Tuesday, February 28th 2017

NVIDIA Announces Public Ansel SDK, Developer Plugins

NVIDIA, Ansel, a framework for doing real-time screenshot filters and photographic effects, has seen the release of a public SDK and a few developer plugins to boot. Unreal Engine and Unity have both gained plugins for the technology, and the tech is reportedly coming to Amazon's Lumberyard engine as well. This should most assuredly aid in the adoption of the technology, as well as open it up to new markets where it was previous unavailable, such as indie game development. The public SDK is presently available for download from NVIDIA directly at developer.nvidia.com/ansel
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7 Comments on NVIDIA Announces Public Ansel SDK, Developer Plugins

#1
natr0n
Remembers when they stole Sweetfx/reshade code stayed quiet till someone noticed then gave credit to the developer. Basically SHADY (as in tactics) Shaders
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#2
RejZoR
They made so much noise about Ansel, but does anyone actually really use this thing so much?
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#3
cyneater
Will they do an nvidia once people start using it take it out of drivers.. aka Cuda encoding
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#4
R-T-B
RejZoRThey made so much noise about Ansel, but does anyone actually really use this thing so much?
They claim "200000 works of art" in their slideshow IIRC. How they came to that number I do not know.
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#5
Brusfantomet
R-T-BThey claim "200000 works of art" in their slideshow IIRC. How they came to that number I do not know.
Number of frames rendered in the world on computers where the feature has been activated? maybe thats what game works calls home for?
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#6
Fluffmeister
Played around with it a bit in The Witness, certainly a good way to spice up otherwise generic screenshots.
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#7
R-T-B
FluffmeisterPlayed around with it a bit in The Witness, certainly a good way to spice up otherwise generic screenshots.
To be fair, it's not a bad idea at all. I'd actually like to see more things like it and wider implementation. Would be awesome in Elite: Dangerous.
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