Tuesday, August 1st 2017
NVIDIA Unlocks Certain Professional Features for TITAN Xp Through Driver Update
In a bid to preempt sales of the Radeon Pro Vega Frontier Edition, and the Pro WX 9100, NVIDIA expanded the feature-set of its consumer-segment TITAN Xp graphics card, with certain features reserved for its Quadro family of graphics cards, through a driver update. NVIDIA is rolling out its latest GeForce software update, which adds professional features for applications such as Maya, unlocking "3X more performance" for the software.
Priced at USD $1,199, the TITAN Xp packs a full-featured "GP102" graphics processor, with 3,840 CUDA cores, 240 TMUs, 96 ROPs, and 12 GB of GDDR5X memory across the chip's 384-bit wide memory interface. At its given memory clock of 11.4 GHz (GDDR5X-effective), the card has a memory bandwidth of 547.6 GB/s, which is higher than the 484 GB/s of the Radeon Pro Vega Frontier Edition.DOWNLOAD: NVIDIA GeForce 385.12 for TITAN Xp
Source:
NVIDIA
Priced at USD $1,199, the TITAN Xp packs a full-featured "GP102" graphics processor, with 3,840 CUDA cores, 240 TMUs, 96 ROPs, and 12 GB of GDDR5X memory across the chip's 384-bit wide memory interface. At its given memory clock of 11.4 GHz (GDDR5X-effective), the card has a memory bandwidth of 547.6 GB/s, which is higher than the 484 GB/s of the Radeon Pro Vega Frontier Edition.DOWNLOAD: NVIDIA GeForce 385.12 for TITAN Xp
92 Comments on NVIDIA Unlocks Certain Professional Features for TITAN Xp Through Driver Update
This is how much faster TITAN X just got. Bit silly really. Old Titan X on new drivers beats Vega FE, according to source.
Fine wine.
I think Microsoft will provide Linux and Mac OS X libraries for the physics component and allow the physics component to run independent of the graphics pipeline. If they don't, adaption rate will be low.
Game developers really want a physics API that works reliably in all scenarios. They can't build a game based on physics without that. Unfortunately doesn't explain how.
Good on AMD for at least accomplishing this.
www.custompcreview.com/news/nvidias-quadro-gp100-announced-will-supercharge-deep-learning-design-capabilities/37421/
As long as there is no gimping involved, FP16 can usually be done at 1:1: to FP32 because it just spreads out the bits to make it work then converts back when done. There's really only two: Havok and PhysX. Havok has effectively been abandonware since Intel bought them out years ago. PhysX, because it doesn't hardware accelerate on any GPU that isn't NVIDIA, can only be used for cosmetic stuff since it completely and utterly breaks on AMD/Intel GPUs when used for more than that. Havok, despite being abandonware is still pretty popular. Microsoft will include PhysX in probably DirectX 13. This effectively forces NVIDIA to play ball because if they refuse to support Microsoft's Havok-based physics engine, NVIDIA will not be able to market/sell DirectX 13 cards. I think it will only be a matter of years before Microsoft's physics engine replaces PhysX once it releases.
HavokFX (GPU accelerated Havok) was under development Intel bought them out. I think it released but didn't get much/any use.
now AMD after looking nvidia success for several years with titan probably want a piece of that pie as well. if nvidia is successful in this venture so why can't they as well? though it is not as simply throwing out a product out there. they must have something extra they can offer to make their solution is more attractive than competitor solution. hence AMD throwing in the pro driver for existing professional application except without the usual certification and extensive support that comes with true firepro card.
www.hardwareluxx.de/index.php/news/hardware/grafikkarten/39899-weitere-details-zur-titan-x-471-mm-und-keine-schnelle-fp64-fp16-berechnungen.html Nope, because DirectX is an API and to advertise as being capable of fully accelerating the API, they need to be fully compliant with it. Microsoft is not presenting a barrier to entry to NVIDIA and thus, no grounds for lawsuit.
Very few physics engines allow for GPU acceleration. That massively limits what can be done with it. This is why I singled out Havok and PhysX. Games have been doing simple CPU driven physics forever and still do.
aphnetworks.com/news/2011/03/25/amd-game-developers-not-exactly-interested-hardware-accelerated-physics
idk maybe the 1080ti beating it at gaming has made them need to up their "game" at the other end of the spectrum :|
I think Only RX480 needs bypass in windows?
Maxwell only allowed bios mods as Pascal released. Pascal bios nodding doesn't exist outside of vender specific unlock bios's