Monday, December 18th 2017
Former C&C Developer Petroglyph & Team17 Readying Forged Battalion for January
Award-winning international games label Team17 today announced that Forged Battalion, the innovative and dynamic new take on the real-time strategy genre from Command & Conquer veterans Petroglyph will be available via Steam early access on 16th January 2018. In Forged Battalion players build and customize their own unique faction as they fight in a variety of skirmish, solo and multiplayer battles. They will create, customize, and develop the blueprints of their emerging faction to create ever-evolving factories and units. Using resources gained from each battle, they will unlock new options through the tech tree allowing them to choose the archetype, and an array of armors, locomotors, weapons, and special abilities such as stealth and regeneration that will make each player's faction one of a kind.
"The early access release of Forged Battalion is a vital part of developing the game." Chuck Kroegel CEO of Petroglyph said. "We want fans to truly help forge what the game becomes so it's important to get them into the game as soon as possible and start giving us their feedback. We can't wait to see the unique factions that the community will create. We'll see you on the battlefield!"Early Access Launch Content available on January 16th will be as follows:
"The early access release of Forged Battalion is a vital part of developing the game." Chuck Kroegel CEO of Petroglyph said. "We want fans to truly help forge what the game becomes so it's important to get them into the game as soon as possible and start giving us their feedback. We can't wait to see the unique factions that the community will create. We'll see you on the battlefield!"Early Access Launch Content available on January 16th will be as follows:
- Campaign missions comprising the first act of a multi-act storyline
- Skirmish maps supporting up to eight players
- Multiple Skirmish game modes including HQ Destruction and Annihilation
- Dedicated servers to support multiplayer
- Five customizable archetypes of vehicles (infantry, light vehicle, heavy vehicle, air and turrets)
- Resource management of tech tree points earned in tactical battles
21 Comments on Former C&C Developer Petroglyph & Team17 Readying Forged Battalion for January
I thought old school strategies will never return...
Didn't those guys already decided to revive the genre with that pixelated voxel graphics game that ended up mediocre?
I really hope this one will feel like Generals\Red Alert.
On another note: I miss when companies didn't charge people money to do their QA work.
This looks like a mix of 8-bit and Warzone 2100 with the unit modules/design idea. I like it and will be keeping an eye. I'm usually a sucker for a new RTS to enjoy! :D
I hope this will be good. I wanted to play proper RTS again. Homeworld type RTS are not my forte.
I also enjoyed Red Alert 3, the expansion though was trash.
C&C4 was EA's way of killing off the franchise.
Forgot to mention this earlier, but hopefully the devs will also do a GOG release.
Back to the main topic, it seems the reason that they are not pushing the visuals to much is that most hardware can run a well made RTS easily with a fair amount of pretty enabled on even Intels GPU's, thus reaching a wider audience. This seems like a good idea if they can balance the elements of the game right, which both of these studio's have proven they can. Question is; Will they?