Wednesday, December 16th 2015
AMD Counters GameWorks with GPUOpen, Leverages Open-Source
AMD is in no mood to let NVIDIA run away with the PC graphics market, with its GameWorks SDK that speeds up PC graphics development (in turn increasing NVIDIA's influence over the game development, in a predominantly AMD GCN driven client base (20% PC graphics market-share, and 100% game console market share). AMD's counter to GameWorks is GPUOpen, with the "open" referring to "open-source."
GPUOpen is a vast set of pre-developed visual-effects, tools, libraries, and SDKs, designed to give developers "unprecedented control" over the GPU, helping them get their software closer to the metal than any other software can. The idea here is that an NVIDIA GameWorks designed title won't get you as "close" to the metal on machines such as the Xbox One and PlayStation 4, or PCs with Radeon GPUs, as GPUOpen. Getting "close to the metal" is defined as directly leveraging features exposed by the GPU, with as few software layers between the app and the hardware as possible.AMD plans to put its GPUOpen resources on GitHub as early as January 2016, with its very own portal. This will give developers access to open-source content (stuff that they can implement in their own projects with as little legal voodoo as possible, blog-posts.
GPUOpen is a vast set of pre-developed visual-effects, tools, libraries, and SDKs, designed to give developers "unprecedented control" over the GPU, helping them get their software closer to the metal than any other software can. The idea here is that an NVIDIA GameWorks designed title won't get you as "close" to the metal on machines such as the Xbox One and PlayStation 4, or PCs with Radeon GPUs, as GPUOpen. Getting "close to the metal" is defined as directly leveraging features exposed by the GPU, with as few software layers between the app and the hardware as possible.AMD plans to put its GPUOpen resources on GitHub as early as January 2016, with its very own portal. This will give developers access to open-source content (stuff that they can implement in their own projects with as little legal voodoo as possible, blog-posts.
31 Comments on AMD Counters GameWorks with GPUOpen, Leverages Open-Source
Nvidia does also leverage open source, their Linux installer, setup utility(nvidia-settings), their CUDA compiler, GPU API and much more has been open source and available on Github for years.
I would actually say that the idea was good enough it got sabotaged.
Havok, on the other hand, has just been sold to Microsoft by Intel a couple months ago (October 2015).