Thursday, October 15th 2015
NVIDIA Adds Five New Features to GeForce Experience
NVIDIA added five new features to its GeForce Experience suite, that helps PC gamers get the most out of their GeForce hardware. It begins with a new in-game overlay, which works much like the Steam overlay, giving you access to cool new streaming, recording, and screengrabbing features. Next up, is the new Broadcast feature, which lets you instantly stream your gameplay to Twitch and YouTube, at 1080p 60 FPS. Recording gameplay is as easy as bringing up the overlay and clicking a button.
GameStream co-op, which was teased recently, lets you stream your game across to a buddy over the Internet, who can take over your game in their web-browser, and get you through the level you're stuck in (you need at least a 7 Mbps Internet connection on both ends for this to work). Lastly, in-home GameStream (which lets you stream your game to your living room TV), can now stream in glorious 4K Ultra HD, at 60 FPS, and with 5.1-channel audio. The "instant replay" feature lets you play back the past defined time period of gameplay as video. The new features go live with the GeForce 358.50 drivers, if you don't see them, make GeForce Experience "check for updates."
GameStream co-op, which was teased recently, lets you stream your game across to a buddy over the Internet, who can take over your game in their web-browser, and get you through the level you're stuck in (you need at least a 7 Mbps Internet connection on both ends for this to work). Lastly, in-home GameStream (which lets you stream your game to your living room TV), can now stream in glorious 4K Ultra HD, at 60 FPS, and with 5.1-channel audio. The "instant replay" feature lets you play back the past defined time period of gameplay as video. The new features go live with the GeForce 358.50 drivers, if you don't see them, make GeForce Experience "check for updates."
38 Comments on NVIDIA Adds Five New Features to GeForce Experience
techreport.com/news/29198/amd-reports-q3-results-65-million-apu-inventory-write-down
I have a theory on why 90% is the number nV is seeing (and no, I am not part of those 90% - I like my archive of many driver versions): people are actually upgrading their drivers now, because instead of needing to go online, filling in a form, picking the driver version you want from the list, waiting for the download to complete and then installing, they can set GFE to just download everything in background and when it's ready, they get a prompt, click a button and 5minutes later, it's all installed, without even needing a reboot! And you're that space constrained? 240GB SSDs aren't expensive anymore, so get some more space for yourself. Welcome to modern driver development, where you basically have to patch game code on the fly. All those patches get bundled in the driver.
Following your comment, I went and repacked bits of the 358.50 driver installer using 7-Zip, with Ultra preset changed to use LZMA2 compression and a "solid" block size. Here's how I fared:
Full bundle (704MiB unpacked) : 289MiB (296 587KiB), near-identical to the exe self-extracting package on geforce.com (296 570KiB). Not surprising, given nV uses 7-zip to pack their drivers in the first place.
Drivers-only with PhysX (457MiB Unpacked): 235MiB (241 057 KiB). Folders included: Display.Driver, Display.Optimus (required for many laptops), Display.Update, HDAudio, PhysX, Update.core.
Drivers-only without PhysX (281MiB Unpacked): 217MiB (222 592 KiB). Folders included: Display.Driver, Display.Optimus (required for many laptops), Display.Update, HDAudio, Update.core.
I think you'll agree that the base driver is a massive piece of not very compressible binary code. Sure, you could save a bit of driver size by cutting the extras out, but in the grand scheme of things, it's a small number. Secondly, GFE has full access to all the version info, so when GFE downloads, it should be able to download only the parts that have been updated, which would save that bandwidth you so care about. As for installed size, the world hasn't given a shit since about 2005. Sorry we don't care anymore.