Thursday, March 23rd 2017
Futuremark Releases 3DMark v2.3.3663 - Adds Vulkan Support
Futuremark has just released a major update to its 3DMark benchmarking suite, adding Vulkan support while simultaneously axing its cousin, Mantle. This means that the API Overhead test now uses a Vulkan path instead of its previous Mantle one, which is sure to lead several enthusiasts into a frenzy of benchmarking under the Khronos's API (which has just recently been announced will offer support for multi-GPU in Windows 10, 8.x, 7, and Linux operating systems.)
Check some of the new features, improvements and fixes on the new version right after the break. You can download this piece of software right here on TPU - just follow the link below.Download: Futuremark 3DMark + TimeSpy v2.3.3663
New
Added Vulkan support to the API Overhead feature test. Use the API Overhead feature test to compare Vulkan, DirectX 12, and DirectX 11 API performance on your PC. The Vulkan test requires compatible video drivers with Vulkan support. Check with your GPU vendor for Vulkan driver support if your hardware is unable to run the test. Note that the Vulkan test replaces the Mantle test found in previous versions of 3DMark.
Improved
SystemInfo scan time greatly improved on X99 systems.
Fixed
Check some of the new features, improvements and fixes on the new version right after the break. You can download this piece of software right here on TPU - just follow the link below.Download: Futuremark 3DMark + TimeSpy v2.3.3663
New
Added Vulkan support to the API Overhead feature test. Use the API Overhead feature test to compare Vulkan, DirectX 12, and DirectX 11 API performance on your PC. The Vulkan test requires compatible video drivers with Vulkan support. Check with your GPU vendor for Vulkan driver support if your hardware is unable to run the test. Note that the Vulkan test replaces the Mantle test found in previous versions of 3DMark.
Improved
SystemInfo scan time greatly improved on X99 systems.
Fixed
- Fixed an issue that could cause the API Overhead feature test to fail to show a score at the end of an otherwise normal run on some systems.
- Fixed Time Spy test to properly recover from a corrupted shader cache - if runtime compiled shaders are found to be corrupted, they are deleted and recompiled. Uninstallation also now completely removes the shader cache folder.
- Fixed a scaling issue that could cause parts of the UI to end up outside the display area on 1080p monitors with 150% DPI scaling. UI will now scale appropriately even on high DPI scaling settings.
74 Comments on Futuremark Releases 3DMark v2.3.3663 - Adds Vulkan Support
may this be the end of DirectX (I hope) ?
Vulkan is often chosen above DX12, game engines are often sold so when the first Vulkan based engine is finished properly then we'll see a lot of vulkan games out there.
and or DX12
Considering that Vulkan is not OS-dependent like DX12, which is tied to Win10, it actually has a fair chance of overcoming DirectX as platform of choice.
Time will tell of course ^^
Edit: Ha, the API overhead test is not available in the free version. Joke's on me.
(Dota 2 - a port from D3D, vkQuake - a joke, Roblox - another joke, Star Citizen - not sure if it ever gets a release).
People fail not understand one extremely important thing: coding for Vulkan/D3D is like going from Java to assembler: enormous complexity, very difficult to debug and often zero or negative gains over D3D 11/OpenGL 4.5 unless you're very talented.
Also D3D11 applications run equally fast on both* vendors unless you seriously f*cked up, however for Vulkan/D3D12 you have to find ways to make your code run equally fast on two substantially different hardware implementations.
*Sorry, I've never mentioned Intel but they have no worthy GPUs whatsoever.
www.guru3d.com/news-story/quick-test-futuremark-3dmark-v2-3-3663-vulkan-api-overhead-benchmarks.html
Then Vulcan (Mantel Re named) comes out. Offers better fps, visuals and dev friendly. Versus DX12. And it's multi platform.
Vulcan is the obvious choice.
(For anyone about to mention OpenGL - OGL was a joke).
Also, it's Vulkan and Mantle.
And why is there already butt hurt going on? If Mantle = Vulkan, i say thanks AMD and bring it on devs. :P
Vulcan is pretty much Mantle.
* Vulkan is derived from and built upon components of AMD' s Mantle API, which was donated by AMD to Khronos!!!
Vulcan is Multi - Platform. DX12 is not.
DX12 has many similarities to Mantle.
One key Vulcan benefit: Vulkan is also able to better distribute work amongst multiple CPU cores.
Multi Threading = Vulcan and the future of PC Gaming.
Etc.,......
Perhaps TechPowerUp can do some Vulcan testing. @ 1080p and 1440p.
1440p being the next screen tech to replace 1080p.
So it should technically perform better on AMD hardware. That's my point :P
Doom is a good example on practical use in various API's. Vulkan works best.
Cannot compare Vulkan with D3D12. ;)