Tuesday, August 30th 2016

NVIDIA Releases the GeForce 372.70 Game Ready Drivers
NVIDIA today released the GeForce 372.70 WHQL "Game Ready" drivers. These drivers feature day-one optimization for "Battlefield 1" Open Beta, "World of Warcraft: Legion," and "Quantum Break" Steam release (Win32 variant, supports multi-GPU). The drivers also include a DPC fix for multi-GPU machines, building on the fix NVIDIA released for single-GPU machines in the previous release. The drivers also enable NVIDIA Fast Sync for GeForce 900 series "Maxwell" GPUs. Grab the drivers from the links below.DOWNLOAD: NVIDIA GeForce 372.70 WHQL for Windows 10 64-bit | Windows 10 32-bit | Windows 8/7/Vista 64-bit | Windows 8/7/Vista 32-bit
47 Comments on NVIDIA Releases the GeForce 372.70 Game Ready Drivers
everyone has vsync? intel, via, SIS, AMD, nvidia?
NVIDIA has their own vsync with multiple types. I don't think each of those have 'their own' vsync. Just regular old vsync... well maybe AMD has something different than the old 'missionary' vsync? We know NVIDIA does with Adaptive, Fast, etc... I had no idea Intel or SiS did...
If I am mistaking, can you please link me something up to read so I may learn?
Thanks!
Nvidias plain old vsync just seems to have more input lag than AMD's plain old vsync.
i was shocked to see 60 FPS drop to 30 when i moved back to Nv, as i'd never seen that happen in years over on the AMD side - yet that is normal for 80% of nvidias Vsync modes.
Anyway, I digress about vsync. :)
Installed these drivers last night and had no issues in BF1!
no problems in game, so i consider it minor.
www.techpowerup.com/225479/amd-releases-radeon-software-crimson-edition-16-8-3
I feel I owe an apology to nvidia ... Sorry nvidia, your driver code base is not messy but your game optimization process is probably brute force automated by cycling all driver flags and finding the combination with best frame rate ... the trouble is that when you map your complex driver flag set to simpler profile game settings bitmask, you fuck up and inadvertently switch some driver flag for prior profile game bitmask.
- if there is no triple buffering, it will drop to 30, so use d3doverrider if the game lacks the setting (i noticed the amount of unreal3 games that lacked TB increased over the years, yes i'm aware TB is supposed to mean one more frame of lag, yes it definitely affects radeons, i believe the TB setting in nvcp or ccc is only for opengl but it wouldnt hurt enable it there)
- unreal engine has a frame-thread-lag tweak, maybe that's of interest (very few games expose it outside of the .ini files, dirty bomb has it in its options)
- nvidia lets you change the direct3d prerendered frames amount, try changing that in your nvcp or use a game engine that lets you (bad company 2?)
- i dont see an input lag difference between 4870x2 & 570m or 660 (however, vsync before mid 2009 on the x2 was extremely laggy & completely unusable)
- in my experiments, the engine needs to internally cap itself to the refresh, i have something you need to try, open a source engine game with vsync enabled, compare fps_max 59 to 60 to any large amount like 300 (i cannot vouch for other game engines having an accurate fps cap, i can tell you older dx9 cod & guild wars do NOT, you set it to 59 & it goes to 62, etc)
- on that note, many people (including pcper or techreport? there are frametime graphs) swear by using RTSS's framerate cap together with vsync as the solution to both input lag AND minimized stutters (i have vague memories of radeonpro users doing the same thing, some of its features work on nvidia)
- what do you feel when using adaptive vsync? particularly on those demanding titles you have dropping below 60
- i do not know the effect of different display controllers & standards, i'm always using DVI, so that's one variable i havent felt if it matters
- i also cant say if SLI adds another frame or more of lag, but you'd think the crossfire i had would have (then again, what if multi gpu on a stick has less lag than multiple cards? not sure anyone's scientifically tested this), are you confirming single gpu nvidia is the same lag?
- i kind of want to ask how much lag your monitor has, but that's irrelevant if it hasnt changed
- by the way, when suddenly seeing the 16 or 32ms delay for the first time, of course people will be opposed, that's why it needs to be attempted for a long period... sometimes i feel vsync off is 'too fast' depending on the game, i get this illusion that the screen is moving before my hand
but saying 'amd always delayed' IS snarky, there have been some AAA or beta game releases where amd had the first driver (or even rarer, first multi gpu)also that's not what i'm saying, i'm saying its lame to tell someone to not be snarky while ignoring the original snark fanboy comment that started it, plus the second one is stating an actual fact that the first one is crying like a brat
you do not want to know how spyre would respond if he was active on this forum
but seriously, he's from england(?), you can spot him & i in the same thread on some rage3d forum threads years ago, plus he appears to follow radeon NDAs while i'm the one poking at the driver dll files & listing game profiles (therefore i am a different person... unless someone cloned me :eek:)