to make it closest to the metal more than anyone else.
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#16
arbiter
GreiverBladeiirc it's mainly addition of "Mantle like" features in it (woohoo innovation at its finest ) but i can be mistaken
That is up for debate if its dx12 has mantle like features or is it mantle that has dx12 like features? Since MS been working on it for 4 years now can't say which.
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#17
LeonVolcove
So thats mean my A10-7850k Kaveri would support Directx12 too?
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#18
GreiverBlade
arbiterThat is up for debate if its dx12 has mantle like features or is it mantle that has dx12 like features? Since MS been working on it for 4 years now can't say which.
well AMD came up with these first ... so it's AMD, i highly doubt the story behind involved spying and stealing of "upcoming features" both feature might have the same objective but probably different mean to achieve it, altho Mantle being open MS could also had a share of data from AMD... after all AMD is not a opponent to MS.
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#19
xenocide
newtekie1And by the time we see any decent games that actually take advantage of DX12 any card out now will be too slow to really play them.
I'm really hoping DX12 is quickly adopted. I want developers to actually use new technology instead of clinging to the old crap they have used since 2007.
eidairaman1Hell id rather it be an efficient Api. Mantle is very good for the gaming market if Amd starts doing alot of rd on it.
DX11 is pretty damn efficient compared to DX9, to the problem is nobody really bothered to use it. Up until Mantle's release OpenGL was probably the most efficient API on the market, and with the exception of John Carmack nobody really gave a shit.
AsRockKinda true, but they could of said nothing and just expected everyone to buy new cards. I know i wont be buying a DX12 and now thanks to AMD my card will support DX12 as i don't know if nVidia would of said any thing about this and just keep it on the down low.

They could of said shit in the end regardless but they didn't which to me is a plus
Nvidia has said they have worked with Microsoft to get DirectX 12 designed, and I believe they said it should support Keplar and on, pending Microsoft making any major changes.
LeonVolcoveSo thats mean my A10-7850k Kaveri would support Directx12 too?
It's based on GCN if I remember correctly, so yes.
GreiverBladewell AMD came up with these first ... so it's AMD, i highly doubt the story behind involved spying and stealing of "upcoming features" both feature might have the same objective but probably different mean to achieve it, altho Mantle being open MS could also had a share of data from AMD... after all AMD is not a opponent to MS.
Neither of them created anything new. S3 and 3Dfx were using low level API's long before Mantle, and Nvidia even had their own low-level API actively marketed and in use (*hint* it has to do with Physics). They were ditched for a reason--they just don't work for game development. Yes, you can squeeze tons of performance out of hardware by coding down to the metal, but it's a nightmare compared to most modern game design, and it locks you into a certain hardware configuration. This means you are basically shunning 40-60% of the market at any given time.
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