Tuesday, September 16th 2014
Even More GeForce GTX 980 and GM204 Specs Tumble Out
Ahead of its launch later this week, even more details of NVIDIA's upcoming GeForce GTX 980, and the 28 nm "GM204" silicon it's based on, tumbled out. To begin with, the GM204 silicon is confirmed to be built on the 28 nm silicon fab process. The chip bigger than that of the GK104, with a die area of 398 mm², yet smaller than the GK110, which measures 581 mm². Its transistor count is 5.2 billion, about 2 billion more than the GK104.
The component hierarchy of GM204 is similar to that of the GM107 silicon, on which the GTX 750 Ti is based. The GPU features a 256-bit wide GDDR5 memory interface, and PCI-Express 3.0 x16 bus. The GigaThread Engine dispatches workload between four graphics processing clusters (GPCs), the basic subunit. Each GPC has a common raster engine shared between four streaming multiprocessors Maxwell (SMMs), which each hold 128 CUDA cores. The total CUDA core count is hence 2,048. The L2 cache has been quadrupled over GK104. The chip features 2 MB of it, compared to 512 KB on its predecessor. The GM204 features 64 ROPs, double that of the GK104, and should hence come with a strong geometry processing muscle. The chip features a revolutionary new 3-bit delta color compression technology that makes the most of the limited memory bus width of this chip.Here are the final specifications of the GTX 980 and GTX 970, carved out of this chip.
GeForce GTX 980
Source:
VideoCardz
The component hierarchy of GM204 is similar to that of the GM107 silicon, on which the GTX 750 Ti is based. The GPU features a 256-bit wide GDDR5 memory interface, and PCI-Express 3.0 x16 bus. The GigaThread Engine dispatches workload between four graphics processing clusters (GPCs), the basic subunit. Each GPC has a common raster engine shared between four streaming multiprocessors Maxwell (SMMs), which each hold 128 CUDA cores. The total CUDA core count is hence 2,048. The L2 cache has been quadrupled over GK104. The chip features 2 MB of it, compared to 512 KB on its predecessor. The GM204 features 64 ROPs, double that of the GK104, and should hence come with a strong geometry processing muscle. The chip features a revolutionary new 3-bit delta color compression technology that makes the most of the limited memory bus width of this chip.Here are the final specifications of the GTX 980 and GTX 970, carved out of this chip.
GeForce GTX 980
- 2,048 CUDA cores
- 128 TMUs, 64 ROPs
- 256-bit wide GDDR5 memory interface
- 4 GB standard memory amount
- Core clock speeds of 1126 MHz, with 1216 MHz GPU Boost, and 7012 MHz memory
- 165W TDP
- 1,664 CUDA cores
- 112 TMUs, 64 ROPs
- 256-bit wide GDDR5 memory interface
- 4 GB standard memory amount
- Core clock speeds of 1051 MHz, with 1178 MHz GPU Boost, and 7012 MHz memory
94 Comments on Even More GeForce GTX 980 and GM204 Specs Tumble Out
YAY more washed out textures... exVoodoo team at the helm lol...
Seriously, are the idiots? They are badly famous for their in inchip hardware crap dithering since Riva TNT times, in smaller scale they still cheat on that... I hate my nvidia cards for that. Noone says it is lossless... sigma delta modulations seldom are...
ROP are for 4K, that's natural as AMD has a advantage there, but weak bus will introduce serious problems with traditional anti aliasing, it may spank badly... they try to compensate it with high frequency specs, but you never can outmatch the hardware pipe wideness...
But still it will benchmark fast... but... real time scenarios... khem khem... we do like SSAA, do we? If using triple monitors it is still needed despite 4K render resolution...
I hoped for them to make a true step ahead in GTX 900 series. There were talkings about a 3200 core part, witch at the time seemed too good to be true.
I did not expect the GTX 970 part to contain a mare 1664 shader count, or the GTX 980 part to have 2048. This leaves plenty of room for them to milk 2304 and 2560 parts as-well. Especially considering the low TDP.
:(
And we all know... that any kind of algorithm in between introduces more latency...
We are being fed for the same for too many years... :shadedshu:
Of course backup services use every trick in the book to save on space usage.
It could also be just jargon...
I never really took those efficiency diagrams Nvidia pushed out that serious as most of the marketing stuff is usually full of fluff, or obvious. This time however they seem to have pulled it off, without even using a die shrink. Awesome. Lets hope their competitor can pull off something similar for us all to enjoy.