Tuesday, January 5th 2016
Oculus to Begin Taking Pre-orders for the Oculus Rift CV1 on January 6
Oculus, makers of the popular Oculus Rift VR HMD, announced that it will open the gates for pre-orders for its upcoming Rift CV1 HMD on the 6th of January, 2016, at 08:00 Pacific Time. You'll be able to take it for a spin right out of the box, on the bundled games Lucky's Tale, and EVE: Valkyrie, two games built almost entirely around VR, by leveraging the Oculus SDK.
2016 is shaping up to be the year VR takes off in a big scale, with consumer electronics giants planning to launch their VR headsets; game developers building their games around major VR SDKs, and graphics hardware companies like AMD and NVIDIA making major moves in the VR industry. AMD is sitting on a treasure-chest of IP with its LiquidVR technology, while NVIDIA recently announced a VR-ready certification program.
2016 is shaping up to be the year VR takes off in a big scale, with consumer electronics giants planning to launch their VR headsets; game developers building their games around major VR SDKs, and graphics hardware companies like AMD and NVIDIA making major moves in the VR industry. AMD is sitting on a treasure-chest of IP with its LiquidVR technology, while NVIDIA recently announced a VR-ready certification program.
25 Comments on Oculus to Begin Taking Pre-orders for the Oculus Rift CV1 on January 6
You will need a beefy one for that and most can't afford those to start with.
"To be fair, this is the recommended spec "for the full Rift experience," so you'll likely be able to get away with something a bit lower on the scale."
SOURCE
*Edit*
To clarify a bit more, everyone's "recommended spec" is just enough to run a game, not on Ultra. As for the minimum spec, it is just enough to run a thing and at crappy levels at that. I can already see when things are put on ultra how everything falls short of that 75Hz, which will make people have headaches as well perhaps motion sickness with the urge to vomit.
Will it make full use of SLI, using one 970 per screen?
arstechnica.com/gaming/2016/01/virtually-a-reality-oculus-rift-goes-on-sale/
I'll be keeping an eye on pricespy.
update: $900(NZD) That doesn't include shipping and GST. So about $1200(NZD).
I'll wait for the competition.
Required: Running the game at low settings (with decent frames). The low settings are there for a reason, and it's partly why we are the PC master race.
Recommended: Running the game on pretty good settings, though not maxed out. You get most of the eye candy though.
TBH I'm more interested in the Sony VR system. I have the cash to buy the Oculus and I might get it eventually once there is enough support for it and everyone claims it's the bees knees.