Friday, May 18th 2018
No Man's Sky NEXT Update Coming July 24th to All Platforms, Features True Multiplayer
No Man's Sky was one of the most promising games in recent times, with its exquisite concept and graphics technology, which looked to allow for a seamless, truly universal, space-exploration experience. However, No Man's Sky was its own worst enemy, as promised features never made it to the retail version of the game, and its universe, while absolutely expansive, didn't offer much more to do than the joy of being what was sometimes called a "screenshot simulator". These concepts will always be divisive, but one thing stands: No Man's Sky didn't quite fulfill its potential, and that left most players disappointed.
Queue multiple updates (the Foundation, Pathfinder and Atlas Rises updates), which have always brought the game a number of steps closer to the original vision that was presented to audiences, and now, the announced NEXT update, coming to all platforms (including the new Xbox One release, with specific 4K and HDR improvements for the Xbox One X) this summer. This update will introduce a true multiplayer implementation to No Man's Sky, which should bring interactivity levels in the game up. A number of other improvements are being kept under wraps. If Sean Murray's words are anything to go by (and he has been making an effort of not getting too excited about what he has to share), this might be the update - the game - to enroll users again through the long, and hopefully lazy, days of summer. Snippets of Sean Murray's post on Xbox follow, after the break."We've been playtesting multiplayer for the last six months, and the game has evolved into a very new experience that we think the community will enjoy.
For example, you'll be able to explore the universe with your friends, or bump into random travelers. You can help friends to stay alive, or prey on others to survive. Tiny shelters or complex colonies that you build as a team are shared for all players. Fight as a pirate or a wingman in epic space battles with friends and enemies. Race exocraft across weird alien terrains, creating race tracks and trails to share online."
Source:
News @ XBOX
Queue multiple updates (the Foundation, Pathfinder and Atlas Rises updates), which have always brought the game a number of steps closer to the original vision that was presented to audiences, and now, the announced NEXT update, coming to all platforms (including the new Xbox One release, with specific 4K and HDR improvements for the Xbox One X) this summer. This update will introduce a true multiplayer implementation to No Man's Sky, which should bring interactivity levels in the game up. A number of other improvements are being kept under wraps. If Sean Murray's words are anything to go by (and he has been making an effort of not getting too excited about what he has to share), this might be the update - the game - to enroll users again through the long, and hopefully lazy, days of summer. Snippets of Sean Murray's post on Xbox follow, after the break."We've been playtesting multiplayer for the last six months, and the game has evolved into a very new experience that we think the community will enjoy.
For example, you'll be able to explore the universe with your friends, or bump into random travelers. You can help friends to stay alive, or prey on others to survive. Tiny shelters or complex colonies that you build as a team are shared for all players. Fight as a pirate or a wingman in epic space battles with friends and enemies. Race exocraft across weird alien terrains, creating race tracks and trails to share online."
15 Comments on No Man's Sky NEXT Update Coming July 24th to All Platforms, Features True Multiplayer
NEXT!
I tried starting over, but I was still irritated about my original game play and didn't put much effort into it from that point on. Also, the mod I had to allow low flying would get broken after every patch/update and waiting a few days or a week for the mod to get updated to work with the new patch/update was annoying.
The last thing was the game didn't properly support 5760x1080. The game, with Flawless Widescreen, allowed the game to run at 5760x1080, but it didn't fix the in-game menus and I couldn't properly utilize the inventory menu because it was too stretched out and a good portion of it was off the screen.
I may jump back into the game to see if there have been any widescreen resolution improvements once this next update comes out. I did like the game, even if it wasn't meant to be a true multiplayer game, but after 30-40 hours into the game and my first play through having a lot of saved info wiped, I kind of grew tired of it all.
How about we don't give credit for anything of the sort. This is as bad as having medals for participating.
I dumped 56 hours in NMS back then, had some good fun and seeing procedural generation to this degree was nice. But the game lacks purpose and I'm not looking to find one now.
Do they deserve credit, well, at least more than the devs who NEVER deliver on promises.
So my hat is off to Hello Games for doing what a company 1000 times bigger than them did not bother to do.
Also: FUCK EA