Monday, October 17th 2016

Samsung Electronics Launches Quantum Dot Curved Gaming Monitor

Samsung Electronics today announced the global launch of its newest industry-leading gaming monitor. The CFG70 curved monitor, designed specifically for professional gamers, includes enhanced picture quality and player-friendly features for a truly immersive gaming experience. The display was first introduced at the Gamescom 2016 and IFA 2016 conferences.

As the industry's first curved gaming monitor to feature quantum dot technology, the CFG70 monitor (24- and 27-inch models) expresses brilliant and accurate colors across a 125 percent sRGB spectrum. This added luminance produces a 3,000:1 contrast ratio and amplifies previously-hidden gaming details in both light and dark settings. The monitor also employs an environmentally-safe, cadmium-free design.
"With the introduction of quantum dot technology to our pioneering curved monitors, Samsung offers a look into the future of gaming, along with a level of picture quality like the industry has never seen before," said Seog-gi Kim, Senior Vice President, Visual Display Business at Samsung Electronics. "The CFG70 makes gamers feel as if they are part of the action, and represents Samsung's most powerful and visually-compelling curved monitor to date."

Fast Speed and Smooth Game Play
By combining Samsung's advanced motion blur reduction technology with its VA panel, the CFG70 is the first curved monitor to produce a 1 ms moving picture response time (MPRT). The rapid MPRT rate reduces display transitions between moving and animated objects, and in turn eliminates potential visual distractions.

The CFG70 also leverages integrated AMD FreeSync Technology over HDMI functionality to synchronize the screen's 144 Hz refresh rate with users' AMD graphics cards. This connectivity minimizes image tearing, input latency and stutter that can disrupt gameplay and escalate visual fatigue.

Optimized Gaming Experience
Samsung has equipped the CFG70 with a range of user-friendly gaming UX that drives more convenient and easily-accessible game management. The CFG70 includes a dedicated gaming interface with an intuitive settings dashboard to better allow gamers to modify and personalize their gameplay settings. Each CFG70 monitor also offers a series of hotkeys on the front and back of the display for users to easily adjust gameplay settings.

To further inspire gamer immersion and bring out the best in even the most complex game designs, including compatibility with the FPS, RTS, RPG and AOS genres, each CFG70 monitor undergoes rigorous pre-shipment factory calibration. This process optimizes various settings, including contrast ratios, black gamma levels for enhanced brightness and white balance levels for temperature management. As a result, gamers can enjoy a sharp and brilliant picture regardless of the game in play.

Comfortable and Immersive Viewing with the Curved Design

The CFG70's "Super Arena" design, featuring industry-best 1,800R curvature and a 178-degree ultra-wide viewing angle, is formatted to match the natural curve of the human eye. Complementary sound-interactive LED lighting further creates a lifelike presentation and keeps users focused during the most paramount moments.

Additionally, the Japan Institute of Design Promotion (JDP) recently named the CFG70 as a recipient of its annual Good Design Awards, which honor technologies that "improve the quality of life, industry and society." The JDP acknowledged the efficiency and performance of the CFG70's advanced gaming interface and convenience-driving composition.

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26 Comments on Samsung Electronics Launches Quantum Dot Curved Gaming Monitor

#2
Caring1
Full of marketing B.S. and not much real info.
"formatted to match the natural curve of the human eye"
I call them out on this misinformation, as eye shape varies and isn't regular, hence people see things differently and have different focal length.
Posted on Reply
#5
Ubersonic
God, enough with the curved screens already, would somebody please make some awesome flatscreens....
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#7
ZoneDymo
"By combining Samsung's advanced motion blur reduction technology with its VA panel"

Silly Samsung, dont you know people apparently love Motion Blur? so much so that they turn it on in their vidya games?
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#8
johnsushant
ZoneDymo"By combining Samsung's advanced motion blur reduction technology with its VA panel"

Silly Samsung, dont you know people apparently love Motion Blur? so much so that they turn it on in their vidya games?
I hope this is sarcastic. People who play fast paced games with high fps on a 144Hz monitor do not want any blur.
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#9
Frick
Fishfaced Nincompoop
johnsushantI hope this is sarcastic. People who play fast paced games with high fps on a 144Hz monitor do not want any blur.
But immershun!
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#10
ZoneDymo
johnsushantI hope this is sarcastic. People who play fast paced games with high fps on a 144Hz monitor do not want any blur.
Well its pointing out the silly nature of conflict here.
Monitor makers reducing response time and then games having functions like motion blur...that people actually use as well....
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#11
slozomby
so if the monitor has motion blur, and the game has motion blur, and I'm drunk. which one do I blame for getting killed repeatedly.
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#12
MxPhenom 216
ASIC Engineer
Caring1Full of marketing B.S. and not much real info.
"formatted to match the natural curve of the human eye"
I call them out on this misinformation, as eye shape varies and isn't regular, hence people see things differently and have different focal length.
General consensus is, our eyes are curved........
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#13
buggalugs
Are they making a flat version? I've seen quantum dot monitors and image quality is awesome, as good as OLED, but I dont want a curved screen.
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#14
dwade
PC monitors are still rubbish and overpriced vs glorious TVs.
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#15
RandomSadness
slozombyso if the monitor has motion blur, and the game has motion blur, and I'm drunk. which one do I blame for getting killed repeatedly.
In this case you should only blame your choices.
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#16
Prima.Vera
Caring1Full of marketing B.S. and not much real info.
"formatted to match the natural curve of the human eye"
I call them out on this misinformation, as eye shape varies and isn't regular, hence people see things differently and have different focal length.
Aren't you a hater, or what? :))
ZoneDymoWell its pointing out the silly nature of conflict here.
Monitor makers reducing response time and then games having functions like motion blur...that people actually use as well....
God, you are comparing grapes with melons. Both are fruits, but that's about it.
The blur in games is completely different and it's used only for very fast scenes movement, not all the time, and is not eye tiresome. Is best used when you have low FPS also, since it smooth the movement a little. Just use google for more info :)
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#17
Caring1
Prima.VeraAren't you a hater, or what? :)
Aren't, or are?
One makes it a double negative.
p.s. I love Quantum Dot display technology
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#18
buggalugs
dwadePC monitors are still rubbish and overpriced vs glorious TVs.
Not sure if joking but TVs are rubbish compared to monitors. They always have been. Its starting to equalize a little with 4K and technologies like quantum dot and OLED but response time of TVs has always been horrendous and its still a major problem with TVs . Terrible for gaming. Before 4K came along the 1080p resolution of a big TV was rubbish for text, the pixels were as big as dinner plates. At least with PC monitors you could get a 1600p or 1440p monitor, and 120Hz or 144 Hz PC monitors have always had better resolution, better colour range, better response times and refresh rates.

However , I do know people who cant tell the difference visually between 1080p and 4K or 720p and 1080p, and they cant tell the difference between 60 Hz and 144Hz, you might fall into that category, but for many of us that notice it, its a huge difference.
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#20
Prima.Vera
Not sure where this hate for curved screens come from, but in 99.5% of the cases is from people that never used or seen one in action.
The curvature is almost unnoticeable btw, but for games and movies it creates a very good cinematic experience, especially on 21:9 screens.

Seriously, try one first before hate comments. :)
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#21
NGreediaOrAMSlow
The lack of details about resolution means that very likely is the basic 1080p and nothing to brag about.

Except for that, looks to be a wonderful display.

But I have been on 1080 for too long already, and my next upgrade will also be an upgrade to pixel density/quantity.

I pass.
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#22
Frick
Fishfaced Nincompoop
buggalugsHowever , I do know people who cant tell the difference visually between 1080p and 4K or 720p and 1080p, and they cant tell the difference between 60 Hz and 144Hz, you might fall into that category, but for many of us that notice it, its a huge difference.
At least the resolution thing has a lot to do with the content. Some stuff in 4k is just meh while others are amazing.

EDIT: And personally I don't find it worth it, in TVs at least. Nice to have, but I definitely would not pay extra for it.
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#23
NGreediaOrAMSlow
dwadePC monitors are still rubbish and overpriced vs glorious TVs.
Maybe because TVs:
* Have slow input latency
* Have low pixel density (text looks like crap)
* Most locked to 60 frames.
* Most only support PC input profiles by VGA connector only (Samsung being one of the exceptions)
* No sync enhancement techniques

The only things TV do better are scaling, speakers and price. And TV input for free.
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#24
64K
TheLostSwedeAnd only 1080p I presume?
NGreediaOrAMSlowThe lack of details about resolution means that very likely is the basic 1080p and nothing to brag about.

Except for that, looks to be a wonderful display.

But I have been on 1080 for too long already, and my next upgrade will also be an upgrade to pixel density/quantity.

I pass.
From other sites both the 24" and 27" are 1920 x 1080
Posted on Reply
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