Saturday, May 23rd 2015

NVIDIA GeForce GTX 980 Ti Smiles for the Camera

Here are some of the first pictures of an NVIDIA GeForce GTX 980 Ti graphics card, in the flesh. As predicted, the reference design board reuses the PCB of the GeForce GTX TITAN-X, and its cooler is a silver version of its older sibling. According to an older report, the GTX 980 Ti will be carved out of the 28 nm GM200 silicon, by disabling 2 of its 24 SMM units, resulting in a CUDA core count of 2,816. The card retains its 384-bit GDDR5 memory bus width, but holds 6 GB of memory, half that of the GTX TITAN-X. The card is expected to launch in early June, 2015. NVIDIA's add-in card (AIC) partners will be free to launch custom-design boards with this SKU, so you could hold out for the MSI Lightnings, the EVGA Classifieds, the ASUS Strixes, the Gigabyte G1s, and the likes.
Source: VideoCardz
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118 Comments on NVIDIA GeForce GTX 980 Ti Smiles for the Camera

#101
Casecutter
ZoneDymoThe original maybe, now its just the same damn cooler every time.
Very generic and repetative
At least this time they figured they would sell enough they could tool a cover to add "Ti" on this one. With Titan they just re-use the old Titan, figuring crinkle paint would gussy it up enough.

At then on TitanX this cooler appears to be pushed to the limit, it caused throttling, and similar in dbA as the quiet mode for the reference 290X. The Ti having the 6Gb should do better heat wise as from W1zzard's thermals it seem the heat off the memory saturated the PCB and to some extent the places stress on the GPU itself.
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#102
HumanSmoke
You can add the latest poster boy, GTA V to the list. Here's a little vid showing vRAM usage at 4K
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#103
radrok
HumanSmokeYou can add the latest poster boy, GTA V to the list. Here's a little vid showing vRAM usage at 4K
Last time I used afterburner with a Radeon card it gave me the sum of the two cards video memory when running a CFX configuration, I wouldn't be surprised if this was the same case.
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#104
net2007
radrokLast time I used afterburner with a Radeon card it gave me the sum of the two cards video memory when running a CFX configuration, I wouldn't be surprised if this was the same case.
are you serious? Is that with the DX 12? This is something I'm most looking forward to seeing besides the other interesting technologies associated with dx12. I really want to knoway about vram stacking because this could open up the door for so much potential. As of right now you wouldn't even really have to buy a 980 ti in order to play 4K at 60 frames a second. You could get away with buying 3 970s. There's definitely some interesting possibilities there
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#105
xenocide
Witcher 3 uses under 2GB of vRAM even on 4K. I assume other devs are just not doing a good job coding and being very liberal with their vRAM allocation. I'll also add that vRAM has never been a legitimate bottleneck--just because you max out the vRAM on your card doesn't mean any performance is actually lost.
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#106
net2007
xenocideWitcher 3 uses under 2GB of vRAM even on 4K. I assume other devs are just not doing a good job coding and being very liberal with their vRAM allocation. I'll also add that vRAM has never been a legitimate bottleneck--just because you max out the vRAM on your card doesn't mean any performance is actually lost.
There is performance lost when you use up all the Vram. Crysis 2 for example, shooting the water resulted in 1 fps
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#107
xorbe
net200712 gb is not to much considering gamea in 4k are exceeding 6 gb. In my opinion the 980 ti should come with 8 gb.
And you propose that be done how with a 384-bit bus?
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#108
net2007
xorbeAnd you propose that be done how with a 384-bit bus?
I don't propose anything. I'm just saying 6 is not enough but it will have to make due I guess.
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#109
xenocide
net2007There is performance lost when you use up all the Vram. Crysis 2 for example, shooting the water resulted in 1 fps
Crysis 2 also tesselated an entire ocean under the visable game world. Not exactly the pinnacle of great design choices. That's one where I'll assume the problem was on the developer end. Also, why would shooting water be affected directly by filled vRAM? That sounds more like it has to do with the way the game handled water than with filled vRAM.
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#110
rodneyhchef
Since this is going to be a cut-down TITAN X - will it have the same memory allocation controversy as the GTX 970 I wonder?

I'd be interested in one of these if the price is right, needs to be cheaper than 2x970s though.
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#111
64K
xenocideWitcher 3 uses under 2GB of vRAM even on 4K. I assume other devs are just not doing a good job coding and being very liberal with their vRAM allocation. I'll also add that vRAM has never been a legitimate bottleneck--just because you max out the vRAM on your card doesn't mean any performance is actually lost.
More VRAM does nothing for performance unless the game actually needs it and you don't have it then the engine starts using system RAM which is slower so performance takes a hit.
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#112
net2007
64KMore VRAM does nothing for performance unless the game actually needs it and you don't have it then the engine starts using system RAM which is slower so performance takes a hit.
that's the thing though, games are getting more demanding especially in higher resolution
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#113
64K
net2007that's the thing though, games are getting more demanding especially in higher resolution
Agreed.
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#114
newtekie1
Semi-Retired Folder
HumanSmokeYou can add the latest poster boy, GTA V to the list. Here's a little vid showing vRAM usage at 4K
It is really hard to see because his video is so blurry and poorly recorded, seriously he has afterburner installed why isn't he just using that to capture video, but anyway, he has MSAA on. I'm guessing 8x MSAA. Turning MSAA on when running at 4K is stupid and will use stupid amounts of vRAM.
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#115
net2007
Far cry 4 In 4k uses 6gb easy. not to mention shadow of Mordor
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#116
xenocide
net2007Far cry 4 In 4k uses 6gb easy. not to mention shadow of Mordor
And Witcher 3 uses less than 2GB in 4K. It seems more likely that these companies were being very negligent when it came to resource allocation than anything. I mean shit, CoD: AW uses as much vRAM as it has access to, not because it's demanding but because the devs didn't care to optimize it. As resolution goes up developers will just have to be more careful with how they allocate resources.

EDIT: Even the consoles are limited to like 5GB-6GB of RAM, so I imagine not many games will use drastically more than 6GB. 6GB is plenty these days.
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#117
net2007
If this windows 10 tech preview wasn't messing up I would post screens right now of vram usage. I haven't even had a chance to look.
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#118
xorbe
xenocideAnd Witcher 3 uses less than 2GB in 4K. It seems more likely that these companies were being very negligent when it came to resource allocation than anything. I mean shit, CoD: AW uses as much vRAM as it has access to, not because it's demanding but because the devs didn't care to optimize it. As resolution goes up developers will just have to be more careful with how they allocate resources.

EDIT: Even the consoles are limited to like 5GB-6GB of RAM, so I imagine not many games will use drastically more than 6GB. 6GB is plenty these days.
Vram is technically wasted if not put to use caching things. So, good on CoD:AW for aggressive caching if the vram is there. It's not inefficient, it's opportunistic.
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