Wednesday, August 24th 2016
NVIDIA to Credit Marty McFly Modding for Leftover Ansel Code
Earlier this week, it was reported that game modder Marty McFly Modding accused NVIDIA of stealing their post-processing code for Ansel, NVIDIA's in-game photography tool, which lets you freeze your gameplay to take 2D or VR stills, with added post-processing. Late Wednesday, the Marty McFly Modding posted an update on their Facebook page, clarifying that the discrepancy has been "sorted out."
Marty McFly Modding states that they had a word with NVIDIA, including the lead developer of Ansel, who explained that the MasterEffect ReShade.fx was part of some "leftover code" that NVIDIA was testing as part of Ansel's development, and vestiges of which made it to the production version of Ansel. NVIDIA assured Marty McFly Modding that with the next version of Ansel (likely shipped with a future version of the GeForce drivers), it will remove this leftover code, and add Marty McFly Modding to the roll of credits.
Marty McFly Modding states that they had a word with NVIDIA, including the lead developer of Ansel, who explained that the MasterEffect ReShade.fx was part of some "leftover code" that NVIDIA was testing as part of Ansel's development, and vestiges of which made it to the production version of Ansel. NVIDIA assured Marty McFly Modding that with the next version of Ansel (likely shipped with a future version of the GeForce drivers), it will remove this leftover code, and add Marty McFly Modding to the roll of credits.
56 Comments on NVIDIA to Credit Marty McFly Modding for Leftover Ansel Code
They have a website. so? They were bought by MS on October 2nd, who purchased them from Intel, who owned them since 2007. They have had their own website for a long time. It doesn't change who owns them and uses them, and it hasn't changed their business model. It has been the same all these years, and PhysX still has not been wiped out.
EDIT: The truth is, I am not "pro-PhysX". I turn it off in most games. I am, however, pro facts, and anti-"brand superiority," which I really don't see a reason for.
The truth is people say they want AMD to be a better competitor, because that way we get better pricing on products from Nvidia.
But nobody here commented that maybe Nvidia should drop their act and start cooperating with other companies.
This is because, and only because................................................ YOU GUESSED IT............................................. MONEY, MONEY, MONEY.
That is why every new concept in the tech world of software development should be free for use, and companies will choose how to implement it in their own drivers and API,
and not force one company to run a tech that will hurt the other (tessalation, HairWorks, GameWorks, PhysX - which are all Nvidia's).
Vulkan is a game changer, it levels the play field for both companies, so now Nvidia can't hide under their GameWorks and Tessalation, because AMD's GPU Open allows for optimization for such things, and it will not be that easy for Nvidia to stay on top so confidently this time.
I can't defend them ethically from some of the shit they've pulled though.
It seems like AMD fans think everything should be free or cheap. When you buy a GPU you are not just paying for the cost of manufacturing, marketing and shipping you are also paying for the R&D that made the chip possible to buy in the first place.
How does Vulkan level the playing field? It clearly gives AMD GPUs an advantage.
It is more of a boost to even the play field.
If you did a little digging around you would find now that vulkan is here, AMD and NV GPUs are how they are supposed to be matched.
en.wikipedia.org/wiki/List_of_games_with_Vulkan_support
4 titles.
Let's expand that to DX12...
en.wikipedia.org/wiki/List_of_games_with_DirectX_12_support
9 titles currently. 6 more by 10/21... two more so far in 2017.
Yeah....perhaps its on its way, but I wouldn't call it 'here' with four games. We all hope it will be, but, we all saw what happened to Mantle... I am hopeful, but not holding my breath at the same time.