Wednesday, August 24th 2016
NVIDIA to Credit Marty McFly Modding for Leftover Ansel Code
Earlier this week, it was reported that game modder Marty McFly Modding accused NVIDIA of stealing their post-processing code for Ansel, NVIDIA's in-game photography tool, which lets you freeze your gameplay to take 2D or VR stills, with added post-processing. Late Wednesday, the Marty McFly Modding posted an update on their Facebook page, clarifying that the discrepancy has been "sorted out."
Marty McFly Modding states that they had a word with NVIDIA, including the lead developer of Ansel, who explained that the MasterEffect ReShade.fx was part of some "leftover code" that NVIDIA was testing as part of Ansel's development, and vestiges of which made it to the production version of Ansel. NVIDIA assured Marty McFly Modding that with the next version of Ansel (likely shipped with a future version of the GeForce drivers), it will remove this leftover code, and add Marty McFly Modding to the roll of credits.
Marty McFly Modding states that they had a word with NVIDIA, including the lead developer of Ansel, who explained that the MasterEffect ReShade.fx was part of some "leftover code" that NVIDIA was testing as part of Ansel's development, and vestiges of which made it to the production version of Ansel. NVIDIA assured Marty McFly Modding that with the next version of Ansel (likely shipped with a future version of the GeForce drivers), it will remove this leftover code, and add Marty McFly Modding to the roll of credits.
56 Comments on NVIDIA to Credit Marty McFly Modding for Leftover Ansel Code
EDIT: ok, to avoid being off-topic only: Why didn't they credit him in the first place?? Passing others work as yours is just fucked up.
I like nVidia products, I like green, and cant wait to replace my 270X for a 1070, but seriously, they do some really shady stuff.
Marketing may not be 100% honest by nature, but there got to be a limit.
They killed physx by being shady and made sure that even AMD users couldn't use it with an extra nvidia card. Well done!
Anyway, Mark didn't ask for any compensation in the first place, he just wanted to be in the credits as his license stipulates.
Because "second most used physics engine" sounds impressive until you realize the actually distribution is 99% v 1%.
And Havok was always mentioning what games it was in man, every game that uses it mentioned it on start up, just because you were not paying attention does not mean it was not there.
(hey that would be a great idea for Nvidia!....oh wait I already typed that)
PhysX as developed by Ageia had all the signs that it could propel us into a new era but then Nvidia had to kill that possibility by buying it out and making it proprietary so that again nobody uses it.
And "free lunch"? did I not explain last time how Nvidia was suppose to go about it?
But go ahead, tell me what games seriously use PhysX and not some watered down version of it that just runs on the cpu so that everyone can use it, because im sure that version would indeed be widely used because its not the full force version which again, is only because they made it proprietary.
They reaaaally shot themselves and the world in the foot, and when Havok advances further (Its been under microsofts care since 2015) I hope it kills PhysX for good.
Remember Vulcan API?? Anyone?
Havok will be implementing their free PhysX engine for use while Nvidia uses their own.
Since most of the games have Havok phisics support, AMD will have phisics with their GPUs.
Go ahead and lookup the number of recent games with PhysX. It's not huge, but it's not anywhere near death. It's about the same percentage as always.
Back on topic:
Havok is aiming to optimise and use phisics for all gpu vendors, including IGPU.
While Nvidia is keeping their tech to themselves, Havok shares their software for free, and you can basicly run it on everything, as long as it has enought horse power to do it.
So you dont have to pay extra to run it, and it is avalable on almost every game that has PhysX.
I guess we will see what happenes with it, but with so many companies giving away their tech for free use, im asuming that Nvidia will drop hard early future if they do nor cooperate for a better overall tech community.
And there is my connection to Vulkan, since this API is very effucient, it is a possibility that PhysX becomes a standard to an API software so it will be optimised to run on anything and everything developed to use PhysX.
www.havok.com/physics
I guess nobody opened Havok's site and read about their software suite.
So I've put the link above so people can realy read what Havok is all about, and not just blindly defend Nvidia's dirty work, like it is the Holy Grail.
I'm not gonna lie, I am an AMD user (not fanboy), and althow I used Nvidia products in the past, they are quite more expencive, and do not offer anything more than what AMD offers on the table.
So I guess spending less money on a tech that does the job, but is not some ULTRA MAMBO JAMBO of a deal is smart than charging for something you can get for free.